Heyyyy! Love it. Reminiscent of Snakebird, Steven's Sausage Roll, and the rest of the proud Sokoban lineage. Also reminds me of the rotation headaches in Zachtronics games like Spacechem and Infinifactory. Great touch having the pivot point matter, and working the selection of the pivot into the puzzles. Fun music, nice level designs.
It's a beautiful little package, so there's not much to criticize, but a couple things I would have loved to see: - More visual representation of the rotation: which tiles am I passing through as I rotate? Which turns are available to me right now? (I could just try them, sure, but it'd be even nicer just to know.) - Would it be better if the 'hogs were circular? I feel like I could visualize the rotation a little better that way. - A little animation of the 'hogs all scurrying through the door one by one! - More, harder levels, please!
Though on that last note, having made a few level-based LD games myself, I can definitely appreciate what's already here. Congrats, team! :)