FoonLudum Dare ExplorerUsers → The Jahn

The Jahn

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202149UnstableCryptoCoastercompo843.894.084.004.173.623.544.003.73
202046Keep it aliveCatapultcompo2163.764.263.863.283.713.763.603.60
201738A Small Worldplanetary billiardscompo
201431Entire Game on One ScreenDead Pixelcompo3053.453.773.803.803.023.232.282.8662
20132710 SecondsTreasure Runcompo2023.463.493.193.862.923.612.693.1160
201326MinimalismPlaceholder Titlecompo6443.093.032.002.243.143.501.753.0059
201224EvolutionModulacompo1643.383.333.293.583.502.591.793.0048
201122AloneLonely Kittycompo2892.822.712.351.943.002.932.502.502.0044

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by The Jahn

LD18 — Enemies as Weapons

Leave Me Alone by hamburger 2010-08-26T03:16:00

I rather like this entry. It's an original, fun concept that I thoroughly enjoyed playing.

LD22 — Alone

Lonely Kitty by The Jahn 2011-12-19T15:37:00

Thanks! I'm really glad you like it! I wish I could have added more to it too, but 90% of the actual gameplay was hacked in during the final 8 hours - finishing at all was a stretch! :P

Lonely Kitty by The Jahn 2011-12-21T07:48:00

@Robotic: Thank you! Although I hadn't noticed the wall jumping's lack of purpose, I definitely agree that the level should have been a bit longer/better designed. I started designing a different level (the current one was originally a debugging thing), but I got side-tracked on something else and completely forgot about it. :'(

Maybe next time I'll be able to hack together a more complete game! :P

@Yezu : Thanks, I'm glad you like it! :D

Lonely Kitty by The Jahn 2011-12-23T20:37:00

Haha, yeh I kind of just slapped the ending on real quick to call it an entry. Wasted too much time squeezing unnecessary features into the "engine." :P

I'm glad you like it and sorry for breaking what little immersion I managed to build with some crappy chords and a giant rainbow kitten screen! Luls.

The Ice Maze by Fenmar 2011-12-18T19:27:00

I had sudden flashbacks to the homicidal rage I felt while passing through the ice caves in Gold/Silver.

... Well done!

Challenge Accepted! by fatality674 2011-12-21T08:00:00

^ What he said.

Happy Land by Vilborg 2011-12-20T21:38:00

Haha, pretty fun. Could have used a few more enemies to switch it up after the fourth wave or so.

Oh, and awesome soundtrack, btw. :P

Rectangle Dude in a Bombed Building by tsaxi 2011-12-20T21:55:00

I lol'd at the end. Well done!

Lifeless by DragonSix 2011-12-20T03:21:00

What I pulled out of this may or may not be what was intended, but for what it's worth I loved it. Very, very well-designed.

A Tale of Seven Kittens by sorceress 2011-12-19T16:20:00

I've actually been wanting to play a game like this for a while. Thanks! :D

Lone Ghosthunter by Hopps 2011-12-21T07:55:00

http://i.imgur.com/GMWk5.png

Hikikomori by quasi 2011-12-19T16:06:00

It took a while to figure out but after I did it was pretty amusing. Also, sweet music.

Shaped by sendmorepeople 2011-12-21T08:11:00

Very, very well done. I loved it!

Enslaving Davement by Sean Hogan (anodyne/even the ocean) 2012-01-08T02:22:00

While there's a little too much going on graphically this is a very complete game. My only advice would be to find an art style you like and stick with it until the end. Everything else is damn near perfect.

Solid mechanics and level design, oddly suiting music and sounds. The effects actually make me feel anxious and relieved at appropriate times without sacrificing the fun of the game as a whole.

Lost Kitties by Stirlando 2011-12-21T06:40:00

Interesting concept, wish there were more levels though.

The Secluded Cave by Stargoat 2012-01-08T02:13:00

Minimalistically delicious. Well done!

PewPew by Quintinity 2011-12-20T21:43:00

Yeh, the controls made it kind of difficult to play but the sounds made it worth the effort.

Pew, pew, pew, pew, BOOOOOM!

