jax297 2020-04-20 15:25
Love the enemy hitting, really like the tower defense type, maybe was a bit sad when the second round the tower was repeated :stuck_out_tongue:
Foon → Ludum Dare Explorer → LD46 → Stay Away from my Eggplant
By aycan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 337 | 3.62 | 51 | |
| Fun | 141 | 3.80 | 51 | |
| Innovation | 308 | 3.55 | 51 | |
| Theme | 74 | 4.17 | 51 | |
| Graphics | 567 | 3.37 | 51 | |
| Audio | 445 | 3.17 | 51 | |
| Humor | 62 | 3.87 | 51 | |
| Mood | 366 | 3.40 | 50 |
Love the enemy hitting, really like the tower defense type, maybe was a bit sad when the second round the tower was repeated :stuck_out_tongue:
was a fun little game, i enjoyd the two decisions you needed to make, had to pick the cat ofc. i thought it was cool you also had to pick your debuffs was unexpected.
Great Concept! Although I feel like the player controls are not snappy and responsive enough.
I successfully protected my eggplant! The game was solid and well rounded. I especially liked the idea of picking your poison as "loot" when deciding to make the enemies stronger or faster. I kind of want that idea to be explored further. Movement was a little rigid; sometimes it felt like I got stuck. In any case, you did a great job, well done!
I really like the option to purchase cats, avoiding an actual upgrade to make the game harder. I was able to complete the game with 0 damage by using 2 sheds, 2 cats, and both self/enemy damage upgrades!
A solid game overall and the hit mechanic is pretty fun. My only complaint is that you have to press again the movement button after an attack that makes controls a bit weird but otherwise I'd say its a neat game.
Solid one. Like the art and progression system. It was challenging to beat it but not to much. I think it will be better if you can run and attack and not aim to specific part on enemies. On the eggplant this mechanic is working well. Good Job.
I love the idea but controls little bit hard for me and I think you should improve the animations. Any way it is good but it can better.
sample but good !! Love the art style!
Haha this was really fun! However the controls feel a little clunky, player doesn't move at times and is stuck attacking air. I liked the healing mechanic and also select how you want to get screwed up by enemies.
Overall, a solid creative game!
Cute game! The movement of the game felt a bit clunky because every time I attacked or healed my player was stalled about a half second. Would have been cool to see more towers, other types of defense.
Nice game, funny implementation ;) The different "loot" after each round is a really sweat touch
The character's look made me giggle, nice little tower defense game. Though like previously said, the movement holds it back a bit.
Certainly my favourite game yet. Lovely animation and world. What's the symbolism behind the eggplant?
Great game, loved the varied game play due to the choices
Really cool! The combat/healing mechanic is really cool and interesting. I am a big fan of the visuals and the story.
Really nice! Good art, sound and gameplay. Other people have said movement could be clunky and I agree, but it usually wasn't too bad. The moving target was a neat touch instead of just clicking. I think my biggest critique would be the lack of variety, I think it would be a really awesome game if different enemies spawned, maybe ones with hats that are stronger or some faster ones with weird movement patterns. Maybe also if you could get more buildings and pets too. Regardless, nice game!
Very interesting idea that uses an old formula. If it weren't for the concept of the game, it would be a pretty mundane game. But with the art and the tale you told, it's a very interesting game. Very funny too.
Fun and cute. Love it.
There's some really clever innovation here. I like that one round of upgrades was for the enemies, and the target hitting system - though the best way to deal with it was to just spam click. Perhaps a penalty for missing the target would correct that?
I'd really love to see this fleshed out - as is it feels a bit rough around the edges (movement is clunky, difficulty is too easy then spikes) but I think this could be really fun as a full game! Sense of humor is on point as well.
The mechanic of choosing your enemies buffs was great! I was genuinely bummed out when the game was over, since it was quite fun :)
Really cool game, you managed to add a lot of elements to the gameplay, as well as the really nice graphics and polish. I thought it was cool you could select buffs for your enemies too.
I hit a weird bug where I lost control of the farmer and he just ran off, not sure what happened.
Tons of fun playing it. Love the mechanics and the progression with the choices. I really enjoyed!
Pretty fun. It was definitely a tough choice between faster enemies and stronger enemies though. :P
Thanks for playing and commenting everyone!
@thompson @diego-escalante @hairic @ege686 @rhinofreak @Isaiah @svenerik @balgorode @cmrobbie I put a little cool down stop after using your rake. I guess that's reason of that clunky controls feeling.
Keep the eggplant alive!
It's pretty fun to play with it's derpy art style :D
Great idea!
Realy cool game)
Idea is adorable :D. I really liked the mechanics! Great game!
One of the funniest and interesting games so far! From musics to gameplay this game is a blast! My only problem with the game is controls, sometimes the character couldn't move as I intended (maybe because of animations?). But overall, it's awesome!!!
That was really fun and polished, and I enjoyed the simple artstyle! One of the best games I've played, and I like the option to get a cat just because. The difficulty is also very well tuned. More waves, more different enemies and more items/towers would have made it even cooler!