Spice Route by frnknstn 2023-05-02T17:40:06Z
I like the style of the map, but the gameplay with adding a vendor is weird, I just fill in all the boxes, but I don't understand why or what it's for.
Foon → Ludum Dare Explorer → Users → Tugaryn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | DEVLIC`S ABSORPTION | jam | 267 | 3.75 | 3.71 | 3.46 | 3.84 | 3.92 | 3.38 | 2.66 | 3.46 |
| 2024 | 55 | Summoning | 👥 | NECRO'EVOKE | jam | 192 | 3.96 | 3.81 | 3.61 | 4.31 | 4.28 | 3.50 | 3.25 | 3.74 |
| 2023 | 54 | Limited Space | 👥 | СhainStone | jam | |||||||||
| 2023 | 53 | Delivery | 👥 | Panic Potion | jam | 1123 | 2.88 | 2.61 | 3.26 | 3.52 | 3.11 | 2.72 | 2.65 |
I like the style of the map, but the gameplay with adding a vendor is weird, I just fill in all the boxes, but I don't understand why or what it's for.
game looks really good, but it's very difficult to navigate the game, there's too much going on
unusual idea, fun to play with!
gameplay with some challenging, I like that, but I was misled when the target immediately changed when the delivery was released
@xedur Yes, we've caught some difficulties with the camera, it's not very playable right now. Thanks!
@freakyzelga thanks you! aim with mouse is a really good decision, but we even not thought about it... :)
looks very good, plays chillout, fun
The game is very fun, the policeman with the grenade is very funny. The car controls are not very handy, but that only makes it funnier to play
for this kind of game, I think you need music, because the dynamics are really fast and fun, but I think there should be more room for movement.
sound is cool. Scenes is cool, i like it!I think, than i try to run all levels, i broken all mobs and they not trigger on me,
the sound is very busy:). The gameplay is challenging. The game went red at one point, I don't understand if it's a bug or if it was meant to be, if it's the second, I don't know what it means
The art is very stylish, suits this type of game perfectly
The characters are cool, I didn't immediately realize that this window to hell is in 3d and I'm moving through it, I think the color palette could have been made a little less saturated.
The style is very cohesive, along with the music interesting vibes. The camera in the dungeon moves a little abruptly it confuses, it's a pity they did not realize "manage" would be interesting to see
Like the minimalism of icons, but on my display its so little, i wasnt able to read anything on buttons
I think the health potions could have been implemented differently, during combat and shaking they blend in with the enemies and I occasionally shot at the potions :) anyway cool
Like it! I like to symbols, it's great that everything works for most of the simple shapes that first come to mind
cool drawing, pretty intrepid mechanics, especially with its own engine.
Really liked the mechanics of cleaning that the trash is scattered as you clean, entertaining game
One of the most cohesive games on this jam, I played forgetting about time, addictive, and the art style in general separately is very nice, well done
cool artwork and such a voiceover create interesting vibes, peculiar atmosphere I like it, well done
a very polished game
Very high quality, the idea of motion drawing is interesting, this could make an interesting bagel
@nyanpierre yeeah inscryption inspiration is a lot
@nsadie strange, game was designed to fullhd, i think it caused the issue, thank you for feedback
@chiara-sanviti yes, you are right, thanks you
Lots of content, cute style, very high quality
like the effects and sounds
Cute drawing style, plus controls for this type of game
very interesting effects, lots of different details, great work
I tried to try, but I couldn't get to the sixth level.) cool idea with maneuvering, like!, great puzzle
The idea is interesting, as well as the implication of training in the dialog of the character. the only thing is a little inconvenient to put blocks, it is not clear when you can when you can not, also I think if the player could push the blocks would make it a little easier
good game. The font size is a little small it's hard to read the entity information. Putting mobs and watching them spawn is entertaining
Interesting game. i like the mechanics, it was hard to understand initially what they wanted me to do. but the idea that you can lose if you throw an item at the red button is unusual. This game could evolve into something more I suppose.
Interesting mechanics and interesting solution with the movement, I think for more readability of the space you could stretch the grid for visual display or divide background on tiles, no?
finished game, you are great, art my respects
Ace attorney like games are always respected. like the idea of the timer, but why do you have to press specific keys to select an answer?
very cool animations and design, well done
can you please add tutorial or keyboard list?
