FoonLudum Dare ExplorerUsers → ForgeronStudio

ForgeronStudio

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopBoris the Bear Hunterjam12413.172.963.303.273.183.493.623.31
202046Keep it aliveDemonSpawn: Chicken of the Depthsjam21163.052.932.913.133.553.17

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ForgeronStudio

LD46 — Keep it alive

Fox! Hen! Bag! by 0x01F0 2020-04-25T03:04:15Z

This was very polished! The models are so nice, and their little dances are adorable. I loved how the animals try to trick you! I replayed it just to see what happens when the fox eats the hen, and I was not disappointed. A simple game, but very well executed and really pleasant to play. Well done!

I am your Dead by Akelliona 2020-04-24T20:19:39Z

Good job on the graphics and the concept! It was cool how the randomness added a time element to an otherwise turn-based game.

Maybe, there could be some hints or puzzles to solve to know where the traps are? It feels a bit random currently, and I ended up just memorizing the levels

Untitled Phoenix Game by CptFinn 2020-04-21T02:58:20Z

Super cool game, with a great atmosphere! And the little bird is so cute

Feed Me by lexi 2020-04-21T18:49:43Z

The dialogue was very funny, and the distances + times surprisingly well calibrated. Wish it was longer :)

Todd and Bobb's Excellent Adventure by bigbadollie 2020-04-21T03:04:10Z

Cool concept, although the character is hard to control I like the dragon!

Stay Away from my Eggplant by Aycan 2020-04-21T22:20:58Z

That was really fun and polished, and I enjoyed the simple artstyle! One of the best games I've played, and I like the option to get a cat just because. The difficulty is also very well tuned. More waves, more different enemies and more items/towers would have made it even cooler!

VAMP by gwinnell 2020-04-24T21:53:19Z

This was one of the best I've played. The soundtrack is an absolute banger and the pounce mechanic is so satisfying! Congrats on building your own engine too. I only experienced one bug - the coffin at the end of the level sometimes would not work at all, and I had to restart it several times. But the scared soldiers were so satisfying! and the first person view gave it an old-school Doom feeling, which was cool too. I really enjoyed it!

Great job!

Hope by Darylsteak 2020-04-21T22:08:39Z

Really cool vibe and world, and nice puzzles! The ladder mechanics could be a bit smoother, but the ambiance is really impressive

My Friend Phil by Conroy 2020-04-24T20:02:02Z

Good game, and very dynamic animations

Have Mercy by Stefan Jovanovic 2020-04-24T20:40:29Z

This has a cool concept and a creative interpretation of the theme!The little drawings are very cute, and I like how the bouncing animation makes them dynamic - simple and effective.

There is a small bug where you cannot protect your own guy (defense goes back to 0 in the goblins' turn), though for the levels I played it makes no difference as there were few offensive goblins. Also, I think making the time between turns quicker would help with the slightly slow pacing of the game.

Great job!

Don't Go Grandpa by Ignacio Zamorano 2020-04-21T21:36:17Z

Love the look and feel of it - that moment where the meter is almost out and you have to slide right next to a virus definitely gave some adrenaline! Maybe having more types of viruses that come in as the game progresses, or making slight changes to the map would help vary difficulty and extend game time? Cool and fun concept!

Volty's Quest by Casey Macneil 2020-04-21T17:01:03Z

Really fun platformer with a lot of cool ideas! Really impressive how varied the levels are with so little time

Dance Dance Unicorn of Magic! by Kagerowo 2020-04-24T20:51:39Z

The game was fun, and a cool concept! I liked the art. Like some people above, I was initially confused about picking up the unicorn, but it became a lot more fun once I did!

Saving Iyla by Darkmax14 2020-04-21T18:44:01Z

Nice game! The aesthetic is cool, and I found the story really engaging. The various potion effects were also really fun

Stay home Gramps by jxavier 2020-04-21T22:29:59Z

Simple, fun game - and very relevant! I like how easy it is to pick up, though a gradual difficulty increase would have been a cool way to vary gameplay a bit

Blobbysitter by Jake Marks 2020-04-21T03:46:28Z

This game is hilarious, and I before I knew it I was on my tenth run!

