Happiness by OddballDave 2026-04-23T16:53:45Z
A fun and relaxed game. I liked the visuals and music.
Foon → Ludum Dare Explorer → Users → Catanus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Last Frequency | jam | 208 | 3.87 | 3.74 | 3.51 | 4.14 | 3.80 | 3.75 | 3.83 |
A fun and relaxed game. I liked the visuals and music.
Fun game! The voice acting is a real charm. I beat the boss fight on my second try and figured out how to shoot properly, but the crawling enemies also stopped appearing and I wasn't distracted by them. Maybe it's a bug or a feature, I don't know :)
It looks great and I love the concept!
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A well-made and enjoyable game with appealing visuals and sound design. At first, I couldn’t figure out how to control anything, but I found the instructions on the game’s page and was eventually able to complete it. I’d also suggest adding music to the main menu, since initially it feels like the game might not have any music or sound at all.
Beautifully made, great art and gameplay :)
An interesting and original concept. The final level was quite a challenge :)
I don't know what you smoke, but i hope this game won't be the last :D
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Very creative and fun! I really enjoyed the game.
Good game, nice music, but I would like to see the system of clicking on a block to pick it up improved - that would definitely make the experience even better :)
I liked the overall vibe of the game. The theme of the mysterious lighthouse is quite captivating. The controls took some getting used to; I tried interacting with objects with E a couple of times and had to start over :D Navigation isn't as convenient due to the very low camera position, especially during the platforming sections. Good luck!
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The artwork is very attractive, it's cool that it was done by hand on paper, I really like this style! Lovely game :)
Nicely made game! Great puzzles, stylish design :)
I came to an OK ending. Nicely presented world, great dialogs, good sound effects and several endings! Well done for giving an opportunity to play on any device, I played it on my smartphone, it runs smoothly:)
An engaging and straightforward game that’s easy to get hooked on. I managed to unlock almost everything.
For new players, there’s a potential issue: if they start opening a vertical row too quickly, they can get stuck in progression, and it may be easier to restart than to recover. Perhaps allowing players to unlock a new row for a relatively high cost could help smooth out this problem. It feels like the last row could reward more money for decryption, as it currently slows down progression quite a bit.
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Nice arts and the atmosphere! I liked the puzzles, I figured out some of them though it wasn't intuitive. Unfortunately, I couldn't finish the game, ran into a bug where the previous scene remains the same during scene transitions, which happened at the top of the lighthouse. In case you fix it, i'll give the game another try :)
Such a cute game! Beautiful art and sound design! Towards the end of the game it started to lag, but this is probably due to the monitor resolution (4K). Screenshot 2026-04-24 120723.png Screenshot 2026-04-24 120748.png
A stylish game. The music is perfectly chosen. The final levels were challenging, but they were all manageable. Great job!
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What a cool game! It wasn't easy to get to the end, but I finally made it to the blue root. The game is very well polished, the graphics are reminiscent of the interface of old Windows.
I encountered a bug on one of the levels where you can go further without activating the wire, and the game tries to revive the player at the next level, but instead only the death sound plays.
You can go here without activating the wire (*screenshot after successfully completing the previous level): Screenshot 2026-04-24 225851.png
Nice design! The game perfectly reflects the given theme, good job!
Great concept, I liked the visual part of the game, also mood and the sound effects are on point! Enjoyed playing it :)
The game is intuitive and very addictive! However, descriptions of effects between levels sometimes appear out of sight, making it difficult to read and understand. Unfortunately, I couldn't reach 2500 listeners, but overall I enjoyed the game!
A game in the style of Disco Elysium, but with its own original story. An ambitious project that may not be fully appreciated by a large number of players within the scope of a game jam. It seems to me that there aren’t enough illustrations for this kind of game, which makes the dialogues feel overloaded, although it’s clear that a huge amount of work was done during the game jam. Well made, great art, the style is consistent — that’s impressive. I enjoyed playing it :)
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The gameplay is addictive, but it needs some improvement.
