For Ducks' Sake by Rolph 2020-04-30T20:54:54Z ♥ 1
Justly fit game! Every category was pretty much filled out for me! Well done!
Even though it was short and repetitive over time, it was fun and enjoyable. "Hehehe" *BLERGGH!* ๐
Foon → Ludum Dare Explorer → Users → itsdanidre
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Rogot Slide [Prototype] | jam | 859 | 3.45 | 3.67 | 3.36 | 3.10 | 2.88 | 3.38 | 2.88 | 2.97 | ||
| 2020 | 46 | Keep it alive | ๐ฅ | Miscen...AGAIN!? | jam | 1131 | 3.54 | 3.33 | 3.61 | 3.00 | 3.80 | 3.82 | 3.60 | 3.25 | |
| 2019 | 45 | Start with nothing | ๐ฅ | Bob the Brawler | jam | 541 | 3.47 | 3.44 | 2.78 | 2.38 | 3.80 | 3.44 | 3.00 | 3.24 |
itsdanidre leaves an average of 57.7 feedback comments each event.
Justly fit game! Every category was pretty much filled out for me! Well done!
Even though it was short and repetitive over time, it was fun and enjoyable. "Hehehe" *BLERGGH!* ๐
Really cool effect with how the window closes itself after you lose. Simple game but beatable. And nice twist at teh end with that smirk.
Cool story. It was hard to get a pacifist so I shift+Td in the end. But it was fun slaughtering them all at the start before I realized...I was the corrupted one ๐คฃ
My highscore is 24.
This was calming, and when you got the hang of it, really easy to control. The endlessness to it exhausted me overtime because I became slower. But it was a nice experience! ๐
Ohh! Cool hiding game!
Lots of eye candy that's your map too! I had time at the start to explore (when he was inside) so he was always findable over and over...lol.
Okay that's some epic music. With good strategy you could live for a while, but overtime it became too hard. I didn't even notice when my shot gunners died off, was so busy only healing. (after putting the mop traps)
Enjoyed it though, was playing for a while. Though I would say the endless does become...well you get tired of it soon as there's no clear objective. I wish you could maybe end it after a time. Like 12AM to 5AM or something.
The screen is too large to be played on my computer :(
Nice! I restored life support and completed the mission. Solid game!
One thing though, on the last level you can walk through the walls in the long hall lol. Glad I didn't get stuck and had to start all over though. I finished the level in all fairness.โ
That was some really cool graphics! It was really hard staying alive because in an attempt to stop them from hitting the truck, I'd run into their bullets ๐
Congratulations on your first Ludum Dare Compo! And I love how you've improved (comparing this to last LD)
I beat it easily on Hard mode ๐
I enjoyed it overall, the music was cool, the art cool, the theme was *kinda* used (if you die you lose, basically, so keep alive to win) The woods were spoooopy ๐ป
I enjoyed it! ๐
Cool game. It got really hard after chapter 5. And somehow losing on chapter 6 brought me back to 5. Plus, it got hard to โpick upโ the hammer.
It would have been much more fun to play if the dialogues were skippable. Dying while in the house but near the wall so the hitbox touches you, to then spend the next minute re-listening to "whistpsioehsopshpshssptisshpitsh" kinda frustrates you.
But if you add skippable dialogues, do @ me. I'd love to be able to play it again!
Woah! Hectic! Especially getting drunk lol! Nice game!
Wow! HAHA PRESIDENT!
Not gonna lie, that ending was unexpected! And who is your artist man!? They've sure got some talen! @AXLplosion ๐
Nice game idea, and nice game! The only caveat is the smaller text but everything came off solid and well done! Nice!
Really cool! The art style (while 3D) was pixelated, AND FAST! so that did bring me to "awe"
For some reason, the game seems to be unresponsive to key presses when the audio plays. Before, you can move fine, but afterwards, when the audio plays, the presses do not work. And you also die with game over with 2 hearts left.
Other than that, the art is fine and I understand the objective!
Capture61.JPG Wish this worked in real life too ๐ ๐
This is an easy 5 stars from me ๐ฒ Insane shaders to get these types of graphics, and the soothing sailing through as you collect music, to keep it from fading, and adding new sick beats! Well done!
Love the voice acting lol. 2 silly things to say though:
Review time: What I really like about this one, while one of the others that stresses on a game about nothing, you were able to make it entertaining, with the narrations, as well as the flickering graphics. Lol I went back and tried to beat the flappy bird, but you always cut it even when I pass through the pipe. smh bugs. ๐คฃ
It's even amazing how you were able to do it in 6 hours. WELL DONE!
Hilarious game idea lol. I was only able to get 2 clothed; never the third by the principal.
@nikolay-zapolnov's video really helped me, I never knew (or thought about) the idea of going quite behind there, lol. Also why these students all faster than us ๐คฃ
Ahaha, well it definitely is better than nothing! Neat game playground where you increase score over time. At first I wondered how was I able to do certain things you needed to unlock (move, dash) but later on I realised the unlockables are ust for visuals (and score!)
Also...at the game start I had 450 score even without playing yet ๐ Capture59.JPG
Amazing game! Originally, upon first launch, it lagged so badly I was near quitting playing because "I'm not putting myself through this!"
However, after relaunching with the integrated graphics processor instead of the GPU, all was good, and amazing was game!
I'm surprised this hasn't gotten much votes! This game is well made! Rarely a bug found, graphics amazing, objectives clear, amazing story, nice twist at the end though. My max complexity at the end was 1400, then I got poofed ๐คฃ
Simple yet fun game, with amazing voxel graphics, and a clear cut goal.
