Destructive Flyer by exilegl 2020-04-23T14:32:22Z
Interesting reimagination of Tower Defense :) pretty fun to play. When there were much objects on screen - game started lagging.
Foon → Ludum Dare Explorer → Users → retrome
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Loop Dungeon | jam | 438 | 3.55 | 2.98 | 2.94 | 3.47 | 4.20 | 3.64 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Tiny Escape | jam | 738 | 3.35 | 3.40 | 2.83 | 3.64 | 3.42 | 3.12 | 3.37 | |
| 2024 | 55 | Summoning | 👥 | Bestiarium | jam | 303 | 3.82 | 3.76 | 3.69 | 4.41 | 4.60 | 3.22 | 4.00 | |
| 2021 | 49 | Unstable | 👥 | History Towers | jam | 1084 | 3.26 | 3.10 | 2.31 | 3.50 | 3.50 | 3.00 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Cthulhu's Deep Dream | jam | 815 | 3.56 | 3.40 | 2.69 | 3.45 | 3.97 | 3.42 | 3.46 | 3.53 |
| 2020 | 46 | Keep it alive | 👥 | Light of hope | jam | 1470 | 3.38 | 2.82 | 2.96 | 3.59 | 3.72 | 3.55 | 2.01 | 3.75 |
Interesting reimagination of Tower Defense :) pretty fun to play. When there were much objects on screen - game started lagging.
Well made gameplay introduction levels, pretty challenging other levels - fun to play, nice audio and art style. Idea of how main character looks is not very clear :) He is dark to make flame more eye-catching, I think. He looks flat - that catches my eye in some way. Maybe lights and shadows like for traps would make him look more fitting?
Nice stylish graphics, sounds and music! Game is pretty fun to play. Would be great to see more levels and features.
Interesting clicker concept with storyline and wide range of upgrade options. Nice stylish graphics and sound. "Hold to upgrade" made well: appropriate, responsive, fast enough. More enemies and dynamics would be great ;)
Nice simple game. Difficulty of wave 2 varies greatly: sometimes it is easy, sometime there are huge groups of firemen. It is not clear that you can use fire at first, so you can stuck on wave 3: helicopters are fast and sometimes appear out of view. After that level difficulty increases smoothly and is pretty same on wave 9 and final wave.
Interesting premise, good atmosphere, stylish graphics. Game need more events per square meter :)
Fun game! Nice sound effects. Some weapon upgrades, health restore and button to instantly start wave would be great. Cooldown after fight would prevent buying blocks you never supposed to buy :) Also, noticed that sprites of blocks shifting sometimes when you are walking up and down.
Update: sometimes music stops and game crashes after a while, x64 version.
That was really fun to play! Looks like finished game. It was like short film in a world of games. Nice graphics, sound, storyline and humor. Still needs some polishing: 1. Text is shaking when you move. 2. Feedback is not enough when you miss button while dancing: it is not clear how this affects the result. 3. Screen is shaking when you move into vertical wall. 4. Moving down on diagonal surface is not smooth: feels like you are bouncing.
Google Chrome 81.0.4044.138 here. All the best!
Nice art and polished interface! Atmospheric background sound. Sounds go well with events. Dialogs and events are interesting and catchy. Scrolling with mouse wheel is pretty slow and needs fixing in HTML5 and Windows versions. Scrolling in Android version is okay. Android version needs compatibility with notch on display: it hides some letters. Sometimes digging depth doesn't update after Mine Supervisor's report. Found Frozen Mammoth on the first try :) maybe game needs more goals to improve replayability and/or statistics/achievements on the final screen.
Music and animation are hypnotizing :)
Nice idea of side-view platformer tower defense. Needs more dynamics and difficulty. You can complete waves from 3 up to about 6 without buying turrets/upgrades. After that you need to buy some turrets/upgrades and it is enough up to the end. Pixels with different sizes, rotation and subpixel position look strange. Looks like there is no way to quit the game but Alt+F4. Available positions for placing turrets are different on left and right sides: on right side of platforms turrets can be placed on air.
Game is fun to play, nice art style and humor. In 4k resolution right down display shifts: screenshot.png Sound and animation for cup would be great :)
Nice atmospherics graphics and audio. Gameplay needs more dynamics and attack variations. Sometimes audio bleeps in HTML5 version, Google Chrome 81.0.4044.129 here.
Nice idea of funny mini-games compilation, implementation needs polishing.
Some notes about my experience: 1. Size was surprising for Ludum Dare, not much surprising for UE4. 2. Game is random and challenging. Felt like dice game at the beginning. Skill matters a little but matters. 3. Chicken near the house made me think it is the only chicken to be protected. At first I thought that game would never start. 4. "game" and "lvl" timers are in different formats. 5. Music is epic :) 6. Light looks too bright. 7. It was not enough time to read messages before levels. 2 times longer would be great. 8. Gun on the ground near house never gives more ammo and breaks ammo counter. 9. Shadow from gun on the second floor is visible on the first floor. 10. Sometimes gun doesn't shoot when you press left mouse button. 11. I've accidentally pressed "Quit" button after some retries. 12. You can walk on the top of supermarket. 13. Sometimes timer never stops on "Foxes" level when you kill all the foxes. 14. Sometimes chicken is stuck on that level and second level never starts. 15. You can go out of map wandering around. 16. You can skip levels 2 - 4 going over the mountain and complete game after "Butcher" level jumping near final doorway in the supermarket. Don't know if this skip speedrun tactics was intended. 17. Sometimes second level starts twice and camera goes under ground.
Nice art style and audio! Game is pretty hard because fox often runs away. Sometimes fox jumps too high: about 5 platforms. Tutorial didn't work for me: just black screen with red decreasing line on top.
Very nice game, catchy atmosphere, fun to play!
@vex , yeah, this can be made more clear for player: number of humans increases when there is enough resources on the base, otherwise - it decreases.
Thanks for feedback everyone! It is really valuable to hear what was made good and what could be made better.
@duke , thank you for especially detailed review and congratulations on beating the game! This Ludum Dare has taught us that in-game instructions are more useful than on-page :) About aid on where to go: you have nice direction signs in your game, we will take a note. Interesting and useful notes about empathy and mood, they give us food for thought.
