FoonLudum Dare ExplorerUsers → edugpinheiro

edugpinheiro

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Good Night! Sleep with the Demon!jam7183.453.193.073.404.153.503.703.55
202354Limited Space👥Falling for my Majestyjam5363.603.322.612.864.013.183.353.54
202047Stuck in a loop👥Blind Faithjam5473.673.343.324.214.073.113.61
202046Keep it alive👥A Tale of Freedomjam19303.173.262.953.052.771.502.97
201842Running out of space👥Leave me alonejam5653.403.343.363.943.053.14

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by edugpinheiro

LD42 — Running out of space

Blocks by Anubhav Kashyap 2018-08-15T18:36:40Z

Nice and clean concept. The gameplay it's pretty straight forward and a nice "time killer". I'm amazed that was done in only 5 hours. As @coldfire83 pointed out, I suffer from 1 as well and began to wonder if was intentional. And adding to the 2, I also think that the speed of falling blocks is a little to speedy. I think that would be better to progressively increase the speed I cool concept to apply in this game. But a nice game, indeed! Simple and fun

The Last Data by Nelios 2018-08-15T00:39:07Z

This game has a nice introduction (Windows XP), that as made in a humorous and awesome manner. I REALLY like the intro and first "escape the corruption" sequence, because it was so well made, synchronizing the gorgeous (and very stylized) art and the very very superb music.

I missed a in-game introduction to "how to play" (if there is any, I missed it entirely) and this keep me a little confuse. I simple couldn't pass the third level of the game, the first one with two corruption points spreading. I don't know if was a problem with optimization and/or my potato computer, but I couldn't play much longer than that... unfortunately :(

BUT my compliments are still intact. Great art, great music, great vibes. I only wish my Data could run a little faster in my notebook. I wish to look up more games of you guys, because your great sense of humor and artistic production. Keep the good work ;)

Malware Busters by Lishnor 2018-08-15T19:09:07Z

Good game mechanics, but a little to hard already in the first seconds. Visually the game is gorgeous and you should be very proud! I had a little of problems with stability in my potato notebook, but don't think that ruin the experience. I really liked the concept and the fells of "Osmosis Jones" in the computer. Really well done :)

Darkest Shade Of Night by Bartosz 2018-08-15T00:23:28Z

This game look gourgeous! I really like the art, music, effects and overall ambiance. Is a kinda of nerve wracking experience to run around multiple places that are constantly dying... and, yes, when they scream for the first time I did a little jumpscare. That said, the mood is great and the game is pretty much straight forward to how to play it. I appreciated very much the care with the UX experience, giving control of the volume and giving a clear instructions how to play it in-game. It is a great addition to the Ludum Dare challenge we been through this weekend. Congrats to all involved in the process and I look forward to see more of your games :D

XORN: The Fallen God by ThibaultAr 2018-08-15T18:46:35Z

Visually it's a gorgeous game and pretty polished to a 72 hours game. So congrats on that! I think it attend the proposal of the Ludum Dare and have a potentially addictive mechanic. My main problems were: 1) the overall guidance of how to play the game, there's no place in-game that explain the mechanics; 2) the UI feedback on how much life remaining you got, I couldn't understand if I super good or in the brink of death. But is a awesome idea of an addictive arcade game and a great (and well polished) entry game to this Ludum Dare. Great work!

Will Survive by foxserranu 2018-08-15T00:09:58Z

Firstly I must I am impressed by the quality of graphics and sounds. Both are aesthetic and gorgeous. Super well done! The gameplay is simple and crystal clear, very easy t o follow. I miss a better UI to situate the player in game (the timer could be hours with "am" to keep extra clear of what it's stands for) and to control the experience (like a pause, a jump cutscene and a exit buttons). Nevertheless, your game is fantastic and beautiful to just be in. Great work and I'm curious to look out for more games from you guys. Keep the good work! :)

Introvert vs. Extrovert by rumor 2018-08-14T23:54:54Z

I really like a asymmetric multiplayer and made me glad that you guys attempted to give a shot to such a difficult to perfect kind of gameplay. The visual aesthetics are awesome and facilitate the visualization of the main characters. The music is uplifting (I wonder which tool you guys used to create). The idea was fun and well done, as well. I have two problems playing the game: 1) the tutorial wasn't in the game itself (that is not self-explanatory) and 2) my keyboard layout is other than the showed in the main screen and I have to do some testings to play with player 2. The game is a nice addition to the Ludum Dare, and a fun one as well. Congrats to the Dev :)

Polar Bear Ballads by diesdas 2018-08-15T18:56:39Z

One of the funnier ideas on this Ludum Dare. Simple mechanic, simple gameplay and simple chance to save a polar bear of total annihilation by climate change... that all will perish someday, if things keep the same in our planet (damn you, fossil fuels!). I had a little of a instability on my notebook running the game, but I think that happens perhaps by the way you manage the glaciers. Nothing that spoiled the fun, not at all. My only objective point to change was the color of the polar bear, in the beginning is kind of a glimpse of a bear in all the whitish environment. I would consider giving a more distinct shade of gray to both the bear and the ice, to facilitate the player enjoyment. Enough said, GREAT entry to the Jam!