There was a bug, and the ring found without a map simply didn't count, even though the required number was found. There are also some balance issues in the economy— if you find several planks and metal shards in a row, suddenly you can't recharge.
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Excellent style and atmosphere! The game has great potential. I've upgraded almost every upgrade. It's a bit difficult to navigate towards the end, as there's no navigation, and I often get suffocated in the radiation zone. Subjectively, I'd like to see some distinguishing features on some of the piles of trash so I can learn to navigate by them.
The art style is funny, as noted earlier, it also reminded me of old children's carpets with roads. Good job!
I really liked the one-button control. On one hand, it makes the game easier to play, but at the same time it creates this unsettling feeling of helplessness in the face of something terrifying.
It gave me goosebumps, I love it!
Great idea! I really like your style and the way you create artwork by hand, but it's pretty difficult to progress through the game without toggling the camera.
Great take on the “Signals” concept. You might want to add a note recommending headphones, since they make it pretty obvious which side the white statue is reflecting the player’s signal from—making it much easier to find. I completed all the levels and made it back to the castle. Keep it up!
A very charming and distinctive game. I would like to see it in a more expanded form.
I had a great time playing through the game. The train concept genuinely made me laugh, and it was easy to understand what the game expected from me right away. The pacing of each section feels just right—they’re well-timed and never get boring. It constantly keeps you curious about what’s waiting around the next turn.
There’s a minor visual issue in the segment with lots of signs—they seem to be facing the wrong direction. That said, it almost feels intentional. Very creative work—well done!
hahah Rain of police cars is epic. Played it once again :)
Awesome soundtrack! I loved how the levels gradually increase in difficulty. It's a great rhythm game. At first, I didn't realize you could skip beats and tried to figure out the optimal level state at the very beginning :D Great job, good luck :)
Very atmospheric and cohesive game with an unexpected twist at the end :D
This is a really great, well-designed game with beautifully executed puzzles!
Wow! I didn't even notice how I finished the whole game. It was so exciting and atmospheric. I even got goosebumps by the end. Great job!
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A small game with its own charm. Even though there wasn’t much time to develop it, the most important thing is that it feels complete, unlike many jam projects. You did a great job, and I hope you get more time to focus on what you love.
Nice concept, good choice of music. Great job!
Great idea and nice music, but I didn't understand how to move the worm properly, I can't figure out the logic of clicking on the brain to move it in the right direction :)
Interesting interpretation of the topic "signal". Good job!
Sometimes you run into some problems with the cursor when you need to press buttons.
Nice arts between levels)
I really liked the core concept of the game — using smoke signals to communicate. However, I struggled a lot with the difficulty, even after completing the tutorial.
I tried three times, and each time it felt like I was starting to understand something, but it didn’t actually change the outcome. I’ll briefly describe my thought process as a player — maybe this can help make the game more beginner-friendly.
After the tutorial, we start in a situation where one tower is blue and another is white. As I understand it, that means we can take control of that tower. Based on the instructions, I try to request people and resources using smoke along with the icon that has two arrows. But nothing happens, and when the timer runs out, I lose. My expectation is that people and resources should appear in my tower, and then I’d be able to send them to a neighboring tower using a cart — but instead, the game just ends.
Another example: I see a cart with a flag coming from the red castle. I send up red smoke along with the target icon. But the game gives no feedback indicating whether my action was correct. I can imagine this might be intentional — like being in a real tower without internet or radio — but as a player, it just feels frustrating.
It’s possible I missed something in the tutorial. If you could give a bit more guidance on how to act at the start of the game, I’d be happy to give it another try. I liked the game overall — it just felt too unfriendly to new players.
Cool style! The game doesn't lag and runs smoothly.
A few nuances: the camera shake isn't the most pleasant solution on big waves, and after upgrading to 3/3 projectile, the game literally becomes endless. At these levels, the space button gun reloads instantly. I was expecting a final boss, that was missing.
Otherwise, it's a great game with a well-designed, gradual progression; I really enjoyed it :)
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Wow, this game is really cool! I stormed a Zerg nest with a ton of turrets, which caused some minor lag and audio glitches, but overall, the game handles a lot of rendering quite well. Best of luck!
