FoonLudum Dare ExplorerLD59 → We need to send a signal: you are not welcome here

We need to send a signal: you are not welcome here

By st00nsa, zombiewalrus and Tapot

View on ldjam.com

CategoryRankScoreCount
Overall5843.3522
Fun3343.5020
Innovation7502.7222
Theme7752.6120
Graphics5673.4421
Audio1623.8820
Humor2.6016
Mood6533.2019

Comments

2026-04-21 09:26

I really like the art style!and the gameplay is easy to understand as well

cambryx 2026-04-21 09:46

Really cool game. I loved the projectiles. They lead to some super satisfying chain reactions that made me feel very powerful.

quasilyte 2026-04-21 10:05

I think the game is fine, but the fact that you lose HP/population during the pause (before the mission?) is a bit frustrating. Even in vampire survivors like games you have a pause during upgrades selection. Other than that, it's good: the upgrades are strong, music is fitting, the artstyle is interesting (but it could use a bit more consistency I think).

Also, the ultra high numbers are hard to interpret :D I gave up to understand the meaning of drains and population as only the red part matters.

nikiroz 2026-04-21 10:18

A fun little game. The main downside is the weak impact when hitting monsters. It’s also quite strange that the population counter decreases while choosing upgrades—it doesn’t give you enough time to understand what each option does, so you end up picking at random. There’s also a lack of challenge during gameplay—you can just move the mouse around randomly and things still happen. Otherwise, it’s solid.

catanus 2026-04-21 10:38

This is a good little finished game. I really liked the graphics and sounds. You guys are great. The improvements change the gameplay nicely.

tapot 2026-04-21 10:57

Thanks so much, everyone, for the feedback and ratings!

Unfortunately, the monsters do not sleep while humanity rescuers are choosing upgrades, but from a gamedesign perspective that's on me - I should have either integrated that idea more clearly into the game itself or balanced it so it felt tense without being frustrating :tomato:

red-horde-games 2026-04-21 11:16

Neat game, nice progression. Didn't feel what the purpose of population was - at some point I had many upgrades and about half of population but the game stopped.

caeonosphere 2026-04-24 01:11

Saved 3.7 billion: a healthy enough population to start things over again. My job here is done.

caeonosphere 2026-04-24 01:11

Fun game! Would be cool if you could overlap the signal with multiple enemies to damage them all at once and reward tracking clusters of enemies more.

mamboman 2026-04-24 11:49

nice game! I enjoyed playing it. I like the look of the monsters. the driving beat in the music created a nice flow while playing.

croped 2026-04-26 15:16

Liked the game. I saved 2.8... what did u manage? and losing pop while taking quests should be changed maybe.

scottyartt 2026-04-28 09:33

ok, it is fine but very simple

venomousmouse 2026-04-28 12:20

I like the mechanic and progression. Nice game.

beats 2026-04-30 13:33

I like the art and the gameplay is easy to follow. More variation of the enemy behavior would have been a good addition as well as a better connection to the theme.

2026-05-01 14:54

Well, that was fun! I really liked the multiple targets. It forces me to focus on different enemies, which adds a bit of variety to the gameplay. And the upgrades were really satisfying! I would have liked a few more of them, and a bit faster, to really feel the power of the savior of humanity! Good job :)