Ruby Hole by Aleksey4adoff 2025-04-25T03:20:30Z ♥ 1
Cute game, with lovley graphics. At first I didn't understand you can scroll down - maybe some indication for this would be nice :) (I'm the sort of person who skip the text, so maybe it's my fault lol)
LD58 — Collector (33)
Star Reaper by Shoalmuse 2025-10-22T16:51:47Z ♥ 0
Amazing laser effect, and loved the pixel perfect collisions - reminded me of worms :)
Like other said, the turning sensetivity is a bit much. If I had to pick one fix request for this ludum dare, you'll probably win, as I can see myself having a blast with this game
CONTAINMENT BREACH by wisstopher 2025-10-16T13:56:23Z ♥ 2
I really liked the level design, and reusing the same environment with different contexts. Also loved the non liner story
2 (really) minor things that put me out of the experience a little - When the text is displayed on the screen letter by letter, a word may "jump" to the next line if enough letters are added to it so it goes out of the bounds of the text box. In Godot this can be avoided with visible characters: characters after shaping. I assume there's something similar in Unreal Second thing is that the crouch was immediate, while it would be less disorienting if it would take a small duration
I know, very small nitpicks for a really impressive work!
Fractal Collector by Tesseract 2025-10-15T12:07:09Z ♥ 1
Very cool brain burner. I was able to complete 5 shapes, before getting a triangle filled with "noise" I couldn't solve. It was very interesting to learn about the various shapes that can be created from arranging and rotating fractals. Good job!
SAVE MY KNEES! by Keys Presser 2025-10-14T19:04:23Z ♥ 2
Superb animations!
Spore Scout by Trusty 2025-10-14T10:42:11Z ♥ 1
Loved the hand made feeling for everything! The trees were the cutest. Amazing job!
Greedy Collector by José Bonilla 2025-10-13T14:35:21Z ♥ 1
Screenshot 2025-10-13 173157.png
Fun game! Very snappy controls
I got to a point where most orbs spawned on mines, maybe the white thingy should remove them? (was too afraid to check if I can dash collect them :) ) Also I confused the dash monster with something I need to collect
The sounds and music were really great! Did you make them yourself? I can never create anything beyond jsxr and not music at all
Planet Extraction by Aviv Levy 2025-10-12T05:43:40Z ♥ 1
I recognized the art style from the thumbnail! You posted the volcano game on our Facebook group. Avoda Tova!
Crown Crow by ThDudk 2025-10-11T18:27:52Z ♥ 4
Cute game - I missed the tutorial instruction with the "C" because it's not very visible. I wish collecting the coins would be possible by diving, and not by stopping. The flying felt so good it was a shame to stop every second :)
ECHÆRA – The Silent Painter by Crowelian 2025-10-11T18:19:56Z ♥ 1
Filling the board was satisfing - I do think the sonar should be automatic like other said - right now the balance between the zen like experience and franticly hitting space is a little jarring Otherwise good game, weel done!
Chicken Heist by nakato53 2025-10-11T18:13:53Z ♥ 0
I'm really bad at this games, so I wish the difficulty curve was a little slower. Otherwise - cute game, well done
King's Vision by Kapricorn Media 2025-10-10T19:32:54Z ♥ 1
Really unique graphics and moody atmosphere!
I needed the hint from the comments to figure out how to start, and I was able to progress until the red crab, wook him up, and than I got stuck
I think there were some elements that made the game less accessible than it should. The hint about overfeeding seem obvious in hindsight, but maybe for the first puzzle you want to teach the basic gameplay - that you need to attract the crabs to all sort of places. Again, the sound was there, but me and others didn't seem to get it.
It was also annoying to feed the single crab, as many tried to eat at the same time. I would consider removing the number of crabs, and/or reducing the number of gelatin needed to become large.
Also I would make the hitbox of the crabs that same as the player, so they can move through the same spaces - many times crabs got stuck for me. I would also make them the same speed as the player so that leading them to places is more fluent (and make the lighting crab chase you less - thankfully dying is not a big deal, but I would make it even more forgving)
Giving a lot of feedback just because the game is really unique, and deserve more plays!