Bashing around chickens was hilarious though ๐คฃ
Also, I'm your ***100th rater*** ๐ฎ
Very relaxing game! The art (while 2 colours) is so sophisticated! And the calm music too! It's a read-able short, but has a lesson to give and story to tell! I tried all options to see the different outcomes in life ๐
Lovely game! ๐
Lol! Interesting take on the theme; and the baits that kept the user playing lol. The soundlessness and black screen overtime became a bit bland though, but the decryption guessing games was exciting ๐
Also, would you consider using a thicker/different font? That could add to the visual design of the game, and make words more readable for devices like mine: Capture58.JPG
Short game, lol I ended up discovering the monster first but dealt no damage, so I went on the mission to the right first. The rigibody physics result in some really springy bounces sometimes (I even fell off the map once ๐ )
The boss music as really spooky though, nice job on that part. As for the ending...I got 10k+ score, but the time taken, and murders brought it down to -7k ๐ (maybe I took too long) Capture57.JPG
Woah! Eerie music helps the feel! At first it took me a bit to figure out what to click, as its visually uninteractive due to its theme. (you know, items that stick out, or arrows to another screen, would not fit your theme)
After figuring out by randomly clicking everywhere ๐ and obtaining a shard, it was pretty easy and turned into quite a short game lol. But enjoyed! ๐
The endless proceedural generation is mind boggling! ๐ฒ
The FPS was great, so was graphics, collision was smooth, and sticks chasing the player because I run too quickly was hilarious. I'm amazed all this 3D stuff can be done with Javascript though ๐ฎ
๐ ๐๐พ โค๏ธ Capture56.JPG
It took **FOREVERRR** for me to learn how to time their attacks on the first level ๐ซ
But alas I did!
I'm really glad you did not make me start all the way over when I die on a higher level. ๐ And the hearts occasionally too, did compensate!
I started off confused about this game, but now I really love it lol.
I would say though, the Shogun was pretty easy to defeat. Dashing as a way to dodge their attack, I was able to just keep dashing until I saw him use a white sword, then I just timed it the second time, and he was done for. Maybe give him 2 lives? (he pulls out another white sword when you disarm the first, and also uses a different attack progression?) Just my suggestions, because I enjoyed this lol ๐คฃ
From one HTML5 Pure Javascript Game Programmer to another, a job well done! It was definitely hard making my own engine while doing the Ludum Dare ๐
To the game, it's really cool you were able to make it into a dungeon-like. Although the trick simply became "circle them and shoot"
Big question though...
Really cool game! I was able to get really far, until 4 multishooters on all four corners gunned me to death ๐ฐ
The challenge was trying to find the keys to quickly build, destroy, or shoot (since sometimes building would be placed in a way there leaves holes) and my scroller does not work so the quick paced action needed before the ship drags me in to another area also added to the excitement.
Neat game. I'd suggest adding a score or indicator of progress, as it gets repetitive when you just go on each time to build a bit, shoot a bit, and then go on again to repeat.
Let's say, I appeased the quadopus at the end ๐คฃ The constant boss battle after boss battle must have been tough to handle, as they each have different events when at differing healths. The Quadopus eating them at each's end was hilarious though xD
While the art is inconsistent (some objects really detailed- player; some objects plain and simple-platforms) and the music was questionable to the ear, I still enjoyed the throwing pickaxes everywhere lol.
Short but nice! ๐๐พ
There are a good couple games centered around letters; and yet they're all so unique!
At first I wondered, hey where's the music? Then it hit me. And it hit me good :^D The small particles in the background added to the details ๐๐พ
I love the criteria set out for each new area, as well as the layers of importance for each letter and the number system to go with it.
At first I thought the progress bar was bugged but then I realized there really are that many levels like "woah this a whole finished game!"
Really interesting concept! You had my brain moving for once ๐
I wasn't able to win though, merely unlocking the guy with brains at the end.
So I'll point out the obvious stuff in this: 1. I wish there were heal collectibles in some towers just as there was for the jump and bow. 2. Maybe more arrows? ๐ฌ Mines got stuck on the horizontal of 3x1 horizonal towers, so there was no way to wall jump to get them back.
Onto the importants
That tower drop mechanic is hilarious! The music along with it is rad lol! I love how you designed the towers too so there's always a way to climb higher.
Maybe a score of how high and a leaderboard would add to the competition and satisfaction of getting however high you're able to get.
I was able to reach the clouds: Capture55.JPG
I..did not understand the end. But I thoroughly enjoyed this game.
It runs primarily on the GPU, which was lagging. So when I restarted it on the CPU instead, it moves fast. But. EVERYTHING MOVED FAST. Tap the movement once, the character FLIESSS! But I was able to complete the level at least. Though I did fly off and fall alot :^D
The art is so cool. Creepy because of the masks, and the alpha effect helped with the spookiness, but even the backgrounds. And the storyline..I'm not sure if I understand it mostly because of the end. But Nice game! ๐
From a noobie's perspective: the 2 hits and you're out at the start kept me losing and having to start all over. Even when I finally was able to get the torch, I got hit once, and had to start everything over. What doesn't help is also the movement. There's a slight delay when you press to when the player moves.
I must say though, those beams are smart. Being able to predict where I was running, and shoot there, instead of me. I kept dying over and over without any potions though, so I was denied the ability to explore the game more.
I like the style and art of the game though, and the eerie music with it. Gameplay-wise, I just wish I could play without that delay/lag? (can't be lag because I set my graphics to the lowest)
While minimalistic, your graphics and animations are really sweet!
I like how you were able to use the fog of war aspect and mix it with limits so even when you die, you need your memory. And the mini worms that lit the area is a neat idea too. It took me a while waiting on their movements in order to move, because I thought they'd kill me ๐
Also, your highscore on my game is more than mine! ๐ฎ ๐๐พ
Graphics are amazing! interesting gameplay mechanics too! Only thing I found problematic: 1. There weren't enough ores in the map for a sword. 2. There was one slime block that would never die and would follow me forever, day in night out. No matter what Bow I used or anything. Playable otherwise.
Nice interpretation of the theme. There were many things to interact with; each had their own variables that made them fun to play around with. And then the blackhole, and everything is back to nothing again!
My only request is the ability to instant place items (or in a choosable number of items) after we discover the blackhole and are just in the "playground" until we've had enough of the game.
But I would say, you did have me in there a while testing out physics and everything.
Damn that fog of war! ๐๐พ
I love how each adventure is generated differently, and when you die, the fog shifts just beyond your killer briefly so you can tune how far to overcome.
