jcmonkey 2025-04-07 02:48
i seem to be getting stuck at around 1500. too bad the jump didnt have an IFrame in there.
Foon → Ludum Dare Explorer → LD57 → Shootwell
By sevatoxin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 187 | 3.33 | 23 | |
| Fun | 148 | 3.31 | 23 | |
| Innovation | 263 | 2.66 | 23 | |
| Theme | 158 | 3.52 | 23 | |
| Graphics | 110 | 3.65 | 24 | |
| Audio | 129 | 3.36 | 24 | |
| Humor | 1.00 | 3 | ||
| Mood | 234 | 2.97 | 23 |
i seem to be getting stuck at around 1500. too bad the jump didnt have an IFrame in there.
4000m was my best. Sometimes my cursor would get stuck when I jumped or something? Other than that it was great!
@lightningst 4000m is great! I only broke the game once and got to like 10.000m but 4000m is the great and the score I got the most when testing. What exactly do mean by cursor gets stuck? It is intented that you can“t shoot while jumping but you should be able to aim.
@sevatoxin if I move my mouse outside the game window while I'm holding down mouse1, moving it back in doesn't do anything until I let go of mouse1 and move it again. It kept happening to me 'cause I liked to just hold down mouse1 and keep firing.
Not sure if this is a code thing, game engine thing, or browser thing. I'm on firefox if that helps.
This game hooked me. I made many attempts to try to improve my score. This game really needs a kill counter or some indication on your progress towards upgrades. Also, it's probably just a skill issue, but I usually die before the first upgrade. A gentler difficulty curve would be appreciated. Unless it is intentionally supposed to be difficult, which is a valid choice. The game is fun anyways.
@dnp Thank you! Yes a progress bar or counter for the kills was something I had in mind, just no time left for it. For the difficulty I am fully with you. It was really hard to balance the game, because when you get the upgrades the game will flow quite different and really gets easier as it should be. But the start is still too rough, think I am gonna reduce the max enemies in the beginning to even this out.
God it's hard haha! But simple and addictive. It reminds me of Gunstar Heroes underground mine level! Good job
Liked it, went down to a maximum of ~3100m.
I can see how you can develop skill in this, knowing when to jump when enemies are starting to switch to your side without doing it so often that you end up not killing enough enemies as you're jumping too much.
I got to around 2500m on my best run, but I evidently didn't manage to develop this skill lol.
there wasn't enough background music, the gameplay is very good, great job
@onngd Yes, this is one field in gamedev I need to find a solution for since I have no clue how to create music. Still glad you liked the gameplay, which was my main focus for the jam!
@sevatoxin If you write your own discord, I can share a couple of tools for creating music and sound effects
@onngd You should be able to add me on discord under Sevatoxin
I really graphics, it created a nice vibe for the game. Overall the jump mechanic was a little frustrating, as it seemed more often than not I had an enemy coming towards me in the path of the jump, so there was no way to dodge - being able to aim the jump would have been nice. It still made for a satisfying game loop though, was able to get to 3100 on my best run
Fun! I could shoot those bats all day.
An addictive loop you have going on, really enjoyed it, I think some tweaking of how the bats move could serve it though as sometimes it feels like you've just been dealt a hard hand with them blocking your way
Good work!
Very well done! Controls are simple and easy to learn, but hard to master. SFX were great!
After the first round, I wasn't sure what all the controls were, so I had to refresh the page. If the controls were explained more than just once at the beginning, that would help.
I started wondering whether it was worth trying to get to the bottom. After 50k feet, I just let myself die because I didn't know how long I'd have to play to get to the end. Or is it infinite? Some kind of indication about how far down the player needs to go might alleviate that. Giving the player an additional objective or sense of accomplishment beyond the upgrades and restored health might also help.
Jumping didn't seem worth it. Being able to move up and down might have been useful.
Screenshot 2025-04-09 000159.png
Visiting you back. Man, what a cool game! I love it! It's fluid and simple, yet challenging!
This has a great arcade feel. I kept playing again and again. Awesome first entry. Good sounds, feedback, easy mechanics. I think having some different guns or powerups would be cool. Well done :clap:
Absolutely charming game, it had a great amount of challenge and I had a blast playing it. Love your style and take on the theme, love that you made nice big bullets, loved the old school double/triple shot upgrades, all very great.
I played your game on my stream, here is a timestamp on YouTube: `https://www.youtube.com/watch?v=7uvsTk0plS4&t=2301s`
I appreciate a simple, easy to understand game. This was fun but also very challenging, I second the comment by @jcmonkey in that it might've been better to prevent players from taking damage in mid-air since we don't have that much control over the trajectory.
Overall I had fun and my best score was around 2000. Nice work and congrats on finishing your first game with such a tight time!
Hahah, it's amazing! Easy to learn, hard to master, although the progress stumps itself around ~2k meter mark and you're basically unkillable :D But it's incredibly nice, I got to 10k and called it quits. Great job!