LD24 — Evolution

Evo by DaveDobson 2012-08-28T10:00:00

The screen transitions are great, and I like that you opted to teach the player via level design at first. That's something I've seen in surprisingly few entries so far.

The different variations probably could have been introduced a bit better, however - as you realized from the comments the unicorn guys' function wasn't an intuitive one. Beyond that, it's an all around great game.

Disgruntled Paddles VERSUS Evolution by djtjj 2012-08-28T04:33:00

A really interesting spin on a classic game.

Pixelomoeba by PickledBrain 2012-08-28T04:49:00

Spectacular design. Fits the theme great. If I were to suggest an improvement, it would be some additional challenges or power ups. Maybe some more graphical/sound effects/variations. Just something to add some variety to the mix. The enemies grow in numbers, but it feels kind of monotonous after a while - but it definitely has great potential.

textcraft by panda 2012-08-28T09:21:00

I really like this entry. It's unique and makes a bit of a statement.

Modula by The Jahn 2012-08-28T11:32:00

@kyyrma : Try pressing F11 for fullscreen in the browser. If that doesn't work, the actual SWF is here : http://jahnhost.com/ld/ld24-evolution/Modula.swf

Targeted Evolution by johnfn 2012-08-28T10:33:00

Everything I wanted to say has already been said. Dammit all! Spectacular humor. Cracked up on quite a few occasions. :P

Ninjural Selection by axcho 2012-08-28T10:11:00

Very fluid controls, definitely fun to just running around around and kicking ass. But without an end goal it does get kind of monotonous. Even if you just added an 'asses kicked' score with a timer to encourage kicking the most asses in the shortest time it would add a lot to the game.

Spectacular polish, as well. And I think I saw your post about the character animation being your first - it's very well done, be proud good sir.

TreeVolve by GetFun 2012-08-28T03:03:00

@tigerj: http://www.mortalpolitics.com/treeEvolve.zip

LD26 — Minimalism

PONK by Sos 2013-04-29T03:07:00

... Woah. Nicely done.

imy by Ditto 2013-04-29T11:48:00

Spectacularly done.

John and the Stairway to Zion by Dissing 2013-04-29T12:52:00

I like the ambiance, though jumping can be a bit iffy at times.

jump by yinbar 2013-04-29T12:17:00

Damn this is addictive...

Micro Battles by Voodooist 2013-04-29T12:08:00

The screenshots don't do it justice, it's quite good!

Dwalk by Joritan Cety 2013-04-29T11:37:00

Fun, but very tricky without a second player. :c

Placeholder Title by The Jahn 2013-04-29T13:04:00

@lfpetrini: I was just about to point out that I completed the whole game several times over to verify everything was possible before submitting. Takes a bit of precision (and maybe some wit towards the end) - but it is doable, I promise! I do apologize for the difficulty regardless, though. c:

@raincole: I know the relevance to the theme is pretty weak. That's definitely the thing I'm most disappointed about. I thought I had a decent concept at the start, but things just didn't work out as planned.

Maybe I should write a quick post mortem or something.

Cutato by Jalict 2013-04-29T01:45:00

Yeh, I can only peel the first potato. :c

LD27 — 10 Seconds

Gravity Spy by PaidGEEK 2013-08-26T03:25:00

didn't seem to work with the theme much, but it's still a pretty great game. definitely some fun controls and the graphics are spectacular.

Clockwork Cat by patrickgh3 2013-08-28T11:42:00

Absolutely spectacular.

Death Star by Nuclear_Hammer 2013-08-26T17:38:00

Graphics are pretty awesome but their hitboxes make it difficult to play. After I got the hang of them though I did alright. Shame there was only 2 levels.

10 Seconds by rogueNoodle 2013-08-29T05:04:00

Pretty smooth controls. Well done.

Gauntenlet by Waave 2013-08-26T03:08:00

a few bugs but all in all a good game.

10 Sec Glut by Shivers 2013-08-26T03:28:00

this could be a much more fun game if the physics worked a bit better. maybe look into box2d?

Zero Gravity Free Runner release :D by Soundless_dev 2013-08-28T04:25:00

This is pretty awesome. Crashes for me when the window loses focus though. Would love to see this explored more, felt really good to play.

