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Hiccup Time
Hiccup Time
By somogy and Ericbolseiro
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 692 | 3.57 | 119 | |
| Fun | 881 | 3.27 | 119 | |
| Innovation | 218 | 3.88 | 119 | |
| Theme | 311 | 4.03 | 119 | |
| Graphics | 1042 | 3.29 | 83 | |
| Audio | 718 | 3.25 | 87 | |
| Humor | 222 | 3.67 | 115 | |
| Mood | 764 | 3.42 | 112 | |
Comments
Hey, nice game! I liked the idea very much, especially the Humor. I think it's innovative. I would fix those bugs (the mimics pushed me out of the dungeon and I couldn't come back) but overall it is a solid concept. Congrats!
I'm guessing the bookshelves were a placeholder graphic :wink: Great graphics and sound all around.
Hey, nice game! The idea was great, but I think the mechanics are a little bit confused, and the timer to execute the actions before travel back in time is too short, which makes the game a little bit boring after some time playing it. I think it lacks a bit more of instructions for the player. But in overall, it's a good game, it has potential if you polish a little bit more.
wevel
2020-10-06 12:37
Love the art. It was a bit confusing having the return point being set separately to when you return, but it probably made it more interesting.
bibicio
2020-10-06 14:41
Vim do grupo do Jamtastic :)
I think the main mechanic was very innovative and has a lot of potential. I think my only problem is the lack of control I had over the "hiccup" and the small time window between each one. But the art was really cute and the puzzles were well made, overall it was a good experience!
somogy
2020-10-07 00:24
Hi @bibicio! Thanks for coming and the feedback!
somogy
2020-10-07 00:24
@finalforeach , thanks! And...yes the bookshelves are from another world! Lol
somogy
2020-10-07 00:33
@wevel Thanks for feedback
pedrohph
2020-10-07 00:42
I really liked this idea! It's a fun game, but i got stucked in a room the doors close and I could not leave :cry: . Great job! :smiley:
Nice game! Good Graphics!
@pedrohph hahah, that is new!! Congrats for got it!
I really like your game idea; it's clever and very funny. Even after I had been playing for a while, the hiccups always made me laugh. I thought the bars that showed the rewind point and the hiccup time were very effective. It was a bit frustrating when the ingredients I worked hard to get were stolen so often - I wish there was a way to keep the ingredients I got - but overall a really good game. Great job!
eugenik
2020-10-07 05:05
Cool game!
Awesome game!!! Really fun, took me a few tries to understand the mechanic but then it becomes crystal clear. Nice graphic, music and sounds. Loved it!
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Very cool concept with the hiccups! Took me a minute to understand how to utilize it though haha
drjexter
2020-10-07 09:51
Both infuriating and highly entertaining! what a great game mechanic, I love it!
nolife-m
2020-10-07 19:10
Humor and nice puzzles!
tori
2020-10-07 20:05
you made such a cool turn on the theme, well done ! i loved your game, the graphic and audio were neat, and i adore the character <3
This was cool idea! I loved the hiccups. I really loved the mechanics and the graphics!
The hiccup mechanic was very innovative. The only thing I didn't like is that the spike corridor is really frustrating :( There could be at least a lever to turn the spikes off on the other side of the corridor, like the one near the red fountain. (or I should just get good at the game, haha)
@wendel-scardua , when you are come back, just step in spike, he teleport you to begin of corridor
@ericbolseiro the problem is not going back through the corridor (oh thank [insert divinity here] for the teleporting!), but if a monster takes the red potion you have to go through the corridor in the original direction again.
@wendel-scardua owww, I understand now. it really is a good one!
krapht
2020-10-08 00:38
I got all the postions and then about 10 seconds later the whole game restarted. Was that a glitch or was that they win? I assumed I needed to make it back to the start to make the antidote.
kazuo256
2020-10-08 00:43
As many said, the game really has a good take on the theme!