Leave me alone by kraiom 2018-08-15T00:50:16Z

@grahhhhhhhhh @swini @fussenkuh thanks for the great feedback! Unfortunately during the JAM we couldn't made in time with the animations to make a IA movement that is visible by naked eye. We aspire to give a little bit of polish to this prototype in the future. I pretty much glad that you guys liked the main concept of the gameplay and appreciate the time that you guys expend to play our little creation. Thanks for playing!

LD46 — Keep it alive

A Tale of Freedom by sohakes 2020-04-24T15:34:21Z

@kayahr Thanks for the reply! Surely most engine nowadays come with nice features inside it, official packages to download, and a community to gather other resources to work on. Some things came from outside sources, as you pointed out. Like the 3D model assets that came from the Kenneys Assets (https://itch.io/s/29028/kenney-10-year-anniversary).

Unity has a built-in pathfinding system to use, the outline effect was adapted from a open source project from the community, the Cinemachine package was used to make camera dynamics in the beginning cutscene, and the dialog system used is adapted from a open source project I am currently working on.

These are tools we used to construct the game as you see it.

But, surely, there are several other code, assets and game design that was created from scratch in this 72 hours. The enemy rudimentary IA (routes and behaviour), movement controller, plot, the level design, concept, sound design, sound sampling, sound controllers (whisperers and heartbeats), main menu music composition, User Interface icon design.

Soon we will open the project source code to anyone that was curious in how we made this game. We will, as well, write a richer itch.io page to describe what we done and the tools used. Feel free to see it and ask about anything :)

Doin' It Live by SugarSores 2020-05-11T23:26:45Z

I really love the silly concept and the originality of the theme approach! A "guitar hero" of socks streaming! I had some minor bugs when the bar was been spoke by sock 1 or 2 - and also think that they ended abruptly then the bar ended. But is a nice game and incredibly welldone by you, one man developer! Congrats for the bravery!

Miscen...AGAIN!? by itsdanidre 2020-04-22T22:36:31Z

I really liked the aesthetics of the game, particularly the music. The visual are surprisingly enjoyable also! The idea of quick riddle solving is interesting, but I am a little reluctant about the time restraint. Putting pressure in fast reading only stimulates the players to not consume the content you are making - for example, the little introduction to the riddle itself is useless if it doesn't carry valuable information. I would suggest one first screen with the intro without the timer and the timer begins only then you get to the riddle part :)

One minor problem I algo have with the controllers was the use of both mouse and keyboard: the game itself only uses the keyboard, but the menu uses only the mouse - therefore, I was switching perifericals between levels XD I would consider making the mouse more relevant or making the menu interactable through keyboard - perhaps both! Redundancy of inputs is good for the user :D

Zealotry by TevasLiutauras 2020-05-11T21:50:03Z

My team almost do something similar. As we defined as "reverse tamagochi"! I am really happy that somebody think of that and make a great game with it. I really liked how you do the overlord thing with a tower defense mechanic. The overall control I only perceive the controls a little cluncky, as well of the pathfiding of the villagers. I had some problems when assigning villagers for sacrifice when I came from the south city - they stubbornly insisted in grasping the tree to not furfill their destiny as sacrificial blood :(

Fun to play, cutely creepy satanic 5/7 XD Congrats!

Space Exodus by Kaish 2020-04-24T00:34:28Z

I really like the concept of the game, using the 3D sound system to catch resources to your journey. However I feel the game doesn't explain itself very well. Surely I manage to figure it out eventually, but it is not clear that the sound radar of the game is the 3D system. Or, perhaps, I was unlucky enough to not catch a planet for a while and could not manage to understand at first sight. Therefore, I would recommend to use a non-guided tutorial as simple as "hard putting" a second planet near the beginning, to teach the game about the radar :)

About the game visual aesthetics, I really love the limited palette and the minimalistic pixel art - however, I needed to see the game description to catch what each symbol are.

TL;DR - really liked the concept, would play a extended version of this concept

Chronocipher by Instafluff 2020-05-11T23:44:03Z

First of all, I played the JAM original version because appears to me as a more fair to the other submits - JAM wise. So I am speaking refering to that version!

I had difficulties figuring out the game main mechanic... it is all about pressing the right button in the right memo? If yes, the overall difficulty was the player to decipher the plain info that you get from all the memos. If this was intended, it is a very well made logic puzzle with a well polished interface and art. :)

My only technical problem was in the beggining: the music was blasting and I only grasp partially the initial dub - but what I heard, seems like a well done work

Great job! Congrats!