Treasure Run by The Jahn 2013-08-26T16:29:00

The gems do give 2 seconds in Wimp Mode. Stun time and how much the sludge slows you is also decreased.

Treasure Run by The Jahn 2013-08-28T11:50:00

Haha, yeh that was intentional. Thanks for noticing. c:

I wanted a lot of rhythm in the design so I synced up as much stuff as I could to the timer - the music included. Other things include the electric gates(1hz), the arrow rotating (2hz), and the amount of time it takes you to travel between rooms (*about* 1hz, given the speed of the character's movement, assuming optimal play and no obstacles).

Just felt like it emphasized the tension of the clock's ticking to me.

Doom Hex: Escape by Omnus 2013-08-26T14:45:00

This was pretty fun. Monitoring all the bars was a bit much for me at first but I got the hang of it after a while. Love the graphics too.

Canvas10 by Naked_Samurai 2013-08-26T14:36:00

This was fun, definitely an interesting take on the theme. I don't think it's fair to say this isn't a game, the timer definitely added some challenge and there was a clearly defined goal... even if there wasn't enough time to reach it.

You included a bit of an explanation for that in the game, though:
"Art is never finished, only abandoned." - Leonardo Da Vinci

Of course I could be reading too much into it. Either way, great work. Made me think.

Agent Dan by TheBlueRage 2013-08-26T14:12:00

Pretty fun game! Little easy once you know the trick though. If you tacked on a few more layers of gameplay I could see myself playing something like this over and over again trying to beat my time.

Quick! Crook Faster! by Ossi 2013-08-29T05:00:00

A pretty cute game. Great for your first Ludum Dare entry. Awesome job! Congrats on finishing. :)

Tracewire by Drachlen 2013-08-26T03:39:00

... this is spectacular. the gameplay is great. music is great. the graphics work well. works perfectly for the theme.

Grind by headchant 2013-08-26T03:01:00

the time/mana thing was clever. good use of the theme. with more time i bet it could make a pretty interesting puzzle adventure game.

Dungeon Run: Gauntlet by N427 2013-08-28T04:49:00

Controls felt a bit sluggish, but other than that this is a pretty good game. Great work!

Also my top score was 10,700.

ROBOT PLANET by GeorgeBroussard 2013-08-26T02:48:00

the mixture of real-time elements with turn-based elements is definitely an odd one, but it works surprisingly well. the only thing that threw me off was the tweening on every action. it felt a bit slow for the real-time elements. it definitely added to the game's tension though, so i'd presume that was intentional.

either way though, great design here.

LD31 — Entire Game on One Screen

ULTRA REKTAGON by Harsay 2014-12-08T17:01:00

Wish I could play with my mouse; it'd be easier, but you could compensate for that by making it faster paced and at least 50% more evil. ;p

Well done though, had some fun with this one up until I got rekt.

Killa Biva' by apeandskate 2014-12-08T17:15:00

Fun, but after unlocking some of the higher-level weapons it got a bit too easy.

Would've been interesting to have to jump over some obstacles while you're shooting or something. :o

#CorporateCrimewave by DrHahn 2014-12-08T17:41:00

Interesting concept, very simple but very fun. Perfect for mobile. And the soundtrack is awesome to boot!

Two notes:
- Had some difficulty telling where the character was at the start of some of the levels; maybe highlight it with some effects or color it a bit differently?

- You can disrupt the character's motion mid-path and redirect it (double click). Not sure if this is intentional, but the game seems pretty grid-based, and this breaks out of it, so I figured it was worth mentioning.

Good stuff all-in-all, though.

WASD The Heck? by Dream Of Sleeping 2014-12-08T16:48:00

Really difficult, but definitely an interesting concept. Like Broivula said, it'd be nice if you only died when you touched the walls/wrong letters.

Explosivo by Seihi 2014-12-08T16:56:00

This is pretty bomb, yo.

One life hero by komjaur 2014-12-10T02:58:00

This was pretty fun. I've got a huge soft-spot for roguelikes. :p

Slimey's Quest by LMT 2014-12-11T04:22:00

very well done.

One Screen Many Jumps by Natura-Time 2014-12-08T19:38:00

Super fun! Just wish it had some music and sounds. I could see myself playing this for a good while if it did.