Nice stylish graphics. Interactive tutorial, more gameplay variations/obstacles/enemies and some sound effects would be great.
Cool physics, fun to play :) if such a funny simplified graphics is not a main idea - polish graphics and game would became sweetie in a proper wrapper, in my humble opinion.
I like the characters design and atmosphere. Level with crown and last level were pretty hard to complete due to no prior information about what to do.
Stylish graphics, interesting gameplay. It would be nice to see more levels ;)
Hello! Got "Failed to load mono" error on start. It was because "MonoBleedingEdge" folder was missing. Copied it from another your game on itch.io - Fumble.
What about Abu game: 1. Nice palette. 2. Sounds would make game more fun. 3. Background and UI look blurry. 4. Nice physics but need polishing: sometimes you stand on air and block-monsters never really press buttons. 5. Good scrolling effect that divides levels on logical parts. 6. Buttons in "Esc" menu don't respond. 7. Buttons in main menu are very small in 4k resolution. 8. It is hard to get final capsule due to little space between block-monsters and platform: you move monsters away from buttons trying to reach capsule. 9. You cannot quit the game after finish using "Esc" button. 10. Sometimes first shy-monster in second level falls down and never pushes the button.
Some tips and conclusions: 1. Try to download your game and run it after upload. 2. Rate and comment other games to receive more ratings. 3. Sleep is important.
Try and gain experience. And be happy!
Good idea, atmospheric sound effects. Game is pretty GPU-intensive and have low framerate.
Nice stylish graphics, music and sound effects. It is hard to attack enemy on top of you: you should walk left and right to attack and you can push two enemies on top and they get stuck, so you cannot attack them. Sprites need Z-ordering: you can stand on top of Queen :) Also, game needs more variety of enemies and more dynamics, especially at the beginning.
Pleasant and atmospheric vector graphics! Appropriate music. Nice physics.
Some remarks: 1. Self-destruction on pressing [esc] didn't work when the ship got stuck. 2. Flipped thruster controls are more comfortable to play.
Good entry!
Cool and pleasant stylish pixel graphics! Interesting gameplay, fun to play! Catchy visual effects.
Some remarks: 1. There is feeling that you need to touch chests and crystals instead of detonating them because detonation destructs things. Expectation: game informs that you can safely detonate chests and crystals or you need to touch them. 2. Music is pretty intrusive. Expectation: music contains less high notes or more variety.
Great entry!
Interesting perseverance game! Pretty nice physics. Hard to play. Pleasant ambient and sound effects.
Some remark: it might be intended, but gameplay feels pretty slow.
Good job!
Nice decision making game! It has an excellent response: you feel the power growing.
Some remarks: 1. Walls sometimes hide monsters. Expectation: monsters appear only in visible areas. 2. Game becomes easier and easier but extremely hard at the end. Expectation: difficulty grows gradually and let you prepare for the final battle. 3. Game restarts from the begging after dying. Expectation: game restarts from the beginning of section and allow you to make different choices.
Good job!
Nice and catchy concept of flying between platforms!
Some remarks: 1. Enemies kill you from behind too frequently. Expectation: player flies faster or enemies fly slower. 2. Audio starting with loud speech scared me. Expectation: game start with audio with volume that helps to prepare. 3. Sound lags/is stuttering in HTML5 version. Google Chrome here. Sound in Windows version is smooth. Expectation: sound in HTML5 is smooth as in Windows version.
Good entry!
Great experience! Very emotional abstract drama, this is something innovative! Atmospheric music and speech. Nice tricks with colors.
Oculus Quest 2 here.
Some remark: game felt slightly too long with pretty same labyrinths at the beginning.
Cool and interesting entry!
Very pleasant and atmospheric graphics and music! Nice animations, particles and sound effects.
Some remarks: 1. Sometimes "Dive again" button freezes the game. Expectation "Dive again" button restarts the game. 2. It is hard to determine where vessel is. Expectation: shadows help to determine position of vessel. 3. Sometimes obstacles appear between camera and vessel so vessel is hidden. Expectation: obstacles between camera and vessel are transparent/semitransparent.
Hope this remarks will be helpful.
Good entry!
Nice concept! Pleasant collisions. Sound effects provide sufficient feedback.
Some remarks: 1. [F] key does nothing in main menu in Windows version. Expectation: [F] key toggles fullscreen mode as mentioned. 2. This might be intendent. but minigun feels too strong: it pushed you back to top too much so you need to fall down longer. Expectation: minigun pushed you back with less power.
Hope this will be helpful.
Nice entry!
Highly dynamic experience! Merciful chaos.
More dynamics needs more variety.
Nice entry!
Nice physics and graphics!
Game lacks of variability.
Nice entry, keep going!
Interesting concept! Pretty atmospheric graphics and music.
Some remarks: 1. That was unexpected that you can run away stepping on empty brown hex. 2. Sometimes you have negative value of food and can gain more food to continue the game. 3. It was confusing that tutorial asks you to buy apples and arrows but you can buy only one of them in one turn. 4. Tutorial messages remain on screen after completion.
Good entry!
Interesting experience! Submarine controller feels cool. Mask adds some immersion.
Oculus Quest 2 with Air Link here.
Some remarks: 1. Game feels pretty empty and hard to navigate underwater. 2. Sometimes battery in hand just disappears but charge indicator is still visible. 3. It is hard to open doors while carrying two batteries. 4. Switch between two moving modes underwater sometimes confuses: you try to swim but nothing happens because you've touched ground.
Hope this will be helpful.
Cool entry!
Nice boss fight game! Pretty fun to play.
Some remarks: 1. Boss fight feels monotonous and too long. Expectation: more damage to boss or/and more different boss attacks on the first half of fight. 2. Game lacks of lore introduction so music is turn away of gameplay. 3. Fight continued when boss lost all the health. Looks like health bar has zero length on little amount of health. 4. This might be intendent, but jumping feels irresponsive sometimes.
Hope this will be helpful.
Nice entry!
Interesting innovative concept! Pretty fun to play. Nice abstract graphics.
Oculus Quest 2 with Air Link here.
Some remarks: 1. Game needs setting on where to show score label: on wall or when you look down. Would prefer to see score looking down. 2. It is hard to determine own size: sometimes you need to go through small holes, sometimes you feel you are small enough but hit wall, sometimes you go through edges of the obstacles. Expectation: indication of proximity to the wall and/or obstacles.
