Keep It Alive by Pennycook 2020-04-20T04:17:40Z
*(Be careful when you add sound at your game, think to set the volume to 20 or 30% and not 100%^^)*
Foon → Ludum Dare Explorer → Users → A-312
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Rescue turtles | compo | 1020 | 2.72 | 2.38 | 2.71 | 3.72 | 2.83 | 2.50 | 2.76 |
*(Be careful when you add sound at your game, think to set the volume to 20 or 30% and not 100%^^)*
I don't understand why the planet/menu don't have the same drawing touch that the two characters.^^
We win too fast :sob: I can't make them all dance because the party stop before, it was irritating to not finish the combo. :cry:
The end =/= Game over^^, I thought I ended the game but it was the plant which dead. (I saw that because I retry a second time and I went further)
awesome + Web game work fine for me :)
@cowa Did you remove the Web version ? :(
In first minutes, It was a little difficult to learn how play your game. I was needed some deaths and practice before starting to like it.
Do you think make a release of your game with some bugfixes after ludumdare ? :o
Like @kg-ft says, this game got potential but need some work on dragging & moving.
Don't forget: Don't click to much! Ammo is not infinite. :sob: I losing at my first ennemy because I already use all my ammo on the beginning (because I like your SFX (is it your voice ?)). :stuck_out_tongue_closed_eyes:
Cannonballs are too expensive :sob: (Or Am I a bad firer ?)
My deaths (3,4,5,6,7th): Ennemie are too near for my cannon range and I missed all my arrow or no arrow, I got only bullets... But ennemies are on my door ! :cry: Ammo is life! Don't forget or don't miss to bought ammo!
Your game is very great/funny!
Hmmm... For me keyboard an gamepad don't work
it is a little bit slow^^
~~double post~~
[HTML5 version](https://dtmg-games.itch.io/trail-mix) seems to doesn't work for me, I couldn't do anything https://i.imgur.com/CPGES4f.png
I like the control, it was so great to flying like that! :smile: ~~I miss a support for gamepad~~
More I played, more the slider become laggy.
Progression: I got 72 pop, after that and laggy sliders, I got lot of cloud&tornade and my pop decrease fastly. :sob: https://i.imgur.com/98F2aRW.png
My character is very slow, is it normal ?
> Are you pressing shift to run? Maybe you missed the text in the first scene
@darylsteak The description of your page too https://i.imgur.com/LWoJ6Ty.png
**EDIT:** Ok I saw the missed text (I try 3 times to find where^^', I admired the interior of the train too much)
~~600 KM? Go take a plane !~~ Have a nice walk ;)
Hmmm... I didn't like the morale after a Game Over, it's a little bit excessive. Maybe I didn't find the other feature to avoid sacrifice ?
Does Gamepad are supported ? Only left joystick on gamepad works (to replace wasd but I doesn't have w & e)
~~It was funny to try to fire with a joystick, I got a laser :sweat_smile:~~
gull (9).gif
The control/robot movement are little hard. **The fact that the dog brings me the ball was amazing :smile:** but I didn't understand how can I pass the first minute (all my game end to the 51th seconds).
GG! You got a good game (a good first pre-release x)) [I did it!](https://static.jam.vg/raw/3a3/c2/z/2dbd2.png)
A little point, too bad that on gamepad speed and orientation are not a separate control. :sob:
~~Sometime I was saying, use your hands pull! (`Like Totally Reliable Delivery Service`) XD~~
Oh!... I saw after lot of patience (dialog are too slow) that I can skip the tuto ine the main menu... :sob:
*For your next games, I think inscrease the text speed will be a good thing (or key/setting to display all the text without text animation)*
After 20 try, I don't understand how can I pass the 5th year :sob:
:sob: I have never seen so many roads! Do you know why chicken are dying ? Because they can't fly, flying is the saftest transport !
[The progressbar isn't complete :scream:](https://static.jam.vg/raw/3a3/c2/z/2ea76.png)
Your game is great but moving are little hard/slow :sob: I take some time on the first level (4 try) to understand that wasd is absolute and not relative to the player (I mean depending of player angle).
I don't understand how can I pass this level: https://i.imgur.com/n70xAly.png
> The controls seem a little unintuitive at first
Pick with mouse is not fun but when we pick with the keyboard is more fun that with mouse.
Graphics/audio are great but the maps/tiles background are little forgot (I mean a little bit too neutral^^ depending of the rest of your game). :sob:
It seems that doesn't work fine for me on chrome/windows. TOP/DOWN makes me do a sort of looping.
