FoonLudum Dare ExplorerUsers → Stacy Davidson

Stacy Davidson

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202557Depths👥Sammich Snatcherjam4643.513.332.752.514.183.753.58

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Stacy Davidson

LD57 — Depths

Fear of Sea by UnidayStudio 2025-04-08T17:25:37Z

This was an amazing accomplishment for 72 hours!

Sammich Snatcher by Stacy Davidson 2025-04-08T14:07:11Z

Thanks for the kind comments everyone! @ohjuliego Yeah, you're right, fall damage is pretty uncommon these days. That came about because Say suggested we make a sort of reverse-Donkey Kong, where you're getting deeper down instead of climbing up. And so we began with the basics of Donkey Kong, including the fall damage. Initially you couldn't fall down even short distances, but we ditched the ladders due to time constraints. So it became a balance of being able to fall a little, without letting Ducky just jump all the way down and cheat. The slanted floors came in useful for that, you have to actually get to the closest point to the next floor before you drop. Definitely more of a verrrry old school arcade vibe!

Sammich Snatcher by Stacy Davidson 2025-04-11T16:59:30Z

@hinamarina I'm glad you enjoyed it! I was just telling Say about all the polish we can do with the controls, including coyote time. This was designed, arted up and coded in GML from scratch, so there wasn't time to design a state machine or anything fancy, but since the jam I have been looking at the code and thinking about how we can pull it apart to get things refined. Say has been hard at work expanding the gameplay too. We hope to broaden and sharpen the experience with this game and hopefully continue the adventures of Raccoon and Ducky in similar arcade style games in the future! Thanks for playing our game everyone!

Sammich Snatcher by Stacy Davidson 2025-04-17T19:34:52Z

Thanks for the feedback everyone! Yes, there is fall damage, so you cannot fall from a great height, nor can you jump up high and go off a platform because that just adds to your falling distance. Not the solution I'd have picked given more time, but for the jam it works to limit the player so you can't just jump straight to the bottom. The removal of ladders left us with few options there, and fall damage is the same here as it is in the original Donkey Kong. Not sure why you couldn't get off the platform. Did you try just walking off of it at the point nearest the one below? Basically just take the same path the raccoon is taking and you'll be fine.

And yeah there's no tutorial, again just like Donkey Kong :smiley: We set out to make an arcade game from scratch in 72 hours, so there aren't any options, tutorials, and basically if you haven't every played an arcade game from the 80's I can see how it could be a little confusing.

We are already working with an expanded version with less punishing gameplay and more features like sound/music volume, etc.

Again we really appreciate all the time you guys spent checking out our game!

Depth Charge by Redmori 2025-04-08T17:33:23Z

This was a blast! (hah) Similar to Missile Command. And addictive enough to play for quite a while and come back to.

Abimes by Kessel Nebula 2025-04-10T02:31:48Z

This was an experience. Terrifying at times. Overall, simply beautiful.

Shootwell by Sevatoxin 2025-04-08T17:43:04Z

Fun! I could shoot those bats all day.