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ENILEMIT
ENILEMIT
By wxzuir
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1087 | 3.31 | 26 | |
| Fun | 1151 | 3.04 | 25 | |
| Innovation | 201 | 3.91 | 25 | |
| Theme | 555 | 3.83 | 26 | |
| Graphics | 1303 | 2.93 | 25 | |
| Humor | 811 | 2.69 | 23 | |
| Mood | 945 | 3.25 | 24 | |
Comments
igaryhe
2020-10-05 21:34
The game mechanic is really interesting. Even though there is only one movement, you still need to think a lot to beat the levels. The level with three red circles is a little bit frustrating, which requires a strict timeframe. The solution is obvious, yet I failed a lot.
foursay
2020-10-06 17:17
The idea is really interesting --- if only the progress bar could be manually adjusted. The current game experience could be polished by adding this function though this might not be that easy. The levels get harder especially for the latter levels - though I had a lot fun here. Nice job!
Great idea, but very difficult to play. :smile:
legolaz
2020-10-07 16:19
Nice fit in the theme. It took a bit of time to figure out what is reverse feature doing.
tino
2020-10-07 16:20
Nice and original idea! I just wish you didn't have to wait before playing each stage. I gave it 5 stars for innovation.
a very interesting idea. At the moment it is very difficult to pass the stages, as there is a lack of metrics to improve our judgment of when to choose to press the buttons. But still, a good game idea.
Overall nice use of the theme. Was a little frustrating having to rewatch the full timeline before being able to try again after failing
I ended up playing through to the end because the concept is quite fun. I was pretty confused for the majority of the time I was playing but I think that's half the charm. The mechanics worked as expected, though it felt like the reverse button didn't work 100% of the time, and I had to stop and think about some of the solutions which was good. Nice little game with a good scope, well done.
szabe
2020-10-08 00:25
Nice concept, this has the potential to expand into something much bigger!
wxzuir
2020-10-08 05:47
@igaryhe It's definitely a frustrating experience... and that's why I believe this mechanic should not appear in a puzzle game.
@foursay @evileptic @legolaz Thank you!
@tino @brorenata Great suggestion! The long time waiting each time the game restart drives player more anxious!
@ericbolseiro I should have added some image or symbol on the timeline!
@shardykins Thank you! The reverse button has a short cooldown, so yes, sometimes it doesn't work.
@szabe Thank you!
Very difficult game. Definitely some potential for interesting gameplay mechanics here. I think my main frustration was that there seemed to be a delay or rate limit on clicking. For example I wanted to spam click a button sometimes or just click it twice really quickly to delay the timeline a bit but the controls were not fast enough to respond. Maybe this is this intentional to make it harder though. I wasn't a huge fan of having to watch a whole cycle before a restart. Maybe the first time you play a level it is ok but if you die several times it gets a bit old. Very atmospheric and relaxing despite the difficulty overall though. Good entry, enjoyed it!
wxzuir
2020-10-09 08:17
@natethegreat Thanks for your playing! Yes, there is a short cooldown for the reverse button, you can see the button would go grey shortly after the pressing, when I designed I never realized the game could be such a hard game ,so I just added a cooldown, which prevents player delay timeline. But from now, I would say it's a terrible design.
oddarock
2020-10-09 14:55
The mechanic is really interseting and fits the theme very well. I found the game is quite hard, Having elements in the background for better metrics would help. It was quite frustrating to have to wait for a whole cycle before moving. Well done !
It is indeed an innovative mechanics for puzzle games, requiring not only thinking but also quick reactions. I think the art style creates a good mood and the music you choose also fits it well, while maybe the pixelated font appearing when clearing a level brings a little discord.
A very interesting concept. Just two buttons, basically, and yet such a complicated puzzle. I managed to get a few levels in before stopping. The music was kind of nice and relaxing which went well with the game. No rush to go anywhere, just figure out the right time to move and go.
The best part is clearly the idea. I also like the art, it's simplistic (and there's some glitching sprite) but it set the mood quite well.
I think enough people already commented on the difficulty, which is the kind of difficulty that is frustrating, you cannot expect from someone to visualize all the timeline and predict how to pass. Few ideas thought:
-once the level was tried once, remove the waiting time -a grid in the background and ticks on the time bar, with some kind of normalized velocity for the player and the object (like, 1 square every ticks ect). That would allow the player to predict efficiently the path
VoilĂ , I precise again that this use of theme is a cool idea :)
yoni
2020-10-16 20:30
Very hard! The idea is cool, but I would have liked it if you found a way to add more control, somehow. The current amount of control (very minimal) makes it seem like you're executing a 2D physics simulation :)
rayriver
2020-10-18 14:33
Nice work! But a little difficult for me..