Cool entry!
Innovative and fun to play geometric puzzle! Cool atmospheric graphics, music and sound effects. Pleasant animations.
Some remark: on the first level with white pin threads can go through cassette.
Great entry!
Interesting innovative and pretty hard gameplay! Nice graphics, physics and sound effects. Appropriate music.
Some remarks: 1. You can stuck in rails. Expectation: when you collide rails it pushed you away. 2. It is hard to control grappling using two mouse buttons. That might be intended, but expectation: you throw grappling axe using left mouse button, pull yourself towards it continuing to hold button and retract it releasing button.
Good job!
Nice little game! Would be great to see visual feedback on taking correct photos. Inky looks dangerous :) Good entry!
Very pleasant graphics, animations and visual effects! Great immersion backed by music and sound effects! Fun to play until the end and there is a desire to feel such an atmosphere again!
Some remark: hands look too bright on dark depths. Expectation: hands became as darker as Sub.
Excellent entry!
Interesting and fun to play concept! Pleasant and atmospheric music and sound effects. Nice abstract graphics. Cool and slightly hard to control physics. Reminds me of Swarm game for VR.
Some remarks: 1. Sometimes it feels like fuel give you nothing instead of giving charge, so it feels like game lacks of indication of amount of fuel/charges left. 2. That was more comfortable to play after mouse inversion.
Hope this remarks will be helpful.
Cool entry!
Interesting concept! Nice color palette and stylish graphics.
Some remarks: 1. Loud crash sound after silence scared me. Expectation: game gives audial feedback from the beginning to tune the volume. 2. It is hard to find necessary cards: effects are under the bottom of screen. 4K display here. Expectation: you can see effects without hovering mouse over cards. 3. Gameplay is pretty monotonous. Expectation: new cards, effects or skills give the game feeling of progress.
Nice entry!
Interesting and fun concept! Nice combination of puzzles and action. Pleasant graphics and good audial feedback. Randomness and philosophical phrases make the game repetitive.
Some remarks: 1. Philosophical phrases disappear too fast. Expectation: player presses any button after finishing reading. 2. Game lacks of variety of gameplay. Expectation: new enemies and mechanics make the game more repetitive, might be combined with different assets and checkpoints. 3. Game lacks of sound of landing. Expectation: there is sound effect when you land.
Great entry!
Nice concept of management game! Pretty simple and easy to read texts.
Some remark: game lacks of UI, the text looks mixed.
Keep going!
Simple and fun! Pleasant collisions. Nice sound effects and music.
Some remarks: 1. Boost is pretty sharp. Expectation: speed increases smoothly after boost. 2. Drilling machine slightly differs in style. Expectation: thicker lines used in the drilling machine sprite.
Good job!
Pretty funny and atmospheric game! Pleasant sound effects and graphics.
Some remarks: 1. Game freezes sometimes in HTML5 and Windows versions. 2. It was pretty confusing to use down key on the ladder after using up key to get to the ladder.
Good entry!
Interesting and fun to play! Cool innovative concept! Pleasant graphics and audio.
Great entry!
Fun digging game! Opening chests is catchy. Upgrades make game more interesting.
Some remark: progress feels pretty slow. Expectation: there are more resources on the level or lower prices in shop.
Nice entry!
Nice graphics and animations! Interesting concept of large enemies.
Some remarks: 1. Sometimes you start to slide on second level. Expectation: if it was intendent, something indicates why are you sliding, e.g. visual and sound effects of wind. 2. Attacks are pretty slow. Expectation: faster and more dynamic attacks.
Nice entry!
Cool puzzle with interesting mechanics! Excellent graphics, pleasant music and responsive sound effects.
Some remarks: 1. It is hard to aim at stones and you can lose aim when changing deepers trying to start controlling secondary deeper's direction. Expectation: flashlight has more range. 2. One of the levels lacks of the one wall and you can fall down. Expectation: falling down restarts destroys robot and restarts the level or game contains necessary walls. 3. Sometimes door opening sound repeats. Expectation: sound plays once.
Great entry!
Nice short game. Pleasant music.
Some remarks: 1. Game lags sometimes. 4K display here. 2. Game lacks of duration and variability. Expectation: at least one chance to use every mechanic, e.g. one more room with enemies to use healing before entering it.
Keep going!
Nice beat em up! Pretty easy but fun to play. Interesting concept and cool stylish graphics. Well done!
Interesting concept of guarding! Nice graphics style.
Some remarks: 1. Sometimes it is hard to determine on which line The Captain and beams are. Expectation: shadows or other landmarks can be used to determine distance to the objects. 2. Game is pretty short. Expectation: game contains more levels and variability. 3. You can win after loosing The Captain. Expectation: game restarts after loosing The Captain.
Nice entry!
Interesting concept and nice graphics! Health indication is pretty atmospheric.
A couple of remarks: 1. Jumping out of walls is pretty hard. Sliding helps a little. 2. Font looks small on 4K display.
Good job!
Interesting idea, reminds me of Jaws game for NES. The color palette creates an atmosphere.
UI is pretty small on 4K display. Game needs more clarification on how to play or fixes: 1. You see few objects below moving down. Expectation: you can see far enough to plan your actions. 2. Buddy falls down and gets a lot of damage than you grapple him. Expectation: buddy stops right after grappling. 3. Buddy grappling doesn't work sometimes. Expectation: grappling work every time or something indicates grappling limit.
Good job!
Interesting innovative gameplay! Nice graphics and animations.
Some remarks: 1. Game lacks of audial feedback. Expectation: game gives feedback using sound effects and music supports mood. 2. Game lacks of explanation of why do character explodes after jumping. Expectation: game contains some explanation of this, e.g. specific character or story.
Good entry!
Interesting Lemmings-like puzzle! Sufficiently understandable tutorial. Pretty hard to play. Crying Taupi perfectly conveys emotion.
Tried HTML5 version.
Some remarks: 1. Levels look pretty random and it is hard to find and allow patterns, so you feel constant pressure. 2. Music gets stuck and repeats on loading screen.
Good entry!
Cool graphics and animations! Pleasant sound effects and music. Pretty interesting gameplay.
