Bob by Flaterectomy 2020-08-10T21:53:07Z
I grabbed everything on screen and was wishing for more stuff to float by. It's a really fun game. Found the mermaid even. Played a second time and it went way faster, but still fun.
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Foon → Ludum Dare Explorer → Users → LelulaGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Critter Wrangler | jam | 993 | 2.92 | 2.57 | 2.73 | 3.50 | 3.58 | 2.56 | 3.34 | ||
| 2023 | 54 | Limited Space | Mind the Gap | jam | 630 | 3.51 | 3.42 | 2.89 | 3.27 | 3.67 | 3.86 | |||
| 2022 | 51 | Every 10 seconds | Portal Run | jam | 1131 | 2.86 | 2.58 | 2.17 | 3.11 | 3.47 | 2.80 | |||
| 2021 | 49 | Unstable | Wild Run | jam | 1417 | 2.89 | 2.83 | 2.54 | 3.47 | 2.75 | 2.57 | |||
| 2021 | 48 | Deeper and deeper | Deep Diver | jam | 1632 | 3.00 | 2.63 | 2.32 | 3.84 | 3.71 | 1.33 | 1.66 | 2.92 | |
| 2020 | 47 | Stuck in a loop | Cotton Candy Dream | jam | 1113 | 3.29 | 3.26 | 2.56 | 3.08 | 3.80 | 3.50 |
I grabbed everything on screen and was wishing for more stuff to float by. It's a really fun game. Found the mermaid even. Played a second time and it went way faster, but still fun.
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I love the burping chest. That was pretty funny. The idea of rewinding a loop and seeing all the new mobs pop up as you rewind is pretty interesting. The one thing I didn't like was the Z button for attack. Especially while using W,A,S,D. Using arrow keys it felt more natural to use Z to attack, but not by much. Maybe it would be good to have a second attack key. Also the load time was not great for the browser version. Once loaded it seemed to work fine, but while it was loading it froze up the graphics on my PC, which was odd.
I think being able to draw a circle over other circles would be a good added feature. When a person got too close to another circle I'd have to wait for them to move away so that I could get a loop around them. You might also slow down their move rate on earlier levels and have them get faster as you progress. Otherwise it was a ridiculous and cute game.
This was really well polished. Loved sound effects, and music. The skull was funny, and that ghost... that was super cute.
This was so well done. I love the fact that you don't punish people who miss a jump too hard. The only two things I found frustrating were that left and right wasn't W,A,S,D and the jump button wasn't space. Other than that everything was fantastic. Loved the music, and the story line. That.... thing... in the hall was creepy but not too creepy. Well done.
Super cute art style. The music could use a volume control. But otherwise a solid little game.
Decent enough loop. I had to look up what a Strg key was, it's a Ctrl key here and I've never heard that before. Once I figured that out I was able to get the rock to the top of the mountain and throw it over. Then, of course, the bird smooshed me, which I thought was pretty funny.
I want more levels! That was so much fun, I loved the artwork and the music was great. Getting the ribbon to move was tricky at first, but so satisfying once I figured it out. The highlighting and picking up of objects does feel a little awkward at times, and sometimes I tried to cut the ribbon and it wouldn't cut, but these are little things I am sure that could be ironed out. Would play more levels!
Me: Plays horribly. Her: You play so well. Um... sure.... But really, a beautiful set and a good story. It was fun playing the different little instruments and trying to make something out of it.
This was one of my favorites today. I love the way you implemented the rewind an fast forward, and how stepping on the spikes causes the tape to go back to the beginning (though the squeal was a bit loud). Even the music was very 80's synthwave and I liked it.
I felt like the run should have been a toggle button instead of a hold button. Another thing that would make it better is making the train cars shorter. I felt most of the game I was just running back and forth, and while the story was interesting there was a bit too much walking past the same chair over and over again. Also liked the music.
So much fun. I can't even think of anything to make this better, it was just funny and ridiculous.
The controls were a bit difficult. Pressing a/d back and forth could get some momentum sometimes, other times it seemed to catch on itself. But the storyline was a bit funny once I got there. However after I died I wasn't invested enough to want to try and get back to that section.
The spiders are super adorable. Once I figured out the movements it was easy to do, though I do wish there was an AI I could play against.
I don't know why but I wasn't seeing any anomalies to shoot at, just the little ships to catch. Although I thought it was hilarious that you got negative 10k points for the planet blowing up.
This is so well polished. The only thing that I could think would make this better is a little tutorial card at the beginning, otherwise it's really good, and incredibly challenging but in a way that makes me feel like I can get skilled at it. Love the music slow down, and the cut out characters.
I loved the lighting, and neon look of everything. It got pretty hard the further down I went, but the sound of glass breaking, and the music kept me wanting more.
It was fun exploring things and discovering how to get certain things to open, or stay open. Not stepping on the flowers was the worst!
The face was half way across the moon before I realized it was there, and the sky was changing color. Upped the creepy factor by quiet a bit.
I liked the sounds and music. I would have liked to have a volume control since the music was a bit loud. I kept wishing for a jump button, and a mouse look so I could turn the screen and see where I was going. Otherwise it works pretty good. There was some lag and stuttering during the main intro.
A very interesting concept. Just two buttons, basically, and yet such a complicated puzzle. I managed to get a few levels in before stopping. The music was kind of nice and relaxing which went well with the game. No rush to go anywhere, just figure out the right time to move and go.
The game is beautiful, the movement fluid, and I liked the music. I didn't like the gun so much. It seemed to fire above the worms instead of into the worms and after dying a couple times I gave up. The tunnel of eyes was kind of cool and creepy.
Those were the best advertisements ever! I loved that bit of humor thrown in.
Such a cute game. The train tracks that go over the river are a bit fiddly with their movement boxes, but otherwise it worked well. I could see this being a full length game.
I loved this game design. The puzzles were fun, and just the right amount of difficult. I really appreciate the fact that you added the turn to stone button, but I would have liked a reset key for the room as well. It was really frustrating to be three in, miss your mark and turn to stone, then have to go through the whole thing again. The audio was pleasant, but very low volume so I barely heard it even with headphones and my speakers turned all the way up.
Very grindy. It worked well, though, and I liked the dice rolls.
Okay that was not what I was expecting. It was pretty darn funny. And really tough too.
I would like a button to be able to move the camera around. Too many times I got the character to the edge of the screen and the camera wouldn't shift to the next area. But otherwise it's a decent idea. I like that the music changes when you go over to the alter.
I do like this type of game. It's interesting that you've added the extras, like the items the character uses. It works smooth, and has a bit of challenge the deeper you go. If I could suggest anything that would make it better it would be the menus. The graphics could be better. Otherwise it's a good game.
That was so hard, just getting past the spinning saws and trying to keep straight that you are moving the blaming loop, not the skull, but you are protecting the skull... Great job.
Glad you had the level select so I could see more of it even if I am terrible at bullet hells and couldn't beat it. Love the artwork.
I didn't realize I could choose more than one person for the meeting at first, but I did pick it up. There was dialog missing at one point as well. Overall an interesting concept. dial.png
It took me a few loops to realize it was linked to the music. Nice touch. I couldn't figure out what to do once I punched in the keypad and clicked on the green spot, but up till that point it was really fun trying to figure out how to get to the next point.
I did manage to defeat the first level, but the second level queued up and it was a huge change over the first lvl. If I had any suggestions on making it better I would say increase difficulty a little slower.
