Trippin' Ballz by schizoid2k 2026-04-21T02:11:52Z
Unfortunately, I can't make this run on macOS.bug_screen.png
Foon → Ludum Dare Explorer → Users → Pavel Goncharov
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Send the Signal | jam | 678 | 3.16 | 3.25 | 2.46 | 2.48 | 3.03 | 2.86 | 2.10 | 2.93 |
Unfortunately, I can't make this run on macOS.bug_screen.png
The remake of all time classic with a twist! Interesting puzzles, but too difficult for me š
Ok, I understand the game, but what about jam theme "Signal"?
Looks interesting and I love the games in the idle genre. Unfortunately, I'm having a bit of trouble figuring out how to play. Maybe the onboarding could be a bit clearer.
It looks like a lot of work! I like the level design and difficulty exactly that I need - not too much, not too easy.
The game is OK, and the graphics are great, but what I missed most were key descriptions.
It's a good game for the jam, but you should reconsider the music next time š (no offense)
Itās definitely not for everyone, but thereās something really original about the gameplay and the overall style.
At first, I couldn't figure out how to make a record, but once I did, I really enjoyed it. If you made it in 3 days, thatās some cool skills here! It also has some Outer Wilds vibes :)
I like this "terminal" - style graphics, but I didnāt quite get the main idea of decrypting the message. I just click on random rectangles and it seems to work ā should it be more of a challenge or something?
I like the concept. I wish it would have a longer duration with story-driven events.
2026-04-24_21-04-09.pngI like incremental games, and this one is really good! I just want two things: more powerful auto-crankers, and the ability to change the crank action from rotating the mouse to just a long press. Everything else is very nice for a jam game.
I didnāt quite understand what the main goal of the game is.
Good that I have second display for the signal's chart š
I kind of like it, and itās a great implementation of the jam theme. I just wish the timers were longer, because sometimes I donāt have enough time to solve the puzzle.
Very short. Sorry, but looks like not ready at all.
2026-04-22_08-04-29.png Strange, but at first I had this black screen with a music in background. Waited for 10 minutes and loading was completed. The game is very complex, especially for a compo. Good job.
Interesting idea and great execution! I think it could be successful on Steam if you put more effort into it
Cool music!
Nice idea to use the keyboard for releasing the paper! The pixel graphics look good. Maybe itās just me, but I wish there were more onboarding at the beginning.
I went to Brno once for a game development conference! Itās a nice cityāI really liked it. About the game: I like the sonar idea; as I understand it, itās not easy to implement something like that. Add more cities and release it on Steam!
The main idea is good, but my character sometimes gets stuck, which breaks immersion. Aside from that, the graphics are solid (especially for a jam game), and it definitely meets the theme goal!
Okay, but why is the size 400 MB? I just canāt download it with my shitty internet š
Good rhythm game! Once you get used to the controls, it can be very fun to play. Unfortunately, I got stuck at a point I couldnāt get past...
Nice pixel graphics and a lot of content for a jam game.
Interesting idea with the .pdf file manual!
The graphics are good enough for a game jam, but I like the story the most!
Nice game, I hope it will be shorter (with faster progression). Interesting, I also made a game in the pretty much the same genre, but with a space theme :)
Sorry, but I had Error when I just typed "signal" and game crushed.
This is what a team of eight people is capable of! One thing I want to complain about - the font in the menu is sometimes hard to read
Hi! I like the sonar idea. It looks like real thing and it's definitely meets the jame gam theme goal!
It was fun to shoot some aliens. But what the thing about signals? I don't understand.
Wow, that was lot of content for a jam game!
I like the gamedesign of a placing towers and trees. Maybe you can build something beyond this concept.
Sorry to say, but itās almost impossible to make an HTML5 version from a C# Godot project. If you want Web version choose gdscript next time :)
Wow! This is the kind of game I look for in a game jam! Very polishedāit almost feels like a complete game. I think you should consider giving this idea more time and releasing it on Steam.
I like the balance and there is all cards and units usefull. Also I like the graphics, style and polishing. You really made short, but complete game. I couldnāt make it to the end on the first or second playthrough, but I found that you can abuse Revive cards, so it looks like good strategy and it feels nice. Cool stuff!
This is definitely innovative gameplay, but unfortunately I realized I was stuck in the middle of the game. As I understand, the concept is to listen to the signal and find the right place.