The game is really cool! The visual design is simply incredible!
This is a good little finished game. I really liked the graphics and sounds. You guys are great. The improvements change the gameplay nicely.
uff, that was a long run, but really captivating. Thanks for the game, it's good!
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The interior of the lighthouse is beautifully designed, but I couldn’t figure out what I’m supposed to do. The captain doesn’t give any instructions over the radio. At one point I managed to open a guide saying I need to turn valves and use a lever, but I can’t find them anywhere. There’s nothing in the room below, and in the spawn room there’s only a radio and a monitor—but unfortunately, the monitor can’t be used to control anything either. I hope this can be fixed; I’ll hold off on leaving a rating for now.
Enjoyable and simple gameplay!
The only thing I didn't use was the scanning function, and I also just randomly experimented with the colors on the new types of monsters, memorizing their combinations.Screenshot 2026-04-24 164221.png
Love it! Sound effects and visuals are great. The amount of endings is impressive.IMG_7053.jpeg
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Cool game! An unusual idea, I've never seen anything like it before.
An amazing game that deserves to be in the top!
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What a cool idea! It's the most original I've seen so far during the entire jam. Good luck with the game's continued development, and may success be with you!
The first time, for some reason, I didn't notice that you can talk to the advisors; a little onboarding would have been nice.
The game is original. I was able to complete it using only the first two flowers. This is probably fixed by limiting the number of flowers so they aren’t infinite, and I assume it was done intentionally for a game jam, which is a plus. I couldn’t understand the logic of how the signal travels between the flowers, since there are no visible wires or directions connecting them. The timer can be stopped, so it didn’t really affect the gameplay. It might make more sense to replace it with oxygen tanks that act as limited attempts, which would introduce a real possibility of failure.
A cool, entertaining game! excellent entry into the given topic, well done! Screenshot 2026-04-26 224639.png
A VERY stylish game, incredibly well illustrated. The fisheye effect looks amazing, the 3D models are excellently made, and the characters are drawn with a lot of charisma.
A great concept: the sketch you draw remains in the game, and future players will use it to identify the culprit.
I'll be glad to see this game among the winners :)
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The only thing I’d like to see addressed is some kind of validation of the drawing—perhaps counting the number of pixels left on the paper—because during my playthrough I encountered a case where a previous player had left just a single line, from which it was impossible to determine anything.
Guys, why did you post this game as an extra and did not participate in the overall rating? Was it an intentional action?
Interesting idea! I wish the difficulty ramped up a bit more gradually, but it was fun!
Beautifully done animation, cool idea!
A short, charming platformer. There aren’t many mechanics, but everything works well and nothing feels unnecessary.
It’s not a major issue, but it would be nice to visually see the wave traveling from the robot to the transmitter and activating it. I only realized from the comments that holding Q actually affects the wavelength—this wasn’t obvious in the game itself.
That said, it didn’t impact my ability to complete the game. Good luck!
The game has very beautiful design. The gameplay is very enjoyable and meditative, but not intuitive. However, once you get the hang of it, you'll be able to complete the game in one go; it's addictive!
A very fun game! I finished it quickly, and the obstacles are thoughtfully designed. The hill section reminded me of Gravity Defied—brought back some school-time nostalgia. Minor physics quirks don’t feel like a downside here; they actually fit the experience. Wishing you all the best, guys!
Thanks for your ratings and feedback!
Hello, @lemma! Thank you for playing and for your feedback. One of the levels is intentionally designed so that you can’t dodge at the beginning. I wanted to shock the player before introducing a new type of segment with mirrored controls. I apologize if this negatively affected your gameplay experience.
Hello, @whateverdat! Thank you for your detailed feedback. I'm glad you liked our game. We had many ideas for what to add to the game, but we decided to focus on a limited number of mechanics to provide the best player experience. The game engine is PixiJS.
Thank you all for your feedback! It's very important to us.
@onedozenbagels, that's true. Unfortunately, we didn't have enough time to work on making the aiming mechanics more challenging. I'm glad we were able to surprise you in other parts of the game.