Marbles' Counter by Infernaton 2025-10-10T18:53:27Z ♥ 1
Game feels really nice to play. I'm not sure if the fact the the number of marbles in each stage is random an is better or worse than gradually increasing the number. It does feel different. Also I wasn't sure if the timer became faster? Something in the sound made it sound like something was escalating, but I couldn't figure it out
Nice job!
Pekko's Bottle Odyssey by An405 2025-10-10T04:22:01Z ♥ 2
Very fun game! I almost wish the upgrades where a little less powerful, so I could play it more
I would say it was a little hard to see the bottles against the background - but otherwise the graphics were really fantastic. Well done!
The Tacks Collector by Coda Highland 2025-10-10T04:13:26Z ♥ 1
You deserve an award just for the pun!
There where minor things I would fix - mainly starting only after some key is pressed, and fixing the animation when you can't move forward. Otherwise very cute and fun game!
snake-collector by nekowei 2025-10-10T04:05:00Z ♥ 1
The moment everything turned 3d really surprised me, I don't know how I missed the screenshot above! Well done!
Monster: The Collectoring by Tony Li 2025-10-09T18:30:17Z ♥ 0
Very cute artwork. I wonder if the strategy is to just buy, sell and work, and keep the expensive rare cards as they come :)
Eccentricity by Lefinno 2025-10-09T18:14:32Z ♥ 4
Very nice game! I was a bit overwhelmed at first, but it turned out to be more simple than it looked - the tooltip really helped. Would be nice for heat effect indicator, tutorial and on screen keys
Trash Catchers by mira 2025-10-08T19:43:22Z ♥ 1
Loved the art of the 2 girls, and the idea was unique
I wonder if the "winning" strategy is to just be on the 2 corners of the screen, and all the way to the back, and only move when rocks are on the way? Although it got me once, but the damage is not too bad
It's a solid idea with lots of potential - well done!
QIZI: Flag Collector by YurisCat 2025-10-08T19:34:24Z ♥ 1
I was a little overwhelmed at first - but I got the hang of that at the end. I really suck at chess, but ranged combat seem to worked well for me.
Wish the screen was a bit less busy, and for some audio, but the art is very good and the idea is unique. Well done!
M.A.T.O. by kuggenhoffen 2025-10-08T19:22:40Z ♥ 1
I couldn't figure out the how to handle with the bats - shooting from the front seem to be a lost cause, and there spawn rate is really long. I understand this is a rouge lite and you improve as you go, but the drilling was so fun I wanted to focus on that :)
Nice job!
Give me your name by LogovoStudio 2025-10-08T19:14:50Z ♥ 4
Very creepy game, and chilling ending!
I have one tip for you - to get proper order of sprites, you should use y sorting like you did - but in this kind of games you should put the sprite origin at the bottom of the sprite, not the middle. I struggled with this as well in my game
I'm only saying it because the art here is really gorgeous - the close ups, the trees with the falling leaves, the animation - really top notch, and great game overall
1 of 8,031,810,176 by torte478 2025-10-08T18:41:32Z ♥ 1
This is what game jams are for!
It was frustrating, but I Loved it - very funny and unique. Fantastic job!
BIGDIG by Willops 2025-10-08T18:31:33Z ♥ 0
My favorite entry so far! I even played again to see the other upgrade paths
I encounter one possible bug where the sword seem to be fully visible, but I still didn't got it. Maybe some tiles are hidden
But it's really a nitpick - I loved everything - the graphics, the music, the sound, the upgrades.. Really fun and unique game, well done!
Screenshot 2025-10-08 211937.png
Butterfly by mdotedot 2025-10-08T18:05:54Z ♥ 1
I couldn't test it with friends - but it was nice little game!
I would try to make the movement more fluid and less tile base when controllign the person, and also try to hide the seams between the snake parts
The music is really surreal lol, no wonder AI created it. Together with the unique graphics it really creates a nice mood. Well done!
