Fill The Coffers by Lintfordpickle 2025-04-07T10:38:01Z
404 not found itch
Foon → Ludum Dare Explorer → Users → OnnGD
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Nightmare Digger | compo | 225 | 3.16 | 3.19 | 2.69 | 3.58 | 3.02 | 3.32 | 2.93 | 3.03 |
404 not found itch
good concept and implementation, cool!
addictive, good job
Good game, I love the water theme, cool
good work, the potential of the idea is realized well, I liked it
Nice game, bro:D
nice bro
the mechanics of the fishing rod - my respects, cool
I didn't regret downloading this game. I got scared 10 times in 10 attempts. This fish from the cartoon Nemo still scares me, here it is also extremely sharp. The last time I was so scared was when I didn't notice another step on the stairs and felt a free flight:D
Graphics and music are at an excellent level, I am pleasantly surprised<3
The first couple of minutes I couldn't even do the simplest jumps. Then I tried to find some pixel on the left at the start to survive. I felt nostalgic about the graves from the worms. Cool
fun toy, but the text is a bit illegible
Good game concept with great potential for scaling The visuals and atmosphere reminded me of Undertale, very cool!
I don't know why, but the atmosphere in such a seemingly simple game is tense, I expected a screamer or something like that. Good job)
wow, cool
the idea is good, but I didn't really figure out the controls. the visuals and sounds are cool, respect!
it wasn't intuitively clear what to do at the very beginning, but after a minute things started to go. The music is very cool, and the dove made me smile once again, respect
interesting idea. it's cool that during the game hints popped up, it immediately became clear what to do
Рисовка и стилистика очень кайфовые. Пули от стрельбы визуально смешиваются с общей картинкой, но всё равно круто
cool idea. if you add more scary sea creatures, then the Barotrauma vibe appears. cool
I didn't understand anything for the first 5 seconds, but for the next 5 minutes I was glued to the music, cool
wow, nice, good idea
reminded me of the Subnautica vibe, cool!
Interesting approach to the topic, cool!
good job, and practiced touch typing and had a laugh:D
I tried to figure out the game myself for a long time. The vibe of the first games appeared play station 1. greatly done!
got stuck for 10 minutes, cool
Ты сделал мой день этой игрой:D Избить древние письмена рукой, это очень сильно
the teleport mechanics are amazing, took note of it. there wasn't enough background music and checkpoints to make it completely chill, but the game is still very cool, respect
good
A jumping car? Give me two I just don't understand what I'm more obsessed with, the pizza on the left or the music
add magic upgrades and something else to the boxes and it will be really cool! special respect for the graphics and music
I don't understand how this relates to the topic, but the game is cool. The spawning of hares and enemies from the bushes is genius
good game, the step-by-step climbs are annoying, but they don't spoil the picture
interesting game, but I guess I'm too dumb for this:D
@flying-butter-studio I think my brain just doesn't adapt well to such games:D I see a lot of fans of this genre in the comments above who praise your game, which means you did everything cool!
If you yourself voiced this masterpiece, then special respect:D
very beautiful and the background music is awesome, cool work
Good game
uncontrollable submarine, was that intended or did I do something wrong?:D anyway, the game has a vibe, the fish look like those in the cartoon "Finding Nemo"
it turned out well
good job, the chain mechanics are pleasing
I don't know what's better in this game: the cat with the bread, Ryuk or the color scheme. I liked it, vibe)
I have mixed feelings about the game, but they are all positive. I didn't understand whether I liked the game or really liked it. What I understood for sure is that it wasn't enough for me. Cool
stuck, good game with potential
Nice digging mechanics, good job
amogus, is that you? cool reference, good implementation, awesome!
cool
Классная игра, мне понравилось. Всегда ловлю с таких игр вайб сабнавтики и игр с первой плойки
Кнопочку рестарта бы и противников чуть помедленнее. Но пострелял как в старые-добрые на кнопочном телефоне, спасибо за ностальгию:D
Снимок.PNG Very good game, like
the music is cool, I kept thinking that some screamer would appear now. vibe, I liked it
@javasaurus done, the game can be rated, thanks for the feedback)
@badpinkchicken when I added music and sound effects, I was surprised at how the game was transformed)
@dnp yes, you are right, the energy balance is very bad. As well as the fact that there is simply no difficulty progression, I did not have time to make it. Thanks for the feedback)
@dstoc when I let a girl play the game without much explanation of the gameplay, she also figured it out with interest, it seems I didn't make it too complicated
@k1n thank you, I think so too) There are many ideas that will complement the game, but which I did not have time to implement in 48 hours. I will try to bring the game to mind)
@cherrybcake while I was testing the game, I myself panicked and swore at the inverted controls many times. It seems the idea worked)
@reaktori Thanks for the kind words, bro. I'll try to raise the bar in the future:D
@immortalfox it's really unfinished, there are few enemies, the energy balance is bad and there is no difficulty progression. This is my first project, unfortunately I didn't manage to do everything I planned, but I will try!)
