Tentacular by Archimagus 2019-10-10T09:50:15Z
Hey Bro, nice game. It really hard, hehe. I felt difficulty in attack the enemies, in ants, I need be very align to perform a attack ant hit it.
Foon → Ludum Dare Explorer → Users → Ericbolseiro
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Hiccup Time | jam | 692 | 3.57 | 3.27 | 3.88 | 4.03 | 3.29 | 3.25 | 3.67 | 3.42 |
| 2019 | 45 | Start with nothing | 👥 | Don't RIP in Hell | jam | 1049 | 2.75 | 2.75 | 2.95 | 2.73 |
Hey Bro, nice game. It really hard, hehe. I felt difficulty in attack the enemies, in ants, I need be very align to perform a attack ant hit it.
Nice game, bro. There's potential in this game! Good Job.
Belo jogo, parabéns pelo empenho.
Hey you, congratulation by made it on your own. I've had difficulty to beat it.
Nice work here. I've felt lost in the darkness.
Nice Game guys
Thanks for the feedback. We didn't have much time, we finished the game in less than 48 hours, we were going to put a "how to play" but our time is out.
@erkberg, thanks, man. In this time we did not develop to much, but we thinks a lot about this. I trying reconstruct the game in the shape tha I imagined it.
Congratulations! nice game.
Man, it's amazing! Very good job!
nice work here, congratulations!
Was it here that they asked for rating? = P great job with the graphics!
nice platform puzzle. we made a kind of puzzle too
Cara, a ideia é boa, mas acho que faltou um pouco mais de velocidade para bola. O material usado para a bola é bem discrepante com os demais usados (ou não usados). mas parabéns
congratulations on the game, I found his mechanics very interesting!
I don't know if it's the web version, but the settings are not working. my mouse is very sensitive
Dude, what level design we have here! Wonderful, you do an excellent job. please spread your game more! fantastic idea
Dude the idea is very interesting, but you did not explain how to choose your weapons, which button is it? I tried some, and I didn't find it! But beautiful work. I think we just needed to be clearer about the buttons and prevent the player from being able to move the ship off the stage. Congratulations!
Beautiful team of artists! Are great graphics for a Jam. I couldn't get past the first stage! =]
WOW what a game well done! the idea already exists, but you managed to redesign it, it was very good, great graphics (I loved the green frog walking) and the sounds are very well done too. congratulations!
Nice game, hard to play (for me, heheh)!
Congratulations on the job well done. the graphics are great. And puzzles!
Beautiful game, congrats!
nice game, man
Dude, thanks! Thank you very much for making this game. Amazing. the best I played in this Jam. It was an incredible job that you did here. The music is wonderful, the atmosphere of the game is extremely relaxing.
Wow, I really enjoyed playing this game, I believe you could expand the idea and make a great game! congratulations
I loved the art of the game. Something happened that left no sound here. But I didn't quite understand the idea of the game. After walking and killing a few times, the screen fell until it closed on it.
Hahaha, It is impressive how much things we found in a snake stomach! Having some items to recover your life along the way would be of great help. Nice game.
@pedrohph hahah, that is new!! Congrats for got it!
@wendel-scardua , when you are come back, just step in spike, he teleport you to begin of corridor
@wendel-scardua owww, I understand now. it really is a good one!
@krapht , it's the end of the game, we wanted to play with the final idea of the time loop. where he failed to make a perfect potion and ended up going back in time just before taking the first potion.
@kazuo256 thank you very much for the feedback, we lacked time to develop the puzzles better, but we want to continue this game by taking it easy.
@hank-ather the ingredients have 4 colors, which are shown in the inventory. each room has its color flags.
@peringo yellow potion is in a chest on yellow room. Thanks for the feedback
@erlioniel I didn't know that art could only compete if it was created entirely by the developer, I thought that the art of the game was judged, as a whole. I will reread the rules, if I get it wrong, I will remove it. Thank you.
About not understanding the game, you have a mechanic to go back in time. it works like this: It has a timer, after 2 seconds, it generates a "shadow", and after another 2 seconds, you are teleported to this point. For example, to get past the first door, you stay close to it until you generate the "shadow", and run to activate the lever. You will be teleported to the door with time to pass it.
@erlioniel , I don't found nothing about the graphics, just it:
"Graphics – How good the game looks, or how effective the visual style is. Nice artwork, excellent generated or geometric graphics, charming programmer art, etc."
First of all, if you think it is important, I will make the information about the graph explicit on the page (even if it is explicit in the credits of the game!), It was not my intention to hide this.
I think you didn't understand what is to be judged here, on the rules page it is written:
"Graphics - How good the game looks, or how effective the visual style is. Nice artwork, excellent generated or geometric graphics, charming programmer art, etc."
But let's go: Some things were created by @somogy (there in the initial room). The composition of the scenario was made by us, it is not a stuck and glued image, we had to think and compose each piece of the game. We also had to make animations and effects.
These are things that fall within what is to be judged, according to the rules. So I don't feel like I'm cheating or being unfair.