I had some trouble with the controls. Space is usually jump so I kept getting that mixed up. I feel like there should be a bar at the bottom of the screen to indicate you can jump down there, I thought I was going to fall through the air. Another quality of life thing might be an arrow that points out the new things popping up. I didn't even notice the cutting board at first, I thought it was talking about the brown box in the center. Otherwise it's an interesting concept.
The boat was the hardest, but I loved all of them. Definitely a challenge, and fun to play. Could use some music, but otherwise it felt very polished and finished.
It's a game of rock, paper, scissors, lizard, spock with a maze element. You are always green, and the other spots always spawn in the same location so if you are able to get to the bottom right you can catch the red, and you just have to watch out for the yellow. Everything else just gets in the way.
It's an interesting concept, and if it had random spawn locations for the different colors, or a multi player aspect, I think it would have some more playability.
It's a decent prototype. You pick creatures, they fight, and you try again. The bottom creature often went to the far right bottom of the screen with it's match, but otherwise it seemed to work.
The change in controls when the cube shifts makes it hard to move through some areas. This could be changed just by giving the player a little control over the camera rotation. Otherwise it's a cute game. It reminds me a bit of Captain Toad games, but with jumping. The jumping is a little janky, but I think with some refinement, and added control of the camera it would be a really good game.
I would love an infinite mode so I can see how many rainbows I can get. I really enjoyed it, and I kept wanting to go deeper, but the completionist wants to finish the rainbows. An infinite mode might let you do both.
The music makes this so much better. I loved it! Lots of fun.
I love the graphics for this. The fruit trees were cute, the monkeys are adorable, and the idea of having fruit under the water was different. The basket was hard to control, but the more frustrating part was the fruit tipping out of the basket once I caught them. I think the idea is sound for a prototype, though.
I like the idea of using cards for conversations. Leaves it open for random changes.
It needs the difficulty to ramp up, I think. I was able to set out the turrets and basically repair everything and that was it. The red cubes were pretty slow coming in. But it's a solid tower defense otherwise.
Oh, I didn't think of the highest height, but I love that idea. I wanted to add a timer, and a pick up counter, but it's something I'm still learning to do. Next game hopefully. I'll keep iterating on this till I have a great one!
@blue-pin-studio Yep, you can press R to reset, but there are ways to get out of the map. I might make the "mountains" taller if I redo this.
@3mpty oh, thanks for the suggestion I will look into those shaders.
@sophiablabla I think I'm going to do that. I've already done some major tweeks to this prototype and made it run smoother, and flow better (not uploaded that yet though). I think I want to add more levels, structures, music, and the way to track how many crystals you collect. Level design is just so much fun.
@toccio94 just getting to the end definitely seems to be the best part. Plus those wide vistas seeing everything laid out before you is kind of awesome. good point about the restart. Maybe it should just take you back to the beginning without loosing progress....
@alaah I haven't actually changed anything yet. All the changes are on my PC ready to upload afterward, but not implemented in the actual game online.
Edit... Now that I know I can update things, I did some basic updates.
@ninnec You can press R to restart, but I'm not sure how high I'd have to make those walls because you can get going pretty fast on there.
@coleslaughter Awesome! Thanks for playing on stream. As soon as LD is over I'll be removing the crystals, adding more levels and music. Definitely following the fun :) Also adding the controls to the screen, you have to press R to restart when you manage to get off the map. But part of the fun my BF has is breaking out of the map, lol.
The art is super cute, but the missing sound is really hurting it. Definitely feels like a mobile game. Not sure what this has to do with "stuck in a loop".
I do like the concept and it was fun falling through the lab and knocking things over. It wasn't apparent how to kill the enemies to gain access, so that could use a bubble or tutorial or something. Add some music and it would be awesome.
I love how you break out of the cycle. Took me a bit to figure out a couple of the connections, but once you started narrowing them down it actually got easier. I also wanted to be able to use things on some of the other set pieces, like sawing the keyboard in half or something. But still quiet fun.
I'm not sure how a gun has that many bullets, but then so did Lara croft ;) . Overall a challenging little game, especially when you have six people running around in the room.
It was a good platformer. The pumpkin is cute. A few of the platforms are set so far out you basically have to run off the previous platform and hit jump as you leave. Maybe that's intended? I did enjoy the music too, though I kept thinking the stars or notes would be some sort of pickup.
Fantastic style. I love the idea of tapes working at audio. There were definitely some bugs. I left work and it got stuck in the car just driving forever without any options to change, and no reset button.
I liked the little old lady's humming, and the woosh sounds when you're moving around the square. I don't know how I feel about this experience afterward, it feels like something I need to think about and contemplate my life choices afterward, lol. I see from other people that there are multiple endings. I got the child, playing forever in the playground. I'm good with that. I already faced death once this year, I'd like some time to play with my children now.
Funny story. After I gave him the rope it didn't really end the game, just stuck on the ferris wheel forever. Which fits.
I'm going to admit I didn't play too long... it was creepy and scary and I closed it. Yep, that's a horror game right there, and a well done one. I don't even want to know what's behind the door!
I loved the graphics, they were kind of cute. I could get the little guy to move around, found the first packaged and brought it back to the ship but I had no idea what to do with it once I got it there. Some tool tips, or even instructions in the description would have been helpful. The music is super catchy, and I enjoyed it.
A nice story. I don't know if you realized that you can let the seed fall without touching any buttons at the beginning. None of the birds will hit it unless you move. Otherwise it works fine, and the music is kind of pleasant.
An interesting set up. Once you know the set up it's really easy to get it done pretty quickly, but I could see this set up getting more complex with larger levels, buttons, etc.
First... the atmosphere, and sound in this game are awesome. You did a great job of setting up a spooky setting, and feel. The mechanical voices for the NPC's are a little odd, but you could chalk that up to them using a computer interface for speech in the human tongue or something weird. You could even play some alien sounding gibberish in the background to make it seem like the computer is translating.
The problem I had with the controls is that when you go into "how to play" it says "click on items to pick up" so I do that and it doesn't work. They float instead. I did find the one box in the wall at the top of the screen, but when I set it on a button the button seems to glitch and press up and down very fast till it shakes the box off. The other two boxes float away when I touch them. And you say it's the riddle on the wall, but first character of what? Five? The number five? I'm not sure.
Then because this is the first level and the puzzle is so hard on just this first one it doesn't make me want to go to any other puzzles. The first challenge should be super easy, like putting a box on a button. Then the player feels accomplished and he moves onto a new challenge. Then if you add new mechanics, like pressing the first character, you introduce that and let the player know what character so that they can solve the puzzles.
Also the look function controls up and down, but not left and right and that's slightly annoying.
Otherwise I think you have a solid start here. You just need to cater to the player so that they can catch up with you.
I loved the ending. The loop idea reminds me of me when I was a young kid telling a story "and then I got back to you and you asked me what I was doing and".... whole story a second time till my mother told me to knock it off, lol.
Definitely a loop, lol. I love the grumbles from the slime, and that you get faster each loop. You might add the instructions to the itch page, or just a "space to jump" on the menu or something. I'm blaming it on lack of sleep, but for some reason I didn't realize you needed to jump over the mini slime at first.
I'm terrible at the game, but it is very well made, and beautiful. I love the music too. I could see this being a fantastic mobile game because touch screen controls might make this easier to play, and keep you swiping.
You do the creepy factor pretty well. Good art, strange story. You had a few things that were a bit off like the dog jumping in the boat on his own in one panel then the master throwing him in the boat in the next. Minor things that could easily be fixed.
