eally cool cardboard theater style. It feels super satisfying to pick up and drop items â even if you donât use them, just watching them physically fall is great. I got stuck just playing with that :)
Played on a MacBook with a trackpad â the click sound felt amazing, especially combined with the physical press of the trackpad.
I got stuck at the campfire though â without the right items to light it, the match kept shaking a lot, which was a bit confusing since there was no actual way to start the fire.
really like the level of polish and the sound design, great combo taking a classic idea and mixing in the radio tower mechanic makes it feel fresh and natural doesnât feel forced at all, enjoyed it, thanks!
Itâs a well-polished game with a clear tutorial, very cool pixel art, and engaging minigames. The relaxing music feels a bit unusual for a spy theme, but I guess thatâs part of the authorâs vision
tâs quite hard to get right, but I really like the idea of tuning parameters to match based on the wave signature. The visuals are great, though the game ended up being a bit too challenging for me.
I love puzzle games, and this one felt really well-designed and smart in terms of level design. It fits the âSignalsâ theme nicely. The music is soft and relaxing, and it creates a chill atmosphere that makes thinking through the puzzles really enjoyable.
The effects and music are absolutely top-tier - the overall feel is amazing. Honestly, I even enjoy losing in this game because it looks so beautiful. The color palette is really well chosen - it feels calming and somehow gives off a very cozy, almost home-like vibe.
Good-looking radar. I love the aesthetics of this kind of stuff. The concept is interesting and has a nice, intriguing vibe, and the music fits really well.
Good-looking little idea - I love controlling vehicles (Iâve also made a few prototypes myself). The glitches and visual effects are great and really sell the experience. Great work, and congrats!
Feels really polished overall, shooting is satisfying, and the movement has a nice, weighty feel. Gravity comes through well, which makes everything feel more grounded. The movement and damage system reminded me of Noita in a good way.
Sound design is strong too, especially the gunshots, though after extended chaingun fire, it started to feel a bit overwhelming and fatiguing. The plasmagun and cannon feel like the sweet spot. Progression feels intuitive.
Really strong take on the âSignalâ theme â turning it into a physical chain of beacons is a great mechanic, not just a concept. Planning your route and managing limited beacons creates real tension, especially with the line-of-sight restriction during the storm.
Really liked next
Line-of-sight as a constraint â very solid and meaningful. Resource management (beacons) adds pressure and decision-making. Limited navigation (single waypoint) forces you to think ahead.
love the effect on the curve when gaining distance, feels really satisfying visuals are great, nice colors the whole idea of kinda programming your actions and then watching it play out is really cool and fits the jam theme well
had an issue with the tutorial at the start, the close button was hidden behind something so I couldnât click it, probably a resolution thing
also feels like itâs missing some background sound and sounds of controls, would add a lot of juice
Really liked the idea, itâs simple but it brought me back to childhood when I did similar stuff just to watch cartoons at my grandmaâs place
got pretty hooked, went through five levels without even noticing would be cool to have more levels, and maybe instead of sliders actually twist some knobs on the TV, feels like it would fit even better
Visuals and the scanning effect are really great, loved that cool idea overall, plays nicely really wanted to blow up the target on the mini but couldnât figure it out feels like this could be expanded further, itâs already fun Also has some perfomance issues when ping but not crytical at all
Really liked the controls and how you manage inertia, feels great the core idea is super cool, and that retro monitor at the start is awesome. Did hit a bug though, the controls note got stuck at some point and I couldnât tab back to the monitor
ĐĄool music, really sets the mood, but a bit too loud at times kept wanting to close popups with esc, felt kinda natural but didnât workalso made me realize my memory is terrible đ thanks!
LD59 — Signal (21)
Beacon of Hope by Mascoll 2026-04-22T18:32:30Z ♥ 2
eally cool cardboard theater style. It feels super satisfying to pick up and drop items â even if you donât use them, just watching them physically fall is great. I got stuck just playing with that :)
Played on a MacBook with a trackpad â the click sound felt amazing, especially combined with the physical press of the trackpad.
I got stuck at the campfire though â without the right items to light it, the match kept shaking a lot, which was a bit confusing since there was no actual way to start the fire.
Checkers: Under the Radar by Placeholders 2026-04-22T12:47:11Z ♥ 1
really like the level of polish and the sound design, great combo taking a classic idea and mixing in the radio tower mechanic makes it feel fresh and natural doesnât feel forced at all, enjoyed it, thanks!
Radio Head by Maksim Terskov 2026-04-22T12:06:18Z ♥ 5
insane level of polish, the mechanic feels great the tutorial is really well done, a lot of projects could learn from this
onboarding is super clear and the character is great too!
Occult Ace by IRKAR 2026-04-22T11:15:00Z ♥ 1
Like the concept and the old monitor effect, looks cool cards feel a bit awkward to use, but thereâs definitely potential here
nice work đ
Cave Man Conversations by SirLich 2026-04-21T21:24:44Z ♥ 1
Fun little idea with meme style caveman voices and phrases - really enjoyed it!