@erlioniel , @wevel , @biancamello , @finalforeach , @kazuo256, i'm really sorry if at some point it looked like i tried to trick them
@olafstromberg you need to stay close to the door until your "shadow" appears and run to the lever. the door will open and you will be teleported to it, then just go through.
Guys, we're here to sincerely apologize (again). We made a mistake (we didn’t read one of the rules properly) and improperly placed our game in the audio and graphics categories. It is not possible to remove. I don't know if it is possible for you to change the ratings, but if so, we ask you to zero the votes in these two categories. It was our fault and what we can try to do to correct it is to retract ourselves here. Thank you for understanding.
@jose-bonilla @finalforeach @hakunasoft @wevel @bibicio @pedrohph @biancamello @fractalsunrise @eugenik @binaryprinciple @etrealjunior @odedro987 @drjexter @nolife-m @tori @ariya-reddy @wendel-scardua @krapht @kazuo256 @hank-ather @peringo @unicornfrog @tauheed-game-dev @elpadlos @ommadawn @vivoubos @carko @caeonosphere @jarvisp99 @blobo @tuatarian @shujal @tpsy @matthew-roelle @thesedatedprince @indieronin @lunarstrain @dotsquare @erlioniel @candlesan @tricky-fat-cat @tennotako @nsadie @olafstromberg @overlook-studios @moddingmachine @mcovert @msiddeek
Vlw @matootsy
@hadik @namidasai Thank you very much for the feedbacks. We even know how to fix the enemy collision bug, but we chose to leave it in the original. There was so much that we wanted to improve that we decided to work on a more elaborate project for this game in the future.
@dcrdro So, about the mechanisms: You can use it to your advantage to dodge the monsters, and at all times it is more of a "stuck in a loop" impediment than an advantage. Unfortunately we didn't have time to work on more cool puzzles with this mechanic (but we have already triggered a new game with this idea). About the story, if you look below (in the menu) there are texts running, which explains that you took a potion that left you in this condition and is looking for ingredients to correct this error. The monsters don't kill you, but they make you drop the ingredients, being very frustrating!
Thank you very much for the feedback
@sprotex Thank you very much for the feedback. The ingredients are always there, you can always return to get more. No, there is no way to identify mimics, that's the idea, hehe You can run away while they are waking up and shaking.
@duke Man, thank you very much for your feedback. It rejoices the soul when the player understands the proposal of the game. At the end of the game, we were really running out of time (as was the rest of the development as well). Our idea of the hiccup loop was the theme, but we decided to make this final joke, going back in time exactly when he was going to take the wrong potion. On "escaping the sameness of the theme": Man, it was from 7pm to 11pm on Friday just debating the topic. I'm glad you enjoyed our game.
Oww, hard to make a game with a lot of history in a short time. congratulations on the achievement. great graphics, great music!
You took the style of controlling the ball and took it to another level! Much more fun like that! hahha
Hey, man! Good remake of the asteroids game. It was very difficult.
Three things that got in the way a little: 1) The controls are responding only 1 button at a time. so if I shoot, I can't move the ship. 2) There is no control over the creation of asteroids. There was one that was born exactly where the ship was. 3) The ship's energy consumes very fast, due to the length of the game (12 objectives) life drains very fast!
I don't even have to say anything, the comments have said it all, great work they've done here. Congratulations!
Nice Work to be made alone!
Hey Kid, do not be discouraged, enjoy being young and immerse yourself in this world. I am almost 40 years old and only now I am dedicating myself to develop games, I only regret having delayed so much in my life. see you at LD 48
Dude, I tried to download your game, but it's corrupted
Hahaha, Simple but fun!
There was a lack of background music to give a mood. It would have made a huge difference. But for the first jam, and alone, you did a great job. Much better than my first time here. Congratulations and keep participating.
Great game, mostly done alone. The idea of recording several loops and using them later is quite interesting. Something was missing to reset the loops. congratulations
Games with dense stories are difficult, your game has a great atmosphere, great mood! Thank you for making this game.
Maravilhosa capa do jogo. Música maravilhosa.
great art and music. A great job done here. congratulations.
Guys, congratulations on the art of the game. Exquisite!
I read your description about being your first time at all here. Don't worry and keep developing, Stir whenever you won't regret it. The game has good graphics and good music. Congratulations!
Hey man, Great Music! hard game!
ahah,I tried to play, I even moved, but I didn't understand how I managed to move! I wish I heard the song before you took it off.
Nice work done here. congratz
Great job done here with the game. Good concept and good music, congratulations!
As you asked for feedback, I’m actually going to give you some advice: go ahead! It's been a year since I participated in my first LD (if you want to see my first game, from last year, and compare it to what was done in this LD). So keep developing!
What a difficult game. Cerebral! I loved what you did here
I loved your game. A great job with music. Light work too. Congratulations!
Achei muito polido o jogo! Muito bom. Ainda mais para ter sido feito de forma individual. parabéns!
This game reminded me of some old games, it was a good nostalgia. thank you!
5 star in all!!!!! I loved your game!
Owww, I started and thought "... and here we go for another loop shooting game" ... wrong! Very creative the way they made this loop advancing in time, destroying objects! congratulations!