Dino Rush by pixelstuff 2025-04-08T04:29:09Z
high anxiety seeing that lava for the first time. well done :)
Foon → Ludum Dare Explorer → Users → ohjuliego
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Tumtrix | jam | 386 | 3.62 | 3.50 | 3.85 | 3.40 | 3.65 | 3.17 |
high anxiety seeing that lava for the first time. well done :)
circles hurt the eyes a bit. especially the brighter white ones. really like what you did with the perspective of the ship!
Really great job. Loved the style and audio. +1 to the feedback where it got a bit difficult to see/understand what items my miners needed.
I'm curious... were your blocks sprites or 3D cubes?
Really love all the UI animations and cohesive art style. My only suggestions would be to support holding down arrow keys to move multiple squares to avoid having to spam arrow keys constantly. Or perhaps providing some kind of shortcut to auto-retract Granny's arm when you have your intended item. Super well done!! :D
Seeing the red "stop" button initially before the drill even starting moving was a little confusing. I think my expectation would have been that green=start, so while the drill moves you'd see the red stop button. It was also not obvious that the drill couldn't be started before closing the doors. (I eventually read your "What to do" :D)
The blue radar didn't appear to do much for me. It was likely user error, but each time I scanned, nothing was ever revealed to me. I ended up just stopping the drill arbitrarily and sometimes there were tunnels... sometimes there weren't.
The slow stop time of the drill was also a little confusing at first. It's a really cool thematic touch, but having some kind of additional feedback there would be helpful to indicate your "stop" button press actually worked and the drill is indeed stopping.
Overall very fun graphics and SFX. Could be cool to see the tunnels expanded upon to be more puzzle like. Or maybe there's defenses you have to put in place after a certain depth to fend off tunneling enemies! Lots of interesting directions you could take this. Well done!
Was initially pretty confused as to why you couldn't jump your way down to platforms below. That killed me a lot before I figured out fall distance matters.
pippin <3
Pretty dang hard controls. Also bumped you don't actually respawn at the latest checkpoint (which I had assumed were the charging points?) Overall fun idea though!
really cool concept! would love to see this expanded upon.. more obstacles, larger map, etc. great job!