Foon →
Ludum Dare Explorer →
LD57 →
Talkie Escape
Talkie Escape
By yvanor
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 84 | 3.66 | 26 | |
| Fun | 96 | 3.54 | 26 | |
| Innovation | 79 | 3.65 | 25 | |
| Theme | 235 | 3.08 | 26 | |
| Graphics | 57 | 4.02 | 26 | |
| Audio | 209 | 2.71 | 25 | |
| Humor | | | 2 | |
| Mood | 138 | 3.45 | 26 | |
Comments
Omg. That game is super nice. I like it a lot. Looks good, has a unique style and a great UI that helps you learn the mechanics. Pls add more love into the presentation here on the side, that game is worth it for sure. Have a good sleep and hopefully have a lot of good ratings :)
argensis
2025-04-07 20:55
It's definitely short, but the 2.5D style works well here and there's a lot of polish in here for a jam game. Good job!
helagos
2025-04-08 11:35
Great game, it's a complete tiny game. Grahics are cool and the "talkie-walkie" discussions are well done. Maybe it's my headset or my browser volume but the "walking" sound was a bit terrible (nothing to worry about, it's just a detail)
I'm quite impressed by the quality you did in only 48h. Good job !
It's really short and we would like more which is a good thing for this great success, the DA works really well, well done to you for a great achievement
onngd
2025-04-08 12:08
good concept and implementation, cool!
dhim
2025-04-08 19:39
What! I love the esthetic, the smoothness of the movements, the controls explained in the game (also it says A for answer but I had to press Q on my QWERTY keyboard). I really like that the weapons/trap don't kill you. That makes it enjoyable to poor player like myself.
Playing the other character was a bit fiddly as the player was not always in the right spot to jump for example
#complexout
I really liked the graphics, and I absolutely loved the gameplay feature of controlling the second character through the radio! It’s such a cool gaming experience! The only thing missing was environmental sounds and music. Nevertheless, it’s a very worthy game!
solmaris
2025-04-09 03:57
Great aesthetic and enjoyable perspective. If arrow keys could be used instead of WASD that would be great since I've accidentally closed the tab multiple times with Ctrl + W
dstoc
2025-04-09 04:00
> If arrow keys could be used instead of WASD that would be great since I’ve accidentally closed the tab multiple times with Ctrl + W
@solmaris I also closed the game trying to duck :face_palm:
Switching to full screen is a workaround - ctrl+w shouldn't close the tab then.
yvanor
2025-04-09 06:45
First of all, thank you all for playing!
@solmaris @dstoc Whoopsies, I'm sorry you had this problem. I have an AZERTY keyboard, so I did my best to ensure QWERTY keyboard works well, but I had no idea that Ctrl+W would close the tab, that's indeed frustrating. I'm grateful that you kept playing the game anyway !
I made a small patch in order to switch the key from Ctrl to C (it should avoid these issue on every keyboards)
This game introduces the way of how to bounding people together. The blind rely-on real touches some where in one's soul. Love it.
Jeu très sympa, j'ai bien aimé le mix de 2D et de 3D ! peut-être que le platforming pourrait être un peu polish (idées : ombre sous le joueur pour voir où on va atterrir) mais ça reste très solide pour une game jam, bien joué !
atsh
2025-04-09 14:55
Wow very impressive and very unique idea for mechanic! I really liked the visuals, the mood was great, and it felt very complete.
I also think it was a very wise decision to not let the player die. The controls didn't felt very responsive to me. It actually bother me less on the section were you control the other guy, because the whole idea is that there's a delay because you interact with walkie talkie, and the platforming was quite forgiving. I also felt the dialog system was a little awkward, because I'm so used the the top text being before. I also would have tried to avoid the "jump cuts" as they threw me out of the experience
But again, the idea here is brillient - it felt like some coop levels on it takes two or portal 2, were one player help the other, but in a single player. Would love to see this being developed
#complexout
Nice asthetics! Atmosphere reminded me of Omori for some reason... Last puzzle was really creative, good work! #complexout!!
andruid
2025-04-09 19:34
What a cool game! I love the graphics and mood! The talkie mechanics got me by surprise. I got some freezing playing on browser (Edge/Windows). Not sure if it's the browser or mem leak or something but thought you should know.
#complexout
patwork
2025-04-09 20:20
Very cool. I especially liked the idea of controlling the second character on the security screen via walkie talkie. #complexout
milq
2025-04-10 17:43
Wow! I loved the game, and the concept is amazing. You mentioned it's only your second time using Godot, and I’m genuinely impressed because I don't think I could pull off that mix of 2D sprites and 3D environments. The idea of helping out with a walkie-talkie is fantastic, and I had never considered that kind of companion mechanic before. Seriously, great entry and a really cool game!
xpoho
2025-04-11 13:07
изображение_2025-04-11_200628302.png
Good game! It's so nice that characters are immortal ^_^
#complexout
#complexout Always love a "2.5D" game and this one pulls it off very well - not at one point did I think the graphics were confusing or ugly, they were charming. The sound effects were solid but I think the game would be improved by having a soundtrack. I liked the mechanics - simple platforming but it worked well and the 2.5D aspect of things added an extra layer that I think was utilised well given the time constraints (the level design with platforms in fore/background in particular reminded me of Paper Mario). As someone mentioned, the controls felt a bit delayed rather than snappy - not sure why but worth looking into (though this worked well for the co-op section). Very well done, I enjoyed the game!
Really loved the art direction, it was well executed and created a great vibe. Honestly I don't have a lot of negative feedback other than that it was so short! The controls could have been a little snappier, and the jumps were a bit floaty, but it really didn't affect the gameplay much. Would have loved to get to play more levels, great job!
Very fun game! The twist of making the character on the other end of the walkie talkie jump and turn after doing it yourself was very cool, that was a neat idea! I nearly got him through without any major injuries, except maybe one or two close encounters with chainsaws.
Your game looks amazing! The 2D sprite in the 3D environment, plus those clean pixel art textures on the 3D geometry, it just looks fantastic! Very well done, great job! #complexout
torte478
2025-04-16 17:55
A whole story packed into 5 minutes! What I loved most was the walkie-talkie character control mechanic—honestly, the entire game could’ve been built around it. Still, fantastic graphics, visual style, and that ending! #complexout