Foon → Ludum Dare Explorer → Users → JoeGreen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | NEON BREACH: Get the Signal Back | jam | 669 | 3.18 | 3.21 | 2.96 | 3.60 | 3.07 | 3.11 | 2.71 | 3.22 |
443 cm of cable — I did it!
The controls are very sensitive — which makes you pay closer attention to your actions. The camera switching is implemented excellently and, in my opinion, is a key condition for victory — in third-person view, you need to plan your route, and in first-person view, you need to watch the edges of the narrow path. The glitch effect is absolutely fire!
Haha, this is fun! It would also be great if the bot had an antenna that, when the jump button is pressed, lit up to show that the signal was received. P.S. The 'impossible situations' are really funny, thanks for the R button.
Whoa, that's such a cool gameplay idea — fighting on two screens at the same time, and the signal mechanic really works. The only thing is, between trying to defend yourself and hitting the right buttons, I barely got to watch any of the epic battle animations 😅
Cool idea, and the visual style along with the sound is awesome! Super polished game. For me personally, it was a little tough to keep track of everything just by listening and remember all the commands 😅
Oh, this is awesome! Love the pixel art and sounds. The mechanics were familiar — I'd run into something similar at a jam before, so it wasn't hard to pick up. From the description, I was worried that my WASD habits would make the arrow keys awkward, but nope — not an issue at all. Big respect for making a game you can finish pretty quickly. Like!
The style is very well maintained, and overall it looks stunning
Took me 4 tries, but I managed to beat the game. Upgrades have a huge impact, but RNG doesn't always give you what you need. I get that it's just the nature of game jams, no worries. Overall, I had fun.
The idea is quite interesting, however, it took a fair number of attempts to understand why the drone suddenly stops responding and you need to pay to continue.
The visual style is excellent, the tense atmosphere is complemented by the music and the story setup. It's all great, but… Within the context of a jam, it's hard to dedicate hours and hours to each project just to figure out exactly what needs to be done. I'm sorry, I didn't save the Earth.
I liked thetuning process, and I managed to tune the receiver. A chest and some kind of cone appeared on the screen. I couldn't place them in the chat. Then the lights went out, and as I understood, I needed to fix something through the chat, but I can't buy anything — it gets stuck on the confirmation window.
All that is simple is ingenious, and all that is ingenious is simple
The artwork is very pleasing. It looks like a finished mobile game :D Just fix the background wave sound a bit (it cuts off very abruptly) and it's ready for release.
Great setting and music
Яичницу готовить я умею, но играть в этот жанр игр неочень, поэтому мой прогресс остановился на яичнице😅 Классная проработанная игра!
The design is very pleasant, and the progression is felt quickly. Good work. I first found this game on itch.io, but there was no link to here. Phew, good thing I accidentally came across it now in the feed. Screenshots would have helped a lot.
Whoa! This looks and sounds incredible! The music totally enhances the tense vibe from the resource constraints. All in all, the style and easy-to-grasp gameplay make this well worth your time. Awesome job!
Cool idea with the fog. I somehow managed to make the lifebuoy move almost horizontally and take nearly a minute to come back along with the survivor. It was thrilling ;D
Beautiful art! It was totally not obvious to me when the scissors would perform a series of attacks. The scissors left only 68% of me, haha.
@kremlebot,the door is always locked. If I use the printer, the water doesn't have time to spill on the floor. If I run straight to the bathtub, the water does have time to spill, but the caretaker doesn't react to the electricity and just runs toward me, no matter where I am. Снимок экрана — 2026-04-22 в 20.44.25.png
@kremlebot, I figured out what the problem was. In Safari, the patrol guard's entry into the room doesn't trigger correctly — he starts moving before the water has time to spill, and sometimes after, but his damage from electricity doesn't register. This is the best game I've had the chance to play at this jam, and not being able to finish it was bothering me.
Yeeeah, space! Special respect for the game being in 3D
Music is all around us. All you have to do is listen. Surprisingly captivating.
The visual style and sound are stunning! The skill tree is interesting, and I would have liked to see it in its entirety, but… the cost of each new skill point increases way too much. Sorry, but I couldn't get past level 8. I'll try to get back to the game on the weekend, when I have more free time.
The look and feel of this is just amazing! The way you interact with objects is not something I'm used to, but it's super interesting. Actually brought me back to using phones like this 😅
But honestly, I'm just not sharp enough to beat the game… Still — fantastic work!