The graphics, humor, soundtrack were all on spot.
I actually found the core mechanic very intuitive and straightfoward. You even added a redudancy by showing both the bars and the timer one the corner. And it was very funny to use because it made you feel clever. Except for the spikes, because all you had to do was wait for the right timing. I disliked that because the only "skill" it required was patience and didn't *feel* like it made use of the hiccup mechanics.
Interface-wise, I liked the message box in the bottom-right corner since it reminded me of old-school roguelike message logs, but I kept forgetting to check it for hints. That, in turn, made me take a good while to realize what was going on with my ingredients. For that matter, it also took me a while to understand I was even *getting* the ingredients. A more responsive UI would go a long way to help this.
All in all, I enjoyed the game quite a lot. Congratulations!
Such a cool concept, I just wish it was a little easier to tell when or where to get ingredients.
@krapht , it's the end of the game, we wanted to play with the final idea of the time loop. where he failed to make a perfect potion and ended up going back in time just before taking the first potion.
@kazuo256 thank you very much for the feedback, we lacked time to develop the puzzles better, but we want to continue this game by taking it easy.
@hank-ather the ingredients have 4 colors, which are shown in the inventory. each room has its color flags.
peringo
2020-10-08 00:59
Love the idea; surprisingly also one of the only puzzle entries I've played in the jam so far. Although I think the rewind mechanic wasn't used to it's fullest, it was a very charming experience. The idea that monsters cost you progress and candy prevents it works very well, and using the hiccups for hit and run tactics against monsters felt pretty good. Also; I didn't quite catch how I got the yellow ingredient, I just had it all of sudden. Good job!
Amazing!
@peringo yellow potion is in a chest on yellow room. Thanks for the feedback
Very nice game, and using the hiccups to open doors was genius. The spike corridor was annoying as I kept hiccupping back onto the spikes.
elpadlos
2020-10-08 06:58
This game is great! I played with great pleasure. Cool idea and pleasant implementation.
ommadawn
2020-10-08 10:13
Really nice game !! The end is so frustrating :candy: Nice art and nice audio aswell
vivoubos
2020-10-08 14:32
Haha the end is so funny x)
Very enjoyfull game with great graphism and music.
You did a great job on this entry!
carko
2020-10-08 14:52
Nice game idea, great artstyle and very funny.
"It's all over!" A bite-sized little adventure, very cool! I really had trouble finding the yellow potion: do all of the chests with treasure in them? I felt like the one in the lower-right corner of the bottom room wasn't doing it. Anyway. Cute, short, fun!
Overall I Loved the game......The hiccups man....annoying but challenging......Everything was good...
I love how the first line of dialogue in this game has two meanings. The first time you paly through it, it's just a time spell potion as far as they are aware, but on the second loop, the "potion to go back in time" was what you made as an antidote. Really fun story! Great job all around.
Pretty solid! I quit when the game hard reset or I won. I think you could have made the spike corridor a bit easier. The art is nice and the audio is very soild as well
shujal
2020-10-08 18:33
Cool idea and a funny execution with the hiccups. As said before, the spike corridor was a bit annoying. Maybe the space between could be made two tiles so you don't have to align super precisely?
tpsy
2020-10-08 18:36
Really nice looking art and music is decent as well. The idea is really cool. The hiccups were annoying especially in the spike corridor, but I did make it in the end. Had a lot of fun!
This was awesome! Definitely the coolest concept I've played so far.
This was really fun. Cute art style, and good use of sfx. It took me a couple of attempts to realise that the mechanic requires you to careful plan the player's position at each step. Really nice - I think with a few more ways to utilise the hiccup mechanic, this could be expanded into something really special.
I like the graphics and the idea feels fresh, it took me a while to get used to the hiccups back in time and get the timing right for certain parts. It was a fun game with the music also adding to the atmosphere.