The jump and animation is simple and good. I'd argue that the hitbox caused me to hover over air slightly without falling, but I'm not one to complain! ๐
Good game! ๐
Small screen but neat gameplay though! Adventure again ๐
You had me grinning with each level of this game. I love how everything is balanced and the possess mechanics, along with the artsyle and level criteria. A puzzle/strategy as well!
I finished the level short when I took the shortcut; read the DevLog, but played over to explore the level because I thought there was more afterwards. But after it all, i returned to the same room ๐คฃ
The only thing I whined about was how tapping the key would have the ghost sliding a bit. I could not simply be pixel perfect with timing precision, I had to accommodate for my drag as well when dodging everything ๐ But it was a simply perfect game for me. No complains otherwise, 5 stars ๐
Lol. I beat the most fearsome monster and took my revenge. >:D
The attack collision is buggy. When I'm on the left of them, I need to get *into* them for the attack. But when I'm on the right of them, I can attack them even when I'm not touching.
Nice use of screen teleport at the far sides of the map though; it's almost seamless. But I did use it to my advantage since enemies do not teleport as well. I bait them away from the chests boxes by going to the other side, so when they've chased me all the way over there, swap back and collect the chests before they reach back on the other side ๐คฃ
Nice game!
So you're telling me. One touch from the cat and I'm dead. But I got to hit them multiple times, with a cooldown, and painful aiming controls. These kittens frustrate me to no end! But I guess that's the tradeoff for witches, dominate and own >:3
Had to use some life hacks here!
Calming music and great strategy sanding.
One thing: I never used the right click to place sand, I forgot it was an option lol...so you may want to create an incentive to use that control; either if it's to post 'creations' in the comments, or maybe more points? Or maybe those humps of sand ward off waves as well? ๐ค I've never used it to see, and was able to win in the end.
Lol. I fell out of the world rather often. And movement was a bit janky as the camera got stuck. But nice idea for a game nonetheless!
One more thing, the web version intro doesn't work. Just a black screen, so inevitably I skipped it.
Woah! This was some amazing stuff! Not gonna lie I did take a while on a black screen waiting for a game to load, before spamming buttons and clicks and soon realizing right click did the trick ๐
Amazing proceedural music too, and the separate incremental progressions all the way to the end! Calming and interactive. Nice take on the theme too! ๐
Nice level generation. The music was a beat yo ๐
The movement on the other hand was janky. Which made it unplayable on some instances with moving platforms, since falling was artificial, and you had to move witht he platform, but as you're faster, you'd fall off inevitably. I also was not able to see any big effects in getting powerful, but hey it's an endless quest after all.
The voice acting was great! Unfortunately, it lagged for me with the CPU, and even greater on the GPU, so it became unbearable to continue playing.
> But I really want to finish the story! ๐ฉ
Is it possible to do a version where you can set the graphics of the game before launching? I know usual Unity games have that feature.
This game was super duper hard! To the point I thought it was not meant to be beatable :^D
Until I realized I could double jump ๐คฃ Capture52.JPG Is this your first game, as well as JAM?
The graphics are very inconsistent. Maybe you made them, or just used graphics here there and everywhere. Some are overly detailed, others are simplistic. They fight against each other that way. Spikes everywhere ๐
The music/sound effects are hilariously bugged. When I fall, I hear a jump sound. When I land or run, I hear a drop sound. And that death sound had me laughing ๐คฃ
But all in all it was a game that looked like effort was put into it, so I like it. Nice Ludum Dare game! ๐
Really cool 3D game. Gives me ideas to one day be able to create such a game using my own engine lol. Those ghosts spooked me out though, as simple as they are.
The only thing; overtime it because nauseating for me. Moving was too quick and you got stuck in walls; wheras the brain would expect you to slide on the wall and gradually move (or at least, a bit slower) so it make me confused. The levels with giant pits of lava tortured my ears ๐ In addition to that, the art style of the graphics also had my brain spinning lol. I guess I could probably only handle softer themes but maybe it's just me. But I still enjoyed playing. Nice game! ๐
Amazing game! ๐คฃ The amount of times I juked those cops ๐
What's also awesome is that the mechanics are really similar to [Nothing is My Car](https://ldjam.com/events/ludum-dare/45/nothing-is-my-car) from @t-bo; yet different fun gameplays from the two.
Wow. Neat brain game. You use multiple skills, energy efficiently, number decreasing timings (to know when to roll around a block near a box, until that block's number is low enough, but not too low) accuracy is key! ๐
I would say, my energy became very vast...and...I just checked the controls again because the money was not needed; I checked to see if there's a key for a shop that I missed...turns out I overlooked *Space* to pick up blocks...I've been pushing them around all this time ๐ no_stone_unturned.gif
The gameplay is straightforward. The sound that it lacks has it missing quite an impact. But game enjoyed lol.
Well this game was very intense and quick paced, a major challenger against mine ๐
Amazing you got this done in 72 hours! ๐ฒ
You complain about it being short because you spent all time on art...this is wayy beyond jam expectations! ๐ฎ
Spectacularly polished game, and the professional gameplay mechanics to go with it! I admit later levels became increasingly hard (timing jumps, pixel perfect) but alas, I assembled in the end and won! (the game exited)
Nice entry!
Hmmm the game was going good until it froze. :/
Nice scaling though. Might play it again later. I'm burnt out for now.
(Completing two lists): Capture30.JPGCapture44.JPG
There're so many subtle things that go unnoticed, yet make the game as good as it is. The day night loop for one. Everything built up gradually, making more money to afford more things, unlocking achievements and recipes.
One bug is making the muffins the first time, unlocked the bread recipe, so I figured out how to craft bread. Then that recipe unlocked the muffins recipe lol. I found all bones in the end tho! ๐
The inventory only slows down when using the knife board. With the stove/oven, everything is fine.
And the world jumping left and right is so cute ๐ Nice Ludum Dare entry!
Man those cats were crazy following me I went in**SANE!**
But in the end I broke their ankles and got home safely! ๐
Spoopy stuff though. Halloween? ๐
The graphics are amazingly well done, I also add :3
I like the minimalistic scroller design. Even the subtle turn animation.