S.I.G.N.A.L. by BigDippers 2026-04-21T21:10:39Z ♥ 2
Itâs a well-polished game with a clear tutorial, very cool pixel art, and engaging minigames. The relaxing music feels a bit unusual for a spy theme, but I guess thatâs part of the authorâs vision
ludumscope by yopox 2026-04-21T20:59:49Z ♥ 1
tâs quite hard to get right, but I really like the idea of tuning parameters to match based on the wave signature. The visuals are great, though the game ended up being a bit too challenging for me.
WiFi Trouble by rangoiv 2026-04-21T20:45:38Z ♥ 1
I love puzzle games, and this one felt really well-designed and smart in terms of level design. It fits the âSignalsâ theme nicely. The music is soft and relaxing, and it creates a chill atmosphere that makes thinking through the puzzles really enjoyable.
Kuiper Space Rescue by Saering 2026-04-21T20:31:48Z ♥ 2
The effects and music are absolutely top-tier - the overall feel is amazing. Honestly, I even enjoy losing in this game because it looks so beautiful. The color palette is really well chosen - it feels calming and somehow gives off a very cozy, almost home-like vibe.
RADAR by Li4 2026-04-21T14:48:17Z ♥ 1
Good-looking radar. I love the aesthetics of this kind of stuff. The concept is interesting and has a nice, intriguing vibe, and the music fits really well.
remote vroom vroom by Tymus 2026-04-21T14:38:15Z ♥ 1
Good-looking little idea - I love controlling vehicles (Iâve also made a few prototypes myself). The glitches and visual effects are great and really sell the experience. Great work, and congrats!
DIG_POD by a333 2026-04-21T14:29:46Z ♥ 1
Feels really polished overall, shooting is satisfying, and the movement has a nice, weighty feel. Gravity comes through well, which makes everything feel more grounded. The movement and damage system reminded me of Noita in a good way.
Sound design is strong too, especially the gunshots, though after extended chaingun fire, it started to feel a bit overwhelming and fatiguing. The plasmagun and cannon feel like the sweet spot. Progression feels intuitive.
Overall, really enjoyed it. Great Work!
Dust Transmission by nothingjustaworld 2026-04-21T13:27:36Z ♥ 1
Really strong take on the âSignalâ theme â turning it into a physical chain of beacons is a great mechanic, not just a concept. Planning your route and managing limited beacons creates real tension, especially with the line-of-sight restriction during the storm.
Really liked next
Line-of-sight as a constraint â very solid and meaningful. Resource management (beacons) adds pressure and decision-making. Limited navigation (single waypoint) forces you to think ahead.
S.I.G.N.A.L. by SunJet 2026-04-21T13:17:04Z ♥ 0
sadly the game window doesnât launch for me on itch, only screenshots on page would really love to try it though, the visuals look super cool
Signal Path by Caelestial 2026-04-21T13:02:18Z ♥ 3
love the effect on the curve when gaining distance, feels really satisfying visuals are great, nice colors the whole idea of kinda programming your actions and then watching it play out is really cool and fits the jam theme well
had an issue with the tutorial at the start, the close button was hidden behind something so I couldnât click it, probably a resolution thing
also feels like itâs missing some background sound and sounds of controls, would add a lot of juice
TĂ©loche by Magalix 2026-04-21T12:48:03Z ♥ 4
Really liked the idea, itâs simple but it brought me back to childhood when I did similar stuff just to watch cartoons at my grandmaâs place
got pretty hooked, went through five levels without even noticing would be cool to have more levels, and maybe instead of sliders actually twist some knobs on the TV, feels like it would fit even better
thanks!
Last Known Position by skiddings 2026-04-21T12:35:10Z ♥ 1
Visuals and the scanning effect are really great, loved that cool idea overall, plays nicely really wanted to blow up the target on the mini but couldnât figure it out feels like this could be expanded further, itâs already fun Also has some perfomance issues when ping but not crytical at all
LD59 SIGNAL STRIKE by GARYglhf 2026-04-21T12:18:36Z ♥ 0
loved the cover image, and yeah Iâm a big fan of helicopters shooting bugs feels great, kinda like starship troopers but from a heli đ
Uplink by thormoth 2026-04-21T12:11:50Z ♥ 2
Really like the clouds over the planet, looks great .artwork is cool overall. Idea is clear and I enjoyed playing :)
Manual Launch Control by jka 2026-04-21T12:07:35Z ♥ 2
Really liked the controls and how you manage inertia, feels great the core idea is super cool, and that retro monitor at the start is awesome. Did hit a bug though, the controls note got stuck at some point and I couldnât tab back to the monitor
Dark Sigils by Artur Hawkwing 2026-04-21T11:58:10Z ♥ 1
ĐĄool music, really sets the mood, but a bit too loud at times kept wanting to close popups with esc, felt kinda natural but didnât workalso made me realize my memory is terrible đ thanks!