It was actually a bit helpful to get stuck on a spiderweb so that I could shoot at everything in an area. I kept wishing for a continuous bullet stream instead of having to click as fast as I could though. Even if it came as a powerup that sometimes showed up or something it would be cool. I do love the reverse tower defense going on though.
Turmoil is one of my favorite games, so this is similar enough to touch that nostalgia for me, but different enough to be it's own thing. I like it. Adding new colors to manage, the fulfilment system, and the pumps made the management challenging, but fun. I could see this being turned into a full game. The music is also a nice touch, too.
A cute little exploration game that has some potential. The sub was cute. The graphics don't feel cohesive though, like they were pulled from separate asset packs. For a game jam that's fine, but you might consider that if you take it farther.
I did like the music at first. The steal drum music is always nice, and it felt somewhat appropriate while I was exploring the sea, but after a while the repetition got to me. Thank you for adding a mute key. However, once I turned off the music there was hardly any sound at all. I would suggest adding more background ambient sound, like water, or bubbles occasionally.
This game is cute, I loved the stacking hats, and the moles were adorable. The only quibble I have is that the camera and root were locked at an odd ratio together. I would have preferred the root to be up further on the screen so that I could see ahead of it a little more and react better. But otherwise it was a cute little game and I liked it.
I love puzzle games, and this certainly was unusual. I think there's potential. I couldn't quite figure out the mechanics of where the explosion happens, but I felt like it was there to grasp, I was just tired. Could use some music to liven it up, but otherwise a great looking game.
It's a great puzzle game. I got several layers deep then got stuck finally. A hint system would make it so much better. I feel like I could have found the solution eventually, but I wanted to play other games. The "hmm, interesting" was kind of funny at first then it got repetitive. Having some other lines would be great. My favorite part was honestly the opening scene, going trough the glass. Very well animated.
I love that you used your pet as a spring board for the game. So cute! Very well designed, good puzzles, challenging without being too difficult. The music was fitting too.
This is just... unsettling is a good word for it. But when I saw it in my feed I had a feeling it was yours. Very well executed. I do wish I had some sort of indication where the syringe in the level was because I had no idea where I was going, just that the creatures would make me die faster. Otherwise the music, sound effects, and gross graphics work really well together.
Over 190,000! Took me a minute to figure out the mechanics, but once I dialed it in it was a load of fun. A really interesting twist to the tetris style block stacking... or I guess digging in this case.
It's a beautiful game, but very open. Also the mouse was stuck inside the game so I couldn't close it, or even click on things outside the game, until I used ctrl alt del. An escape feature would be really appreciated. But it feels like you have an interesting experience started here.
Beautiful game. The atmosphere, and music really are wonderfully done.
The perspective of going down into the depths from above was amazing. I loved exploring, finding new things, and seeing more of the cavern. The style of the graphics was definitely interesting, but I almost wished they were a bit clearer to see what I was looking at. Though seeing that angler fish up close was pretty amazing regardless. The sound of the sub was pretty cute, too. The music became repetitive pretty quickly, though.
That crab is adorable. It could use some different kinds of enemies as you go deeper, but really, it was a fun game. And it can get pretty challenging when you have a bunch of those eye ball monsters shooting at you at different times.
Not sure that I can add any comments that everyone else hasn't already said. This is a really well done game. One I think I'll come back to play again. Only thing I'd like is a save feature so I can stop in the middle, but mood, sound, and stress levels are fantastic.
This was pretty hilarious. I had to make it full screen to get the mouse to register on the right location, but once I did that it worked perfectly. Great icons, fun story, and ridiculous all around. The one thing that I can see that would make it better is if you added one kind of massage at a time instead of all at once so I can get used to it.
The music has an abrupt ending for the loop and restarts. I think fading it in and out would help with that. Also adding different kinds of fish would be great. But this was a great little game, and everything worked very well. I particularly liked the light ability.
It's a very relaxing game, the only thing I wanted was something telling me how many notes I had left to get. I got to the end but hadn't found all the notes, and no idea how many I had left. Maybe something signifying the flashlight was dropped and was underwater, too. I went all the way back up to the boat to get it, like you did at the beginning with the TNT, and nothing happened.
The idea behind this is lovely. I enjoyed finding that balance of finding junk to sell, and keeping O2 going. I think if you actually had to rise when you needed O2, like subnaughtica, and swimming was made easier then it would be a fantastic game. For swimming I kept wanting to press space and shift to go up and down like in most games. Having to point in the direction I wanted to go was a little obnoxious when walls, and big items were in the way. But all of that were minor quality of life things.
So far this is one of my top LD48 games. So cute and adorable. The controls are great. Combat is simple, but challenging. Music is so hoppy! Just a well done and polished game over all.
This was a fun one. I loved the look of it. Very retro LED game looking, though it played like a modern game. I appreciated the different kinds of obstacles that did different things. I was disappointed that you didn't have w,a,s,d though. Also I wasn't sure what the pick ups did other than the speed.
Adorable, and gets a bit challenging as you go. I love the mechanics and wouldn't mind seeing more levels with different kinds of blocks to use.
Needs more batteries, or a little battery boost at the completion of every level. I started jumping into holes on purpose to get that little boost so i could see what was going on, all because the spiral killed me.
My favorite part was the story line. I was taking me a bit to finish the game so I'll have to come back to this one and try and complete it, but I loved the controls, and boosting to get away from the big purple creatures. I also was happy that the camera pulled back to let me see more just as I was thinking "man, I wish i could see more."
The style is beautiful, the music is soothing, and the slow ticking away as you descend is amazing. I played and failed twice, but I will have to come back to it. I feel like I'm missing something since I haven't been able to upgrade weapons before the bigger fish come in. Maybe there's some balancing issues, maybe it's me, I want to find out.
The visual look is amazing, the music sets an ambiance I love, and the animations really make this a beautiful game. But the lack of feedback made me quit. I feel like this could be awesome, and I understand what you're going for with the lack of feedback, and not wanting to give too much away, but there isn't any feedback at all. I don't know if I've done any damage, or if the creature has an effect on it. You can give some visual clues, like a green cast, or wounds, or something to let me know I've done something to the old god. With no feed back what so ever I feel like I'm basically stumbling around in an empty room with a blindfold and my hands tied behind my back.
Very well made. I love all the different planets, and the voice over was funny. If anything I was just sad it was such a short game.
I do like the style and music. Feels very game boy.
I feel like you have something here, but it needs some balance. It needs some indicators on how to use the shop, and how to mine when you first load in. But with a little tweeking it could be a nice challenge. Also I loved the sound getting creepier the deeper I went, and the sudden switch of the light was kind of nice too.
I have to admit this game isn't for me. I had no idea what I was lookin for, what the little rocks were, or where I was going. I just pushed W until the speed was going as fast as possible and angled down. Having some sort of clue as to where you're going, like a compass, or a trail, and highlighting the fuel so you know to get it would be great indicators. I was also very frustrated with closing the game because it popped up full screen and would not allow you to put it in windowed mode to close it.
It looks like it might have some potential, though. I do like the view screen, it was well modeled, and that atmosphere was creepy. I just needed more to go on then there was.
What a cute little game. I loved the color at the end. The sound design is a bit loud and clompy, and it could use a nice melody at the end, but I really enjoyed the whole game.
I really feel like this could be a fantastic game. I loved exploring the world, picking up random hats, and getting in and out of places. It just needs some polish, and expanding on what you already have.
First, it's frustrating that I couldn't go back to previous areas. I tried crawling through and it wouldn't let me. Second, there are places where it looks like I should be able to crawl through, or jump over, and I just hit a wall. That's frustrating. You might use bramble bushes in between all the random stuff to fill out the blockades.