It was pretty hard to hit enemies until later on when you were lucky enough to receive powerups that weren't bombarded with enemy bullets. And the hitbox was too big.
The game does remind me of chicken invaders and Touhou. I wish at the end there was some way to heal though. Its really hard! ๐ I would say though, it doesn't do the description justice; as in I go in to find salvation yes. But in game its just a shooter and move around. There isn't really a score to keep track of how many I was able to destroy, or an in-game reward aside from a scroller shooter.
All in all, really good game for a jam! ๐ (a bit frustrated because of how seemingly unfair I died, but I did enjoy the game)
2 things I disliked. The big brain controls were too hardd! 2, Z, 3, X up down left right!....how am I processing all those keys at once! And they're kinda away from easy finger placement, so I had to look at the keyboard a lot. It was frustrating lol. Stupid boss turned on me in the end! ๐ like I'm disposable! HA, GOT WHAT THEY DESERVED!
Neat start with nothing features. Exploring the levels to achieve perks, though I did find myself running back and forth too many times with a really slow movement speed lol.
But in the end, I am satisfied :>
Short but hilarious.
Really was hyped up for that martial arts, studying the controls indebt...then saw me opponent; thinking "Aite imma head out"...then the player goes "Alright, let me get outta here" ๐คฃ ๐คฃ ๐คฃ ๐คฃ
Simple game for the theme though. Nice.
I enjoyed this; Cause games help take out steam, not make you violent :^)
Gotta say, took me a while to get used to the quick paced skills needed for this. I ended with about 5000 coins in the end though...much more than I've ever earned irl so far ๐คฃ
Oh damn! These items really did change everything.
I like how many interactions were allowed in this simple game. Rotating the stick many a ways was fun lol. Though I'm not not if the direction mattered, for the glow.
But I felt like I hit a big brain moment when I decided to clap twice. (That was **hilarious** ๐ )
Well, quite a game. I've seen other word games, but this one is unique!
Over time it got repetitive though. And while enemies punches got stronger, the healing and mending did not compensate well. However, many times I'd make sure I have 2 health before I kill them, although sometimes I still did not get any experience. And even when I'm dead (and it says Game Over) I am still able to play it ๐ Neat entry. Art is well polished for the game's style, and idea is well made out....also...thong... ๐
@philomory I thought it was me alone with my low battery mouse's issues,but I guess it is common.
I did have to click a bit before it is placed everywhere. I was able to juke enemies when I'm lighter by punching them and running away before they punch me. But after a beafy full health very strong me goes out. It's brawl to the death, be chased down, and die ๐
Still love the hilarious creations from the drops though!
Well, I found out clearly quickly the objective ๐
You did not finish, so I hope next time you're able to make something within your scope of completion! ๐
Though I must say, I ran out of health and still was able to proceed to the other level ๐
But keep at it! The art in some areas were more polished than others, but basic collision was accomplished, as well as a minimal objective. (I did try to run around to avoid the bullets)
Love the voice acting, though it sounds like South Park characters ๐คฃ
The police once caught me when I had 1 second left too ๐ค But alas, I survived! ๐
Love the voice acting! Game seems really polished aside from the gameplay, that's polished too though. Lol.
Those highscores are insaneeee though! Am I really that bad at drawing! I die within 15 seconds every. Single. Time. Glad you linked the game though! I had fun!
Just by your GIF, I like this game already! ๐
Playing it now, it's faily easy. I just place 4 enemies at angles and 2 rockets on each level, everything is cleared!
Artwise, amazing! Mechanics, clean! My only problem is that it becomes repetitive afterwards, but looking at the future plans, I'm happy with what's coming! ๐
@me when you make those changes, I want to play that version!
The levels were repetitive but the difference in artwork made up for it. It's simple and nice, but with all due respect...I'm not about to go over the entire game to make it all the way back down there. It'd have been better if there was compensation as in checkpoints, or extra health gained over time.
It's really easy to get hit by them, and controls are difficult.
With your right hand on mouse, and left on wasd, there's no space to hold shift to run. Spacebar (free for the left hand's thumb) would have been easier to use for running. I like this game too much, that's why I'm mad at it's lackings! >:[
Maybe even a score would be nice when hitting enemies. But it's just a 3 strikes you're out, see how far you can go game. ๐ช
It's really fun! But that death after all that progress left a bitter taste in my mouth. ๐
Neat puzzler that really tests the brain. I like how as the game advanced, there were new challenges like walls and castles. Over time "existence" was really beautiful too, nice maps I had the privilege of destroying! :^D
I wish there was a Windows version for this!
But hey, you gotta rate other games too, otherwise yours will go unnoticed! ๐
I like the features and idea behind the game. I wish it was more visual and rewarding though. If I get a bad item and therefore no items in return, I'm in dead waters because I have nothing else useful lol.
But it was simple and straightforward. For a passive game like this, it's fun!
This was really difficult to control and balance. The humans don't know how to evacuate a room with fungus, so I can't even lock any doors until it's safe. And both the fungus and the oxygen letting out are making them suspicious. How do I survive here!
Neat game. I like the idea here. I kept dying too early on to explore the full story though. Maybe a walkthrough video?
Also, this slightly offended me the first time lol Capture42.JPG
That was some intense strategy gaming! And one the games I find really fun this Ludum Dare! ๐คฃ Nice!
Wish there was multiplayer (online) to this,but it seems very polished, and ready to expand!
> 5 star but you know what I mean ๐น
What is this feeling..serenity? Hope? Thanks for making! ๐
Not gonna lie, those ghouls were spoopy, nice mix with the Halloween theme because October! ๐
Aside from it's incompletion (I ran out of boats but could still use the Destroyer, and I never got anything like admiral) It's a really addicting strategy game.
I wish I could play against other people lol, but BreadBeard got the best of me in the end
So...I was able to get to the red robot and I instantly was able to both jump and have hands. Then I roamed and found the orange robot, and then my claws vanished (I still could have jumped) When I went back to the red robot (now being able to jump), it was gone, so I could not get back my arms. However, I simple jumped over the wall with the lever, and won the game :^D
The music wasn't too much. But not annoying. The art was good. Even the subtle randomness in the black walls (no idea what it's called) went to show the detail put into this! Nice game!