Kerfuffle by rabbit 2014-12-10T17:36:00

Looks really fun! :O

Yibbits by cbear_wallis 2014-12-08T19:34:00

Interesting twist! After a while this got pretty tricky to play with the floaty controls though.

The Corsair Bay by Ekilibr 2014-12-08T17:11:00

Ugh, I don't live in France but that news still pisses me off. Censorship sucks.

You chose an interesting medium/context to spread the word with though - props for that.

Nooo Bath Time!!! by Gabbmonkey 2014-12-10T03:01:00

10/10 for tactical MLG pooping

The Fast and the Flatulent by Drtizzle 2014-12-10T03:09:00

BEEN LOOKING FORWARD TO THIS

this game is art

Super TransGalactian Hyper-Billiards 2014 by Andrew Quartermain 2014-12-08T18:12:00

Should use preventDefault() on the up/down keydown events to keep the page from scrolling during play on the web version. Downloaded the jar instead.

Interesting concept, gets pretty chaotic but it's a pretty colors kind of chaotic so I can dig it.

Cool soundtrack too. :)

The 5th Layer by Iak 2014-12-08T18:44:00

Gotta dig bullet hells.

Vicious Trap by Cuniculator 2014-12-08T16:38:00

Basic, but fun! I just wish it was a bit easier to tell where I might land; jumping around a corner is a bit odd, tend to land right on the spikes. :p

Forever Falling by danielilett 2014-12-08T16:44:00

Pretty damn fun! I got caught on one level with 6 seconds on the timer, right next to the level exit.

The tension was thick, but I made it by the skin of my teeth.

Also, those level transitions are delicious.

Milk and Cookie Dungeon by sharpie656 2014-12-08T17:29:00

Definitely not bad for a first game! Well done!

Here are some things to take note of, however:
- The game window is very large; unless you're supporting full screen try to keep it less than 800x600 pixels to ensure it can fit on everyone's screen.

- In general, with collision it's better to make the actual collidable parts of the sprite ("hitbox") smaller than the sprite itself.

- It's best for feedback (the cane swinging animation, in this case) to be instantaneous; it doesn't have to actually *do anything* mechanically right away, but you should show the player that the keypress has done something in order to establish an association between the keypress and the action to follow.

Glitter Pixel Will Save The World by wooltech 2014-12-08T17:57:00

Easily the most adorable pixel I've ever seen.

Lombom by Kevin_twenty7 2014-12-08T18:40:00

Pretty interesting. Could use some indication that something's changing when you hit the arrow keys.

Not necessarily a cursor, I kind of like having to work out where I'm going to go in my head. Maybe just a directional counter?

Daybloom by fleegle2000 2014-12-08T18:02:00

Pretty colors

☯ ₒ ☯

Play Space Outvaders by woodecker 2014-12-08T05:38:00

When the screen zoomed out, I WTF'd out loud in the best way possible. Good stuff! Though once you zoom out more than once it's damn near impossible to play. :p

Rainbow Maze by FrozenCow 2014-12-10T17:23:00

Nifty, but could use a bit more variations in the level pieces for something so massive.

LD38 — A Small World

For The Love Of Money by KunoNoOni 2017-05-04T02:26:49Z

I did enjoy the game (I dig frustration platformers), but there are some places where you could improve.

* Moving platforms slow down users who already know where they need to go - they're just waiting for the game to catch up with them. This slows down the pace of the whole experience. To counter-act this, I would add more of the platforms, or make them faster. Or both. * Given that the player needs to move with the platforms (which I found fun, tbh), I would set their speed to the player's speed so you don't slow them down. If you want to turn it into a hazard/challenge, then just add some hazards like you did in level 3. Slowing them down alone doesn't really accomplish that. * If I was feeling malevolent, I would also make both sides evenly sized (16x16 likely) and use a rotating circle-shape to indicate that they're "slippery" and require a balancing act. It makes it feel less like a glitch and more like it was done intentionally. ;)

All in all, not bad! You remind me of a younger me. My older games had similar gripes. Keep growing, great work!

EAT by djfariel 2017-05-04T04:28:21Z

Can get the game to run, but only if I blindly tab to the start button. My monitor is 1366x768.

Once I manage that, I can't click anything on the title screen.