I don't know what the problem is, but when running the game through lucum, it's like the edges are cut off and I couldn't see what was on the edges, which made it a bit difficult. Interesting mechanics, you can play with it a lot, well done.
Very fun controls, the idea is unusual! but a bit confusing, not quite sure why add mouse clicks for a platformer along with keyboard controls
It is very cool that the interactives are illuminated, it is much more convenient to navigate in the space quite deep (as it seemed to me) game with combinations, interesting
very high quality, I have on m1 for some reason lost the text if you go to the menu, plus on the tutorial a little unclear that the elements are opened by clicking on the icon at the top, I thought it was necessary to drag and drop it
I don't quite understand the logic of how the creation works and which tiles should be selected. I think such an idea would be good if there was an opportunity to somehow visualize the recipes that you have already opened. backgrounds are cool
@ostavnow you set wrong link
I don't understand what exactly is required of me, there's some kind of name game here, right? Interesting art with music, the call buttons are a little shallow
the art is awesome. It's interesting to play, I don't think it was planned, but the fact that rats spawn and get stuck in corners and gather in packs gives an interesting effect it's a pleasure to gather them in packs and vacuum the corners :)
when i played i catch errors like something wrong with IDB factory or like that, anyway art is delicios!
hi, tried to play your game, but on site its not loading, also downloaded mac version but its not open on m1
Like the sound and style, but I think you could set more user-friendly controls
Very cool. I like it. Very nice game Some building hitboxes apparently don't work, they don't transform Well done
This is awesome, top notch, really like the shift of the vibe in the middle
The only moment, it's not even clear if it was not done in time or deliberately not done. If it was possible to do undo on the last put or something like that, because when everyone resets - not very convenient)
Like vibes! Really love style of game, thanks you, cool puzzle, like it
Whoa. cool I didn't understand how to play initially, (didn't read the description) I played slowly and wasn't successful. But then it was cool when I realized how to parry. Really like with this gameplay and music (cool) there should be more fun visuals, this gameplay is perfect for fast paced and such. Great potential, cool!
Really cool, like it
@marudziik rated man
I like minimalism and this style is cool well done Too little gameplay i think? All I realized is that I press forward and sometimes I can stop to fill up some stamina. I unfortunately didn't understand anything else, neither what the point is nor how to play.
Like this, didn't have enough tutorials because it took me only the second time to decide to eat the fish. I thought they'd do damage. Well done!
A very cohesive game Too bad there is not some kind of development and more complexity I was upset when I saw the end of the game
Unusual mechanics, thank you very much!
Interesting, but very difficult. I haven't gotten past the fifth iteration I didn't understand what the black stuff was for
A little more responsive controls would be cool. thanks well done!
The only comment I thought the purple blocks were blocks you couldn't bump into, not the background. They'd be less bright.
And so very cool, all beautifully polished, well done!
Unfortunately I didn't understand how to pass level 6 or 7, but overall everything is great I like the style, The only thing I don't understand is how the mechanics of unhooking from the rope works, sometimes it happens by accident. Nice!
The controls are a little weird even with a hook, it's a little hard to lift up plus sometimes you fall on bushes without having the slightest chance to notice them. The camera got funny a couple of times, I went behind the screen.
Digging is fun, there's some vibe to it, responsive controls would be cool. well done
Downfall vibes i feel, good I think it would be great for the pace if there was an option to accelerate and decelerate or something.
An original idea! It's fun to pull things out and have everything fall down in the end In the web version only a little inconvenient, something with positioning - the mouse goes off the screen and control is lost Put the ability to open in full screen and maybe the bug will be fixed.
Awesome. That's fantastic. this art sounds so sweet, very cool, top entry The only thing - the line of path on hitboxes does not always clearly show that I will fly through sometimes the character bounces where the line was straight but it's a small thing Thank you!
I liked it. but it's like there's not enough control. Not enough room types. Especially when you drop three skeletons and literally wait for the whole level to do nothing. a little lacking in involvement. React game is cool. cool art and sound, thanks!
The music is a little annoying I didn't understand how to defeat the boss, ran to the right and apparently accidentally came to the first level location? A bit crooked hitboxes, it's hard to jump But in sum this twitchy atmosphere is even cool thanks!
