Echoes of the deep by BadPinkChicken 2025-04-07T23:32:13Z
Brilliant work! I really like the idea of sonar!
Foon → Ludum Dare Explorer → Users → Haokai XU 1999
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Dark Pit | compo | 207 | 3.26 | 3.09 | 3.89 | 3.35 | 2.95 | 2.64 | 2.75 | 3.17 |
Brilliant work! I really like the idea of sonar!
Your game brought me back to my childhood.
Never seen anyone make game with JS, very surprised.
I want to try this, could you please upload a Mac or web version?
It's so surprising to see someone make game with Roblox, and I really like the idea of multi-player in game jam.
I want to try this, could you please upload a Mac or web version?
Looking forward to your game! Good luck!
Remarkable! I really like your graphics and music, and the technical skill also seems practised.
I just downloaded your source code, I believe I can learn a lot from your design and implementation.
It looks good, could you please upload a Mac version?
Great game! I really like your idea and the clean implementation!
I want to try this, could you please upload a Mac or web version?
I want to try this, could you please upload a Mac or web version?
I want to try this, could you please upload a Mac or web version?
Really cool game! The final game is so clean, I just downloaded you source code, hope I can learn from your design and implementation.
Good game! The mechanics is simple but interesting!
Really cool game, I like your sonar system so much, you just provide me some impressive experience about deep ocean exploring.
I want to try this, could you please upload a Mac or web version?
Good work!
Very cute game!
Not sure why, I cannot open the Mac version.
Wonderful! The final game is so clean, I really like the art and the smooth experience.
I want to try this, could you please upload a Mac or web version?
Remarkable! I really like your game, the mechanics you designed is so simple but potential, there are really some game strategy worth thinking. I believe this game demonstrates your design ability very well.
Remarkable! I like your game so much!
Hope you can keep polishing it and maybe publish it on steam one day.
Great game, it reminds me of a friend who is a fan of miHoYo, and I just shared it to him.
Good work for a person who has just learnt for 1 month! Looking forward to your future games!
Really cool game! Your game brought me back to my childhood, I really like the retro test.
Remarkable! I really enjoy the atmosphere you created!
There's no link or downloadable here, looking forward to your game.
Really cool game! You bring something new to the Tetris world, I really like you puzzle design using this classical mechanics.
Hoping to play you game on steam one day.
I just updated the Windows game file, it should work now, please check the game when you are free. Thanks very much for the notification!
@swooty The game works now! Please try it when you are free.
@dnp Thanks for your feedback!
I also stuck myself in the dead situation lots of times when do the testing. I guess this is the disadvantage of abuse of randomness, I believe the player experience would get better if I can refine the generation rule of the falling woods.
In this current version, if you like the game and want to get higher, I suggest you try to climb from the two sides, using the wall to bypass the fallen which might get you stuck.
@swooty Thanks very much for your comment! It's so nice of you to give this long and elaborate feedback, it really helps!
@tristam-macdonald @atsh @javasaurus I am glad you guys enjoyed the game! The unnecessary difficulty which gives frustration but not challenge is indeed an issue.
The idea of rotated platforms comes from the intention to make the game dynamic. However, now I realise that the generation strategy is not player friendly, introducing lots of cumbersome troubles for player movement. I guess a good solution might be only slightly rotate the platform, and allow the player to jump onto the platform from the bottom.
Thanks very much for your feedbacks!
@ricesteam I am glad you enjoyed it, thanks for your time!
@ibandurist I am glad you enjoyed it!
At the beginning, I thought darkness is significant to enhance the feeling of "deep", which leads to an abuse of it. Now I realise that the darkness brings to much unnecessary trouble, and it might be a good idea to put some lamp on the wall.
Thanks for your comment!
@k1n I am glad you enjoyed it, and very good suggestion to improve the player experience!
@foxecho I am glad you enjoyed the game, and thanks for your suggestion about the difficulty level. After finishing this, I also realised my abuse of the randomness, which not only introduced unnecessary trouble to players, but also make the curve unpolished.
Thanks for your comment, it really helps with my design skill.
正要去玩你的作品,你也加油!
@zirrrus Thanks for your comments, I am glad you enjoyed it!
@ugly-robot I am glad you enjoyed the game! The trapping issue concerns lots of players, it's indeed a design mistake. The solution I came up with after noticing the problem is to make the platform one-way collision, always allowing the avatar to jump onto the platform from the bottom. In addition, a better well-deigned generation rule for the falling block helps.
Thanks very much for your comments, I hope I can refine the game according to your experience one day!
@thomas-bringer I am glad you enjoyed the game! The abuse of darkness, which was intended to emphasise the concept of "depths", is indeed a mistake. I should have considered more careful when it comes to player experience, maybe adding some lamp on the wall can help with the vision issue.
Thanks for your comments, it really helps for me to improve my design skills!
@jovialknoll I am glad you enjoyed the game, and thanks for your suggestions! Your words really hit the point, providing useful ways to improve the experience.
I hope I can refine the game according to you comments one day.
@rubatotree I am glad you enjoyed the game, thanks for your comments! Hope I can expand the mechanics in the future. lol
正要去玩下你的游戏!
@barnabewild I am glad you enjoyed the game!
Very good suggestion, a clear introduction to the mechanics is lacked in the game, I should have started the game with a short tutorial.
Thanks for your comments!
@scrawach Thanks for playing it, I am glad you had a good time!
@mikeliosus Thanks for playing it, I hope I can expand the mechanics into something one day!
@aynu I am glad you enjoyed the game, thanks for your encouragement!
@antti-haavikko Thanks for your comments, you really hit the point! Much more work are required before the game turns into something player friendly, and I believe you suggestion boost this progress significantly.
I hope maybe I can expand the game into something one day, and thanks again for your elaborate comments, I will look back at it in the future.
@torte478 I am glad you enjoyed the game, I will polish the game and publish it on itch.io later!
@online-play I am glad you enjoyed the game! I will polish it and publish it on itch.io later!
Hello, could you please upload a Mac version? (I tried to run the python file, but the dependency is hard to handle)
Maybe you can try to upload a web version? Lots of people are uploading HTML5 on itch.io, it's also easier to check if it works when you do the porting.
I want to try this, could you please upload a Mac or web version?
Remarkable! It's so nice to see this kind of atmosphere narrative in the game jam, you just provided me some unique and special experience.
Great game, I enjoyed the farming progress and the atmosphere, but I do hope there's enemy in the space.
Good work! It's hilarious to play as a block (maybe a cubic candy) into the digestive system. Using the Mac trackpad to play is quite suffering though. 加油!
Remarkable! The game is so complete, I was wondering if I was playing a published game on steam when I run it.
Brilliant! The game is so complete, I was almost confused if I was playing a published game on steam.