Some remarks: 1. Sometimes direction of hit unexpectedly changes, so you feel like you can miss. Expectation: you hit on in direction you are looking at. 2. Interaction is pretty hard: you frequently grab other things than you need and put things on other places than you need. Expectation: you grab things you are looking at and put them right in front of you.
Great entry!
Satisfying controls! Pleasant transition animations. Cool stylish pixel graphics. Catchy sound and visual effects.
Some remarks: 1. Character's wings felt useless at the beginning: character can jump only once and takes damage falling down. Jump in air after falling and double jump were discovered unexpectedly some time after playing. Expectation: tutorial/story contains information about usage/future upgrades of character's wings. 2. Character safely fall down at the beginning of levels but takes damage falling from pretty low height on the levels. Expectation: something shows prevention of damage at the beginning of levels, e.g. orbs.
Great entry!
Interesting concept of resources management game! Pretty atmospheric graphics and sound effects.
Some remark: game lacks of indication of sensor's and extractor's radius. Expectation: game shows the radius when you hover mouse over corresponding option. Hope this will be helpful.
Good job!
Very funny game with an contrasting emotional ending! Great atmosphere backed by graphics, voice and music. Nice physics which adds some emotions to the end.
Some remark: sometimes tutorial texts are behind the raccoon and hard to read. Expectation: texts are shifted to be fully visible.
Great entry!
Nice graphics and physics! Interesting mechanic of controlling amount of fuel and upgrading the spaceship.
Some remarks: 1. Landing right after fuel was left lead to Game Over. Expectation: you can buy fuel and continue game if you have enough gold. 2. Sometimes shop panel remains semi-transparent. Expectation: panel continues to become non-transparent until it's done. 3. You can buy anything at the beginning without collecting any gold. Expectation: game checks amount of gold before buying. 4. Game is silent. Expectation: game gives you audial feedback using sound effects and supports mood using music. 5. Once Among Us like character jumped out of the spaceship and game stuck after that. Expectation: game allows to control this character or return this character back to the spaceship.
Nice entry, keep going!
Nice atmospheric combination of visuals and sound effects!
Some remarks: 1. Game needs mouse inversion settings. 2. It is hard to understand where to go next. Expectation: something indicates you where to go, e.g. lights which disappear when you reach them or glowing eyes of spiders.
Nice entry!
Nice game! Pretty fun to manage actions. The graphics are good enough to distinguish friends from enemies.
Game need fixes on building: 1. You can spend resources on blueprints where no blueprints are built. Expectation: noting happens when there is blueprint or empty cell under cursor. 2. Sometimes blueprints are built instead of barracks. Expectation: barracks are built when barracks are chosen to be built.
Good entry!
@lone-wolf, thanks for the clarification! I think minerals were lost on accidental blueprint right before building barrack. Don't remember exactly amount but I felt like resources were enough. I'll try be more clear: expectations were to build blueprints only when blueprints are chosen and only barracks are built when they are chosen to be built.
Nice little game! Funny simple graphics.
Some remarks: 1. Smash needs more range or fish need less range to eat you. 2. Game lacks of indication of progress. Expectation: score shows how many fish you smashed or how deep you are.
Interesting entry!
Really relaxing! Think it would be great to meet such an experience in VR. Nice entry!
Interesting concept! Atmospheric graphics and music. Hard to play. With experience, game became more catchy!
Some remark: sometimes you loose multiple coins with single hit when coin falls pretty fast and straight, in v1.1 too.
Cool entry!
Cool physics and pixel graphics! Effects look juicy and catchy. Pretty fun to play.
Some remarks: 1. Red crystal wall sections look safer than white one wall sections, especially on the first level. Expectation: red crystal wall sections look sharper, like spikes in following levels, to inform about danger they carry. 2. Sometimes you get hurt but visually looks like you are far enough of red crystal wall sections. Sometimes vice versa: you go through red crystal blocks. Expectation: you get hurt always and only when you visually touch red crystals.
Good job!
Pleasant and atmospheric art! Nice animations. Interesting story messages.
Some remarks on Gamejam release: 1. 4shared hosting was time-consuming. Expectation: file is hosted on hosting without registration and waiting, e.g. on itch.io like updated version or on Google Drive. 2. Game lacks of audial feedback. Expectation: sounds used to give feedback on actions and music supports mood and atmosphere. 3. Sometimes enemies hit you at the distance after you get hit while jumping on them. Expectation: enemies hit you only visually touching you. 4. Background image is centered without stretching the screen, so background is mostly black. 4K display here. Expectation: background is stretched to screen.
2 is partially fixed with music added to the game, 4 is fixed and looks like 3 is fixed in V6.
Hope this remarks will be helpful.
Good entry!
+1 Windows user here :) loading gets stuck in browser version, will skip rating. Would be great to see version compatible with Windows next time.
Interesting gameplay! Nice graphics and sound effects. Pretty fun to play.
Some remarks: 1. Enemies feel too heavy and take a long time to destroy. Expectation: less time to destroy enemies at least at the beginning. 2. Descent at the bottom is hidden behind the wall. Expectation: descent is 2 cells above the wall or walls are hidden at the bottom. 3. Monsters are visible enough and turrets work in darkness, so lights feel pretty useless. Expectation: darkness adds some gameplay limitations, e.g. lower range for turrets. 4. Sometimes turrets try to shoot more distant enemies and enemies behind the wall. Expectation: turrets shoot nearest enemies in line of sight.
Hope this remarks will be helpful.
Good entry!
Cool innovative experience! Using real social networks gives it additional depth of immersion. Nice stylish graphics, pleasant color palette. Appropriate music and sound effects which contribute into atmosphere.
Some remarks: 1. It would be nice to click on key words in text to search instead of typing. 2. Also would be nice to return last one query using Up key to check/correct it.
Great entry!
Pleasant dynamics! Nice voce acting. Speedrun mode and highscores make the game more catchy.
Some remarks: 1. Game lags pretty frequently. 4K display here. 2. Enemies on 2nd and 3rd levels feels invincible but much easier than on 1st level.
Nice entry!
Interesting concept of puzzle based on matryoshkas! Atmospheric graphics, funny music and nice physics. Fun to play.
Some remark: catryoshkas should be put little further to exclude visible intersection with parental ones.
Great entry!