I like the Vibes. But the game feels a little empty, like there's some challenge or planning missing here anyway congrats!
The control is not very clear initially, not very convenient, but in general okay I kind of had an anteater bug, and I was fine playing.
And so cool I like it thanks!
Love the idea vibes and world design Unfortunately the controls are not very clear Also the mouse is too sensitive
its deep really like second step, 12350656 IQ move, funny thanks you
@inavtr Thank you, but white, what do you mean, after that it is completely white? Sounds like bug..
@nojoule wow, The hard mod was added for fun, it was not really tested, cool that you were able to pass (I could not). Thank you!
@vidarn yes i think, this guy cost not only 25 heart, but also 5 resources, i forgot change it, thanks!
@thesmellofoxygen @quackqack @marudziik thanks you guys!, you are totally right, it was a mistake to miss the point
@ammonit Thanks you for feedback! hmm, do you think should it be less bright or more? or do you think they should be more bluish in color, etc.?
Unfortunately on the web the camera is very jerky I just keep getting jerked somewhere, I've gotten stuck a couple times I also lost a gear.) The puzzle is interesting to poke at different places. but I would like more responsiveness from the world around and convenient control. well done
Vibes are fantastic, cool style, really like it Hitting the beat was a bit difficult for me personally, it could use some difficulty modes I guess
For a game like this I think the controls should be as responsive and inertia free as possible Also, it is not intuitive to understand what will do damage and what will not.
like the art and the idea (downfall vibes) well done
Like here the top part of the screen is blank, you could do something with it to display something there It's hard to figure out how to win, it's a bit annoying when almost any click opens a menu and I can't cancel x5 if I've selected it, because for some reason resume is clicked.
Interesting original idea, I like it well done!
It's a good puzzle. I like it. screen is too far away uncomfortable But overall cool!
That's a cool idea good puzzles The inertia here is unnecessary and just annoying But cool thanks!
Well done, like effects and vibes But I found a couple bugs, in one screenshot my character (and crab) is off camera, in the next level it's just a black screen
Cool. Got it shit happens Thanks you!
It's very cruel and funny when you fall from one level to three levels down at once thank you The sounds are a little annoying, but I think that's the intention.
The idea is cool, it was fun to play but difficult. Didn't make it to the end. Sorry. Well done!
Epic style but hard to undestand what happens on screen, this cooldown is strange:) Congrats!
It hurts to fight with a pickaxe too many monsters I couldn't handle.. This game lacks audio Funny art, like it
Ahaha good entry, some like upgrades i think needs for this game, i like effects
Ahahah, its funny, it takes time, but i undestood mechanic good idea, love it, thank you you need implement tutorial i guess
I didn't realize if that was the ending or if it killed me..... Cool. Cool style. Really well done!
It's complicated I didn't quite understand how to play the game, how to jump correctly. It feels like it's random. I couldn't figure it out. Really like the style and sauce! Well done
Wtf is that Styx the shadow master?
a little annoying the slow end of the level and also I accidentally clicked on the invisible menu and started all over again Like the game could be faster.
It's a cool idea, I like it.
a little awkward, especially with the locks the upward movement is not so sharp, it's hard to manage. very nice art and music thanks well done
Nice! Good puzzle, a little confusing at first but it keeps on going, I like it, thank you
stylishly polished Very juicy, cool. I like it.
Game for pencils 100%, like it, but on web version(especially if two monitors) mouse go from screen, needs fullscreen well done!
wtf these skeletons are too fast, i cannot kill someone, anyway like action flow, like it nes styles, well done
okay i got you, thanks
I like it, but it's hard. maybe the balance would be more checkpoints on one screen For such a complex game the controls are a bit complicated for me, it's not always obvious how to jump or hook in Thanks anyway, well done
Very cool game Lots of details I like it. I wish there were upgrades and some kind of meta progression. I don't get it just if there's any point in throwing far away and trying to hit it perfectly? Disadvantages are probably would like a little faster transitions from one mode to another, but all good.
Very cohesive game, thank you.
Finally im ball in pachinko, like mechanic, but i think controls a bit uncontrolled) well done, thamk you!
WTF. The visuals are awesome. I love the acidity. That's a funny, well done
Charming art style, like mechanic, simple but effective i think you need button to fast restart