Shame, I really wanted to play this. :(

Mouse and Blade by superpokeunicorn 2017-05-04T02:58:46Z

I'm now an expert in the art of mouse swordsmanship. Thanks for that.

Seriously tho, great stuff.

Huge variety of unique enemies, emphasis on combat over platforming (definitely a different feel! loved it!), adorable graphics. The game got a bit tricky but it was never TOO rough. I definitely appreciate the checkpoint system tho. :p

The Shrinkifier by pfeyffer 2017-05-03T20:25:15Z

I don't know if there's a methodology to this, but it reminds me of an LCG for some reason.

Binary Glitch by JOrbits 2017-05-03T20:36:10Z

libGL error: unable to load driver: i965_dri.so libGL error: driver pointer missing libGL error: failed to load driver: i965 libGL error: unable to load driver: i965_dri.so libGL error: driver pointer missing libGL error: failed to load driver: i965 libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast

I'm running Fedora 25, 64-bit.

A quick glance at my package manager tells me these are probably Unity-specific shared objects that should be packaged with the game, as they're not provided by anything in the package manager.

I'll boot Windows when I get home and try it there.

HexCity by MartensCedric 2017-05-04T03:20:19Z

This is a tricky one.

It's hard for me to play though because the window is too tall for my screen, which is a shame because I was having a good time with it.

Good work.

Planet Hoppers by Snowdrama 2017-05-04T01:55:52Z

Pretty fun! It's difficult to maintain a sense of direction with all that rotation, but I enjoyed just bouncing between planets anyway. :)

Love the tunes.

Ellipticats by Hotchmoney 2017-05-04T02:42:51Z

I LOVED this. The title screen tripped me up a but but once I got into the actual game it was hilariously fun. Fantastic work. :D

Hamster, RUN! by theDoodleGuy 2017-05-03T20:46:58Z

This game is adorable. Would benefit from a lives system so you don't have to restart from the beginning every time you die. There was a lot of trial and error required because of the timer (no time to think, really), lives are a good way to make that trial and error less taxing without killing the mood the timer imparts.

It was quite fun though. :)

LD46 — Keep it alive

DJ Data Bender by binroot 2020-04-20T05:43:27Z

The concept is solid, it's a pretty interesting puzzle. Good work.

Dungeon Petscort by jwiggs 2020-04-22T19:43:58Z

This game was great. You made escort missions fun! Awesome work! :D

Stay Away from my Eggplant by Aycan 2020-04-21T07:00:47Z

Pretty fun. It was definitely a tough choice between faster enemies and stronger enemies though. :P

9Lives by Tec 2020-04-21T08:16:45Z

Fun mechanics, used punishingly. :stuck_out_tongue:

I enjoyed coaxing the cat around, but it did get a bit too difficult for me around level 4. Level 3 was a huge spike, once you took off the railings the cat would wander off the edge. I didn't really have time to play with the mechanics at that point.

With some more relaxed level design, this could be a great game!

btw sidenote i also made a game about abusing cats so respect :fist_tone1:

Fire Escape! by ZechW 2020-04-20T05:49:34Z

Took a bit of playing to figure out the mechanics, but once I did I cleared it pretty quickly.

Neat little puzzle.

Hextayin' Alive by alareo 2020-04-21T22:38:14Z

Gameplay is a bit chaotic, but that's just what you were going for I think. Pretty fun to play around with, feels nice to play. It's highly polished. Great work, over all.

However, I'd love to see this playable with a smaller grid. I think I'd be able to build up experience more easily if the state space wasn't so huge right off the bat. Easier to wall off, hospitals and infectors would have a greater effect (due to a smaller populace) - it'd just be a bit easier to get a handle on.

I think there's a middleground between being so small it introduces a stable configuration and so large it overwhelms the player. :)

Supermarket Showdown by Sigton 2020-04-20T18:46:44Z

Great work on this, it's really fun! :)

The Last Humans by FumiKnight 2020-04-21T21:58:28Z

This was pretty fun. The controls feel nice and navigating by sound is an interesting concept. Good work! :D

Rescue turtles by A-312 2020-04-20T04:35:17Z

Love the sprites! Great work! :)

Keep Earth Alive! by ivn 2020-04-20T05:15:07Z

I love this, it's scratching my Gradius itch - I basically play Gradius as if enemies getting by me is a fail condition. It's SUPER fun. You made it a rule. And I love that.