I like that it runs very smooth. Nice graphics, sounds and gameplay has something nice. The one thing that isn't clear for me - what's the purpose of returning to the certain checkpoint? I mean, I can find a use of it, but actually I've tried to run forward without using this mechanic at all and I found that this game could be more fun without it. If you'll manage to finish it, think about constructing clever puzzles which require the use of this feature, I think they should be solvable only with using this travel back mechanic. It bugs when you have a feature, but you can beat the game without it. Definitely has some potential, I like it and I wish you all the best <3
Nice game ! I like the idea, and think you can do lots of stuff with it. One of the best entry I played so far, congrats ! Maybe loosing the ingredients every time you get touched by monsters was a bit too much annoying, but overall it’s really cool ! 👍
@ericbolseiro I doubt that it is fair to have 'art' category if you aren't creating art. Aside of that I tried to play but didn't get what to do with the very beginning of the game :<
@erlioniel I didn't know that art could only compete if it was created entirely by the developer, I thought that the art of the game was judged, as a whole. I will reread the rules, if I get it wrong, I will remove it. Thank you.
About not understanding the game, you have a mechanic to go back in time. it works like this: It has a timer, after 2 seconds, it generates a "shadow", and after another 2 seconds, you are teleported to this point. For example, to get past the first door, you stay close to it until you generate the "shadow", and run to activate the lever. You will be teleported to the door with time to pass it.
@erlioniel , I don't found nothing about the graphics, just it:
"Graphics – How good the game looks, or how effective the visual style is. Nice artwork, excellent generated or geometric graphics, charming programmer art, etc."
Fun game with a very interesting take on the theme.
A funny game with nice level design and my favourite free sprites pack. Well done.
@ericbolseiro I mean a lot of people in comments most probably thinking that all art, including sprites, is part of your creativity, and only a few will open 'credits' section (btw respect for it). If I understood it correctly all the graphic assets were used as is and not created in scope of LD, which is fine, but should be clearly stated IMHO. Let's ask them maybe?
@biancamello @finalforeach @wevel @kazuo256 Did you spotted that all graphic assets were used as is from that pack? https://0x72.itch.io/dungeontileset-ii
wevel
2020-10-09 09:24
No, I didn't spot that. You should probably put the credits on the page here to make it clearer. For future reference, while you are able to use graphics made outside of Ludum Dare for the Jam, it is expected that you will opt out of the graphics category.
First of all, if you think it is important, I will make the information about the graph explicit on the page (even if it is explicit in the credits of the game!), It was not my intention to hide this.
I think you didn't understand what is to be judged here, on the rules page it is written:
"Graphics - How good the game looks, or how effective the visual style is. Nice artwork, excellent generated or geometric graphics, charming programmer art, etc."
But let's go: Some things were created by @somogy (there in the initial room). The composition of the scenario was made by us, it is not a stuck and glued image, we had to think and compose each piece of the game. We also had to make animations and effects.
These are things that fall within what is to be judged, according to the rules. So I don't feel like I'm cheating or being unfair.
@erlioniel , @wevel , @biancamello , @finalforeach , @kazuo256, i'm really sorry if at some point it looked like i tried to trick them
@ericbolseiro no offense, dude, the game is done pretty well and everything you did deserve the respect. The rules are stating very clear that graphic can be whatever (artwork, generated, geometric, primitive or programmer art), but it should be created in scope of LD (like everything else).
The problem here is that it is really hard to judge what's yours and what's not. And that's why you (in my opinion) should opt out the category next time. Now it's not possible to do, but I recommend to mark it clearly in the description.
And again, that's just a question of fair play. I'm not against you or the game. And for sure @somogy deserves respect for his art as well. But I think it's not fair to other participants of LD who did graphic by themselves.
amazing game ! the hiccup mechanic is pretty funny but a bit hard and frustrating to master ^^ the game is pretty solid in all aspect! congratz !!!
nsadie
2020-10-10 11:19
Fun game! It is definitely a very annoying way to time travel! Haha, it took me a while to understand how to use that!