Fun and interesting concept of archeology! Pretty catchy gameplay. Nice and atmospheric assets and appropriate music.
Some remarks: 1. Automatic digging down is a little confusing. Expectation: something indicates of level from which you automatically dig down. 2. Would be great to see different artifacts on different levels and some usage of found artifacts.
Good job!
Fun concept! Nice graphics and physics.
Some remarks: 1. Character frequently flies away of things. Expectation: more things fly around or character move faster. 2. UI needs some polishing: mouse is used to complete entering name and empty name freezes the game on the next screen. Expectation: double press of Enter button completes entering name and you need to enter name to continue.
Good entry!
Interesting and fun concept of improvement of gameplay! Reminds me of Evoland game. Pretty nice and relaxing atmosphere. Funny madness.
Some remark: game contains some graphical and physical glitches with spaces between tiles, collision polygons and enemies stuck in the walls. Regardless, the result is a sweet and complete short game.
Good entry!
Interesting concept! Nice graphics and sound effects. Funny dialogs!
Some remarks: 1. UI in intro is small on 4K display and UI panel on level is big but text is small. Expectation: UI scales relative to resolution. 2. On the first level A.I Nurse asks to press space but you need to move left/right to continue. Expectation: hint to press space is hidden. 3. Last dialog on the first level appears while there is obstacle in front of you and game gets stuck when you collide it. Expectation: the last dialog appears after all the obstacles. 4. On second walkthrough game got stuck on the third level: enemies stopped appearing after switching tabs in browser. Also character started sliding to the left. Expectation: the game pauses on losing focus.
Hope this will be helpful.
Good job!
@indigowolf, @macibacsi56, @drew-long, @hwaet, @freixo, @qyoneda, @drollshark, @lucassivolella, @antos, @merpui, @stipple3d, @junior-lima, @katriadoodles, @foresherd, @brielley, @cambryx, @amigopadilha, @felo07, @jcmonkey, @xpoho, @jorenkv, thanks everyone for playing and valuable reviews! Really appreciate it!
@indigowolf, thank you for advice! Reviews are important part of jams, will try to be useful to other participants.
@foresherd, thank you for remark about screen! Will try to be more attentive next time.
@cambryx, thank you for interesting opinion about the distortion effect! Will take it into account next time.
@felo07, thank you for excellent and deep remark about intention! Will answer: who knows ;)
@jorenkv, thank you for remark about nausea! Will take a note of it.
@elemental-zeal-game-studios, @paulhocker, thanks for playing and honest reviews! Appreciate it a lot!
@elemental-zeal-game-studios, thank you for useful remark about curved world! Will try to make game elements more explained next time.
@paulhocker, thank you for interesting remark about continuous jumping! This really would make game more catchy.
@andrewkennedy, @yword, @maslostvarohem, @rewzu, thank you for playing and pleasant comments! This is very valuable!
@andrewkennedy, thank you for remark about curved screen! Sorry for such an effect. Agree and will take this into account.
@rewzu, thank you for remark about curved screen too! Will try to make it more clear to player about elements used in game next time.
@commanderstitch, @shin0nome, @bmacintosh, @j0ye, @skosnowich, thank you for playing and open comments! They are very useful!
@commanderstitch, haha, thanks for the remark and sorry for that feeling!
@shin0nome, thank you for remark about fisheye effect! Will take a note of this.
@bmacintosh, yes, you are right about the theme! Also thank you for clarification about Audio category, rules lacks of this in terms of "any" and "most", now opting-out is disabled, will take this into account next time! And to clarify: Cthulhu is holding a pillow :D
@j0ye, thank you for remark about level design! Will try to improve it next time!
@skosnowich, thank you for paying attention on glitch! Hope the experience will allow to polish more thoroughly next time.
@bmacintosh, oh, okay, thank you for pointing out! Will try to make a weighted decision and explanation next time.
@nessou, thank you for playing and nice comment! Very grateful! Will try to give the player more clarity next time.
@mykola and @ve-ret, thank you a lot for playing and commenting the game! Nice to read useful notes!
@mykola, thank you for the note about pick up! Will try to add hints for the player next time.
@ve-ret, thank you for the note about dizziness! Will take this into account.
@jrevel and @doctortm, thank you for playing the game and nice comments! Glad to see a new perspective!
@jrevel, thank you for remark about possible additions to the game! Hope more mechanics and combinations of them will become implementable with experience.
@sotsnut and @jordgubben, thank you for playing the game and for your kind words! Very pleased to hear!
@tomssuli, thank you for playing and commenting on the game! Really appreciate for noticing such details!
@alprog, @drludos and @neontropics, thank you for playing and commenting on the game! Pleased to read about moments that you liked and that need attention to!
@itsboats and @gregoryblomquist, thank you for playing the game and sharing your experience! And thank you for interesting remarks!
@vphyre, thank you for playing the game and for the feedback! Glad to hear that you found something in the game that you like!
@jupiter-hadley, nice to meet you again! Thank you for playing and your awesome videos as they give deeper feedback!
Interesting and fun controls and physics! Pleasant stylish pixel graphics. Nice attention to details.
Some remarks: 1. Music lags/stuttering. Google Chrome and 4K display here. Expectation: music plays smoothly. 2. Black foreground looks like obstacles. Expectation: semi-transparent foreground or with holes.
Great entry!
Nice and fun concept! Pleasant graphics and sound effects. Pretty hard to play.
Some remarks: 1. Sound stutters in Google Chrome and Microsoft Edge. 2. This might be intendent, but character moves way faster out the bucket than in the bucket, so it is hard to react and control.
Cool entry!
Fun innovative experience! Nice stylish graphics and sound effects. Acceleration of the elevator is catchy.
Some remark: difficulty is pretty plain with spikes based on random appearance of multiple imps. Expectation: difficulty grows evenly.
Good job!
Cool and solid pixel graphics! Nice old school vibes backed by sound effects.
Some remarks: 1. Collisions with coins not very responsive: sometimes you don't collect them on touching. Expectation: coins are collected when you touch them. 2. Black background with such a resolution feels pretty empty. Expectations: more detail on background or more compact levels. 3. Usage of high jumps is not clear enough. Expectation: controllable double jump instead of uncontrollable high jumps.
Good entry!
