FoonLudum Dare ExplorerUsers → FoxEcho

FoxEcho

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659SignalThe Red Watcherjam2093.873.463.423.733.983.98
202557DepthsCursor Descendjam6433.253.223.243.902.843.043.13

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by FoxEcho

LD57 — Depths

Archeologic by auxC 2025-04-08T06:27:28Z

Great visuals and a creative mix of mechanics that fit the theme well. The music and audio is solid too. The controls felt a bit quirky, and the difficulty might be a bit high for players less familiar with this type of game—I couldn't make it past the first third even after a few tries. The auto-descending camera didn’t seem to work well in a 3D tetris match 3 with this camera angle, as it made the game ends before it should end. Still, congrats on what you've achieved!

The Well by sbeif 2025-04-08T11:49:50Z

Really original concept—relying entirely on audio without visuals is a bold move. The horror atmosphere came through well. Interesting experience, nice game!

SpeleoloGraph by Bismark 2025-04-08T07:29:50Z

The gameplay felt unique and the menu had a cool retro feel. I wasn’t totally sure what the core goal or fun hook was, but maybe that’s just me. Keep going!

BUMMÖCK by alec 2025-04-09T15:20:49Z

Fun to control, fun to play, nice one!

Splat by aviolin 2025-04-10T16:39:04Z

I really like the music. Fun game.

STOCK DEPTH by shp 2025-04-11T03:48:55Z

This is very fun! Thank you for this educational horror game!

Depth Navigator by aa4z2 2025-04-12T10:33:55Z

Fun and refreshing! I hadn’t played anything quite like this before. Simple idea, executed well.

Fishing the Depths by zerocomms 2025-04-09T03:21:28Z

fun little fishing game :)

Detector by AlphaBetaSoup 2025-04-11T04:07:44Z

Interesting gameplay! The interface is clear, and it’s easy to understand what to do.

The keyboard controls felt a bit unintuitive to me—it seems like they’re mapped to the canvas directions rather than the character’s orientation, which might be due to how the mouse interaction is set up. Fun game.

Dig in, Gus! by bigwhiteshogun 2025-04-08T06:14:16Z

The visuals are solid and the character design stands out. The gameplay fits the theme well, but the background music seems to have overlapping tracks, and the mining could use more satisfying feedback—resources felt quite sparse. Still, congrats on getting a game done for the jam!

The Hidden Depths by nsadie 2025-04-09T02:55:26Z

Super fun, and the card combos are great—feels like you put a lot of thought into the design! At first I kept accidentally discarding cards though, maybe the feedback could be clearer. Also, the slots where you can place cards were a bit too dark for me to notice right away. Overall, nice game, good job!

Copper Soul by Kamuniaft 2025-04-08T14:15:14Z

Really fun! The evil cave cat is cute. This feels like a game people would genuinely want to play—it definitely has the potential to become a full release.

Well Gnome! by Delunado 2025-04-09T03:33:11Z

So this is what being a capitalist feels like?

The Way We Left, by Elien Pathcarver by alyd asmar 2025-04-08T08:44:37Z

Beautiful music and visuals, with strong atmosphere and well-written text. The ambiguity around the identity of “I” is interesting, but it also made it harder for me to understand the motivation behind the choices I was making.

The handwritten font fits the narrative and visual style, but it was quite hard to read—especially before I realized there was an option to change it. Maybe consider letting players choose a font at the beginning, like Pentiment does.

I also encountered a bug where the scroll jumped back to the top and got stuck at a certain point.

Anyways it's impressive how much you achieved in such a short time. Keep it up!

The Way We Left, by Elien Pathcarver by alyd asmar 2025-04-09T09:36:35Z

@grizembrrr Hi again! I’ve been thinking more about what I meant with the “ambiguity,” and I’ll try to explain it better here.

At the beginning, it seems like I’m someone writing a scroll—someone who woke up in a cave and is reflecting on their situation. Naturally, that puts me in a kind of role: am I this character who’s writing? Or am I myself, just making choices?

But when the game started asking me to make decisions, I realized I didn’t know what I was choosing for. I didn’t know who this character was, or what they wanted. So even though I was supposed to be making meaningful choices, I felt a bit disconnected—because I couldn’t understand the character’s motivation, and I couldn’t pretend it was my own, either. After all, I’m not in a cave, and I’m not writing a scroll.

So I ended up in this strange space where I wasn’t sure who I was supposed to be, or why I was doing anything. Maybe that ambiguity is part of the experience—and if so, that’s really interesting! But it also made it harder for me to emotionally engage with the decisions.

Hope that makes more sense. And thanks again for making something that sparked this kind of reflection!

DEVLIC`S ABSORPTION by Tugaryn 2025-04-11T04:02:41Z

I finished the whole game—it was really fun and addictive. Feels like it has the potential to become a full game. Great work, I really enjoyed it!

