@grizembrrr Hi again! I’ve been thinking more about what I meant with the “ambiguity,” and I’ll try to explain it better here.
At the beginning, it seems like I’m someone writing a scroll—someone who woke up in a cave and is reflecting on their situation. Naturally, that puts me in a kind of role: am I this character who’s writing? Or am I myself, just making choices?
But when the game started asking me to make decisions, I realized I didn’t know what I was choosing for. I didn’t know who this character was, or what they wanted. So even though I was supposed to be making meaningful choices, I felt a bit disconnected—because I couldn’t understand the character’s motivation, and I couldn’t pretend it was my own, either. After all, I’m not in a cave, and I’m not writing a scroll.
So I ended up in this strange space where I wasn’t sure who I was supposed to be, or why I was doing anything. Maybe that ambiguity is part of the experience—and if so, that’s really interesting! But it also made it harder for me to emotionally engage with the decisions.
Hope that makes more sense. And thanks again for making something that sparked this kind of reflection!