I wanted broken doors and open windows so that I could go inside buildings and explore. I wanted to be able to use that crawl mechanic more.
As for the sound, I really didn't like the sound of walking. Maybe it was just too loud, but I found it annoying. I also felt the cat was too slow. Personally I feel the sprint should have been the regular speed, and sprint a bit faster. The jump could use a bit more work, too, an ability to jump a little shorter.
I really enjoyed the game, and I hope you work it some more to make it into a full game.
@123seven3 yes, it is procedurally generated, but I want to add biomes and different fish/corals/etc to make it more interesting to keep going downward. It was so much fun making the graphics that I just want to make more. Thank you for telling me about the coins in the walls, I didn't know that was happening.
@ceejap I agree, that animation would really make it a lot better. It's my next thing to learn. Thank you!
@phi there is sound, but it's just low background noise, and a funny thump when you run into a wall. Thank you for playing, I think I'd like to develop it further.
@mtwhateverest thank you for playing. I agree more sounds, and music, would help a lot.
@phi thank you. The audio only happens after you press play. I might have to do some tests for that.
@xjazzaxx It just has a background sound of water, and some bumps when you run into the walls. Not sure why some people aren't hearing it, I'll have to look into that.
@franca thank you. I love drawing fish, I have even more to add in an update later.
@rongefilet yes, feedback and animation when you turn are the two things I want to do first. Thanks for playing.
@brainloaf-studio Ah, thank you! The coins are counted in the upper right of the screen.
@joror Thank you for playing. Yep, have lots of idea to make it less safe going forward.
@carraka @adamr oh, I didn't even realize the ui would be a problem like that. I made it android dimensions, and disabled full screen. I think I know a solution, though, I will have to implement it after LD. Thank you for letting me know.
Also knock back and a hit indicator. Added to list. Thank you!
@corporation @filgru @mighty-mufflon-games thank you for playing. Yep, I plan to go farther with this eventually an add more biomes, more enemies, and maybe even try some AI the deeper you go.
@oune yes, I didn't figure out how to delete things behind the player so eventually the game starts to fill up with segments. Definitely something I need to fix.
@fenderbate thank you. I agree, it needs a lot of work. I hope I'm up to the challenge.
@nisovin Thank you, the art was my favorite part. I was looking for a good sound for running into fish but ran out of time. Still haven't found one I like yet.
@beatrizw I expected a lot of submarine games :) Thank you for playing.
@noobdude thank you. I have a list of things I want to add after LD is over. Glad you like the graphics.
@tomssuli Thank you. I can't wait to make some updates to make this even better.
@bmacintosh yep, the aspect ratio is android sized. Good eye. The invulnerability frame will be the second thing I work on. Thanks for playing.
@zettabit , @superjai @jgur @pxldev @ziggykac @liosdali
Thank you all for playing, I really appreciate it. It is absolutely a simple game since I am new to coding, and just figured out how to do this sort of game during LD. But all the comments are letting me know I'm on the right track, and to keep going, so I love the encouragement. Thank you!
@avi @interface @brice-mahier thank you for playing. Yes, this was just a proof of concept. It needs a lot of work. But glad you enjoyed what is there.
I picked up the idea of what to do, but I kept wanting to grow bigger. Too much agario, I suppose. I didn't realize the level was over so quickly at first, but it made the experience better for being so short lived. An interesting concept, indeed.
Another I absolutely love. A save state so I can close it and come back, and the ability to make it full screen would make it just about perfect.
Such a short, but sweet, little game. I loved the graphics, and the controls were just floaty enough to give it some challenge, but not too much to make it impossible. A great balance. The change of the music as you got down deeper and deeper was pretty awesome too. I liked the "thank you" at the end, but maybe adding a treasure room, or some glowing coral to juice it up would be great.
Also met one bug when I got stuck on a shark a couple of times. I still got through so it didn't bother me, but maybe adding an invincibility frame so you can get away from the shark once you hit it would be good.
The graphics are adorable. I like the different abilities, and the music and sounds fit well. Over all enjoyable. Just needed a way to adjust the sound. Also I am not sure this fit the theme of the jam.
I do love the little fish in the background, and the bubble trail. It looks great. The music is nice, too, though it does get a bit repetitive after a bit.
Also I love the controls on the sub. It's just floaty enough that it feels like its in the water but not too floaty to be frustrating.
Adding some basics like how to play would be good. It took me a minute to figure out how to move, and once I did I realized I needed to follow the angler fish. The second level was a bit dark, but easy enough. The slow controls and imprecise movements did not make me want to keep playing though.
The HTML version is marked as a downloadable file, so I downloaded it, but my PC won't run it. Could you mark it as "play in browser" so that I can try it out?
@imzary thank you, it worked this time.
The music is really unsettling. Perfect for this. I found a bug, too. On the slope where you start going down into the cavern I missed the jump and ended up going THROUGH the slope from below, and down under the lava pool. There was no way to reset it. You might add a reset button. Great idea behind this, good story, and I love the simple, but well done graphics.
I did enjoy it, and loved the different bombs going off everywhere. The graphics and sounds were a great throw back to old atari games, and it ran very well.
This was pretty amazing. It felt so polished. I kept running out of money, of course, but that's okay. I loved the banana hammock.
The graphics are great, the movement smooth, the puzzles good. I didn't know what the unstable part was, unless it was everyone wanting to kill someone. ALso every time I picked up the knife the whole thing reset so I'm not sure I found the end. But I really did enjoy the game play and might try something longer.
Such a sad story, but a beautiful way to show it. I loved putting all the pieces together, and clicking through to take it all apart at the end was a nice touch.
I do like it. It's simple and fun. Challenging especially when you start going upward, but achievable. It could use some music, and maybe some particles or other things to make it more polished, but definitely a great base game.
I think the camera was a bit sensitive, so being able to turn down mouse sensitivity would be good. It made me kind of dizzy so I didn't get far in the game. However I loved the graphics, and pulling around hay bells was fun. Would be nice if there were hidden things to find. Definitely an enjoyable moment.
This is such a lovely little game. It reminds me of plants vrs zombies, of course, but so different at the same time. The slimes get crazy, and the big mama slime was kind of shocking the first time it woke up since I didn't realize it was coming. Love it.
The graphics are cute, and I liked the consept, but the game appears to be broken. I loaded it in and the vials are all clumped together at the bottom, vibrating. Then I let go and then shot out, none of them landing in the caldron, then fell down below the edge of the screen so I had no more potions to work with. Would be interested in playing if you fixed it.
Simple, but so much fun. I love the coloring, and the music. And just stacking them together makes me want to stack more.
Cute graphics, and nice interaction with the environment, though it took me a minute to figure out I had to click on things to harvest them rather then use space since every menu action ignored the mouse. I tried using the workbench and the whole game crashed. I was never actually able to use anything, and the lack of a tool tip for the items was a bit frustrating. Overall it's a good base to a game but it needs some building blocks on top of it to fill it out.
I wasn't sure how to get the customer to go away after I cured them. THey just stood around waiting for me to do something else, and I couldn't figure out what. I never did figure out the lizard one either. But over all it was an interesting and fun game. I think it could be made into something better. Also... leak spin? Lol.
It's an interesting concept. I couldn't get out of the main area, but I did manage to find a lot of things I could become, and I think that's an interesting concept. If it meant I could get small and squeeze through areas, or get big and go over things, that would be great. I feel like I missed something and should have been able to get outside that fenced area but I didn't find it. I also love that disco ball effect on whatever you were possesing.