Silence, Please!!! by fiwon123 2020-04-24T00:09:00Z

I genuinely surprise by this game, about the idea of getting bits of music to "hide" and adapts the music at real time - very interesting! The graphics and sound design were well made and interesting as the humour of this game. Congrats in the game design, guys! My main problem was the movement in the central tower section of the map, the buildings are too near to easily move around, so I would change it a bit. Nevertheless, great game!

Véia Defense: Aliens Attack by Arthur Silva 2020-04-22T22:19:52Z

Hello, fellow brazilian! I think the game was fun and fit the theme well. Visually is really well made but I had difficulties with some hitboxes with véia character. I often receive damage from aliens when I'm far and the level keep grasping my movement, delaying me sometimes. I think that was my only concern with the game. Visually is appealing, the game is fun and the background loop music is well made. Congrats!

LD47 — Stuck in a loop

Ouroboros by Wendel Scardua 2020-10-11T02:15:20Z

First of all, I really like that you guys had the audacity to make a NES compatible game. I am totally ignorant of the complexity to do so, but I promptly was astonished by this endevour! So congratulations!

I really dig how you address the theme and the gameplay really make me feel stucked. The graphics and audio were made accorndly with the plataform you are making this game, being a great flavour to this game.

I had to major concerns about the gameplay itself:

First - the top and bottom crops in the outer track difficulties the readbility of the game state - also considering that is a reflex game with limited graphics/animations/transitions and found a little frustrating and this deeply weighted in cognitive spawn.

This leads to the Second concern, I was ALMOST winning and catch 3 (or more) bloated clocks and time-bugs togheter... my remaining time came from 10 seconds to 1 minute in a glimpse. I never felt so stucked in a loop! hahahaha I understand the appeal considering the theme and was deeply affected by the feeling, but being a game I think this maybe push people away - because you are stuck in a bad highscore run after a minor mistake or unlucky moves, so you needs to restart the web page to escape the loop? Very poetic and diegetic to the theme, very frustrating as a game.

Overall, I loved the audacity to make a NES game in a JAM, aesthetics and all; and I think this game hit the stop with the theme... but it break my heart when I realized that I was stucked too hahaha Great entry!

Resurrection by etrealjunior 2020-10-11T02:29:01Z

Really cute and pleasent game! Really really lovely! First of all, congrats of doing this game by yourself, in various areas is really thought and in-point applied.

I really liked the visual art, with the childish chalkboard looks - it makes the game cute and interesting. The music is really well made, with various themes for each segment - for me, the really differencial! The gameplay is simple, yet effective to attend the theme - my team almost do something somewhat similar to this, one idea that we had envolved the food chain and several animais (but we discard because it seems too difficult to accomplish)

My only problem was in the "seed fall" segment. I don't know how you made the bird spawner but they always line up after a 5 second spawm, so it made a little difficult to avoid them at certain points. In the rest of the game, I had no problem whatsover!

Great entry! Great job! :)

LD54 — Limited Space

Astromino by namnam 2023-10-07T00:23:43Z

Interesting concept, but I think it was a bit confusing of what will happen in such combination of "domino-like" pieces

It was a creative take and overall fun to experience

Well done!

Donut Park Here! by Rongo Matane 2023-10-05T22:17:01Z

Awesome game, great art - kinda impressioned that you guys made this in three games. I couldn't deliver a single car uncrashed hahahaha very hard to steer - i'm not a driver :(

Keep the great work

Dwarf Looter by Matthieu Riboulot 2023-10-06T00:33:40Z

I can see this game as a full game, with its quirk humor (like use a sausage as a helmet that works) and neat roguelike rpg execution

I'm impressed that you guys made such a game in only three days - congrats!

Cosmic Carnage: Onslaught by Wargon 2023-10-05T23:55:48Z

Heavy metal carnage

Hardpoint by kankje 2023-10-05T23:36:42Z

I see a mecha and I HAVE to click it

I adore the idea how the upgrades work, attaching parts in a tetris like matrix

Bedris by gabahulk 2023-10-05T23:49:50Z

Great mood, I love the art

The theme is uncomfortably real hahaha But everybody was to sleep well, I understand

Loot Goblin by Gustavokado 2023-10-06T00:06:03Z

Kinda like a bubble trouble game, very creative way to twist the formula. The art is cutesy as well

I didn't particularly like that I cannot see the shape of the object I been throwing inside the bag, but I can see this concept being a more polished full game

Congrats on the game!

Stretchmancer by Choo 2023-10-05T23:48:00Z

So far the best game I played, a very innovative idea and a neat execution

I wonder how you guys managed the polishing and the bug fixing

Very well done, keep the good work

Sheep in Wolf's Clothing by ottos 2023-10-05T23:29:37Z

Fun game, almost a visual novel type one. Intrigue me to go to the end and, I must say, you guys should pursue this narrative kind of experience - I can see this type of art, story and beats in a full game one day

Congrats and keep the good work

BedSpace by nicolanore 2023-10-05T23:52:44Z

Very relatable and cutesy reality of being with someone

A love the wobbling effect when some part is outside the confy part of the bed