Frantic Focus by krummja 2025-04-10T09:51:22Z

Wow, really cool concept! I was also thinking about doing a mechanic where you switch depth of field to choose your path, but I couldn’t quite get it working technically, so I shelved the idea. Splitting it into three distinct layers like you did is a clever approach. Really liked it!

Voidwood by Tobius 2025-04-10T07:13:20Z

Great game! Loved the unique art style, and the branching root mechanic is super cool. That second phase totally caught me off guard—in a good way!

Dyna's Descent is here! by Superish 2025-04-08T07:15:11Z

A classic gameplay style with nice visuals and music. Keep it up!

Fifty Floors of Flavor by Hulya 2025-04-08T12:05:19Z

Interactive sarcastic poetry.

Johnny Depths by Aeoncl 2025-04-08T09:25:18Z

Great title—it really catches the eye! Classic typing gameplay with a nice atmosphere. It might be a bit tough for non-native English speakers though,haha.

AToB by MarkAis 2025-04-08T15:00:03Z

Really solid game. The concept of slicing through and choosing your own path is super creative, and the visuals are very polished.

After the initial shock of novelty, I did feel that the player-drawn paths made the level design feel a bit loose—since the focus shifts more to making choices rather than navigating well designed platforming challenges. Maybe making those player-created paths into interesting levels would require a very different approach to level design—or perhaps it’s just one of the tradeoffs of such a unique mechanic.

That said, making something this complete and inventive within such a short time is genuinely impressive. I wish I could be as good as you. Great work!

Too Fishy by Jo Bettaque 2025-04-12T10:52:13Z

Really fun game—I enjoyed spearing the fish! I did get stuck while diving deeper, and it completely crashed my browser, haha. But overall, it’s a well-made and interesting game.

Plain Sight by ejunegao 2025-04-12T10:28:23Z

Well done! This is a super interesting take on “depth.” I actually thought about something similar at first, but it felt way too technically challenging—maybe requiring 3D and some kind of 2D projection.

If I understood correctly, you used blur and perspective of the images themselves to create the effect, which is really clever.

Given it was made in just three days, the level of polish is already impressive—but the game ended just as I was starting to really get into it! 😂

Burger into the Depths by zjuWindKing 2025-04-08T07:36:10Z

Really fun concept—the burger theme is super eye-catching, and the visuals look nice. I saw you opted out of the audio category, but the lack of sound does make the game feel a bit flat in terms of feedback. Gameplay-wise, the left-right movement felt a bit limited, with not much challenge or sense of control. Still, cool idea!

The Core by willianfhs 2025-04-09T03:55:33Z

Really nice art style, and the gameplay feels super smooth! Well-polished.Good job.

For the last hug by Ice_In_Nortern 2025-04-10T14:45:46Z

Hi!Nice to see your here! This is a really well-made game—great visuals, sound, mechanics, and level design overall.

One thing I found a bit challenging was having to control both the keyboard and mouse at the same time, while also interpreting rules based on both color and shape. The difficulty curve felt a bit steep.

As the designer, you’re probably very familiar with how the rules work—but for a first-time player, managing platforming with the left hand, precise mouse input with the right, and figuring out the rules in real time can feel a bit overwhelming. Introducing the mechanics more gradually—maybe at a slower pace—could help players ease into it more smoothly.

Again this is really good in many ways, congrates and keep it up!.

!GAME? (Bush) by ArenAvgust 2025-04-09T09:18:14Z

Music and visuals are solid, and I like how the tumbleweed design connects with the movement. Wall-jumping upwards was a bit tricky to handle, though—could use a bit of tweaking. Still, good job!

Dig Deeper by tomas88a 2025-04-08T11:57:00Z

王刚模拟器,好玩。

Echo of the Lost Soul by milu raien 2025-04-10T03:26:43Z

Nice main character, the running and falling animations are good hand drawn.

Dark Pit by Haokai XU 1999 2025-04-08T14:35:10Z

Genuinely innovative—this feels like something that wasn’t easy to make. It was a bit hard for me to grasp at first, though. One challenge with unique mechanics is the learning curve they can create for players, but maybe that could be eased with more gradual level design. Still, creating something like this in just two days is super impressive. Keep it up! 加油!

Cursor Descend by FoxEcho 2025-04-08T06:53:50Z

@peppersalt07 Hey, 120% respect for finishing the game with just a trackpad! Ideally, it’s meant to be played with a keyboard and mouse, but what you pulled off was a total Chad move. You’re the reason miracles exist.

Cursor Descend by FoxEcho 2025-04-08T06:57:20Z

@nicknickolas Thanks for playing! Make the game fullscreen by clicking the button at the right bottom cornor would fix that problem.