Gibberwave by yiwai 2025-10-08T16:07:51Z ♥ 2
The graphics, sound and mood was really something else!
I'm not sure I got the game though.. maybe it's because English and Chinese are not my first language - I felt like I don't have time to read the texts, and I didn't always got what an answer was correct. I also didn't got the proce time at all :(
It's a shame because it's seem like it's a really nice game, and I would like to experience more of it
Big Fish by Cyberdream 2025-10-08T15:59:58Z ♥ 3
Very accurate simulation of the real machine :) I caughe 1 fish and 2 shoes in two attempts lol. Nice artwork and cute game!
Gamedud by Prunus Padis 2025-10-07T18:27:40Z ♥ 1
Ah! recursive ending!!
I thought I will never beat the platformer, and than I played the shooter and it was even tougher lol
I think there is friction with the platforms - which got me a few time. with platformer you only want friction from the bottom, and on top bottom games non at all. I also felt like I wanted to move diagonally
Still, very nice art and sound - well done!
Trailside Mycologist by klausklapper 2025-10-07T18:14:52Z ♥ 1
I really liked the fact the the graphics felt hand made - they were simple but very well done
The audio was superb - the voice acting was clean, the song was beautiful, and the sound effects really well done. - the only thing is that maybe the birds repeat too much
I couldn't figure out how to maximize the window, which is a shame in a game like this. Also I tried to figure out if I can see the mushrooms I found and press escape - and it quit the game and I lost my progress
But no bigie, I think I found all 4. Very well done!
Dragon, the collector by Aleksey Salion 2025-10-07T17:59:27Z ♥ 1
Screenshot 2025-10-07 205428.png
I really like digital board games, and it took me some time to figure this one out, but once I did - the idea here seem really good
The main issue I had was with the controls - The clicking felt not very responsive for me, sometimes I couldn't get the mill pop up to show. I also wasn't able to close menus if I wanted to do something else. I think that in general that clicking on the peasents is not needed as you need them for everything - just click on what you want to activate. Also text was a little small on my end
Having said that, the art is very nice, and with some work this can become very fun
FluxBeam by ImmortalFox 2025-10-06T19:38:15Z ♥ 0
Really liked the effect of the ball!
I collected all 7 souls, and got a message to go north of where the grey soul was - although I couldn't remember where it was, and everything was maze like. I than got to a place where it said "oops", and then gave up cause I wasn't sure if there was more
Text wise - I think the 3rd wall break was maybe a bit out of place compared to the other things - the mood here was good and gave the idea of being trapped very well. Good job!
Unpacker: The TCG Collector Simulator by R4ndomThunder 2025-10-06T19:25:29Z ♥ 2
I really liked the art! Really well done
I'm not sure if there's better strategy then just saving all the cards, and sell the rest? Maybe sell the most expensive ones so you have money for more packs? I guess some more developed gameplay would be nice, unless I missed something
Still, it fit well with the theme, well done!
Steam Simulator by Seven Z 2025-10-06T05:31:22Z ♥ 1
Screenshot 2025-10-06 082855.png
Cute game, I appriciated the fact that each genere had it's own rules for value changes. I would put the +/- value for all generes, and also show the discount on the sales
I'ts an interesting concept that could be developed more for sure. Good job!
Forbidden Planet by tinykidtoo 2025-10-06T04:59:55Z ♥ 1
Wow, the game is intense!
I really like the audio design — all the sounds were great, and the music was good too, though the volume might be a bit low. The graphics were well done as well. It would be nice if the astronauts had animations — I think the eyes worked better as enemies because they didn't need an animation (although their shots look too similar to the crystals, which confused me a bit).
As someone who’s played strafe shooters before, I still had a hard time. I’m not sure if the enemy spawn rate is too fast, the player too slow, or the weapon too weak. Maybe there’s an upgrade system I missed because I didn’t get very far.
Overall, excellent presentation — well done!