Saviour by SkelleRoznik 2020-04-21T20:02:42Z

That was really fun, and the bassline is a jam. Did not even realise I had been playing for 10 minutes... I think the difficulty could have increased a little faster, but still a lot of fun! Very curious how you generated the map - if you had to make the whole pit, or if there is any randomness; seems like that could make it feasible to scale to much larger/infinite maps!

A minute and a half by brokenVectors 2020-04-24T21:25:04Z

This was a fun concept :) I enjoyed the names all the plants have. The difficulty level was well calibrated. I think making the water work a bit more intuitively would have improved the game a lot.

Keep Him Alive by Convg 2020-04-24T21:46:29Z

This was fun to play - I enjoyed the concept and the absurd amounts of loot! :) I was a bit confused about combat: at first I assumed the camera shake meant I was taking damage, but it looks like it means I have killed an enemy? Also, the best strategy in the end seemed to be to leave the old man as far as possible when you need to go clear a room, so he didn't really end up mattering. If you are continuing with the game afterwards, maybe include some puzzles that need the old man to be in the room? Overall, great work!

Fading Ember by Brelx 2020-04-21T03:51:46Z

Cool concept, and hard game!

Sparks Of Light by Barwani 2020-04-21T15:37:04Z

Amazing game! I really loved the music in particular, and the feel of the game was really coherent and well thought out. My main comment is that the most viable strategy was to keep the sparks far away from you all the time so that they never get hit. Having to dodge the enemies was still a lot of fun, but I never had to worry about moving the sparks. I think you could have more types of enemies to force the player to vary their strategy throughout the game (like maybe enemies who teleport close to you and encourage you to bring the sparks closer).

Bubbles Saves Grandma by Caladrius 2020-04-21T23:28:03Z

I haven't been this frustrated in a long time... well done good sirs. Tough but fair, and the voiceovers had me crying laughing

DemonSpawn: Chicken of the Depths by ForgeronStudio 2020-04-21T18:20:51Z

Thank you for the comments! Sorry to hear you got booted @euix - we will try to track that down, hope you still got some fun out of it :) @bramreth and @nicolasmaclean, happy to hear you enjoyed - and found the good ending!

DemonSpawn: Chicken of the Depths by ForgeronStudio 2020-04-21T19:46:17Z

Thanks @subtlydramatic and @ale for your thoughtful comments!

Possible spoilers ahead: the antlers are actually not from the goat, and there may be an alternate ending ;)

DemonSpawn: Chicken of the Depths by ForgeronStudio 2020-04-21T19:50:00Z

Thanks @skelleroznik, so glad you enjoyed! And dammit, that sheep can't seem to stop causing trouble :sob:

DemonSpawn: Chicken of the Depths by ForgeronStudio 2020-04-22T16:14:43Z

Thank you for playing our game, and for taking the time to give detailed and honest feedback. These are all reasonable improvements for the future, when we have more experience and can make more out of our time. Calibrating the difficulty was definitely a challenge, since familiarity with the genre varies between players.

DemonSpawn: Chicken of the Depths by ForgeronStudio 2020-04-25T02:55:00Z

@daltonleavey Thank you! This was, in fact, the philosophical purpose of the whole game ;) @0x01f0 A meme of our game!!! What an honor :open_mouth: Glad the ending was effective! @TheFoppian Thanks a lot for playing! The collisions did give us a lot of trouble... we used a fairly bare-bones library, but might opt for an engine next time around :sweat_smile: @belowzerogames Thank you! So glad you enjoyed :)

LD47 — Stuck in a loop

Another One Loops the Dust by limered 2020-10-07T15:10:27Z

Really fun game! The art is great and everything fits together very nicely. I also thought the ending with the hamster flying about was really funny :)

a nice place by netmute 2020-10-14T17:49:34Z

Really pleasant to play. Great job!

VintageTime by maskinmask 2020-10-06T17:14:14Z

This is a really fun game! The puzzles were very challenging, and the music was definitely a highlight. What did you use to make the soundtrack?

BUSHIDŌ by wujood 2020-10-07T16:43:29Z

This is a really impressive and polished game! I liked the variety of the art, and the main mechanic was fun. One minor thing is that right now you can cheat the game by pressing 's' constantly, so maybe a cooldown on the attack would be good. Also, on the last level, my points didn't reset when I died.

What I liked most was how nicely every aspect fit together to make a really convincing experience. Amazing job!