Cursor Descend by FoxEcho 2025-04-08T07:08:45Z

@basekeet Thanks for playing! You’ll need a bit of room to maneuver on your desk — or you could try beating the game with a trackpad, what could go wrong :)

Cursor Descend by FoxEcho 2025-04-08T09:27:01Z

@jachymthegoat @alem26 If you had fun, I have fun. Thank you!

Cursor Descend by FoxEcho 2025-04-08T10:39:49Z

@d0vid Yes, it may need some adjustment on level design and the sacle if I had more time. But again, if you had fun, I have fun. Thanks!

Cursor Descend by FoxEcho 2025-04-08T13:30:04Z

@gifarre Hey thanks! I had some friends with little gaming experience test it, and they all felt it was too difficult. So I made the collision shape more forgivable—but that might make it feel too easy to spam for players looking for challenge. As for the final score screen bug, I think it’s related to how Godot’s RichTextLabel behaves on the web build. Really appreciate your time and thoughtful feedback!

Cursor Descend by FoxEcho 2025-04-08T13:41:02Z

@bismark Thanks for playing my game!As for the visuals … well,The visuals are 100% original, for better or worse 😂 Would do better in th future.

Cursor Descend by FoxEcho 2025-04-08T15:24:20Z

@haokai-xu-1999 @yourfrenchbabyshark Thanks for playing! I thought only a few people were trackpad warriors lol.

Cursor Descend by FoxEcho 2025-04-09T15:08:31Z

@alyd-asmar Thanks and what can I say, great minds think alike, lol.

And honestly, I should’ve put a disclaimer at the start: "Warning: bad for your tendons."

Cursor Descend by FoxEcho 2025-04-10T16:11:11Z

@airgameboys Thank you! Having the player hold down the left mouse button was part of my attempt to create a more direct, continuous connection between the player and the mouse. The core idea of this game was to explore interaction in a slightly different way.

That said, I understand that requiring players to hold the button the whole time might feel uncomfortable. And I really appreciate you taking the time to play and share your thoughts.:)

Cursor Descend by FoxEcho 2025-04-10T16:17:32Z

@she-wrote Thank you for liking this and your support!

And yes you are spot on, the game was actually originally designed with the opposite setup—pressing the key to slow down. But just as you said then many players simply wouldn’t use it. Since I wanted players to keep their left hand on the keyboard (forgive me 😅), I made the decision to switch.

That said, I think it definately could be improved with better level design and some tweaks to the mechanic.

Cursor Descend by FoxEcho 2025-04-10T16:17:54Z

@ice-in-nortern 怎么说呢,有缘千里来相会

Cursor Descend by FoxEcho 2025-04-12T03:17:37Z

Quick fix update today:

Mouse shouldn’t escape the window anymore.

Blood particles now actually show up on Web (oops).

Sorry about the issues — it should feel a bit better now. Give it another go and let me know what you think!

Cursor Descend by FoxEcho 2025-04-12T10:13:07Z

@zzy2141 谢谢!哈哈。小红书算法的魔法。

DropDeep by Elian Geser 2025-04-08T09:16:21Z

A nice twist on a classic gameplay style—having the speed constantly increase while giving the player control over slowing down makes it feel really challenging, in a good way. The sound when you die is pretty funny too, haha. I liked it—keep it up!

Light - Ludum Dare 57 by based.on.life 2025-04-08T06:36:27Z

The mood is really strong and it ties into the theme very well. The visuals and sound design are nicely done. The controls felt a bit odd though—I wasn’t sure how to move upward—and picking up the light orbs lacked feedback.

Deep We Go by NickNickolas 2025-04-08T14:00:26Z

Really fun—there’s something inherently satisfying about capturing all the points on the map. The visuals are clear, and it’s easy to understand how to play. I liked it!

Bottomless Tetris by 4our5ay 2025-04-11T10:04:57Z

This is like, life.

LD59 — Signal

Pharos by Chaseplays 2026-04-21T03:04:46Z

Very well done. I finished it.

The atmosphere is great. Even though the music is very calm, the game still feels quite tense when playing. The gameplay is simple and effective, and the visual cues and feedback all work well.

We Trust You Are Well by atmospherium 2026-04-21T15:26:42Z

I really like the way this text based literary game plays. This gameplay is very fresh and creative.It gives me inspirations. If you had more time to make it more polished, I think it could become a really impressive work.

Metric Relay by xotraz 2026-04-21T06:39:56Z

Very polished. The feedback in all parts of the game is done very well.

The mechanic is a bit hard to understand for people who are not familiar with it. Of course, that may just be the price of innovation. It may need a fairly long and clever tutorial as an introduction.

Lit Up! by Fis 2026-04-21T10:02:32Z

1231.png Nice short platformer with a lovely little fire! Keep it up.