Game sound is to 100% :scream: :sob: 20-40% should be enough
First try: I clicked on `quit` button instead `play` :sob:
I didn't understand, I was speaking to the NPC and he kick me out (to the main menu). I didn't finish my farming :sob:
> Also, I found that you can sort of ride on the gulls when they’re trying to fly away. Not a bug because I’m not actually able to go into the sky, but it was fun!
After one hour, I didn't find a way to disable the collider for only one gull... :cry: But I found this "bug" funny then I decided to keep.
> I know this is a weird criticism but turtles could maybe move a bit faster? I had a bunch of fun clearing stuff, very very simple mechanics but something about their implementation is really appealling
I find their speed enough because you can push them :)
> Only thing I would add is some sound effects and maybe some sort of incentive to save them :) Great Game
I'm living in France, with covid19, I couldn't go out (to the beach) to get some audio sound of gulls or wave :sob: And I though I saved some wave sound on my phone, but I could not refound them :cry:
Thanks for you comments everyone!
> nice to see someone else cares about the turtles too!
@KieranCoppins If you want more turtle, you have also to test: https://ldjam.com/events/ludum-dare/46/jeffrey-the-turtle
> Fun game but would’ve enjoyed it more if there was some sort of difficulty curve. It got very repetitive pretty quick. I like the graphics though.
Me too, I was out of time because bad time management, I was not ready to use phaser33 in fastest way
> I like the graphics. The pixel art work is very impressive given the time limit. The gameplay could use a few simple additions.
Saturday (during my drawing), I found a hack to earn 1-2 hours on drawing gulls wings for the flying animation frames. I think, I spent one hours to draw the first frame of the flying gull animation, I thought I will spend 2 more hours but... When I playing with the tools of my editors... I found a shorcut on the drawing of my flying animation frames ! I was so happy! :grimacing: (Let get a look bellow :point_down:)
This ways was so cheated :sob: !
wings animation with transform tool
The final render (that you know, 10 frames = wings transformed by 5px each time): final wings animation
> There is no challange after scary seaguls.
I'm so sad about that ! I take too many time to learn how to use phaser without bug and with a good moving/sliding/colliding effect. :sob:
I was good in my timing when I finish drawing but I wasted too many time in programming (Also, I'm better in programming than drawing!). My game skips third things: - difficulty (number of turtles/gulls, increase speeds; gulls come backs (--> this doesn't work fine and need more work) ; gulls flying before attacking (idk if I had the time about that) ) ; - character action (yell control/animation to scare all the gulls, *the bonus if I had time: Add item / tool to scare or bait them* like: parasol/umbrella, sandwitch) ; - better stage/scene management/switching (I coded the actually system 20min before the ends...).
I prioritise maneuverability&collision ecosystem rather than difficulty&level system implementation. I was so bad in my programming ! :sob:
I will training to use Phaser without waste my time for my next Ludum Dare (I did a list of thing to improve with my Phaser usage, also I asked experimented users of Phaser, how can I improve my programming way with Phaser).
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> Nice and coherent style, Its mind boggling what some developers can come up with given a theme, congrats. Solid entry.
I try to get an personnal/invidual touch when I choosed my style, I got a night sleeping before start my coding&drawing.
> I like the fact that you took a very simple idea and made a good game. Maybe putting simple sounds will make the game more fun.
For compo I can't only add my own sound *and I’m living in France and with covid19, I couldn’t go out (to the beach) to get some audio sound of gulls or wave. And I though I saved some wave sound on my phone, but I could not refound them* :(
Also, I tried 1 hour to make a background with software like : https://beepbox.co/ or with online piano recorder, it was not soo good and not corresponding to sea environment. What soft should I use to make some ambiant music without a big music knowledge ?
Oh you answer to this: https://ldjam.com/events/ludum-dare/46/intergalactic-space-turtles thanks you! I got a fix click on author pseudo and come back like this picture [like this](https://static.jam.vg/raw/3a3/c2/z/31ef1.gif)
@johnnysix I saw another game with amazing flying animation: https://ldjam.com/events/ludum-dare/46/blackbird-lives-matter/concept-sketching-is-an-art-2#/comment-496518 (The animation is so great!)
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@primalshadow :
> Really love your animations and the fact that you could push the turtles towards the sea to make them move faster.