The sounds are soooo funny
Didn't get it at first, but then it hit me. Really unique gameplay with cards and controlling territory. Awesome job!
Phew, this is tough. There might be a pattern to it, but for me it just ended up being trial and error until something worked. Awesome variety though!
It's all good, but a web version would be really nice 😇
Looks like my patient isn't a big fan of the treatment :D Such cheerful music and then getting ejected after the treatment — ahaha
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Классно! Очень понравилось (хах, механика похожа на мою игру). Все очень понятно что нужно делать, есть прокачка и пройти можно до финала. Лайк
This cannon is way too powerful. First it throws you overboard, and then right out of the universe itself :D
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Приятный минималистичный дизайн, абсолютно понятно что нужно делать и полностью законченная игра. Здорово! Есть чему поучиться😁
The music and graphics are great. Special respect for the game being intuitive and beatable in just a few minutes.
Haha, that's funny. I was actually thinking about a similar idea myself when I remembered The Lord of the Rings. Really well polished. The music speeds up along with the gameplay — cool.
Визуал и звуки очень классные. Еще бы альтернативные способы управления и вообще огонь
I went into mild shock when the chill, nice music and art took such a sudden and extreme turn. Heh, that's honestly just too funny.
Господи! Это шедевр! Я с трудом сдерживаюсь, чтобы использовать только цензурные слова и с трудом сдерживаюсь чтобы не расплакаться от того, насколько это жиза... Я хочу улететь вместе с ними.... Такое ощущение, что мы с одного города 🫣
Holy cow! What kind of fever dreams are these at 98.8°F? Ahaha, it's just like Diablo — the cow level!
Style — 12/10. It reminded me of Syberia. But unfortunately, not my genre.
The visual style and sound do an amazing job at setting the atmosphere and mood! The flashlight looks great, but I never figured out what it's for (maybe it's needed later, but I hit a dead end and didn't have enough fuel to go back). Personally, I'd make the objects and the environment a bit bigger — I had to stick my nose right up to the monitor to make out the details.
It looks simple, but it's stylish as hell! The sound and visuals are really satisfying. And it's awesome that there are so many different ways the signal can move.
Дизайн отличный и отдельная благодарность за быстрый формат прохождения. Немного неудобно работает луч света, когда лодки близко к маяку: они, вроде, и на свету, а начинают уплывать
Beautiful, stylish, and a cool concept. A really pleasant game. That said, I didn't understand why using E drains HP, so after a couple of tries I just stopped using it altogether.
Haha, iPhone 30 — right on point
Cool intro!
If you could add 1–2 bars of pause between the player's attacks and the enemies' attacks (as a preparation before each new enemy), it would be absolutely fire!
Fun concept! The system with different response options is really well developed. My favorite is 'For extra pay' 😅
@kremlebot, нет, даже не играл в Dispatch. Появилась идея с движением сигнала через хабы к целевой точке, а когда начал искать что-то похожее наткнулся на Spreadstorm. Ни разу не видел эту игру, но она выглядела точно так, как я задумал. Взял за референс ее.
@animaster, в релизной версии немного сломан финальный уровень =), однако, поломалась и система прокачки ;D, поэтому можно немного зачизить
@xahon, ахаха, это примерно то, что я задумывал вначале. А потом столкнулся с тем, что время испарилось, а таймер уже на исходе. Спасибо за замечание про сброс прогресса при выходе, в следующий раз обязательно добавлю эту возможность
@brodyaga-sao, thank you for such an inspiring comment! After the jam is completely over, I'm now absolutely obligated to play Dispatch :D
To complete level 5, you need to pick up the optional 'Central Processor' node on level 4.
@nathmate, Yeeeah, I see the issue with level 5. The idea was to add nodes that aren't mandatory for completing the level, but also increase the difficulty if you skip them. Next time I'll need to spend more time on balancing. Thanks for the feedback.
@dqso, So many ideas at the start, and so little time turned out to be available to implement them… Thanks for playing. Maybe this cat will serve as compensation =)
cat(res).png
@fassenberg, спасибо за обратную связь! Совсем не подумал о том, что, раз не успел добавить обучение в игре, нужно добавить его хотя бы в описании 😅 Исправил
This is an absolutely amazing visual style! The drone controls are incredible. This is so cool that I'm stunned and can't find the right words! I bet the sound was supposed to be awesome too. I'll give this game another shot later — maybe it'll get patched
Pleasant style and intuitive mechanics. Cool!