DOT//DASH by Avi 2026-04-21T15:16:42Z

A very clean game. The scope is small, but it does not feel lacking in any way. It even teaches the player Morse code, I guess? Which is really nice. I liked it.

First Contact 3000 by 23edsa 2026-04-21T09:50:28Z

An incremental game where you need to buy and sell to shift resources around in order to make progress. That feels quite innovative. Having to arrange the positions of the buildings is also interesting. The feedback is clear too. I liked it!

Beep Beep Until You're Rich! by dagon 2026-04-21T02:34:35Z

I finished it!

The game feels very polished overall. I liked it a lot, great job.

I do think a few more unusual or exciting upgrades could make it even more fun. The scaling on the upgrade screen could also use a bit of adjustment. The tooltips there, especially the ones near the top, may need to appear differently since in some cases they are hard to see.

It feels like that the game was inspired by Shelldiver. My own jam game is also an incremental game, inspired by A Game About Feeding a Hole. haha.

Signal by Ty1rl 2026-04-21T06:13:04Z

An interesting puzzle game with a nice mechanic! Using the levels to introduce the gameplay is a good choice. It might be better if the game moved to the next level automatically. Keep it up.

Shroomice by Lizz 2026-04-21T02:09:35Z

A very cute game. The music and art are both lovely, and I really liked the mushroom people idea.

Some of the shorter choices felt a bit too brief, while the longer ones were a little hard for me to read through, but I still enjoyed the overall style a lot.

Hope you keep making more games. Good luck.

Martian Masher by juyr 2026-04-21T04:12:42Z

Very polished. The art has a lot of style, and the sound effects work well too. There is also much more content than I expected. Really good.

My only issue was that later on the screen shake became so strong that it was hard to see clearly.

Twilight Bark by Capreola 2026-04-21T08:51:06Z

Cute dogs! I really like the art style. A game made of love.

Read My Facial Signal : 察言观色 by WeiYixiao 2026-04-21T02:47:44Z

好有创意的游戏哈哈。(山)东亚文化也能拿来做游戏机制,真的是很有趣。美术也不错。

不过玩起来有些难了,get不到每个领导都要干什么,升官无望了。

想上一仰望星空派把鱼头对准所有人。

WEB DIVER by mshrmgirl 2026-04-21T09:06:40Z

This game got a very cool vide there. The way you let the players to interact with the game is very new and interesting to me. Good Job.

GraveBell by Flinge 2026-04-22T03:36:57Z

This is a really nice one. It's complete and fun. it just works.

..LANGIS.. by Masikano 2026-04-21T14:07:05Z

It takes me some attempts to get how to play it. This is an interesting try to combine fast-paced gameplay and memory challenges. GJ & keep it up!

Your drone is being jammed by sackrany 2026-04-21T14:16:01Z

It's fun. Maybe this is the design choice but it's kinda hard to control.

Signal Machine by skeyven 2026-04-21T03:53:17Z

Cool art style and interesting voice acting. Controlling the little character inside the big machine and stepping on buttons feels very fun. It's a very innovative gameplay.

It was a little hard to control, but I guess that is part of the style of this kind of game.GJ

Pzants by LemonChicken47 2026-04-21T10:19:57Z

I enjoyed the overall presentation, and the game has a nice feel to it. The signal idea is interesting, though in my run it was a little hard to use the way I expected. It seems like the fireballs are powerful enough. GJ and keep it up.

Signals of God by Geeni 2026-04-22T03:04:30Z

What is this is this what the actually this is? I don't... But it's beautiful.

RADAR LINE_ by saloid 2026-04-21T01:53:35Z

A very original idea. I liked how the radar range and the attack are separated.

At first I was a little unsure what to do, so a bit more guidance at the beginning might help. When many enemies appear at once, clicking them one by one also felt a little hectic for me. I was not sure if that was intentional or if I had missed something.

The visuals and sound work well together. It feels clean and nice.

灯台の見守り — Lighthouse's Vigil by Tanjou 2026-04-21T03:28:00Z

A very stylish game. The atmosphere is really good. The gameplay is simple and effective. I liked it.

From the fifth night on, it felt a bit too difficult for me. I think some of the gameplay details could use a bit more polish. Overall, it is a good game. Keep it up!

On My Signal! by brolga 2026-04-21T15:05:41Z

A very unique design. The combat with colliding geometric shapes is interesting.

Right now, the pace of each level feels a bit slow to me, and the cannon is quite hard to control. Still, the game feels like it has a lot of potential. I think it could be even more fun with a higher level of polish.(I know compo only has 2 days)

i love you, too by tolviere 2026-04-22T02:46:59Z

The gameplay and the narrative work very well together, and the vibe is also very good. I liked it a lot. A very good piece of work.