That gravity switch is amazing I must say. Overtime I had to give up on the game because it because nausiating for me. However, the music is calm, the graphics are nice :lenny:
Alright. What don't you have? Dying. A "hurray you win" screen. What do you have. Exploration, neat art, calm music, and a simple objective to collect items. The delay in key presses to movement cause a bit of a nausiatic feeling, but it was fun!
I kept trying to click continue in a confused manner, and then remembered you say its short :^D
But you just started Unity and this is so good!
That's what Ludum Dare is all about! Well done! ๐
So I inevitably got stuck ๐ฌ How do I restart? Capture36.JPG
Sort of repetitive overtime, but hey it's a finished game for Ludum Dare! Hope your team are able to learn from these struggles, if you find yourself in a jam another day! ๐
Nice stories lol. Good how both characters were sort of linked together. Why is it advisable to delete the data, by the way?
Funny game indeed. There was a bug where I got my horse, but died to crabs and while I still rode the horse, I could not fly over the river and thus "was not ready" so I had to collect the horse again, while on the horse. But I did anyway and beat that baddie. Wish the end boss was those people that robbed me though :<
This is a really amazing puzzle! Actually one I was able to think and complete lol. You don't have to be born beautiful to be attractive :^)
:3
This was a simple nice platformer. That gravity mechanic is really cool. And there were multiple ways to explore, beyond looking for pickaxes!
One thing I would say, it is hard using arrow keys and mouse (since both are primarily for the right hand) so I had to squeeze up my left hand on the arrows, and mouse hadn right next to it when playing:
Consider adding support for WASD, in addition to the arrows?
Quite a unique home screen in my opinion. The screen was too large for my screen so I was unable to see a score or other buttons. Had it not been for @justuspan's comment, I would have thought that was left out. Despite how overpowered I was, I was hoping for a bit of health regen over time ๐ It became a bit repetitive overtime but I still enjoyed walking around and gunning around
Really difficult game. But well polished....(I rage quitted in the end #sore_loser)
Music is well done, graphics is amazing. Mechanics...for the elite gamers.
I did have to come to the comments to realize the symbols could be used as letters. It's a really unique idea. I also had to Google words that start with nothing" and spent most time browsing different websites because it was not clear in using symbols; it left quite a bitter taste on my tongue ๐ค
Really cool game nonetheless. I still like it, while I no longer have to patience to explore new words ๐
> The thong was hilarious ๐คฃ
I guess I see where you're going with this. Alchemy was very limited though. But the concept of 4 elements was similar.
Okayyy. I spent wayyy too long on level 1 trying the ut-most. Was about rage quit like a sore loser because Nothing becomes Something and Start does nothing. Then I mistakenly pressed F while in positions and "Next Level" appeared.
Not gonna lie, I also thought it was a prototype of a game until I read the comments seeing that there are levels.
Suffice to say, I've now beaten all levels and I feel like a big brain champion! #never_give_up ๐
Really like how you use finally put use to that Start word lol.
The music is okay though, sucks that you left out that category ๐
So I left for 30 seconds to prepare a meal (kettle was whistling) ๐ณ Capture27.JPG
Came back just to upgrade to the max, and as there was nothing left to do, I just made my world: Capture28.JPG
***** The graphics are spectacular! I wish there were calm sound effects for placing/clicking tiles, but the music was peaceful.
It's sad that you did not implement the last tile though. However, as is it's really well done. In terms of polishing, larger maps to counter that insane increase in wealth could be an idea. It was a bit underwhelming when I realized I got to 3x3 and that was it. But I did continue on to decorating.
An indicator to how much you can place would have been nice instead of strategically hoping you don't see the warning preventing you from adding more tiles. I assume it was infinite on the largest map (as I was able to forever build, or maybe did not reach a limit yet) but I was in fact anxious about my placements, trying to get in as much decorations as possible without seeing the warning limit reached. The subtle things go a long way I guess ๐
Love all the creativity in theses comments though, I'll leave with my world here as well: [theisland.gif](https://jin9310.itch.io/theisland)
I don't know where you were going with this, but hey it's good that you got something started at least! If you're still motivated, maybe you can expand on this and add fireworks? `๐ญ ๐ญ`
The game is over but I'm still building snow power! ๐คฃ
I really like this game. It's a simplistic rolling loop with ranodmly generated objects, but fun.
I did notice the skiers further down the hill (or higher up, imagination ๐ ) and it was hilarious watching them fall. I usually rolled over them when large, but was spooked when I, a small ball with low snow power, insta died the next time I crossed paths with a skier ๐
Catchy music, and cool graphics, ๐ โ๏ธ ๐
Full snow power and a score of 200k+ and still rising ๐
I guess I'm not very good at this game after all ๐
But it does require intense focus to avoid those chaotically spiraling words. But I guess it's even as intense the focus needed to meditate and clear your mind!
Nice take on this Ludum Dare. Peaceful music, nice graphics, while simple, and well put together game!
Ok so I...love this game! It kept me playing for quite a while, despite how broken it was ๐
By broken: towers attack enemies when you click it to place it. So I have it hovering, then when I clear the wave, I right click and never actually buy the tower ๐
At the start, I did run out of money or wood without realizing and waves never came so I pretty much started over. Soon enough I got the main idea down though! ๐
Although...after 3 waves, the enemies ceased to come in waves.
I wish there was a way to feel satisfied with my accomplishments, or objectives to meet before beating each Farm Land
The water animation when collecting is a neat addition in terms of graphics, but with dozens of wells, it becomes slow to scroll around with that many. Though the argument is if it's better than idly watching the water increase. So an option to turn it off/on would be suggested? I mean, this Ludum Dare thing is done and gone right, doubt you'd decide to now implement an entire system for showing or hiding certain displays.
But I enjoyed the game, and am gonna go back to it so see how far I can go.
I shouted 'op' at the end and won though ๐
Neat take on this theme though. Spoopy music too!