Animation and collision were the two things that I wanted great in my game, ~~I waste to learn phaser 2~~, I didn't have the time to add more mecanic/feature. I pass more time on animation and I can't finish the mecanic of my game. :cry:
> it’s awesome we ended up making such similar games.
I also had the idea of a Cree animation like your game and the shadow of the gull ~~but not time~~ haha). I was surprised when I saw your game^^ but when I saw other games I see *I forgot the arcade side of my game* two things I never thought to but should be easily add in my code and add difficulty:
- wastes on the beach (It's a good idea) - crabs (like this one https://ldjam.com/events/ludum-dare/46/jeffrey-the-turtle )
I saw now that wastes & crabs is a way to add more difficulty and a faster implementation than gulls come back (I got a problem to disable collision, I didn't success and waste so many time :cry: )
@primalshadow My game
I'm currently looking to software for make SFX & little background music, it's very hard to propose sound for compo. I tried something (with piano but that not corresponding to the sea/beach theme), I just waste 2 hours :')
If you don't fall that mean you don't play to this game ! (The falling sound was too nice ! :sweat_smile: )
One more useful instruction:
5). Don't forget to get energy on the stone of your base before start exploration
Thanks to draw a road, I got lose in my first game, I was able to find the campement. It was a great experience! :D
I couldn't pass the first level with F
2020-04-20 14_04_55-Window.png
How can I kill this ship ? Seems indestructible. Oh! I understand, I think, they should get hit indirectly ? (In some game, it's hard to make a combo for kill them)
[I tried several time](https://static.jam.vg/raw/3a3/c2/z/2d54c.png). I found (personal opinion), controls are a little frustrating (~~maybe absolute controls instead relative controls should be more easy?~~) and the conditions to kill *boss ship* could be little hard to get but your game is still a great game ~~but little bit frustrating~~ !
Another game with turtles (+ HTML5 version :heart_eyes:) ! ~~My game also have turtle. :stuck_out_tongue_closed_eyes:~~
Your game is very great!
I found three bugs (I think):
- I though the "Play" button on the HTML5 version is not at the good position, and need many click to start the game - **Keys E doesn't work, I can't enable my railgun. Why ?** :sob: - Hold left mouse button (LMB) on the fire with engineer do nothing :sob: - ~~Gamepad support is partial is too bad! (we have only left joystick and 2buttons to fire laser/rocker)~~
Do you think to make a release of your game (after ludum dare) ?
Also I made a controls sheet to avoid a hadache this morning. :')
control sheet.png
It is great to have lot of action/features, you got a good team work ! GG. I'm impressive
Usually I thought JAM+team is a bad mixte between individual touch and to do JAM in team need a good coop (know you team mate) to don't lose time and avoid waste time or game control little bit difficult/not improved (because nobody fix them, or several people try to fix them). I am curious to know more about your teamwork (and how you split work/task/decision) because you break all my prejudice.
I was looking all [turtle game](https://tsjo.st/r/ld46/) (to know if other people have this idea) than I found your game.
I can save only one turtle :sob: All other are dead on the beginning
Great game ! Controls with gamepad are good :)
A game with plane :heart_eyes: [I did it !](https://static.jam.vg/raw/3a3/c2/z/2dc9d.pngg)
Enjoy your flight !
Am I the only one who target ladybugs instead bees ? (I prefere bee & their honey than ladybugs) ~~When you got a nest of ladybugs near of you home, you prefere to kill them and let bees live peaceful.~~
It's not a good choice to to kill something for save another one. :sob:
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This game is a great work, you got a release ~~(even though I have some reservations about which insect I have to kill/save)~~ :stuck_out_tongue_closed_eyes:
It is a little difficult to become accustomed of the control. I don't understand why you added two keys to switch weapons/tools (1 and 2) instead to let player use directly Q & E to repair and pick metal.
Great game, it is a little disturbing, we don't have any hit indicator :confused:
The font is very hard to read.
It's a large room. This is not a house, it is my castle ! :stuck_out_tongue_closed_eyes:
Many of my arrows hit the boss (First game about 6 mistakes :sob:). ~~I though he didn't know that was me, even for the 5th arrows~~ .
I like to make lot of noise even if a big spider follow me
> I felt like I couldn’t trust the baby,
+1 It's a part of the game, I feel the control little hard (Crab + turtle is a good idea) ~~In my game I have turtles too but monsters are not crabs but gulls~~
*You forgot to share your code source*
> It tok ages for me to understand that i could not control the platforms.
Me too, but the game is addictive anyway :smiley: