pavel-goncharov 2026-04-21 01:59
Cool music!
Foon → Ludum Dare Explorer → LD59 → Space Operator
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 816 | 2.65 | 22 | |
| Fun | 806 | 2.45 | 22 | |
| Innovation | 779 | 2.60 | 21 | |
| Theme | 531 | 3.52 | 22 | |
| Graphics | 732 | 2.75 | 22 | |
| Audio | 460 | 3.15 | 21 | |
| Mood | 680 | 3.12 | 22 |
Cool music!
The explanation about how everything works felt a little lacking, and I think a bit more visual (and audio) feedback about what's going on would have been really helpful. Little ships zooming around on the map screen would have been pretty cool I think...
I feel like the game nailed the atmosphere but the UI didnt scale properly on my computer so not everything fit. Like previous commenter having some kind of feedback would have gone a long way. The space chart and the parallax effect was nice.
I think you have the bones for a cool chill game here, with a little more interaction like signal decoding minigames and a little more visual feedback it could have been a very solid entry.
Great setting and music
Обожаю космос
I liked the music and the idea, but the game systems were not explained properly, so I had to bumble around for a while before I understood what to do.
If you spent some more time on it I'm sure it could be a real fun game :)
(I liked the secret planet)
I liked the panning effect with the planets and the game did a good job with atmosphere. Seems like a good skeleton for a bigger game.
The secret is awsome :thumbsup:
Also liked the game, smooth panning. though sending a ship takes a bit getting used to.
The idea here is solid, just is missing some of the connections for making it really pop. I really liked the parallax display for the map, it felt satisfying to just move around (and to find the SPAYYYCE Operaaatoooor). The music fit the vibe really well, and the overall presentation really worked for this type of game. It's clear that a lot of work went into the systems, and it would be cool to see what your original intent was.
The idea is neat, I just wish it was a bit harder. It could be cool to have dialogue for the distress signals rather than a flat description, which would make it more of a puzzle to figure out what situation they're in and which ship to send. With the current system, it tells you exactly what to send and what planet to go to, so the only challenge is in figuring out how to play the game in the first place. I also think that it's not entirely clear that some of the smaller planets are interactable. I thought they were just background fluff at first. Other than that, this is pretty cool!