Short but fun game. No audio is the downside.
The graphics while square-y are really amazing! I like how you worked with windows to show text, I guess it's you exploring a new engine for this Ludum Dare, or ran out of time, but congrats! Those fruits drop in heaps though so I'm glad there was a fun run around aspect, instead of waiting years to get to 500!
Yo! Well polished game, that was rad! The cursed music spooked me the first time though ๐คฃ
Those huge minions were terrifying though *slam intensifies*
You deserve wayyyy more ratings on such a good game!! ๐
Why'd you remove the music category? Your igm is rad as well, that's what adds to the game itself! ๐
But that's a full 5 stars from me! ๐๐พ
It surprisingly lagged a lot with its minimal graphics. But gameplay-wise it was fun to play. I really love how he spins when he melees them for their weapons.
One thing I'd wish for was an over-time health regeneration, as well as more weapons :3 But game enjoyed!
Neat game! Time went by so quickly, I didn't even notice when I got to the credits level ๐
I would suggest a tick or star (or something) on levels I've already completed, but still well done. The unique art- even on the title screen with the raccoon looking into the store; it's well dine all over. The music never even gets annoying either. Nice entry! ๐
Oh. It's nothing!??? It's amazing that's what!
Simple yet wonderful. And something as subtle ans moving text made it even more awesome!
I went wild on the third part, just reading the story then onward ๐คฃ
Not bad for my first attempt:
I really like this game because it is similar to mine: (top down and quick paced) art and music catchy as well! FOR ROME!
Get wreckt! Man that was hard. I tried timing it and everything. In the end I just ran it down lol.
Sad I only got 71% accuracy though-I'm sure I placed everything exact ๐
Really interesting take on this Ludum Dare theme. I really like how everything was put together. And while some features were wanky (shove the carper behind the bookshelf and out of sight forever ๐คฃ ) It was still enjoyable to read the story and I guess simplistic but well made! Well done! ๐
Also, thanks for tuning in to my stream ๐ @lillybyte
Self love is definitely the best type of love! (sarcasm in(not)tended)
Loved this game. Really nice combinations everywhere lol
Interesting concept and collection of genres. Mining, capture the flag, crafting. I love the crafting system especially, how the crafting works. Although I want to ask how it'd be played with users without a scroll wheel?
The music is a bit too loud when jumping and mining certain blocks. Nice creation in such limited time though! While there were bugs and I fell out of the world, the main concepts were configured well.
Music was good. There was no need to not hold shift and sprint everywhere I'd say. I sorta got stuck in the end, as there were rocks blocking me from retrieving the Shield even after I got the Blade and checked the mines with the ores. Other than that, it's a lot of walking around and numbning exploration.
The woods did give me a spook when it started, but the bug from @jordanvang happens to me as well, but even when collecting the blade, and ring.
@corentin-benoit-gonin wym? The enemies die in one shot aha. ๐ It was amaing flying everywhere with the gun knock-back power though. Neat and simple, but well enjoyed!
It was hard to grasp the mechanics at first without the indicators, but I soon figured out how to do it. Nice game ๐
That was short hilarious and funny xD I was able to juke the police a couple times though. But I enjoyed it
*whistles in the background*
It took a while to understand how to get people on my side and criteria for taking over a gang. The post-jam version worked for me. The original, I would never get the money, but after I tried spamming the dropped gang members until their colour turned to mine.
Woah. Looking at these comments, some of these builds are hilarious, yet cheeky.
I'd have never thought I could get away without including a graveyard. I like the game, and it's a great idea. But it would be good to know how I'm being scored a bit more lol. Just stats everywhere isn't good for my more visual than analytical (at the moment) brain.
I also thought 92 would be amazing since it is close to 100%, but these comments prove my score minimalistic lol
uhhhhh....
Overtime I felt like you got cheesy forcing me to pick harder decisions lol. I was in the 250s for all for about 20 clicks trying to balance them. But unique idea nonetheless!
*Edit* One slight note, on the browser version fullscreened, clicking under the canvas still chooses colours.
Neat game Dani! It's very fun and balanced to play though.
Besides, Ludum Dare is all about getting out of your comfort zone and learning new things! Some years in the future you'll have lots of big brain moments where these things become easy to create something bigger! ๐
The music catchy, triangles very easy to control, only thing I would say is the coin hitbox is small.
But you've put harshh barriers on yourself lol. (And I understand that too, because of youtube fame and expectations)
But for 24hrs, this is fairly well done...inspiring me to learn those map generation stuff cause that'd come in handy for my game lol. But I told myself I'd go work on other things now! ;3
You should go rate other peeople's game btw :^D There are fun stuff out there
I really like ther idea for this, starting from nothing, and creating a world. The art is simplistic and nice, and the music was soothing...until...it began lagging (but still *playable*) when the world got bigger. Then, at the end when I collected the acorn...I got a black screen..and this: ๐ Capture5.JPG
*****
In the end, I downloaded it and tried it over. The bare minimum lag was experienced this time, there were no music glitches either, and I got this! ๐ Capture7.JPG
Okay, so your game started off pretty basic and halfway through, frustrating.
Then I got all these abilities and....even Tom is shocked ๐คฃ *watchu mean only?!??*
I enjoyed this game overtime, the **BOSS** battle did have me shrieking at first lol. But now, I'm a pro ๐
Did I beat your highscore? ๐ Capture4.JPG
Quick and simple. I rebuilt myself! :3
One thing that confused me was if I collect the blue or not. Maybe a mnimal sound effect? It did take me a while to realise red was bad though, I just saw more colours and though "Oooo a colourful bird" ๐คฃ
I'd love to see more of this: building a family next? Feeding them? Collecting worms/corn? Pick pixels? Who knows!
Okay. Very simplistic and fast paced. Sometimes its really hard trying to break those blue guy's ankles..in the end I resulted to spam clicking to win aha.