It looks nice at the beginning, but then I can't figure out what is happening. I can't see any damage numbers whatsoever, and some items (for example, the apple) have no descriptions. And I have no idea what the āChange Host Button" is for š2026-04-21_09-34-59.png
2026-04-22_01-54-31.png This Radio Head girl made my day! Good game vith a great portion of humor. Can't save the planet, but was close. One think that I missed - where is the exit button? I used Alt+F4 for exit. Anyway, good job!
I want to enjoy it, but it's too much diffucult for me š„²
I wish there were some help on how to play the game, not just at the beginning. I completely forgot the key mappings, so I can't continue playing š„²
The artwork is beautiful, and I really like the anime style. The story is quite interesting as well.
Nice game, I like that there is an onboarding tutorial available. I wish there were a way to exit the Settings menu (maybe I just missed it).
I wish I could make cool itch.io pages like this! š„° The visuals, sounds, and overall idea are very interesting. Maybe adding more enemies with different attacks would make it even better, but thatās probably too much to ask for a jam game! Keep it up!
Those meteors are brutal š Maybe a lower difficulty would be better? Funny thing - I also made a game where you shoot meteors š Anyway, good work!
2026-04-21_14-01-55.jpg I did it! Nice short game about living in Russia. I like when it's not so complicated to finish the game in about 7-10 minutes. The dialogs was very fun. I honestly don't know how you can propely translate this on English, but I checked it and it's not bad. Vibrating kids made my day!
Idea of gameloop is kind of interesting, but I think the game needs more balance.
Not bad for a first game jam! I like it when it simple and gameloop feels satisfying.
I like the atmosphere and how you managed to create a very good UI. Designing an interface for sending codes isnāt an easy task, but you did it great. It feels like a promising foundation for a whole new game.
š° yep.. Sadly, but there is nothing to rate.
I like the sfx when enemy is dead. Overall, I wish it will be more updates (like attack power), but it's still empressive for the Compo!
@jianghekai - Thank you for the feedback, next time I will add steering settings!
@theparticularpixel Thank you for playing and reach to the end! Totaly agree with your suggestions!
@matso - Thanks for playing and reach to the end!
@mostlikely - I especially aimed for short, but complete game. Thank you for the feedback!
@ufen Thank you for your feedback!
@splix Thank you for your feedback! I did the controls that way to add some challenge, but maybe I did too much š Next time I will try to add alternative control scheme!
@nidoprince Thanks for your advice and suggestions!
@ternarycat, @rend Thank you for the quality feedback! I really appreciate it!
@eden-zorro Yes, I thought exactly the same way: it's always lasers or guns in these types of games. What if all you have are bombs? š
@loveapplegames Thank you for the feedback! 1) I just want to make a game not so complex, this is why there is so many static enemies. 2) Agree, just not enough time for implementation 3) Interesting that I never seen this with my testing, thank you.
@schizoid2k, @fassenberg, @mariya-l, @abiral - Thank you for the feedback. Really appreciate it!
@lllarso - Thank you for spending your time and play through the end!
@geeni - actually you are right, the most valuable upgrades is luck, magnet and maybe 1-3 lvl of bombs.
@gabrijel - yes, the offscreen asteroids was my mistake. Will do better next time! Thank you for your feedback!
@mcbaker, @anszwa, @discomorphine - Thanks for your feedback and advice!
@rubixnoob13, @ao-85 - thank you for the feedback!
2026-04-21_16-48-31.png This is how it looks on my PC. It's impossible to play. Also a lot of emoji in descriptions made me think it's made by AI (no offence) š
Honestly, I didnāt understand how to play it. The ship just flies and nothing happens.
Honestly, no offense, but I completely donāt understand how to play š
I like the overall scope you achieved for a game jam. Everything looks polished, and the progression feels good. One thing that started to annoy me very quickly, though, was the beeping sounds. You may want to put more thought into the sound effects and music for the full release.
Overall, itās a great jam game, and in my opinion, it has potential for a full Steam release if you can add more content, for example enough for 2ā3 hours of gameplay.
I kind of like the graphic style, and itās good that you included a YouTube video that explains some aspects of the gameplay
Hi! The game has some potential, but next time, maybe use a clearer fontāthis one is hard to read, honestly. Anyway, good job!