@argensis There is no final level in the game and it was not planned, but there was an idea to make a difficulty progression depending on the floor. Unfortunately, I did not have time to implement it
@jcmonkey then the threat would become less significant in general, I wanted to add dynamite, which could kill them and blow up large rocks, but I didn't have time to do it)
@psychomonster nice words, bro)
@nyxkn the energy balance was unsuccessful, that's true. the game will be in a state of improvement, I will definitely fix it. well and mushrooms, yes, without description they bring a note of chaos to the gameplay)
@badpinkchicken @immortalfox @reaktori @dstoc @badpinkchicken If it's not too much trouble, rate the music, for some reason I didn't turn it on in the settings, I'd be grateful)
@colisan In fact, there are many things that need to be improved in the game, balance, graphics, and progression... But I'm glad that my first game brings positive emotions) After the character dies, random humorous, caustic phrases are displayed on the screen, I took this idea as an analogy from the game "I Wanna Be The Boshy", where after death the game kind of laughs. I'm glad that someone paid attention to this:D
@sevatoxin thank you for the positive words<3
@anderson-job-loeffler I think that the topic of mushrooms was fully covered and everyone liked it:D thanks for the kind words<3
@gargantuan-janitor strange, never encountered such a bug. maybe the character was far enough from the ladder, that's why it didn't work? anyway thanks for the feedback, I'll test this to find out the cause of the bug. when I finish this game, I might adopt a feature to spawn broken stairs (this will be visible visually), maybe this will give the player false hope and increase the feeling of difficulty of the game
@conradoclark Thanks for the feedback, you suggested a really cool idea with the arrow. I've been thinking all day about how this could be played out and it seems the simplest solution will be the most effective and visually understandable!
@salaro this was my main ideological reference, how right on target you hit the nail:D
@xpoho и прогрессию сложностей с этими этажами, да, ты прав. Спасибо за отзыв<3
@cmaks this was my main reference. glad the game works as it should:D
@flying-butter-studio I tried really hard to get that stress effect while playing and was afraid I wouldn't be able to get the right feeling. But I think I did it)
Thanks for the feedback<3
@thisyc the game's references were subway surf as an endless reaction speed game, and I Wanna Be The Boshy who trolled players when they died. I thought it was a good element to make players smile, because the 4th wall is broken. Thanks for the honest review<3
@cinar Ideally, each floor should be completed quickly, it would be difficult to remember the procedural generation of the level each time in such darkness. But there really is a lack of variety in the art of the ground and some decorations
@enad96 we are on the same wavelength, bro that's exactly what I was thinking about when I was making this game:D
@r8teful you are absolutely right, the game needs a tutorial for some things. But at the same time, I would not like to describe to people in advance what, for example, mushrooms do, so that each effect is unexpected for them and creates an additional challenge in a difficult situation. I think it is worth explaining the basic controls and the goal. Thanks for the feedback!
@swooty This is probably the most complete and conceptually developed analysis of my game, I am very flattered by such attention, I appreciate it<3
After the game jam, I will fix everything mentioned above. Just today I was thinking about how to improve the interface and came to the same conclusion that replacing health with hearts is a great idea. And if you also place them above the character's head, then it's just gorgeous.
Now I am writing down in a notebook everything that I need to improve and it seems to me that the game will become much better after such detailed criticism. Once again, thank you very much)
@nimbushead At the moment, the game is designed so that the passage to the next floor spawns randomly after a broken stone. If there are few stones left on the map, and the passage does not spawn further, it becomes very difficult and tedious to look for small stones in a large space without any identification marks. Therefore, it was decided to add temporary highlighting to the stones to somehow facilitate the gameplay
nice addictive game, cool
good idea and mechanics, i like it
very good, lacked background music, but the idea has good potential
I sat there with a sour face, turned on this game, I've been laughing for about 5 minutes now:D
those same dreams at a temperature of 39:D in general the game is good, especially the graphics, I liked it
interesting idea. would like to spend the coins somewhere, but overall good work
interesting implementation of mechanics, keep it up
if the enemy chased the player when he got into the line of sight, it would be more interesting but even so it's a good experience, cool
nice art