If you could make it slower, and add a click timer, it'd become more challenging, beyond just spam clicks! ๐
Mehhhh! *sheep noises* Your game is really cool. Voxel at one, and subtle music too. Those pesky sheep on harder levels got me frustrated though!! THEY ALWAYS SWERVE ME AT THE LAST MINUTE JUST BEFORE MY HOOK! >:[
I gotta say, this the most I enjoyed getting my ankles broken ๐คฃ
At first there was no reason to actually hook, since I could push them into the fence...then it got to the point I needed to throw them over! You've thought this out well!
I made it to the end without the Dashing item though lol. The scratches in the music was a bit annoying to be honest. But the gameplay was nice. Cool jumps. Love the detail to the background, and animations too. I got spooked the first time I walked into an enemy and died ๐
Cool game! Quite a lot of looking around and getting lost lol. It was very limited with only 4 inventory slots. But I guess it adds to the challenge! :D
It took me a while to realise how big I get, but this was thought out and planned well. Moons can be lost, asteroids could either get smaller due to sacrificing of moons, or avoided altogether until you get big enough.
Neat game!
Why didn't they tell him that his brain had a bomb! >:[=
Well, maybe they did, but he didn't understand anyway (because he has no brain ๐ )
The sound effects are hilarious xD especially collecting oil. The artstyle is weird. Not the best sprites but smooth and cool animations.
Too bad I took Nothing, and turned him into nothing though ๐คฃ
Awww it is really good. But I bet it was hard, if only 1 level. Love the literal theme "nothing" ๐ Nice idea and game! ๐
Man it took me a while to figure day 1 and 2, but my brain isn't big enough for that white on day 3 ๐
The balance scale is quite touch with turrets taking more souls than they bring in. I was better off starting over and harvesting everything myself...then I died because I can't attack upwards. ๐ Addicting game nonetheless, you sure had me playing for about 30 minutes ๐
If it wasn't for my terror for horror games, I would have played it much longer ๐ Even with simplistic graphics like these, your team has managed this much fright. And well I'm a scaredy cat anyways. I did gain new radiance though ๐ Amazing graphics! The style with the 3D is mindblowing! The music/sfx gives me the chills, and the lighting helps the setting. Nice game!
Brooo. There was alot of dying over and over trying to find more puddles of water. *surprised the water ain't dried up ๐ *
But alas, I was able to survive the desert! Art is neat. Music is simple. Congratulations on your first jam! ๐
Very amazing idea! I enjoyed the big brain calculations and strategies that'd have been necessary to play. Although there was no music, *scribble scribble scribble* ๐
Okay. Really cool game I would say. Fairly simple to say the least. I was able to randomly walk around rocking with Synth and avoiding rats by breaking their ankles. In the end noticed a train and started heading for it. At the beginning though at the start, the lights go out almost instantly when I planned on exploring so I had to quit and restart a couple times and instantly move down, before I was able to see the synthesizer and collect it. From there everything else was straightforward.
Yeah I don't understand this game..maybe I'm dumb. I keep dying at the lasers, sometimes I have items, and it automatically spills them. Other times I just die. And it's too hard emptying the entire inventory in time with enemies a level scroll deathwall, and millions of items to press, while aiming with mouse, and moving with wasd.
This game requires some high level skills that I quite don't have yet ๐
But amazing graphics and sfx! Reminds me of mine, but...just better aha ๐คฃ
Grapphics are nice, cute crab, and smooth music. As for gameplay, I find the physics everywhere amazing. Yet, it did make me dizzy overtime so I had to inevitably exist before carrying all the items up to the pillar ๐ญ
How do I download the game? I'm only seeing a link of it's source online, but no way to download.
I like the idea of the lighting system, despite the glitches. Although, after getting the camera item and bringing all lights back on, it was failry easy to walk around the guards trough the levels, I finished in no time at all ๐
Anytime I try to fullscreen it, it instantly quits though. But nice game!
I can't playu the game. Have the same error that @hellper has. Please @ me when you update the game. It looks fun!
Uhm. It feels incomplete, just as I was getting deeper into its lore and went to bed mistakenly, it ended. Nice mystery in only 3 days though. The graphics are nice and I love the details to the sound effects. Nice game!
I do not know the criteria for winning or losing. Because sometimes all my numbers are high, yet I still lose because I've gotten drunk in power. Really cool game none-theless, it took a while getting used to all the different species differences.
Big braiin stuff, but I got stuck in Nasa when the character independently walked under the green looking blob (that I assume am an alien)Capture3.JPG
Well the game does not work on the web version...as for the windows, it takes a bit of getting used to, but fun I guess. When I unlock enemy colours they spawn too quickly for me to get time to do anything lol. Was good with 5 health until they ganged me and slaughtered me.
Lol. It took me a while of confusion of the game not working to realise and coincidentally read somewhere P to play. You should make it a text on the start so users can see it faster? Also, I got stuck in 1 unit walls often lol. A quick fix would be to make all 1 unit walls 2 units thick. Other than that, I'd have 20 seconds left and BRBRBRBRRRRRRRRRRRRRRRRRR i pooped myself ๐คฃ Neat game though. A couple glitches and fly-through-walls-later, I got all 5 foods and saved the world! :D Capture2.JPG
My character died asleep and woke up and stood there untouchable for life...cause he's dead. My first 4 characters died before I realized all the things to do, so I'm gonna restart it...but tomorrow, it's late. I'll be back! ๐
A simple game I must say. My biggest complaint is it's unfair slide over time lol. It'll accelerate too quickly the other direction and never give me time to build back. Even when I place blocks evenly in both directions though, it still has a bias to one side, which gives me reason to believe different coloured blocks have different weights. That's definitely a cool idea. If I'd know what colour comes next (like tetris), as well as learn the colours and weights, I could more plan how I place the blocks. I keep trying to beat your highscore of 61 in the video but I can't even get past 50 ๐ BlockRockinHighscore.JPG
Yo that was intense! ๐คฃ I got 50+ and had to dodge left and right on instinct! Slipped up and got caught though ๐ **Nice game!** ๐ My highscore is 107. Can you beat it? trickorretreathighscore.PNG
Okay, so first, this music slaps! ๐ First impression, the moving around without much context was a thing. Uhhh do I jump? Do I run? Nope and nope? Alright let's just explore. Oh I have legs now...I like where this is going. For the first Boss I automatically died at the start and maybe thought I missed a few upgrades, but out of curiousness I tried to survive as long as possible (and also found out I can collect my upgrades again, that's when I got the ability to shoot) Fun game overall, brought a whole **WOAH** to me when I was able to bounce back instead of letting the metaphysical monstrosities that are haunting my dreams electro-swing all over me. Short but fun! *Edit*: I'm back because I almost forgot to vote! ๐
Oh? What does this Placeholder mean?