Moody and atmospheric, definitely. A bit of an interesting platformer. I do wish you started the first level with the moth on the right side of that first tutorial guy so I could ignore him if I wanted to.
@robert-li Thank you! I just played it on itch.io but there was no link to the game to review it on LD. You might add that.
Loved it. I never found the correct combo but I just loved all the different items you could drop in the caldron, and the different results. So much fun, and lots of replayability.
OMG! Such a simple mechanic and so frustrating and.... JUST ONE MORE ROUND! Absolutely great game. Getting over it just got so much more ragy.
The fact that I almost felt at times that the game was glitching out through the weird music and the scan lines was perfect. It plays very similar to kaizo mario, only not quite as mean...but gets harder as you go. I love that. I was able to get pretty far before deciding to stop. Ya...the upside down just messed with my head too much.
@chargrills21 I think it definitely needs better movement, for sure. A jump, and a limited dash would have made it a lot more fun to play.
Thank you for playing.
@ideaspersecond @spice-cabinet Thank you for playing. I keep coming back to this marble idea so maybe I will have to add a jump.
@very-bad-bunny-studio Oh yes, that is definitely what was needed in order to make it complete. I'll probably add that right after voting is done.
@tcastillo I found when the platforms moved too fast sometimes the colliders didn't work, so that is definitly something I'd have to work on. THank you for playing!
@hcs-hades That's awesome. Nostalgia games are always fun. Thanks for playing.
OMG thank you everyone! I didn't think it would be as popular as it seems to be. Definitely figuring out how to add that counter so at least people will have that after LD is over with.
Thank you again @mejzlosh @ranseur @firefly4 @antrimplato @sli @ashtheevil @aderpychickenstudios @landosystems @gucio-miszcz @doctor-zeus
@mhorth Yep, it's endless, and I never did figure out how to remove the platforms behind you so it's a good thing it's hard or it could bog down a pc eventually. But I'm glad you liked it.
@python-b5 thank you, I agree that white one is hard to see.
@sunnyrx Follow me, I'll add a scoring system by the end of the month I hope.
@robowarrior1982 Definitely used a lot of my early tutorial learning to make this. Thank you.
@gurbx High score and more platforms are the two things I want to add.
@nbumgardner Thank you, I wanted to finish something and didn't have a lot of time so small was definitely key.
This was a lot of fun. I could see having a full game of something like this, with more options to grow, and different configurations of the property or something. The music got very repetitive after a while, but otherwise a pleasant experience.
I like the aesthetic, and the mood. I figured out the idea behind it, but I could not get the ball to go through any of the gaps. So... definitely unstable. But I can see why someone might enjoy accomplishing something.
The player on the right needs to press K to pull, and J to release. You might want to update that in the text.
I think the pouring of the acid is a little slow, but otherwise I really enjoyed this. I loved the boss on the second floor.
I'd like to try this, but I'd rather download it directly from itch, or play in a browser instead of downloading it from a google drive. Are you considering adding a direct download on itch>?
I like the concept, and it works the way it is supposed to, but the randomness of the spells just gets too chaotic. I think if you had some sort of control over it, say pick two spells but you can't control which is working, or something like that, it might be better.
Oh man, that's hard. But fun. I managed to land all of one time, and everything else went up in a ball of flame. But that one time was super sweet!
Moving things so you could click on things behind them had to be one of the more annoying things to do. I could see the umbrella, I could click on it, but the bench needed to be over just a bit more before it actually counted. NO THE SCENE CHANGED. I started hating that scene change, but figuring out that the scenes corresponded to each other so you could move in one to be in the right place in the other made a huge difference. I did manage to complete it.
I am not sure how you can get a blue potion if you can't mix blue with blue. I agree with others, I need more information on how to play because I only managed to make one pink one for the delivery list and everything else I tried failed.
Also the delivery list should be on a solid background because it's very hard to read.
I enjoyed the concept. A chill clicker style game... It was interesting trying to find a balance between the different creatures. I would have liked more feed back to tell me why the creatures were dying, and if it was a natural thing to happen as things progressed. I also would have liked the ability to turn the music down, but otherwise it's a really nice game.
I feel like you should remove humor as a rating because this isn't funny, it's kind of sad if I can tell what's going on. I didn't manage to finish mine either, but that's part of the process, right? Learning and growing, and getting better each time you enter a jam.
This was super adorable, and a lot of fun. I managed to make it to the clouds above. The music was pleasant, but the sound bar doesn't let you turn the music off. It's wonderful though.
Clever, but so frustrating. I couldn't move very far before the "internet" cut out again. I don't know if it's a bug or something, but I couldn't do anything without the "wifi out" signal coming up, and a little T-rex showing up. It might be bugged on the HTML version if this isn't what's supposed to happen. Maybe a delta time problem?
I think the mushrooms grow a bit fast because I wasn't able to keep up with them if I planted more than one at a time. Otherwise I really liked it. The mushrooms were neat, and I liked seeing the different kinds.
This was kind of fun. I liked flying the ship, and the action was very fast paced. I would have liked it if it didn't feel like the rocks were following me at all times so I could actually dodge them, but otherwise pretty fun.
It's fun to be running from snails, of all thing. The only trouble I had was getting caught on the walls sometimes, making it hard to move. And I think if you have the key it would be a quality of life improvement to just open the door when you touch it instead of having to click. Otherwise it worked well, I ran from snails, I dove into lava and it got dark. The background music was kind of fitting with the level design too.
I loved the idea, though aiming that signal to switch bots was a bit tough, especially when you were surrounded. Maybe that should be a bit wider, like a signal cone instead of a fire bolt. I like the style of the steam bots. Animation would make it even better, but I know time constraints and all. The background could also use some texture to differentiate floors and walls and make the background a little more interesting. But I love the little steam ports in the walls, that was an interesting detail. At first I thought I could interact with them, but still fun to find. Also the music and audio was pretty good.
It took me a second to realize the platforms changed when the background did, which added a bit more complexity to it. It worked out well. I also love that splat when you fall off.
I love this concept. The art is adorable. The render was a bit large for the window, but as long as I could make it full screen it still worked. Unfortunately I didn't get to finish it because I wasn't able to put in the code, I wasn't sure if I was doing it right, and I didn't understand the directions for the first room. I think with a little tweaking this could be a lot of fun.
It's cute, and I like the design, but I did not like the controls. Having to press C and X for dash and jump were just uncomfortable. Having an option for space for jump and shift for dash would have been nice. Cute music, and great graphics and sound.
@neowhoru yep, i ran out of time and was sad i didn't get audio in.
@andrew-hoyer thank you. It will be fun to use what I've learned to make something even better.
@dexkill thank you for playing.
I hope to add more levels and make it even better, with music and everything!
Thank you @moogs and @mrsamafu. I can't wait to make it even better!
@spencerflem funny you should say that. I was originally going to make it a monkey ball style, but decided I couldn't do another ball roller. But I didn't move that far from the original :)
@ninnec Thank you. I'm an artist not a programer, so I work with what I've got
@izhvaryag Yep, it's a huge bug. The button didn't work at the end for some reason. I found that out when I uploaded it and couldn't change it. And I never found a way to link the timer to the death screen. I'm working on that today. I'm glad you liked the graphics though.
The music reminds me of mario paint idle music. Cheerful and it went well with the scene. I didn't realize the colors were changing on their own every 10 seconds at first, but that was a great idea. And the fact that your paint on your brush runs out after a bit forcing you to try the other color is great. You have no idea what colors you're getting so planning is tough, but that's the best part. I love it.