Looks very nice and good music. Could not get through the door so gave up.
@olafstromberg you need to stay close to the door until your "shadow" appears and run to the lever. the door will open and you will be teleported to it, then just go through.
Interesting take on the theme overall. I like how the mechanic was explained by means of a hiccup, but for actual gameplay I couldnt shake the feeling that I was just lagging every x seconds - so it was more annoying than fun traversing the map. Was also surprised you guys didn't opt out of the graphics category considering you used a public tileset for the majority of the art in the game.
I loved the idea of hiccups bringing you back a little bit! Great overall project!
mcovert
2020-10-10 20:44
I liked the idea, but really was frustrated by the uncontrollable hiccup timer - felt like a lot of time just standing around waiting for the timer to sync up with what I wanted to do. Some (minor) control might have been more interesting - for example, holding a button to delay the start of the timer (with a maximum delay window so the mechanic's not totally ignorable), or perhaps pressing a button to start it right away
somogy
2020-10-10 20:54
@mcovert First of all thanks for feedback. Unfortunately we wanted to implement something very similar to what you said about controlling the hiccup. But I am very happy with feedbacks like yours, because they reinforce our ideas and improve them too of course! Thanks!
somogy
2020-10-10 20:55
@nsadie BR? Thanks for Feedback!
msiddeek
2020-10-10 21:00
Awesome idea! At first I didn't know how it will develop into puzzles, but I see you explored so many cool ideas with it. Really cool!
The only issue I faced is that the hiccup was too fast for me. Also I would have preferred to see one bar only that runs out one time for hiccups, then it would out a second time for the jump. All minor stuff.
Congrats!
Guys, we're here to sincerely apologize (again). We made a mistake (we didn’t read one of the rules properly) and improperly placed our game in the audio and graphics categories. It is not possible to remove. I don't know if it is possible for you to change the ratings, but if so, we ask you to zero the votes in these two categories. It was our fault and what we can try to do to correct it is to retract ourselves here. Thank you for understanding.
@jose-bonilla @finalforeach @hakunasoft @wevel @bibicio @pedrohph @biancamello @fractalsunrise @eugenik @binaryprinciple @etrealjunior @odedro987 @drjexter @nolife-m @tori @ariya-reddy @wendel-scardua @krapht @kazuo256 @hank-ather @peringo @unicornfrog @tauheed-game-dev @elpadlos @ommadawn @vivoubos @carko @caeonosphere @jarvisp99 @blobo @tuatarian @shujal @tpsy @matthew-roelle @thesedatedprince @indieronin @lunarstrain @dotsquare @erlioniel @candlesan @tricky-fat-cat @tennotako @nsadie @olafstromberg @overlook-studios @moddingmachine @mcovert @msiddeek
pedrohph
2020-10-10 23:46
@ericbolseiro done :slight_smile:
Maybe @pov can help, they may be able to remove the Audio/Graphics categories. (I'm not sure but I think I saw something similar happening with another game)
somogy
2020-10-11 01:44
Thanks @pedrohph
Cool! Very interesting and quite unique mechanic and used nicely for few puzzle ideas. The mechanic would need some tweaking though. Currently it was quite often just annoying and hindering the traversal, slowing down the pace of the game by a lot. Maybe there could even be a "hold breath" functionality to pause the hiccup timer for some duration.
The ingredient display glitched out all over. Sometimes grabbing one ingredient made another disappear from the menu and so on. Made it really confusing to understand and made it seem like you lose the collected ingredients with some trigger i.e. death or time. The lack of real end made it even more confusing. Having some sort of an outro before looping back to start would have been nice. I had to play the game twice since I wasn't sure if I beat it or what on the first one. I never noticed I had gathered the chest items (lollipop and yellow potion) since they had disappeared from the UI before noticing them.