Cool atmosphere and catchy gameplay! Interesting to figure out what things you need, find them and trying to remember where you left them.
Some remarks: 1. Mouse is too sensitive in HTML5 version. 4K display here. In Windows version it is Okay. Expectation: mouse sensitivity is same in HTML5 and Windows versions. 2. Texts disappear too fast. Expectation: more time to read the texts. 3. It is hard to understand that you need to go back to open doors that previously had no signs on it. That might be intended, but expectation: doors that could be open have signs on it from the beginning or something indicates that you need to check that doors again.
Great entry!
Interesting UI- and time-based mechanics, this is something innovative! Pleasant graphics and music. Fun to explore!
Some remarks: 1. UI is very small on 4K display, hard to read and this might affect the balance, e.g. avoiding black blockers. Expectation: UI scales relatively to display resolution. 2. Sometimes card remains next to the slot without connecting it when cursor is outside of slot. Expectation: connection happens when at least center of the card is inside the slot.
Cool entry!
Interesting text game with innovative decision making mechanic! Nice color palette, so eyes feel fairly relaxed. Pretty funny texts.
Some remarks: 1. Quest Log can contain multiple copies of the same quest. Expectation: Quest Log contains unique quests only. 2. Game is silent. That could be intended, but expectation: click sounds are playing on clicking buttons and background music is used to support the mood.
Nice entry!
Emotional and atmospheric performance! Pretty catchy story messages.
Some remarks: 1. Story message at the beginning disappeared too quickly. Expectation: more time to read or pressing a key to continue. 2. Hint once showed down direction when character was near bottom of space. 3. Looks like story message on last constellation is skipped before ending.
Good entry!
Interesting usage of randomness!
Some remarks: 1. Game is silent. Expectation: game gives you audial feedback on distance to target rooms and music supports the mood. 2. Space button scrolls page down sometimes. Expectation: game runs at fullscreen or captures keyboard.
Good entry!
Fun dynamic gameplay! Nice stylish graphics and catchy sound effects. Pleasant bonus rooms.
Some remarks: 1. Texts in bonus rooms repeat pretty frequently. Expectation: prevention of appearance of same text at least twice in a row. 2. Sometimes multiple collisions occur and you loose multiple hit points in a row. Expectation: delay/temporary invulnerability after taking damage. 3. Sometimes character freezes after falling on monsters: reproduces for bug-like and butterfly-like monsters. 4. Sometimes you enter to bonus room from one side and exit from another, so you accidently enter to room again.
Cool entry!
Nice graphics and ambient sounds that make an atmosphere!
Some remarks: 1. Game lacks of pricing indication. Expectation: game shows prices for generating energy and roots with icons and numbers. 2. Sometimes game unexpectedly converts too much resources into energy. Especially when you already prepare to buy resources multiple times in a row. Expectation: game converts same amount of resources each time using same button and for converting more resources you can use a separate button. 3. You can root deeper and get -2 energy on the first day. Expectation: game checks current value of energy and prevents spending it when it is less than required.
Good entry!
Nice atmosphere and sense of speed!
Some remarks: 1. Cursor disappeared on first run so there was no possibility to start the game. 2. Lines in the distance flicker, looks like game lacks of anti-aliasing. 3. Timer freezes on 0s.
Hope this will help.
Nice entry!
Nice stylish pixel graphics! Speed boosts on attacks give the game interesting dynamics.
Some remarks: 1. Game lacks of audial feedback on actions. Expectation: sounds make the game more catchy. 2. Acid is merciless. Expectation: acid damages instead of killing or level contains several checkpoints, especially after key events.
Good entry!
Interesting concept! Cool particle collisions. Nice sound effects. Pretty hard to play, but adaptable.
Some remark: window is pretty small on 4K display. Expectation: game has fullscreen mode.
Nice entry!
Pleasant atmosphere backed by color palette and music! Pretty catchy mechanic of extracting and collecting resources.
Some remark: game lacks of indication of radius of damage of mines, sometimes it feels too large. Expectation: game indicated of radius using visual effects, e. g. expanding circles.
Good job!
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Приятная атмосфера, которую поддерживают цветовая палитра и музыка! Довольное цепляющая механика извлечения и сбора ресурсов.
Небольшое замечание: в игре отсутствует индикация радиуса поражения мин, иногда он кажется слишком большим. Ожидание: игра визуально показывает радиус поражения, напр. с помощью расходящихся кругов.
Отличная работа!
Interesting concept! Catchy physics and sound effects. Nice graphics and music.
Some remarks: 1. It is hard to understand how much you need to dig right/left to switch vehicles. Expectation: you can see blocks from the other side to understand how much to dig. 2. Too much dialogs that pause the game. Expectation: dialogs appear while you move and that allow you to keep immersion.
Good entry!
Interesting and fun concept! Nice graphics and sound effects.
Some remarks: 1. It was not really clear that screen can be scrolled, noticed this only on second try. Expectation: tutorial contains information about screen scrolling or game contains indication of scrolling level. 2. Screen scrolls up when cursor is on the top half of screen and down when cursor touches bottom of the screen. 4K display here. Expectation: screen scrolls up and down when cursor is inside same sized regions. 3. Game lacks of restart button. Expectation: there is a button to restart game without refreshing web page.
Good entry!
Hello :)
Music and animations give a great mood to the game! Plot twist after restart gives the game a great contrast and interest. After completing the game, there is a desire to play more.
Some remark: if you open the door before you can exit then you need to reopen it to exit.
Good job!
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Привет :)
Музыка и анимации отлично задают настроение игры! Поворот сюжета после перезапуска добавляет игре контраста и подогревает интерес. После прохождения игры есть желание поиграть ещё.
Небольшое замечание: если открыть дверь до того, как можно выйти, то потом понадобится закрыть и открыть дверь заново, чтобы выйти.
Отличная работа!
Pretty funny concept of hard to use weapons! Cool graphics and nice sound effects.
Some remarks: 1. Game starts from Level 3, felt like game started from the third level instead of the first one. Expectation: game starts from Level 1/Floor 3. 2. Game continues when you have exactly 0% of health and 0% of armor. Expectation: character dies when you have 0% of health.
Nice entry!
Nice digging game! Fun animations, pleasant sound effects and physics.