Untitled cat unboxing by piegames 2020-10-06T23:31:14Z

Fun game! I like how you had to get the previous bot to do things that were impossible at the time when you originally did the movements. It's a fun twist on the classic ghost mechanic.

Bonus points for the cat :)

Bureaucrazy by Ntimi 2020-10-07T23:03:28Z

Wow, this is a fantastic game! One of the best I've seen this jam. I particularly liked the way the music changes when you enter an office. Great job!

Satelloop by diptoman 2020-10-13T13:52:47Z

Wow, that was awesome. Really fun to play, and the music was great. Great job, I look forward to seeing your future games!

Cat's Delivery Service by uchiro 2020-10-14T20:03:40Z

Wow, this was really good. It was impressive how you made the characters interesting through such a short story. The music was also incredible.

Escape the Loop by magnusfurcifer 2020-10-13T13:59:37Z

This was really fun to play! I agree that the sliding is fun. I think that for me the main issues were how fast the camera moves and the occasional bugginess of the movement. I still really enjoyed playing, and I look forward to seeing your future games!

Emile's Journey by qui 2020-10-13T14:07:18Z

Wow, this is insane. The music and art are incredible. I really look forward to seeing your future jams!

Stuck on Mars by acid 2020-10-07T14:34:21Z

This is a really cool game! I loved watching the train move around. Its motion had a really satisfying weight.

For me, the only improvement would be to make the speech bubbles stand out more against the background, maybe with a border or a flashing effect or something. Sometimes it took me a while to notice them.

Congrats on an awesome entry!!

W.M.L.F by Webox 2020-10-06T18:18:10Z

This is an amazing game! Really atmospheric and polished. I especially love the little displays and messages all over the level.

How did you implement the looping mechanic? We have a similar feature in our game, and I'm amazed at how smoothly yours works. I would love to know how you did that!

W.M.L.F by Webox 2020-10-07T17:42:23Z

@webox That would be great! I thought it worked really well, and I'm sure lots of other people would be interested too!

Shooty Loops by AntaresValdemar 2020-10-08T13:14:49Z

Great job! I loved how everything was floating about. Must have been hard to do, and I think you got it just right.

Wage Slave by Riker Greenslade 2020-10-14T17:19:39Z

This was a really fun game! I loved figuring out what every ingredient could do, and it was fun that the coffees gradually got weirder. I ended up playing for quite a while. I agree with the commenter who suggested you include your description in the game itself. Perhaps an overly friendly, slightly intimidating introduction from the manager at the beginning would be fun - I'm sure the voice acting would be fantastic - and help to put the player in the mindset of "uh oh, what are all these ingredients, I better just throw some stuff in". I also think that would help the feel of the game in general. The scary atmosphere of the coffee shop is awesome, but you could push it further, for example by adding voice lines from the manager when the player gets too many coffees wrong. You've clearly put a lot of effort into building up the mood you wanted, and I think it wouldn't take much more work to make it even more effective.

Overall, great job!

The Facility by Invixel 2020-10-15T16:23:13Z

Cool game! The overall mood is really nice. One way to take this further could be to let the player actually repeat the level multiple times, but make little changes to the surroundings and the narration each time they loop to gradually bring out some sort of story. Great job making this in such a short time frame, and I hope to see your future games!

Mr Ballman by MrSchlag2 2020-10-08T13:38:24Z

Wow. This game is fantastic, and the highlight for me was the music. Congrats on a great entry!

Phil Alone by Gabriel Dias Oliveira de Almeida 2020-10-07T19:05:53Z

Amazing game! I was really impressed by the level of polish, and I like that every clue in the house tells you a little about the real ending. I also thought you did a good job with the overall atmosphere - I was genuinely scared every time I died hahaha.

The funniest part was the cute music that plays when you die in your sleep...

Phil Alone by Gabriel Dias Oliveira de Almeida 2020-10-07T19:56:20Z

Absolutely! I look forward to seeing your next game :)

Echo Anomaly by Fonics 2020-10-08T00:30:47Z

Wow. Really clever puzzles and absolutely beautiful visuals. I would love to see a post or video about what kind of techniques you used to to make the lighting and aesthetic so great, and I'm sure lots of other people would be interested too.

Congrats on a fantastic entry!