The intro pacing was a bit off too. It was quite fast and having the text and the action itself be that separated meant that it was hard to follow both. I pretty much completely missed the whole idea the first time I saw it and only started to realize what was going on after bumbling around getting confused about the teleporting for like a half a minute.
And the UI didn't quite look great because it didn't scale properly. It looks nice on your screenshots but it looked like this to me.
Screenshot 2020-10-11 at 13.47.14.png
Especially for the intro speech it was quite awkward. Having it in a speech bubble like that hiccup thing would have worked better in my opinion at least. Could even have gotten rid of the whole UI bar and have the icons just floating on top of the game view. Now it was just occupying quite a big portion of the screen real estate for pretty much no function at all. The timer there was completely pointless.
The hiccup timer bars were also quite confusing. Maybe just one pingponging bar would work better. :thinking: Like it would go from full to empty, then hiccup, slowly back to full, place the shadow and then just repeat like that.
I did not rate on graphics and audio as you requested but I can still comment about them. Looks like you didn't quite stick with the chosen tileset style. The bookshelf and book sprites (at least) didn't fit the look of everything else (no outline etc), were those straight from Minecraft? The hiccup bubble look weird with the half transparency. And the text on it wasn't centered vertically correctly. Were there like three different fonts? One on menu, second on timer/intro text area and last one on the hiccup bubble? And none of them really fit the tileset style either. Same goes for the hiccup bars, they had a different "pixel size" and the colors could have been picked from the tileset palette.
There was also some z-fighting issues. Quite often the order was correct (like with doors, bookshelves and those wall pillars) but some others (normal walls, weapon racks) always stayed behind the character. The blue particles were also always on top of everything so could be seen through closed doors and so on.
The music fit the game well and overall the sound effects were fine. Just the hiccupping effect got quite repetitive. Having few variations of it and playing them randomly would have been nice. Or just varying the pitch by a small percentage each time would also alleviate the repetitiveness.
Found a minor collision issue here.
hiccup-collision.gif
And corners had these weird rounded colliders too.
hiccup-corners.gif
Anyways, good job! :thumbsup:
frigow
2020-10-11 12:20
I really liked the core mechanic of the hiccups, it was both fun and creative, well done! As for the rest, the ingredients stealing was a bit frustrating when I had to go through all the levels when one potion was stolen, but overall a good entry!
somogy
2020-10-11 16:08
@antti-haavikko thanks a lot for extensive feedback
Hey great mechanic and fun game, took me a while to get how it works, but once I did I enjoyed it! Perhaps some sort of tutorial level would be handy to teach the players how it works. Nevertheless, great job, congrats!
trexxak
2020-10-11 22:34
super interesting mechanic you used there! My only nitpick is the ui being a little too "shy" in a sense - I didn't really pay attention to the bottom banner as I never felt the need to, even though I should have, as monsters constantly stole my reagents :D
Other than that though, very fun game! Good job!
One of the best I've played so far. Combination of great concept, decent level design and polishing. Graphic and audio are awesome. BTW I just used the same tileset on one of my projects recently.
patsui
2020-10-12 09:47
+The humor was present from the start and it was delightful!
+interesting gameplay mechanic
-you could look to improve your LD page presentation a little for the next jam!
Really enjoyed your take on the theme with the humorous approach, great job.
Cool and interesting take on the loop mechanic. Having your ingredients taken from you is frustrating though.
Who knew that hiccups had such potential. Very interesting and slightly annoying (but in a good way) mechanic. Loved the art style. It is a solid entry.
joleon
2020-10-12 20:19
What an interesting game! I found hiccupping yourself slightly back in time to be such a clever and also funny concept.
I understood how to use it to my advantage, but unfortunately it was just too difficult for me to get very far in the game -- I had to surrender after a while :sweat_smile:
Which is a shame because from what I could tell, there's quite a bit of content in the level, for a jam game, and it seems well designed.