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Great style and music is fun and peppy. I like the little hop sound. The only thing I can think of that would make this better is the ability to pull back and see the whole screen so I can plan where I'm going a little more. Though I feel like failure is part of the process, especially when there is smog on a hidden field.
This is a beautiful game. I love the way it works, and making the pines burn out faster than the oaks just adds that extra complication to things. Love it.
I just had no idea what I was supposed to do. I could get the cressant and bake it, and give it to the customer, but I didn't know how to make any of the other items. The idea is sound, the graphics are amazing, the sound works well, but I think it needs a tutorial, or to start with one item and add a new item each day so that we know how to make them. That, and the customers were coming in really fast. They should start a little slower at first and ramp up. i think if those two things were adjusted this would be a fantastic game.
This reminds me of a zelda grass cutting sim. It's a cute little game, and I like the little bear. The music was repetitive, but that's understandable in a game jam. The controls worked, but I think with some tweaking you might be able to make it smoother. I also liked the idea of grass becoming thorns, then spitting brambles at you. A "spit" animation before the flowers drop brambles might be fun too.
Straight 5's! I loved the original ribbon game, and love this one too.
This was so much fun. I think I'm going to have to go back and play the post jam version. I just clicked on it long enough to see there has been a lot of work already. Would love to see this fully developed.
It looks fun but I don't want to download a jar file either. Are you uploading the web version?
This was fun. I adore the characters, and the pissed off elves every time I wrecked their car. The controls are tricky, but definitely something I think I can get better at if I tried.
This is ridiculous and fun, love it. If it wasn't so funny that ball of.... people...sticking out of the side of the train would fit right into a horror game.
Well that was a fun interpretation of tetris. I enjoyed it. About half way through the packages stopped falling when you put them in the truck, they just hung mid air. I wasn;t sure if that was supposed to happen or not. But it's all good, I still got through all the trucks without loosing a package.
Beautiful game. The music was a bit loud, but it was nice music. I found myself just wanting to run around the maze and look at it because it looked so good. I think adding in some short cuts that you can unlock, like a tree limb kicked into place or something, would be neat because otherwise you're just running back and forth in the same area to get a little farther for three more acorns. But great setting.
I don't know what that little alien did to you, but he's so CUTE! I love that he squeaks every time I throw him out.
This was so much fun. I had to tear myself away from it. I think if it just had a save button I'd be playing the heck out of this game. I am not sure if you didn't get to the chest and shorts slots because I never found anything that fit there, so you definitely have room to get this even better. Loved the art, the dark chicken was awesome! I could really see this as a full game.
I love the idea of the game, and the controls take some getting used to, but are doable. I also got stuck at that junction on the third level, there's nothing saying you should go left in the second area so it's easy to get stuck. But I might try it again. Level design just needs a bit of tweaking to help guide the player where they should go.
Your goblins drew me to the game, of course. It was fun, a bit challenging, and a nice steady increase of challenge as you go. The music is a bit sharp and repetitive or my taste, but really does have that midi feel of old Atari games and the like, so if that's what you're going for it works. I am not sure if it was supposed to happen, but frequently when touching the wall my character would be shoved toward the middle of the screen which could end up putting it in a wall when that invincibility seconds wore off. Usually I had enough time to move out of the way, but occasionally it gave me two strikes in a row.
Anyway... Goblins rule!
Seems like a classic rage game... I couldn't get over the third hill.
The idea of which way to implement the strikes is really up to how frustrating you want it to be. But rather than changing where to strike it I think it might be better to give some indication of how strong the strike is. Having a circle under the tool tip that gets bigger and smaller depending on how much force is applied might be enough to help players figure out the mechanics. I think it is less important where you strike than what kind of feedback you give the player to help them figure out the mechanics.
Interesting concept. It's really tough because it doesn't let you move down to a new line, and you have it portrait view so you have very little room for all of get well soon. But it's cute. A little challenging. And the music if fun.
That was a challenge. I loved the graphics, and theme of the game. It got pretty challenging on the third one so I didn't complete it, but I could see myself coming back at some point to try again.
This was fun. I was defeated, but I managed to get him out of the ring on the final round. I think knocking people out when you go flying is awesome, then the ring getting smaller. I also love the little sounds they make. The only thing it's really missing is some great music to go along with it.
It's an interesting concept, but I just didn't understand the debates. What are you scored on? How much should you say? Does it matter what order they are in? The rest of it was pretty straight forward, but the debates.... I kept trying to make sentences and had "limited" words to use so nothing made sense.
Simple, fun, and chaotic at times as you're trying to stuff all the things into the suitcase. I loved it! The graphics were cute, the music was okay, and the chaos of trying to get everything to twist the right way was fantastic. The only thing that might make this more interesting is if you switched up what was available to pack with each level. Though finding the unique sounds some items make when being picked up was also a nice treat.
@plutonium-powered thank you very much.
@nash I think there is an art to choosing music. The artist, Feslian, has such a huge selection, and a great license structure, so I love using his music. I didn't hear the talking though, so I'll have to go listen to that again. (and yep, I'm inspired by Monkey Balls).
@checkyourgages @dmvch @duckwings thanks for playing. I'm glad you stuck out the weird perspective to get a feel for it.
@foreyes @koboldskeep Thank you for playing.
@cobaltjt I thought about the more complex paths, too, but in that small space it just becomes a jump unless I figure out how to make the player stay on the ground. But I can see what you mean about the spinny bits.
@morris The flowers were really fun to make too :)
@mccustard thank you! Being upset it's over is the best compliment.
@bassilij thank you for playing.
@oznarox Thank you for trying anyway. I'm glad you liked the vibe.
@vary the two point bridge is the one I get stuck on all the time, too.
@ex3d0 thank you!
Thank you to everyone who played. I'm glad you enjoyed the game, and liked the vibe.
@tayteus good point, I should probably add arrow keys or something, too.
@agraffs Thanks for playing, glad you enjoy the vibe :)
@blue-pin-studio thanks for playing. I think the static camara gave it just a little bit extra challenge, and another limiting factor. Glad you noticed 😊
@nicename the artists website is on the title screen. All of his music is available for use in any project, free unless you make money on the project, and he has TONS of amazing tracts on there. I don't know if he has a sound cloud. I can look up the exact tract and give you a name tonight though if you like.
@pipima ya, the flower windmill is one I had trouble getting the hang of too. I had to adjust the balls friction a lot just so that the ball would go up that slope. A skip button would be nice.
I'm not sure if I played too soon or not. It's using W,A,S,D to move the knight, but when you get to the far right you use the arrow keys to move to the next panel. But when I pressed right to go to the wolf head the screen went black and nothing happened. I repeated this twice. I was able to arrange the items in the pack, and move, but nothing else.
On the plus side, the graphic style is cute. I love the sketchbook feel of it. It's fun, and with some good music and sound effects I could see the bones of a good game.
Now this is an innovative idea. Who would have thought of using your prison as a blunt force weapon? Love the shaky text, the feel and movement of everything. It was a little difficult to figure out the ramming technique, but I think with some practice I'd get good at it. Which is really what you want. I am not sure what kind of feedback you could add to make it easier to dial in the bashing aspect.
No web version? I'll probably play this later tonight then when I can download it.
Lots of fun trying to figure out how each of the items will interact with each other. I especially loved breaking bottles, or setting books on fire. And the fact that you have to do that sometimes in order to get everything to fit is even better.
Definitely a unique idea. Graphics are cute, and I like the idle dance.