Stuck in the Clock by Aaronacus 2020-10-15T16:06:29Z

fun to play, and really cool music! Great job :)

Crash Thunderstud Returns by JavaSaurus 2020-10-06T18:46:26Z

Expected an epic game, got an epic game.

Chicxulub by Literal Games 2020-10-08T00:56:44Z

This was a really fun game. The bosses were awesome, and the sound effects worked really nicely with the music. Great job!

hudunnit by Minus 2020-10-14T20:43:48Z

really fun game! The atmosphere in particular is spot on.

Tempus Guardian by Stefan Pijnacker GD 2020-10-06T21:30:53Z

This is a really fun game! The highlight for me was the levels spinning around the clock, which is insane. I also liked the mood in general, and the cool little details like the clock-themed frame drawn around each room and the clock spinning backwards at the start to reset the levels.

It could be cool if the clock also formed some sort of puzzle! Like if there were also smaller rooms moving anticlockwise inside the current rectangle of rooms, and you had to figure out a way to navigate between all these shifting rooms to the exit

Among Stars and Robots by jaoel 2020-10-07T15:42:20Z

This is a really great game! I particularly liked the idea of using a level as a hub world for the other levels. The UI was also really nice, and the speed-up feature makes it clear you have lots of experience with puzzle games :) The only other thing I would've liked is to be able to replace commands by dragging new ones over them. Great job!

HONK II by Tricky_Fat_Cat 2020-10-08T17:04:31Z

that was fantastic

Recursive Arena by Becher 2020-10-06T17:24:00Z

Really fun game! Green joined right when I started getting the hang of the mechanics

Electro Dash by Asue 2020-10-07T14:55:48Z

This game is a jam! The visuals were really cool, and it was fun how the shapes danced around to the music. One idea for another level could be to have shapes that interact with each other, for example merging to create a new shape, or shapes that gradually morph into other shapes to the beat. There were a couple of times where the obstacles overlapped really nicely with each other in the second level, and I think it would be cool to add more of that :)

Great job!

Lucky Lefty Loves Loops by TheBookSnail 2020-10-07T22:27:46Z

Wow that was a really cool game! Loved the zoom out obviously, and in general the motion of the snail was just very smooth and satisfying

Cyber Curse by azagaya 2020-10-13T13:40:11Z

Great job! Really fun aesthetic and general feel. I'm on a Mac and the game feels a bit laggy, but the awesome music and sound effects made it fun throughout.

TIME TO DANCE! by Savvy Community 2020-10-14T18:30:27Z

Amazing game. Really fun, unique idea, and well executed. Great job!

Bunny Loop by Fedora 2020-10-06T20:37:39Z

Really fun and cute game! I liked the little polished details like the weight of the rabbit jump, the rabbits in the lair, and the bodies of the rabbits that stay where you died.

Once I had upgraded the jump, I started bumping into things more often, and it was sometimes tricky to get around objects. One option might be to speed up the frequency of the jumps but decrease their distance, so that you can still go fast but also turn quicker if you need

Last Lap by RoofloorWall 2020-10-06T23:12:20Z

Cool game! I think the next steps would be to add even more weapons, and maybe different types of zombies!

Running into zombies with a car never gets old though :)

Reloop by LukeBandy 2020-10-06T23:02:43Z

Really fun game! I thought you made very creative use of your mechanics. The level where you had to team up to push a large obstacle was a really clever and new idea. The overall level of polish was also great! The character sometimes glitched out a little bit on the buttons, but you probably know that already :)

Imperial Eggnog Incorporated by Blue Pin Studio 2020-10-07T23:54:56Z

#### Ingredients: - eggnog, which I have no idea what that even is - funny Gandalf with no beard - outstanding voice acting

Fantastic work!

Frozen Potency by Eugenik 2020-10-13T13:29:17Z

Really good game! I had a lot of fun just running around the screen and throwing boxes. The overall mood worked really well, but I think adding more variety in the voice lines would be good.

Boris the Bear Hunter by ForgeronStudio 2020-10-06T20:04:55Z

@dmitrygalias Really? That's the way I've always done it. Why, what other methods are there?