Thank you all very much for your feedback <3
Hello, @prunus-padis! 160 points, between which the line is drawn, are used to smoothly draw a line. All curves are achieved using a sine function. Noise on top of the current sine wave is also created using several additional sine functions. To animate the frequency and amplitude changes, intermediate states of the curve are calculated at a certain step and redrawed every frame.
Thank you all for your feedback <3
Great game. I liked the overall style; everything was in its place. The audio complements the gameplay perfectly. I couldn't finish it after several tries because some asteroids would ping as they approached me, sometimes several at a time, and there was no real way to dodge them (and I hadn't unlocked the cannon yet). Sometimes, some asteroids wouldn't ping, but the collision still counted. It's cool that there's a challenge, but sometimes it felt unfair to lose health. Overall, great work.
@mekuire This is the developer’s curse—I understand that feeling. We make our own games, and in practice we design them for ourselves. Often, other people may stumble over things that seem completely non-obvious to us. That’s exactly why feedback is important. I always let someone play on my computer so I can observe how another person behaves.
The game runs even on mobile phone and works pretty good, which is a big plus, that wasn't even mention. The atmosphere and stilisation is on point.
The gameplay is engaging, though I was a bit lost after the introduction, perhaps overwhelmed by the text :D The game itself is great, the concept is brilliant, and it's VERY well done :)
The drawings look great, well done!
Thanks for this game. I beat it on my first try. I liked the variety of obstacles. The sound was atmospheric.
Great idea. I loved the atmosphere and the minigames. I wish the pixelation was a little less grainy; my eyes got tired very quickly.
The concept is great, the graphics are cute. It's a little unclear when the response will be after you press the buttons. It would also be nice to be able to rotate the camera at least slightly, since, for example, going down stairs is generally inconvenient, you constantly bump into obstacles you can't see. In any case, good job ;)
An unusual concept and easy controls. I was expecting a lot of shooting enemies when the shield appeared. The game either doesn't have an ending, or something froze for me, as the enemies simply stopped appearing after the next wave. I hope you manage to finish the game, good luck!
Cool game! I like that you learn Morse code first, and then you start to see what your clients need from their perspective, and you work faster. Great job!
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Really nice audio! The concept is creative, love its difficulty, quite addictive
There were high expectations and the atmosphere was well done, but the game itself is quite difficult to navigate. I got stuck after setting the coordinates, since it's not entirely clear without Cheatsheets which wires need to be connected.
A high-quality rhythm game. I really liked the creativity and innovative approach to everything.
I'd like more responsiveness when dealing damage to walruses (it's unclear whether damage has been dealt), and also more clear indication of who is about to attack or is currently attacking, since it's only differentiated by text. Perhaps at the end of a walrus attack, you could display "Get ready, 3 2 1, Attack!". Perhaps this hint would also help the player's first hit land with a strong note.
I'll write a comment for an extra pay :)
Great concept, well done!
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It's actually a nice game, loved all implemented mechanics. I think the full version of the game will be absolutely fire!
A very well-made game!
But there is a slight lack of intuitive descriptions in the game. I didn't know what to do after unlocking the blue signal and reaching the towers. I was completely lost, so I went to the comments and found a description of the steps, but for some reason, the solution didn't work for me :(
UPD: I Got the point of ​​moving the towers through the game with me, and finally moved further :D
Anyway, I enjoyed the gameplay, mechanics and graphics, good job :)
The core gameplay was too calm to believe that this was the end of it. What a weird twist :D
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Great visuals, vibrant colors, nice game :)
A pleasant, relaxing game! It's unclear how to mine one of the resources which prevented further city upgrades, and most of the sea navigation options were also closed by the end of the game. Nevertheless, I finished the game in one sitting and flew to the moon:) Art is really nice!
Unique concept, it was actually interesting solve it, well done!
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I didn't quite understand how to solve the puzzle; the pieces didn't match.
Interesting mini-game with cats and the whole idea of the game :)
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It would be funny if the game was distributed as an rat.tar archive. Cool game!