Maybe hiccup mechanic should be slower? But monsters are definitely unwelcome extra difficulty on top of everything :joy:
Good job on the game!
nareh
2020-10-13 06:26
Funny game idea! I love the hiccups as a way to teleport back.
matootsy
2020-10-13 07:48
OK, I will not speak about the graphic and audio assets ^^ But the mechanic of the gameplay is funny and interesting and match well the theme. It took me time to understand how it work precisely with the time bars, and even after this I find the tempo a bit too stressful to enjoy to use it. In my humble opinion I would say that there's a better balance to do on it. Nice idea anyway!
Vlw @matootsy
those hic.. are killing me :smile: , enjoyed playing and well thought concept.
jam373
2020-10-13 16:30
Great style and idea, with some interesting puzzles to go with it! I think if I could make a change, I would make the hiccup time longer, but give a button to activate it early, therefore giving the player more adjency over the hiccup. Nice music too!
hadik
2020-10-14 10:29
Really ?! That game is really fun, good job. Oh man, game art is goodlike!. Inovative and good gameplay for me. Amazing audio, I like it, really. Almost nailed that theme, but it still very thing what I imagine as this theme.. Overall I think this game is good, and I think, next time you will create as good game as this is, or maybe better, so good job.
Cool concept with some potential! I felt like the trick got old pretty quick though. Would be interested in seeing level design involving the mechanic in a more varied way. Cool art and funny mood though, well picked! Shame about the bugs, the enemy collision one is pretty game breaking, maybe push an update?
@hadik @namidasai Thank you very much for the feedbacks. We even know how to fix the enemy collision bug, but we chose to leave it in the original. There was so much that we wanted to improve that we decided to work on a more elaborate project for this game in the future.
Interesting idea that you could potentially develop further! Hiccuping wizard made me laugh quite a bit. I think you could build upon this mechanic - maybe allow for a bit of control over the hiccup (hold your breath, drink some strange dungeon water - some stuff like that, that would allow you to temporarily delay the hiccup). Or maybe you could even develop your hiccuping abilities further - train yourself to hiccup on command :wink:
I felt that the timer on the hiccup was too short, after a while you just start feeling like you are fighting against your own game character to move forward.
dcrdro
2020-10-15 11:56
Idea is awesome! At first I liked the mechanics based on this looping. But later unfortunately, I didn't found mechanics except levers & spikes. Even enemies doesn't harm you.
Also I seem to don't completely understand the main goal of game - if it's to find all ingredients and make potion? Or I already start the game with this potion? Why then I need ingredients, what is their point? Maybe I do something wrong ? Would be glad to hear the answers!
Anyways, this game has a great potential!
@dcrdro So, about the mechanisms: You can use it to your advantage to dodge the monsters, and at all times it is more of a "stuck in a loop" impediment than an advantage. Unfortunately we didn't have time to work on more cool puzzles with this mechanic (but we have already triggered a new game with this idea). About the story, if you look below (in the menu) there are texts running, which explains that you took a potion that left you in this condition and is looking for ingredients to correct this error. The monsters don't kill you, but they make you drop the ingredients, being very frustrating!
Thank you very much for the feedback
sprotex
2020-10-15 18:56
I like the hiccups being able to send you back in time. I also hate hiccups! And being sent back in time all the time! :sweat_smile: @fabula-rasa has nice solutions how to fight this repetitive lag.
It was fun, but there are a few bugs. I haven't found any that weren't mentioned already.
Also frustrating, as stated by me and others, is the dreaded corridor on the left of the map.
But to add some new things: is there some way to fail completely? I found that monsters ate my ingredients if I didn't have the lollipop, do they respawn or are they always available? In the room with a lot of treasure chests I found the ingredient in one of them, so I am unsure, if there is 100 % way to find all of them all the time.
Also I want to know, is there a way to identify chest mimics before they eat your stuff?