Boris the Bear Hunter by ForgeronStudio 2020-10-06T21:03:56Z

Thanks for the comments @koolruz ! I agree that the levels are a bit big. As a developer, I know how to get to the bosses, so I didn't realise how difficult they would be to find the first time around! Checkpoints are a great idea. We didn't think of that :)

Boris the Bear Hunter by ForgeronStudio 2020-10-07T16:54:05Z

Thanks for the idea, @asue ! I thought it would be fun to be surprised by bears constantly, but it sounds like a lot of people find them too fast. @sophiemae0 @blue-pin-studio glad to hear you both liked the art and music! We'll probably make the first level easier in the future, but no promises for the second level ;)

Boris the Bear Hunter by ForgeronStudio 2020-10-07T18:19:48Z

Boris thanks you @marinee . His excessively manly physique was tuned over many winters of bear hunting. Canonically, he composed the soundtrack himself by the campfire using a hand-bellow after it was revealed to him in a vision.

Boris the Bear Hunter by ForgeronStudio 2020-10-07T22:36:18Z

Thank you so much for playing @javasaurus ! It was really cool to see how you approached the game and so exciting to watch, we put it on the TV and cheered haha. Highlight of the jam so far :) will definitely catch some future streams.

Boris the Bear Hunter by ForgeronStudio 2020-10-09T06:56:29Z

@piscythe thank you for playing - this is a good point! The goal for that battle was to force the player to move around and get Ivan to crash into rocks; one idea was that the rock would break when Ivan charged and eventually respawn, but we didn’t get time to make that work. Currently, you’re right that it’s sometimes best to hide (though it sometimes also will end up with Ivan cornering you ;) ). Moving the rocks to the very edge so you can’t really get behind them is another idea, if we end up tuning it a bit more. Actually, on *some* level this seems to be an issue with a lot of bossfights in games, where the best strategy is to be hyperdefensive or exploit the AI rather than aggression. A fun problem to tackle, and one we want to put more thought into :)

Boris the Bear Hunter by ForgeronStudio 2020-10-12T12:02:31Z

Cheers @honest-dan , really appreciate you playing and showing our game! Struggling with the mechanic is the most common issue we saw by a good margin, having a smoother difficulty gradient so players have more of a chance to figure it out is our biggest lesson for a future game/future release of this one

Boris the Bear Hunter by ForgeronStudio 2020-10-15T22:22:21Z

Thanks for letting us know @peace-of-cake-games ! I've never heard of that bug before unfortunately, I'll have to look into it. I suspect you might be encountering the bear from a weird angle we haven't tested. Are you playing the game in fullscreen, and are you using an uncommon computer or web browser?

Boris the Bear Hunter by ForgeronStudio 2020-10-15T22:41:58Z

ah okay that's weird, should be working. Thanks so much for the help!

Re-Slash by Croxel Studios 2020-10-06T16:53:46Z

This is a great game! The overall mood is fantastic, and I really love the way the music fits with the rhythm of your moves

Danger Beat by rhoff95 2020-10-08T14:13:47Z

Wow, this is awesome! I thought the idea was amazing, and I had a really fun time playing it. The music really pushed you to try to get to the next disc, and the tension of the game built up really successfully as you got further.

My only comment is about the movement. I really wanted to get further in the game but had a hard time getting the hang of the controls, which left me feeling like I couldn't improve. My issue isn't that the game was difficult, but that I felt like I didn't have enough control over whether I got hit. The delay after pressing a key was frustrating because it made it difficult to jump out of the way of nearby bullets, but at the same time, the character moved so fast that I couldn't evade things successfully if I always stayed in motion. It's also possible that it was just my computer (I'm on a recent-ish Mac). It looks like many other people enjoyed the difficulty, so obviously this is just my opinion. For me personally, I think I would've enjoyed it more if the controls were tighter, making it easier and more satisfying to avoid things, particularly in the earlier stages of the game. Then, the difficulty can ramp up as much as you want, as long as the player feels that they genuinely can improve at the game and learn to progress further. A good example of this is Enter the Gungeon, which gives you extremely precise control of how you dodge bullets, then ramps things up until you die. No matter how tough things get, you never lose the feeling that, if you just reacted a little quicker, if you could just keep your focus up a little longer, you would win.

Overall, I think this is a really fantastic entry, and that if you manage to find that sweet spot with the movement, it'll be an incredible game. Amazing work!

Hudson by Dharby 2020-10-06T20:17:26Z

Wow, that was awesome! I thought it was impossible at first, but once I got the hang of it, it was addictive.