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Beautiful game. It would be nice to have the defend/capture tags viable on every move for every spirit, but otherwise it's well done and easy enough to pick up. I just lost track of which spirit did what when it was my turn.
This has to be one of my favorite games from this Ludum Dare. It combines the alchemy game style with a cute little cosmic cat. Love it. Works well, and adds a bit of trial and error so you can figure out what you're doing. I think with this game you could go even farther, like other alchemy games, where you can get even more interesting seeds.
I really enjoyed this puzzle game. I got to level 12 before I stopped. I think I'll definitely come back to it and try to complete it at some time, but it's very good.
I do enjoy a good packing game. This was a bit tough since some of the items wouldn't fit in the box so I tried pushing them back on the conveyer but it wouldn't let me. It kept popping forward. And I felt so bad for wasting space because the item I had just wouldn't fit in the box I had. Long cats are long! Having a space to stash an item for packing in later boxes would be useful, kind of like in Tetris where you can store a piece till you need it. Otherwise it was a lot of fun and I could see playing something like this, especially as a phone game when waiting in line or something.
It's definitely a cute game. I do love the graphics, and the story is adorable.
That was so much fun. And why did you put that poor little sardines head in the angler fishes mouth? Fun, challenging, and amusing to boot.
Nice tetris like. It requires you to slow down and pay attention to what you're doing, or you spoil the tray. I like that. I think I'd prefer to play with a mouse, but otherwise controls worked okay, and it was pretty fun.
OMG the idea of trying to get that green corner couch through that tiny hallway was enough. Nope nope nope. But for real, as frustrating as dragging some of the furniture around, and trying to squeeze past each other and twist and turn it is... It was also kind of fun and relaxing. The music was a bit repetitive after a bit, but also nice.
Maybe I'm too tired but I couldn't even figure out the first puzzle. I could fill the case but I was always 1000 points shy of the goal, and the one time I did get the goal it wouldn't allow the cloth to actually fit in the case, so it never worked. I'm going to give this high marks for style and theme because I see what you're going for, and I'm going to chalk my inability to solve the first puzzle up to being super tired.
I do like the simple platforming building up and getting harder and harder. I didn't like that it started you all the way back at the beginning when you mess up. But the transitions were fun, and the simple graphics are nice.
I love this. The only thing missing is the sound, but it looks like an over cooked styled art heist, and a great party game.
I love the feeling of this one. The graphics are simple but beautiful. Good sound as well. The puzzles are simple, but controlling the different bits and pieces of the robots takes some getting used to. Nice challenge. And running from the broken bots... spooky!
I had fun playing, and had to play both sections just because I liked it so much. Love that I could open purses and duffles to put stuff inside of other stuff. Then I figured out I could put toothbrushes in a cup, which was nifty. The only thing I think I would like is a name for things because I still have no idea what the little round black things are. Hockey pucks maybe?
I did enjoy it. It took me a minute to figure out the controls, and by then all the customers were already gone. I feel like the best strategy is just to put a bunch of the more common stuff on the grill so it's constantly cooking and you can just plate up when someone comes up. And the different grill shapes are nice too.
I enjoyed this. It got more difficult as it went. I still couldn't figure out what a full set of armor was. I gave one piece of each thing in the set and it said I was wrong. Maybe some labels would help. Also it would be nice to be able to full screen it. It was really hard to read at such small scale. Otherwise I enjoyed it. The music and graphics were nice, and the puzzles got more challenging as you went.
I loved the graphics and the subtle humor. I wasn't a fan of the music. It was bland, and kind of sad and just did not make me want to keep playing, especially when lost out in the ocean with no idea where I was supposed to go. The references were fun like boaty, and the BG3 persuasion check. I am happy you added the E to the dock to reset boaty so I could easily get to him. The first island was easy to find since you are told to go north, but after that I wasn't sure where to go. I found the fish in the whirlpool on accident, and I wasn't even sure if there were more islands around. I road around in the water for a while but never saw anything. Some sort of indication of another island, or where I was supposed to go would definitely be in order.
That was a unique take on smups, I adore it. Loved the graphics. The only thing I would suggest is maybe slowing the movement on the ship down a little so it's easier to control. But the chaos of random weapons was awesome!
Lovely game, adding it to my "I love this and want to play it again" category.
I'm not sure how to get this to run. Tried downloading the windows version and extracted it, but it is being flagged as suspicious. I don't suppose you have a web version? Or direct on itch so I can use itch's installer.
@teamldm I don't think many people know about the itch installer. It's incredibly convenient. You build the game as usual for windows and upload the zip file, and itch takes care of the rest.
Also I figured out how to get it to run... My boyfriend and I couldn't stop laughing.
The music and graphics are beautiful. The cats are adorable. And the game play is fairly challenging. I was stuck on the third night for a bit, but I finally got though to the end.
Graphics and theme are on point. That first check point for the tutorial I had to run into it several times before it finally triggered. I also couldn't make it full screen. Otherwise it was fun and I would have loved multiple levels of this. I think it would have been more satisfying if you could actually get everything in one trip, and things like the roll and the fish were curved so you could put something in the middle of them.
So much squish and movement. Love it.
As simple as it is, this is one of my favorites from this Ludum Dare. I especially love all the Latin phrases you say when sending your minions out to kill one another. This is the way of politics, isn't it? Turn people on each other so they don't pay attention to you. I did it in 15 speeches, but I can think it could be done in a lot fewer than that.
It could use a tutorial, but otherwise loved it. Took me a minute to figure out I had to drag the dice into the rock after rolling it. Once I figured it out I had a lot of fun.
Love the graphics, background noises were good, and game play was solid once I figured out what I was doin.
I loved this, it was a lot of fun. I could see myself playing this a lot. A counter of how many flies you caught would be great. And I don't know why but at a certain point all the flies just started ripping up the web and making it go a little crazy. But that was after I had caught a few dozen flies already.
This is odd, but I can see lots of possibilities for future upgrades, like progress of the sprouts, or what happens when the face gets full, or different reactions when you feed it a spider. The music could use volume control, and some goals for the play, but its definitely an interesting concept.
So much to love in this, and it's incredibly tricky. After winning the first battle I got stuck in a loop of defending myself as I lost initiative every time, and it never went to my attack, just back to initiative. Not sure if that was supposed to happen. I thought both sides got a chance to attack after initiative said who went first.
But the art, sound, and mechanics are awesome.
The design drew me to this. Lovely art style, nice use of blur to give depth, and great mix of 2d and 3d space, as well as cartoonish figures in a more realistic setting. It is endearing. I figured out the icons under their name showed what upgrades they had already, and how to cull the herd. I do wish you could close out of the help / quest windows when they popped up. But that's really all I think that would make it better.
I like the idea. Graphics are kind of cute. At first I lost the slime because I didn't realize it wasn't following me, but I quickly found it, then realized it was growing when I fed it. Interesting way of doing it.
I kept saying one more level, and then one more, and then one more.... It wasn't until I got to the section of double wall jumps that I decided I needed to stop. I love that you're collecting salt and bits of butter to keep from melting.
I see, I got the true ending after the hint. I did like the art style, and sketchy quality of everything. I think it needed a bit more to click on and discover to draw out the story, but otherwise great entry for LD.
Chaos! The best kind of chaos. Just when I thought i had a handle on the controls I'd slide into a wall and the camera would face the wrong way. But I did feed the cat in the end.
I didn't realize, at first, that you could put two cards together to increase the creatures abilities. That changed EVERYTHING. Love it. Nice spin on the auto pet battler genre, good theme, great art. The only thing it could use an upgrade on is sound. Otherwise I love this game.
