FoonLudum Dare ExplorerLD59 → Signal Garden

Signal Garden

By kintsugi

View on ldjam.com

CategoryRankScoreCount
Overall8392.4532
Fun8392.1032
Innovation5753.1231
Theme4423.7132
Graphics7482.6632
Audio5572.4131
Humor6551.8225
Mood8032.6031

Comments

pavel-goncharov 2026-04-21 16:46

I want to enjoy it, but it's too much diffucult for me 🥲

juutis 2026-04-21 17:40

This seems like a solid base for a signal-based puzzle game. However, the puzzles are fairly trivial since you can always just match the frequency with Conv + Tuners, and then go for maximum power with Growers. There doesn't seem to be any use for Clamps and Spores.

The oxygen meter is kinda odd mechanic since you can pause the game with space bar. I would always build the grid while paused, then unpause, run the simulation and pause immediately again. It pretty much makes the oxygen meter obsolete.

Nevertheless, good job finishing a full game! Welcome to Ludum Dare! :grin:

borisfrommurmansk 2026-04-21 21:16

I didn't fully understand how the signal works, but nevertheless, after some time I still managed to win. However, when I wanted to take a screenshot, the game restarted. I feel like the oxygen mechanic here gets in the way—it doesn't give you time to think and figure out how everything works.

derek-glennon 2026-04-22 01:11

It wasn't exactly clear to me how a TX was scored. I wasn't sure if it was checking the neighboring cells and looking for at least one match or if it was something else. Also, I agree that the oxygen/pause mechanic might have been getting in the way a bit. Regardless, really solid entry and congrats on your first Ludum Dare!

red-horde-games 2026-04-22 06:40

You might want post an itch link since here it cuts the screen. Also not very clear how to play, could use better tutorial. Otherwise cool.

sam-gorman 2026-04-22 21:03

It's cool to see a really technical puzzle game like this in a game jam!

Unfortunately I couldn't really figure out how the game worked. I can tell that I'm adding and subtracting numbers with the plants (so it's about using the space effectively to get the right frequency/power), but how exactly all the plants worked and how the waves propagated never really made sense to me. I think a game like this really needs a clearer tutorial. I also think the oxygen timer hurts the gameplay. It's really tight and only serves to stress you out while you're trying to solve the puzzle. I didn't have enough time to figure all the mechanics out.

Nice job overall! I think you should keep working on this after the jam and see how you could refine it.

2026-04-23 07:53

very cool and love the idea!

verttixpertti 2026-04-23 08:04

I think I understood the game after some trial and error but I didn't manage to win because of the timer. Also sometimes the logic didn't make sense to me. I think the towers should have had one input and output slot so directing the signal would have been more clear. The soundscape was surprisingly immersive, I thought some of the sounds were coming from real life at times lol.

jerrywest 2026-04-23 15:59

It's hard to say I enjoy this game. The information is quite confusing and the countdown is interfering with my understanding and thinking. Just as I was beginning to understand how to arrange the lines to activate a node, the map immediately changed to a completely different appearance.Wish you can improve it even better in the future!

catanus 2026-04-23 22:22

The game is original. I was able to complete it using only the first two flowers. This is probably fixed by limiting the number of flowers so they aren’t infinite, and I assume it was done intentionally for a game jam, which is a plus. I couldn’t understand the logic of how the signal travels between the flowers, since there are no visible wires or directions connecting them. The timer can be stopped, so it didn’t really affect the gameplay. It might make more sense to replace it with oxygen tanks that act as limited attempts, which would introduce a real possibility of failure.

kintsugi 2026-04-24 11:28

@juutis @catanus @sam-gorman @red-horde-games guys thanks for ur feedback. U absolutly right, literally described my thoughts during finishing the game <3

azsteak 2026-04-24 13:54

Really interesting take on the theme. I like the concept but damn that's hard, maybe the time limit is a bit too much for me. I'd love to play it while taking my time

universeflow 2026-04-24 16:25

I like the idea, it's definitely very original and innovative, but it's also very hard. It would have been good to add a couple simple levels at the beginning to get the basic concepts, maybe introduce only a few nodes at once, not all of them at the same time.

thesmellofoxygen 2026-04-26 04:12

Very original idea. Made me think.

apt-prose7 2026-04-26 08:39

Simple, yet highly addictive.