Have you thought about having different levels of upgrade for each skill? The game has a really nice pace and pushes you to always stay on top of things, and I think it would be fun if the difficulty kept ramping up like that as your abilities became progressively stronger.

Ghost Jammer by schreibmaschine 2020-10-07T17:11:15Z

Finally! I've been waiting for _years_ for Nintendo to make Rainbow Road 2. This feels just like the original...

The highlight for me was the art style, particularly the lighting and patterns on the track. The soundtrack is also a jam. Congrats on an awesome game!

That Dream Again by Bokonon 2020-10-07T16:20:00Z

Wow. This is without a doubt one of the best games I have ever played. I love how, at the start, you use the grappling hook to swing down to lower balloons, but by the end, you're using it to shoot yourself upwards.

Also glad to see someone else knows Catch-22 :) We put a reference to it in our game but I'm not sure anyone gets it...

Great job. I look forward to seeing your future jams!

That Dream Again by Bokonon 2020-10-07T18:44:33Z

Cat's Cradle is also one of my favourite books :) And we also are guilty of becoming a little too comfortable with a hook mechanic, in our own game...

Grabby - The Ultimate Grabbinator by rucksack 2020-10-06T17:49:49Z

This game is incredible! I can't believe you managed to pack so many features into it

Press The Button by Steventus 2020-10-08T13:02:30Z

Great job! The game has a really impressive level of polish, and it's insane that you did this all alone. I look forward to seeing your future games!

Give me a drink, bartender by Masterit 2020-10-07T18:22:52Z

This is a really fun idea! I enjoyed the writing, and I liked how you progressively understand the story more each time and figure out details that you hadn't managed to catch the first time round in the chaos of the busy scene.

I think the main thing to improve for me is that it can be difficult to immediately tell who's speaking to who, and the speech boxes occasionally disappear too quickly. I think that polishing the dialogue system to make it clear who someone is speaking to (for example by making speech boxes of different shapes or turning the heads in the direction of speech) would really streamline the game, and help get your narrative across to the user more smoothly.

The atmosphere was nice and there were lots of good ideas, so congrats on a great entry!

Wash machine loop by DmitryGalias 2020-10-06T20:01:05Z

I really enjoyed your game! My favourite part was probably the artwork, and seeing all the clothes tumble around you as you try to fly.

I also really liked the mood in general. It was fun to be thrown into this chaotic situation with all the clothes flying about and be left to your own devices to figure out how you can possibly get out of this.

Once More, Through the Desert by Totteri 2020-10-06T20:56:34Z

Wow, this was a really beautiful game. I've seen lots of other games today that use the idea of building up gameplay over multiple lifetimes in some way, but never a story.

I thought the narrative told through the deaths was really persuasive and intense, clear enough to keep making sense but always mysterious enough to push me to the next death. There's a constant balance between wanting to see the next message and wanting to get better at the game.

Great work. I look forward to seeing your future jams!

Stix by Sombrero Guy 2020-10-14T18:06:28Z

that was terrifyi– I mean, wow, a very nice and fun game about sticks, good job!

Cycloop by Erlioniel 2020-10-07T22:14:16Z

Great job! I thought the puzzle mechanics were really interesting and engaging, which is hard to do. One tiny detail is that on one of the later levels (I think the penultimate one?) there's a door with a missing sound effect.

I saw your post on how you used randomness to make the scenery and was curious to see how it looked. I thought it worked really well!

Back To Routine by Xisco 2020-10-08T13:23:43Z

Fun game! Really nice graphics, and a very impressive level of polish

Dolen Days by James Clark 2020-10-08T00:12:00Z

This was fun to play, and it felt polished with a really consistent feel overall. I liked the attention to detail, like Dolen bashing furiously at his keyboard and the rodents that start to appear when you're too dirty. Good job!

Aztec Ride by Idan Rooze 2020-10-06T18:39:52Z

This game is awesome! Everything about it is fantastic. Great art and music, and a very unique concept

Please Just Leave by Noam Blei 2020-10-06T23:39:54Z

This game is everything I ever wanted

Fröggo by Loren Heubert-Aubry 2020-10-07T17:32:13Z

This was really fun! I only expected one level at the start, so it was awesome to see how far the game went and how much variety there was in the art. Good job!