Great work packing so much fun into such a small game. :)

Dozy Dungeon by Lesslwo 2020-04-22T20:10:22Z

Those monsters are adorable. Great aesthetic over all. :)

Feed The Panda by Takase 2020-04-22T20:14:03Z

Very cute! Loved the costumes and the music was pretty good too! Could definitely use some more time to throw those sammiches together tho.

Feed me if you love me by veronicapereznoriega 2020-04-21T08:24:21Z

Haha, the donut. Graphics are superb too! Loved it, great game! :)

Skip A Beat by Zyger 2020-04-20T19:07:33Z

Simple but fun game, polished to perfection. I enjoy entries like this, I should take notes.

Hungry Flames by ViniFlores 2020-04-21T22:05:27Z

That RNG was kicking my butt. Aha. Fun little game, good work.

The Offer by TheWinrawr 2020-04-21T07:16:22Z

I absolutely love the dark painterly aesthetic. Impressive for a first attempt, keep it up! :)

Don't Leaf Me by MickeyO 2020-04-20T05:21:17Z

That spin - that spin is fantastic! Made me smile every time. Aha.

LD49 — Unstable

Cryptomancer by ninjacreeper47 2021-10-04T06:45:57Z

I have no idea what I'm doing but the clip art graphics and slide shows make this feel like big :moneybag: business. :laughing:

Candle Lights by saintheiser 2021-10-05T05:21:19Z

There is a bug that causes moved objects to leave behind a collidable area. Seems to happen almost randomly, but it did happen to me a few times.

CryptoCoaster by the.jahn 2021-10-03T16:29:50Z

Sorry, I added some instructions to the page. :)

CryptoCoaster by the.jahn 2021-10-04T21:56:59Z

@Dekajoo You've gotta pump those numbers up. Thanks for playing! :smile_cat:

CryptoCoaster by the.jahn 2021-10-05T01:13:13Z

I'm glad you guys like the sound effects! I spent probably way too long trying to synthesize/layer a nice cha-ching sound in Renoise lol

I included the XRNS for any Renoise users curious on how I did it, just make sure you have Synth1 installed - I needed FM synth for the bell

CryptoCoaster by the.jahn 2021-10-05T02:21:56Z

@kadecgos It might work okay if you buy the dippiest dip. I haven't tried it tho.

CryptoCoaster by the.jahn 2021-10-05T07:05:22Z

@ZwodahS ideally the price would always go up, but unfortunately i haven't worked out that bug yet. sooner or later though...

to the moon!

CryptoCoaster by the.jahn 2021-10-05T14:37:53Z

@Anon, completely fair criticism. Art, UX, and variety of gameplay are all definitely lacking. Thank you for taking the time to play it anyway. I'll try harder next time. :)

CryptoCoaster by the.jahn 2021-10-05T14:38:09Z

@Anon, completely fair criticism. Art, UX, and variety of gameplay are all definitely lacking. Thank you for taking the time to play it anyway. I'll try harder next time. :)

The Unstable Machine by pinkemma 2021-10-05T02:39:08Z

Original comment, for history's sake: Ah, crap. Commented on the wrong game. I have too many tabs open. Please ignore, sorry! D':

But I've since played your game. It's a great take on the theme, definitely feels like operating an unstable blackbox device - I have no idea what I'm doing. Sounds instill a good sense of urgency to do something, though. I lasted 41 seconds. Haha.

Pop Shove-It by ColeSlaughter 2021-10-11T16:20:52Z

rad af. part of it takes me back to THPS on the PS1 and the rest of it just makes me crack up at how hilariously weird it is. great work! ;)

Going Postal by Delightfullymad 2021-10-04T08:17:55Z

I'm probably going to have dreams about this game.

Cold Eyes by DraperDanMan 2021-10-04T06:58:35Z

I had fun playing this one, it's really good! Love the strategy behind the time distortions.

