bereg 2026-04-20 22:43
Cool idea. The game is challenging and beautiful. It takes a lot of trial and error to learn the route. I really like the post-processing and the great interference/glitch effect. Congratulations on an excellent game!
Foon → Ludum Dare Explorer → LD59 → remote vroom vroom
By tymus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 285 | 3.78 | 32 | |
| Fun | 427 | 3.36 | 32 | |
| Innovation | 166 | 3.81 | 31 | |
| Theme | 89 | 4.30 | 32 | |
| Graphics | 152 | 4.27 | 33 | |
| Audio | 332 | 3.51 | 30 | |
| Humor | 399 | 2.82 | 25 | |
| Mood | 210 | 3.98 | 29 |
Cool idea. The game is challenging and beautiful. It takes a lot of trial and error to learn the route. I really like the post-processing and the great interference/glitch effect. Congratulations on an excellent game!
Good-looking little idea - I love controlling vehicles (I’ve also made a few prototypes myself). The glitches and visual effects are great and really sell the experience. Great work, and congrats!
I hope you have the time to polish the frustrating navigation into something more rewarding/ conventionally challenging, because it's otherwise a 5/5 for me in most of the categories. Very pleasant to interact with
It required a fair amount of focus while exploring the map, but I managed to finish the game. I like the art style. You also clearly managed to complete the game in time, and that deserves respect
The whole physics and visual add a lot of strange humourous timing in the game. It's hard, very tense, but dying feel as much funny as frustrating (well, I didn't find the exit so the frustrating bit was maybe too high for me). I still wonder how to solve this labyrinth (I find a big place with huge colomn but die and didn't find the strenght to try to get back there)
Also the audio is very cool ! And obviously the dot-pattern visual is top! And in line with theme. Congrats!
i like when it glitch but also when it vroom overall very car experience well done
Feels like I'm playing a PS1 game through night vision goggles, cool visuals and unique concept
443 cm of cable — I did it!
The controls are very sensitive — which makes you pay closer attention to your actions. The camera switching is implemented excellently and, in my opinion, is a key condition for victory — in third-person view, you need to plan your route, and in first-person view, you need to watch the edges of the narrow path. The glitch effect is absolutely fire!
wonderful little game, I am now bald
The visual style is very cool
The visuals are really cool, fit the theme well, and make for a great game.
The visuals are really cool, the signal loss effect is extremely clever. The game was quit tough for me, might have to try again later!
It's really fun, and the sanar is incredibly cool. There aren't many games like this, but I really like the concept of sanar in games
the distortion effect is crazy, i love it! the light effects are also great.
first try :sunglasses: but it did take me 1500cm, I did so many laps before finding the exit
really nice distortion VFX and audio!
A good game, with pleasant graphics and atmosphere.
I was surprised to not see as many games about having low signal or maintaining good signal, but maybe its because its hard to visualize. Your rendering techniques worked really well for this purpose, great work!
Cool game! Love the graphics and how everything is minimalistic, but stylish at the same time. I think some 'bad connection' zones are too large, and it might be a bit frustrating, but other than that, great work!
Great Game ! I love the mood ! Clever idea ! (I died right after the screenshot). Is there an end ?
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@roroto-sic yes there's a way out, you can get a glimpse at it when you start the game, it's the glowing shape kinda far away
As a roboticist, I really loved this take on the theme--you captured the pain and suffering of teleoperated hardware so, so well. :see_no_evil: Fantastic job.
@roroto-sic I don’t remember exactly, but I think at this point you were supposed to go to the right, along the cliff
nice visual!