pandasekh 2020-04-21 17:43
Good game! The sound of people talking is a bit scary tho :laughing:
Foon → Ludum Dare Explorer → LD46 → A Tale of Freedom
By sohakes, edugpinheiro, guiocm and Vitor Kusiaki
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1930 | 3.17 | 22 | |
| Fun | 1337 | 3.26 | 23 | |
| Innovation | 1867 | 2.95 | 22 | |
| Theme | 2166 | 3.05 | 21 | |
| Audio | 1389 | 2.77 | 22 | |
| Humor | 1.50 | 3 | ||
| Mood | 1886 | 2.97 | 21 |
Good game! The sound of people talking is a bit scary tho :laughing:
The game play felt great and I loved all the models and animations! One thing I would have liked is to be able to skip the dialogue at the beginning. Having to listen to it again after you die can be a little annoying.
The controls felt really great and smooth, and the graphics are pretty good. The only thing I'd say is that the whispering sounds weird, especially because it's a lot louder than everything else.
Gostei bastante do jogo. Acabei dando uma de louco e corri sem parar, cheguei na fogueira falei com o tiozinho, pensei q tinha ganhado e chega o guarda e me prende :( Parabens ai pelo jogo.
The graphics are amazing and the controls feel good. I will agree with previous comments that say that the character talking sounds were kind of scary, however :flushed:
Good game. The intro cutscene playing every time after you die gets repetitive.
I like the camera movement and the controls. Enemy movement is also very good. But as usual in Unity games I'm not sure how much of this is your own work and what comes freely with the engine.
Having to skip through all the intro texts every time you are caught is a little bit annoying. And a minor issue: When playing in fullscreen (full hd) then texts in the main menu and the about screen are not fully visible
polished assets! and nice cutscene at the beginning! I think the game's bit too easy for me? I just pass the guards without problem. nice entry overall!
@kayahr Thanks for the reply! Surely most engine nowadays come with nice features inside it, official packages to download, and a community to gather other resources to work on. Some things came from outside sources, as you pointed out. Like the 3D model assets that came from the Kenneys Assets (https://itch.io/s/29028/kenney-10-year-anniversary).
Unity has a built-in pathfinding system to use, the outline effect was adapted from a open source project from the community, the Cinemachine package was used to make camera dynamics in the beginning cutscene, and the dialog system used is adapted from a open source project I am currently working on.
These are tools we used to construct the game as you see it.
But, surely, there are several other code, assets and game design that was created from scratch in this 72 hours. The enemy rudimentary IA (routes and behaviour), movement controller, plot, the level design, concept, sound design, sound sampling, sound controllers (whisperers and heartbeats), main menu music composition, User Interface icon design.
Soon we will open the project source code to anyone that was curious in how we made this game. We will, as well, write a richer itch.io page to describe what we done and the tools used. Feel free to see it and ask about anything :)
It would have been much more fun to play if the dialogues were skippable. Dying while in the house but near the wall so the hitbox touches you, to then spend the next minute re-listening to "whistpsioehsopshpshssptisshpitsh" kinda frustrates you.
But if you add skippable dialogues, do @ me. I'd love to be able to play it again!
I liked your game! I especially liked how you uses some hidding spots, which helps to give the players a little breather. But for me the controlls felt a little too floaty and the second half, the forrest area, felt also very easy, as I sticked to the right wall. Wasn't sure if that was intentional.
I do like sneak based games and given the theme I'm surprised that I havn't seen more games like this for the given theme. Had fun playing it, thanks for that =)
ohhh no traitor traidor.jpg
Nice game! saw you were a few ratings away from 20 so hope this helps. I got stuck for a minute on the left of the catapult on the southern wall. Couldn't get out of the city but talking to the people spreading the word was pretty cool. Pulled me into the story very quickly, nice job.
I enjoyed your game, although I sort of wish there was a save point so you don't have to keep skipping the dialogue after losing. I like the green and red outlines that you use, it makes it very user-friendly
Hey, nice entry, lots of work making all the stuff stick together. I don't know exactly if your constraints were lack of time or lack of skills graphics-wise, but both could've been at least partially solved by switching to 2D and using some zelda-like or similar projection. That would achieve very similar experience with much less effort. But if your goal was to try out 3D then ignore it completely :)
The camera work was really good and I never encountered any view obscuring glitches, well done! What I'm not sure is the overall speed of the game, it is much faster then your common stealth game, but also it is not really that hectic or preassuring. I cannot put my finger on it precisely, but I think that there's definitely room for improvement. Maybe also give the player more viewspace? Not sure, should it struck me later I definitely come to tell you! :)
Overall pretty solid entry, everything worked well, controlled easily, camera felt nice, and I like the take on the theme! Thanks for this game, I enjoyed it!