Overtotem by Nyunesu 2021-10-05T04:35:39Z

Solid tower defense game. Wish I could place more totems though, I like being OP. :laughing:

Unhitched Isles by MickM 2021-10-04T07:41:51Z

Fun idea, fun game. Unique and interesting spin on the "balance the things" trend I've been seeing. Haha.

UNSTABLE OSCILLOSCOPE by guine 2021-10-04T06:52:03Z

Love the aesthetic you've got going on here, but yeh the game is either way too difficult or way too easy depending on how you play it. Haha. Some momentum to the platform would probably help.

Dungeon Disasters by Taximan981 2021-10-05T04:52:09Z

Pretty fun. Loved the variety of drops and enemy AI. Aiming was a bit difficult with ranged weapons while dodging at high speed but workable.

CyberVoid by ZevsEHG 2021-10-05T03:04:06Z

Interesting concept, but difficult. Pacing is a bit intense, too many robots in the first room keeping me from really exploring that ship rotating mechanic. I feel like that'd make a killer physics puzzle game though, if the shooting was only occasional.

Unstackable by DCorp123 2021-10-04T05:41:38Z

I could only get to like 12. If you try to build a pyramid, the camera pans out of view pretty quick so you can't see where you're dropping blocks. Makes strategy pretty hard. But with a bit of polish I could see this being a good casual mobile game. :smile:

Captain Quack by HUGETUBE 2021-10-04T05:58:18Z

Very fun. I found you can just walk to the edge either side of the ship to keep going for a while and the floor would clear itself eventually. Except the fish. Those guys stick around.

Great work!

Competitive Skyscraper Construction Simulator 2021 by Nick Barrash 2021-10-04T08:08:26Z

Good twist, can't believe you managed to add a leaderboard. The world needs more of those.

Unstababel by ubershmekel 2021-10-04T07:28:08Z

Lots of these in this jam, but this one is executed pretty well. The physics felt stable enough so that when something went wrong, it felt like my fault. Most of the time. Haha.

I didn't think the controls were too fiddly at all.

Enter the Ungeon by Sayuri 2021-10-03T18:17:28Z

It kind of reminds me a bit of spleefing in good ol' MC. A game of knockback on unstable surfaces.

So much room to grow this. Fragile weapons with knock back of N units? Thrown bombs? Bridges or jumping to aid navigation? This is and always was a great competitive game concept.

Un-Stabled by Denhette 2021-10-11T15:37:02Z

Very interesting game. Love the idea of using explosion mechanics to move around.

I got stuck inside the floor tho, haha. :laughing:

~☆~ Nekolibrium ~☆~ by Chris Dirkis 2021-10-04T05:48:49Z

Adorable color palette complimenting a very unique game concept for the theme! With some thought you can kind of see how to strategically balance things out ahead of time, but it doesn't always go as planned which fits 'unstable' quite nicely. The graphics are super cute.

Sometimes graphs don't update which leaves no real visual feedback for anything internal having changed. I thought it was broken for a bit but I fiddled with the numbers until it worked again.

All in all, an original charming gameplay experience. :smile_cat:

Up! A physics based climbing adventure. by kernon 2021-10-03T17:46:42Z

The highest I got was 52 meters, but I'm pretty sure I wasn't supposed to. I accidentally launched myself from a seesaw structure. I love that that's a thing that can happen. :laughing:

The controls are a bit wonky and you can get trapped under the objects pretty easily. A self-destruct button would be good - just add force to all objects proportional to distance to player to completely destroy the structure and open it up at the cost of... well destroying the structure.

I think I'd also use the arrow keys (left, right) for the launcher controls and A & D for the player. This would allow the player to use 2 hands - one for each player object.

Other than that? It's Tetris with polygons, what's not to love? Great work! :smile:

Bitkgrieg by Mato 2021-10-05T03:05:27Z

Stoked to see you finished man! Great work, feels just like trading for realsies. :)

Alien Disco by Ludokultur 2021-10-04T06:39:31Z

Simple idea, done well. Feels nice and retro. :)

ecosystem except there is no equilibrium and everyone dies probably by parafactual 2021-10-04T06:29:47Z

Interesting idea. A bit hard to wrap your head around. I somehow got up to like 250 points writing little programs, but I still don't know exactly what I did? :sweat_smile:

Not east writing programming languages though, so props for having a go at that during a game jam!