The idea is solid, with little polish this would be greatly improved, I believe. Great entry, I played until revealing the secrets of the potion (wait, was that the beginning or not? :wink: )
@sprotex Thank you very much for the feedback. The ingredients are always there, you can always return to get more. No, there is no way to identify mimics, that's the idea, hehe You can run away while they are waking up and shaking.
dcrdro
2020-10-16 18:00
@ericbolseiro ah, I see now, thanks for explanation!
vphyre
2020-10-17 05:49
What a creative game! I really liked the main mechanics of going back in time. It is an excellent interpretation of the theme. The graphics are beautiful, and the sound is very good. Congratulations.
Very innovative, loved the sprites, I always appreciate a good time based mechanic. cool audio design as well :thumbsup:
onkel-mo
2020-10-18 21:18
Now that was fun :)
Having the back-in-time mechanic be involuntary was a refreshing take, and the introduction of it put a smile on my face that didn't fade for the whole game :). The music also fit the theme quite well.
I also liked that the hiccup was both a way to solve puzzle and a hindrance. Waiting for the hiccup timer didn't bother me. As someone who suffers from long-going hiccups I've learned to deal with it ;)
I didn't get what I need th elollipo for, though. I beat the game without having it. A little thing to improve would also be the info bar - took me quite some time to notice that there were notes when an enemy hit me. but that's just a minor thing.
duke
2020-10-19 10:47
Great! I wasn't expecting such innovative game play mechanics :) The "teleporting" felt a little strange at first but with time, I was able to control it rather well to get around the obstacles or use it to get out of trouble quickly. Great job on innovating on an old and frankly bland trope. I've played a lot of games this Ludum Dare that just took the easy way out and implemented this feature like everyone would expect. I really appreciate that you took the time to twist that idea a little bit and make it your own. The art was really nice and poignant. All assets look coherent and the art direction in general suits the game idea and mode fine. The soundtrack, while being nothing too special, still added to the overall mood and humor. Going for a "loop" ending didn't really work for me though. I kinda hoped for an actual ending... but that decision was maybe due to time limitations. A lot of people did just reset their games after finishing them to try to add some easy points on the theme category. If it isn't really well implemented or is earned through story telling, it kinda sticks out like a sore thumb. In your example, I didn't really add anything for me. I even thought it was a bug at first because the reset was so abrupt after getting all the ingredients.
Still, these are really just minor gripes. I actually enjoyed myself playing the game :) Very well done!
@duke Man, thank you very much for your feedback. It rejoices the soul when the player understands the proposal of the game. At the end of the game, we were really running out of time (as was the rest of the development as well). Our idea of the hiccup loop was the theme, but we decided to make this final joke, going back in time exactly when he was going to take the wrong potion. On "escaping the sameness of the theme": Man, it was from 7pm to 11pm on Friday just debating the topic. I'm glad you enjoyed our game.
The core mechanic was pretty interesting. It took me a few loops to work out how to control it, but timing button presses for just before you teleport was pretty nice! I didn't like how much seemed to fall to trial and error though when it came to chests; if there was a way of figuring out whether I'd lose progress for opening one, I didn't see it.
Not rating you on Audio and Graphics as requested.
Funny game, really cool concept. Love the hiccups idea xD. The art style is reall nice. Music is simple but good. Enjoyed playing it, this game as a great potential. Good job!
ellladee
2020-10-23 17:00
I really like this type of games. Cool!
joaog
2020-10-25 18:00
I will not evaluate it but, good choices of graphics and sounds. I loved the game mechanics, the hiccup was a very creative idea. It's a fun game, Great job!
I really enjoyed the concept but it took me a bit to get the hang of the hiccup mechanic, it was pretty neat though! I wish I could get some sort of control over the hiccups but as the hiccups in real life there is no way to control them, haha!
This is a great idea, it's very creative and humorous! The graphics go really well and the sound was nicely used. Maybe the loop is a little too quick for my taste, I wish I had more time to explore before I got teleported to a previous position, hehe. But great job, very creative.