This is beautiful. The style, and art are perfect. I loved the surprises like the twins, and the face. But finding the differences wasn't easy. I found some, like the tongue on the first picture, and a gnome with a colored hat, or a different picture, but I couldn't figure out what the difference was in a lot of the rooms and ended up just going around in circles. I don't know if it's just that it was obvious and I missed it, or if the differences were that hard to find. Maybe having some that are animated could help.
Pleasant and cozy, I really enjoyed this one.
What a fun little game. love the graphics, and the fact you're playing for acorns.
Super cute game! I love the little snail. The nice mix of rolling, and mushroom jumping to get the last few ladybugs was a lot of fun. The branches in the foreground.. They add dimension to the map, and also obscure things here and there when you're traveling across the branches, but not too much that I couldn't figure out where I was going. Only thing that was missing was a win screen, but I didn't get that done on my game either, lol.
This is ridiculous and so much fun! I loved it. Thank you!
This was a fun take on the backpack genre. I kept going trying to find out what else might be down there, and loved all the different stone critters.
Oh how cute! Now if those little sprites would stop popping out of the houses, lol. Love the visuals, sounds were good once I turned them on. Maybe starting them at 50% would be better. But great overall.
My bf just asked me if I was trying to protect a sandwich from ants. Why yes, yes I am! The fact that you have to destroy the den and then kill all the ants actually makes this more interesting than most defense games, and the music was fun. I like it.
It is a beautiful game. I feel like I'm playing a zelda like without knowing the story. They are talking to me, and something's going on, but I don't know what exactly. But does the story really matter when you're just fighting and smashing jars? The only thing I found frustrating was the inability figure out the attack button. I see now that it is right there on the diagram but I didn't realize that's what it meant at first.
Also I'm not sure about the use of the black box around the character instead of having the UI full screen. I assumed it's a style choice. But it is an interesting effect.
Lovely puzzle game. I like how introducing the grey areas increased the difficulty by limiting where you can spawn the drops.
This is a great puzzle game. Loved the twist of the cats paw. Also love getting upgrades, and trying to figure out what is best with each level. lots of replay-ability here as you try to min max it.
I'm not going to lie, I'm not sure where the creatures I spawned are starting, or how I'm effecting it, but I love watching all the creatures moving across the map, eating, growing, and expanding. Its mesmerizing.
This feels more like story than game, which is okay. That's what it is. I think having some options in the dialog would make it feel less like I'm just reading big walls of texts, even if it's just giving me an option on which subject to talk about next. I did like the mechanics of adding all the different creatures to your battle formation as you went so that you got new abilities. I also loved the monochrome color scheme. Would make a good phone game. An improvement might be having different color theme options for people so they could customize it a little, though I really liked the purple.
Beautiful art caught my eyes. The controls are simple, but do take some skill to get used to. Who would have though directing traffic for frogs could be fun?
@captainzo yep, i think the monsters need to make noise or something. Definitely some room for improvement. Thanks for playing!
@void4 I thought about billboarding everything but I wasn't sure. I'll have to try it.
@marra Ya, something about in the compiling made it jittery. Definitly something that needs to be fixed.
@oldzombie14 thank you so much!
@wzjo there are tiny creatures hidden around the islands. You just have to touch them by waking into them. There is a little bird in front of a palm tree at spawn, and a slime under the first bridge. Some of them are small and hard to find, but there are 11 in total.
@vipaka @jesse-martin thank you for playing. I was really on the fence about making everything face you. I'll have to try it. If I add some sound ques to the critters then it should work.
@scrumblob now I kind of like that idea... Spookies house of jump scares, lol.
@v1ru6 @frostbeak @lussard-studio thanks for playing. I'll try billboarding in the post LD update.
@slava-besckaravainii no music? There should be music. I'll have to double check that.
Thank you for playing.
@mrpossoms ya, the curse always spun down for me and looked at the ground. It's a weird bug and I had no idea how to fix it. Thanks for playin.
@jammygunns thank you for playing. I think a mouse sensitivity option would be important if I went any farther with this.
@boxedmeatrevolution sorry about the motion sickness. I definitely need to add some options for mouse sensitivity.
@fabula-rasa thank you for playing. I've been redoing some of the graphics to upload after LD ratings are complete.
@deadroach Thanks for playing. I have already fixed the sprites to face you but waiting till after LD is over to upload it. Sorry you lost three viewers ;)
@jcourt @fractal thank you for playing.
That was a fun puzzle game. I just jumped in without reading how to play and it is so well designed that it only took a second for me to figure it out. The graphics are great. I love the day night cycle to add some strategy elements. Great overall game!
The mood is so creepy. I was just waiting to see if something terrible happened, I even lost on purpose just to see what happened. I think this just needs a little polish, like maybe voice lines, to make it a full game. Still... it's marvelous as is. I intend to go back later and finish it.
This was super fun! Running around, having a trail of little sprites running after me, and plowing through the terrain. I did find if I went far enough to the right I hit a wall (which I assumed was the boundary), and I also if I didn't have enough resources to buy a harvester or warrior I had to press esc to get out and that would kick me from full screen. But really it seems like a solid game, even if the fighting was super hard. Still... lots of fun!
An interesting concept. I like that you can drop in and out of the maps so you aren't scrambling to find friends to play. Definitely requires some trial and error to figure out what the best characters to use are.
The music volume could use a slider, but otherwise I love this game. It's adorable, I like the cards, the enemies did get a bit hard and once you loose a duck it's really hard to get back on your feet, but still lots of fun.
This is hilarious. So many dumb ways to die, and I can't say that I was good at the game, but I had a lot of fun with it, lol.
Oh, I could see this getting really fun with different balls and obstacles. Also different seeds to be planted. I really enjoyed it.
The constantly closing jaws is just enough to make you feel like "MOVE, GOTTA MOVE" the whole time, love it. Didn't read the instructions so didn't realize I had to press space to eat the sushi and other things. But eating them means you aren't moving up, and there doesn't seem to be a reason to eat except for points. But of course having a zero on that score board after climbing so high is frustrating, so you know I HAD to eat some sushi on the way up... and that makes it so much harder!
Great game. Simple, but unexpectedly challenging.
Art is awesome. Love the crumpled paper, and it was fun grappling.
I couldn't get the HTML5 to load. Is there an itch page?
Great art, loved the different creatures. A bit of a trial and error to figure out what to feed to each of them, but still nicely done.
Damn that was creepy as heck. I got to the point about the gnomes and had to nope out. The horror setting was far too good. The only thing I think that would improve it is a bar for battery and stamina. I kept running out of stamina and didn't know when it was full or about to empty. Otherwise... very well done!
The graphics are nice, the game play is different. I wasn't able to see the description of how to play while listening to the intro scene because it just went by so fast. I would have liked to be able to press next on that so i could study it before going forward. The cards could also use mouse over tips to let me know what they did. I can tell you have a good basis on the game mechanics, but the player doesn't have enough information to really be strategic about it.
So good! I could play this forever. It just needs full screen and some sounds and it would be perfect.
Power wash sim in a fairy house. Cute! I do wish that stump wasn't sitting so close to the bed/wall, but otherwise I love it. Got up to level three and it was just good clean fun.
Cute graphics, nice game loop. Would be fun with a bigger are and more things to hide and scurry around.
Really hard to get that balance. I guess if you like rage games this is perfect.
Web build isn't running for me either, do you have an itch upload of it?
Got it to work. Interesting idea, the fun part was seeing what they said, or what popped into the rooms.