Some remark: tried to use radio while jumping for the first time and thought I cannot use it now. Used it only when radio icon appeared after some digging. Game felt empty before this happened. Expectation: game notifies you that you should use radio to start your journey.
Good job!
Cool stylish pixel graphics! Pretty hard and variative. Great music and nice sound effects.
Some remarks: 1. Jumping down kills you but you need to jump down at the end of level. Expectation: something indicates that you need to jump down at the end of level, e.g. blinking icon. 2. Checkpoints help but it is hard to prepare for patterns sometimes. Think it was intendent, but expectation: more room/time is present to make decisions.
Great entry!
Excellent entry! Nice graphics and audio - pretty atmospheric.
Some remarks: 1. Levers are not really visible. Expectation: more colorful levers. 2. Pretty intricate control scheme. Accidental teleportations happen pretty frequently. Expectations: 2.1. Key for teleportation is far enough of jump key. 2.2. Automatic teleportation happens instead of death after time left. 3. "Play again" button doesn't work. Expectation: game continues from the last checkpoint.
Played HTML5 version in Google Chrome using arrows + ZXCV control scheme.
Great job!
Atmospheric and stylish graphics and audio! Pretty simple gameplay but atmosphere and animations make it interesting to play.
Some remarks: 1. Sometimes game lacks of feedback on why nothing happens after clicking on items, e.g. clicking on diary at the beginning. Expectation: cursor or text indicate that it is too early to click on item. 2. Text on TV disappears too quickly, so it is hard to read it. Expectation: more time to read or clicking to continue. 3. Game got stuck on putting words into sentences: nothing happens on clicking and dragging words and numbers. 4K display here. Expectation: drag words onto numbers.
Hope this remarks will be helpful.
Good entry!
Interesting and fun concept! Pleasant graphics and sound effects. Pretty hard to play and get prepared for the next level, so this forces you to find working tactics.
Some remarks: 1. It was slightly confusing that weapon shots upper than cursor is. Expectation: character shoots right in direction to cursor. 2. Character gets stuck in obstacles when you try to move near them. Expectation: character slides like enemies do. 3. Game has micro-freezes. Perhaps this is affected by 4K display. 4. Resources consuming bullets confused, sometimes this forces you to run from one side of level to another to hit enemies. Expectation: bullets can fly through resources. 5. Game lacks of indication of what healing does in shop. Expectation: game indicates of gnomes' health.
Hope this remarks will be helpful!
Good job!
Nice digging game with fun tactical element of avoiding to get stuck! Good audial feedback.
Some remarks: 1. Game lack of music. Expectation: game contains music to support the mood. 2. When you move left or right after digging down you go back on height before digging down. Expectation: you stay on height after digging down.
Good entry!
Interesting concept, mainly reminds of Surgeon Simulator! Nice graphics and sound effects.
Some remarks: 1. Physics need some polishing: fried chicken frequently goes through container. 2. Shadows could be placed right under the hands and used to inform about their position. 3. Additional button could be used to slow down hands and move them more precisely.
Good job!
Pleasant graphics and sound effects! Pretty interesting gameplay with elements of exploration and management. Darkness and flashbacks give the game creepy vibes.
Some remark: sometimes you get lost when you see where to go. Expectation: more distance to go into the darkness. Hope this will be helpful.
Good entry!
Very nice little game! Fun to play. Initial levels provide enough understanding in controls. The last level fits perfectly into the overall mechanics.
Death sound is pretty loud compared to other sounds.
Great entry!
Interesting and catchy gameplay! Pleasant graphics. Nice and juicy sound effects.
Some remark: it was confusing that ship moves all the empty blocks under ground because ship moves only 1 empty block in the opposite direction to the shop on the surface.
Nice entry!
Nice little PSX style horror. Pretty atmospheric.
Some remarks on polishing: 1. Black screen at the beginning after "This game contains scenes" message confused me, looks like some text supposed to be there but has gone. 2. Game window is pretty small on 4K display, so it is hard to see things on dark scenes. 3. Character got stuck in second gate after closing it. 4. Played using mouse and keyboard: feels that camera has too much acceleration.
Good job!
Very nice graphics and animations! Pretty fun innovative gameplay. Pleasant music and sound effects. Feels like these are bonus levels from some more varied game and that I want to play such a game with same characters and atmosphere. Played single-player mode.
Nice concept of easy to learn and hard to play game. Sometimes it feels that you are already on place but you need to move truck a little, so it is placed less perfect as before. Graphics are simple but pleasant.
Interesting concept. Playing versus AI feels like you have infinite resources so you can do anything but nothing forces you to act against AI. Think it would be great to see a video tutorial on how is it expected to be played.
Cool and fun concept! Interesting mechanic of items balance. Mouse is very sensitive in WebGL version, so played Windows version. Some remark on polishing: sometimes game continues after exiting store with all the items, so you need to go closer to another door outside of store to complete the game. Good job!
Interesting innovative puzzle! Very nice minimalistic graphics. The first level made it clear what to do. Some levels were pretty challenging to beat, especially the last one - "Hex2", 70+ moves here. Good entry!
Pleasant graphics and sound effects! Game intensively uses trial and error method and memorization - it is feels impossible to determine where to find crystals on the first try, so you touch every furniture and battery runs out quite often, which is followed by starting from the first level again. Nice entry, keep going!
Very chaotic, challenging and pretty entertaining game! Funny audio, visuals and dialogs - well combined and atmospheric.
Some remark on polishing: game frozen and then crashed on second playthrough after beating the second level and before following cutscene - I was clicking and pressing [space] to skip cutscene faster.
Nice entry!
@tomssuli , checked - it is fixed now :thumbsup:
Interesting concept! Atmospheric graphics style and music. Funny animations. Pretty hard to learn but fun to play.
Some remark on polishing: game pretty intensively uses GPU, so turned on Low quality. After game restart lights are turned off on Low settings, so you need to change quality setting to turn the lights on.
Overall polished game!
Great job!
Interesting concept. Pleasant color palette. It was pretty hard to determine where to put mouse and on which distance to attack enemies at the beginning. Game reminded me of another one - Lugaru. Nice entry and keep going!
@baturinsky , hello :wave: and thanks for remarks about graphics and gameplay! It was our first experience in combining of 2D and 3D graphics, so advice about cell shading is valuable.
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@blazeveer , glad to see you on Ludum Dare! :thumbsup: It's great that you played original game too, and also that you liked the characters. | Рад видеть тебя на Ludum Dare! :thumbsup: Здорово, что ты тоже играл в оригинальную игру, а также что тебе понравились персонажи.
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@jupiter-hadley , nice to meet you again and thank you for your pleasant video! :blush:
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@tomssuli , hello again! :wave: Thank you for remarks about idea, sound and polishing. Glad that you liked details of different eras and that you noticed about concentration.
@cozygamepals , hello! :wave: Thank you for your kind comment! Glad that you found the game satisfying!
@c0nt , hello! :wave: Thanks for your comment! Nice to hear about fun aesthetics!
@mynespyro , hello! :wave: Thank you for comment and remark about usage of unstability - interesting point of view!
@weine , hello! :wave: Thank you for comment, remark about impression of the big heights - glad it is noticeable, and for remark about sense of progress - will try to pay more attention to this in the future!
@xpoho , hi! :wave: Thank you too, guys! Glad you noticed that details and characters made our game more alive! | Привет! :wave: Вам тоже спасибо, ребята! Рад, что ты заметил, что детали и персонажи делают нашу игру более живой!
@cr1stal , hello :wave: Thanks for playing and for the comment!
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@marvin-chong , hello :wave: Thank you for kind and detailed feedback! Glad you noticed about sense of height, graphics aesthetics and harmonization. And thanks for the support!
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@aatala , hello :wave: Thanks for playing and ideas on how to improve the game!
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@peace-of-cake-games , hello :wave: Glad you found popping buildings into places satisfying! And thank you for an interesting perspective on combination of 2D and 3D elements!
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@awildekans , hello :wave: Thank you for the feedback and support! Glad you noticed about art style fitting the concept and quick getting old!
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@chairshot-games , hello :wave: Thank you for support and for the remark about difficulty! Glad that you found the sound satisfying!
@soul-grinder , hello :wave: Thank you for playing and commenting! Interesting note about toppling!
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@pfs , hello :wave: Thanks for playing and for constructiveness! Will keep in mind your idea about randomization against boredom. Glad you liked the music and the graphics!
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@basset-romain , hello :wave: Thank you for playing and for support! Yeah, we will try to find balance between polishing, practicing and originality next time!
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@molpe , hello :wave: Thank you for playing and for a great video - it is valuable to see playing experience as it is! Glad that you detailed the note about modern tower blocks! And sorry for the lack of restart button - will keep that in mind for future.
Nice fresh mechanic! Pretty atmospheric graphics and and audio. Sometimes it feels hard to concentrate, I think it is due to similarity of colors of paper and scissors.
Interesting concept of resource management game. It was pretty fun and challenging to figure out how to build first setup. Remark on polishing the game: text look pretty small and hard to read on 4K display. Good job!
Interesting concept! Pretty atmospheric. Nice feeling of urgent task when you need to enter the code.
It was confusing that cursor hidden, so it was not clear how to interact with steering and keypad at the beginning.
Good job!
Nice little game with an unexpected twist at the end. Some remark on polishing: game window is pretty small on 4K display, it is hard to focus on things.
Nice to meet you guys! The game has cool atmosphere: the first and the last chapters were creepy. Graphics are simple but supports the atmosphere. Remarks on polishing the game: window is pretty small on 4K display, so it is hard to focus on things. Good job!
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Рад встрече, ребята! У игры классная атмосфера: первая и последняя главы нагнали жути. Графика простая, но поддерживает атмосферу. Заметка по полировке игры: окно довольно маленькое на 4K экране, тяжело всматриваться. Хорошая работа!
Pleasant graphics and audio! Simplicity of gameplay and a polished look make it fun to play mini-game. Good job!
Funny little game. Nice models and animations - character feels pretty alive :thumbsup: Sometimes it hard to find a right moment to jump to the next platform. Good entry, keep going!
Nice little game. Felt the taste of lemon throughout the game :lemon:
Nice game with cools physics and pleasant stylish graphics! Was pretty hard to understand how to place pieces to move the character at the beginning, but this became clear by trial and error. This looks fun and lively when character moves back to ground when pieces are unstable :thumbsup:
Nice little game. Feels ultra hard to play.
Some remarks on polishing: 1. Window size is pretty small on 4K display, so it is hard to read the text and focus on things. 2. Sometimes harvesters bounce away of resources so no harvesting happens. It happens than you move multiple harvesters together.
Keep going!
Crazy game with an unexpectedly epic and cinematic ending! Pretty atmospheric graphics, feels like a 3D cartoon. Good job!
Interesting concept. Pretty hard to understand how to play and what actions lead to what at the beginning, so it is played by trial and error. Pleasant simple graphics. Nice entry.
Interesting puzzle concept! Requires some perseverance :) I like the graphics and sound effects, they combines into pretty nice atmosphere. Good job!
Cool game! Great pixel art graphics and engaging animations! Fun to play. Throwing physics are very nice and easy to control :thumbsup: Good job!
Nice collection of mini games, reminds me of Wario Ware. I like the style of graphics. Good job!
Fun tactics! The increase in the difficulty is felt quite clearly. I like charge of actions indication. Noted a bug: "Attack" action sometimes doesn't affect enemies near you. Thanks for the game, good luck!
@sirlich hello! Thanks a lot for your feedback! :heart: Updated the description to clarify what were made during the Jam and which assets (Technologies, Music and Sound effects) were taken from third-party sources, so the game is Opted-out from the Audio Category :ok_hand:
Nice simple game, good job! Art is opted-out but it looks pleasant. Summoned Scarlet Wrath :)
Pretty atmospheric combo of audio and graphics! Good job!
Nice simple game :thumbsup: I like the glow effect, it gives the game atmosphere! Good job!
I liked the graphics style! The paper-like characters combined with the lighting looks mesmerizing! Good entry!
Fun game! Had a good time playing. Randomly placing HUMPTY EGGs was consuming blocks — wanted to remove them, and it was pretty hard to figure out how to boost block gain, but manageable in the end xD Nice graphics and audio. Good job!
Very atmospheric! Those massive creatures in the deep look truly terrifying! The music also does a great job of reinforcing the atmosphere.