LD47 — Stuck in a loop (17)
Hope/Remember by arzi 2020-10-27T15:55:30Z ♥ 1
I think it's been summed up quite a lot. It's unfortunate when you have to replay the entire week for one mistake. Though it was fun uncovering things and repeating. I gave up at the end after about 30 minutes of playing, so I just read the walkthrough instead haha. (edit, I was really close to that ending, wow, nice game!)
Pizza Parkour by Luther-1 2020-10-27T15:10:06Z ♥ 0
The music really slaps in this one. The concept is really great too, props to making it a 2.5D, with the ability to jump onto higher platforms. Sad you were unable to finish many things.
Load It by ryan hallmann 2020-10-25T21:51:39Z ♥ 2
That was honestly really cool, and so underrated woah! The story was really fun, and the back and forth felt like mini puzzles but were rewarding, I finally got to version 1.0000000...and I can see your obsession for groundhogs ๐
I'm not sick!! by YHY_games 2020-10-25T15:01:53Z ♥ 1
Although the controls are...simple and easy to figure out, [Space to open mouth, hold left click to spit it out] it would have been optimal to include it in the description. It took two attempts to figure out what to do properly and how the mechanics works. Then the third attempt was smooth sailing...until I got like 100 and the scaling spawned 20 nurses around me all sniping at me from all angles, unable to restore health to catch them all.
Simple loop game and straightforward concept though. The music wasn't annoying, and the art was hilarious.
Loop City by Fupi 2020-10-25T08:23:23Z ♥ 1
Wow, this was so fun! And so many features. Quests, farming, looping, purchasing, timing, mixing...this takes the cake, and the bouncy art was also awesome (as well as the mini stories between the two, haha)
Loop City by bassguitarbill 2020-10-25T08:09:46Z ♥ 0
I'm being an echo of everyone else here but, the graphics are really cool as well as the loopey part of it. The controls however are quite hard, especially at greater speeds. And then when you crash, you're stuck for quite the bit.
There were mini noticings like how falling in water; it did it's best putting you back on land, or sometimes getting stuck in the portal loops. But the slowing down of the grass and money features do show how much work went into this game. Thank you for making.
Chrono Drift by Katherine Stark 2020-10-24T18:25:42Z ♥ 1
Interesting loop. As others have mentioned, it was indeed difficult navigating with the acceleration; but I collected all in the end.
The Game Designer Cycle by melhem_fares 2020-10-24T18:09:48Z ♥ 1
Despite being really simple, the art was really likeable and the music wasn't at all annoying (you could hear the Bosca Ceoil in it; if that's what you used ๐ )
I've always struggled with making idle clickers, so nice game!
Among Stars and Robots by jaoel 2020-10-24T17:26:32Z ♥ 3
Can I begin by saying...I just spent the first 5 minutes on the start screen listening to this music, just taking me away ~~ ๐ฎ
I really like the intro, the instructions were minimal but really intuitive. First 2 levels held my hands dearly with their small and simple designs, and then the 3rd level went **BOOM** ๐ but I did solve it after all. The music is still mind-taking.
Level 4 was kinda trolley because of how many there were (I thought I had to get all ๐ ) so I was surprised that I couldn't make sequences for all 16 combinations chronologically since it ran out of space and there was no scroll; maybe I had to work backwards, so I'd just try one way first and...oh I only needed to hit one portal ๐
One minor thing I'd say is to put the amount of sequences allowed as a number so we won't have to figure it out. But it's really minor. It was 2 once, 16 once, and the rest are either 4 or 3, easily discoverable.
Some levels witht eh wifi router icon were really easy to pass since I just put a "move forward; router/check; rotate" and put it on x3 speed and the robot'll navigate its way around chaotically until alas it arrived.
The difficulties in these puzzles really escalated but the sound effects and calming music kept me at em.
I don't think there was an end to it, but I completed all levels, and greatly enjoyed!
LD47AmongStarsAndRobots.JPG
Emile's Journey by qui 2020-10-22T18:16:16Z ♥ 3
A really cool adventure, and fascinating loop idea ๐ฎ
I think it was pretty straightforward, but the flow of everything, background musics, and visual effects throughout definitely made it pop out. Even the subtle constant rolling again when it seems to be "slowing down" just shows how much effort went into this. And as a game dev also, I'm just fascinated by how this was made ๐
The Titan's grave by BadPiggy 2020-10-22T17:58:13Z ♥ 1
Really simple idea, but the execution was well polished. The angle of everything and the decided movements restricted the gameplay but at least influenced the expected gamestyle as intended. The hardest part when when it was just the head alone, but after playing it on loop over and over, I finally found a strategy that allowed me to win.
If I was to add something, I would add jumping, but that would also require many more boss mechanics in return.
Cool game regardless! Love the 3D perspective!
Skycrawler by oneiromancer 2020-10-22T17:42:57Z ♥ 0
Really cool game. The controls were very intuitive at the start, and while at the start I was hesitant in every movement, later on I got comfortable diving long distances in really weird angles. The last battle with the "Boss" scared me because it glitched all over and sped around the map before vanishing the second time around ๐
Loop Frogs by Rolph 2020-10-12T02:03:17Z ♥ 1
Was a really fun game. Only thing that got to me was it freezing sometimes and making my yellow frog rush into fires when I need to be very precise and careful, but maybe that was a problem on my end (with my over-heated PC)
I was really laughing with their wails when they died also ๐
Limbo Library by Herman Chau 2020-10-11T02:51:27Z ♥ 2
That's a full 5 everywhere for me, alas! ๐
After figuring out the first way what to do, I finally understand what strategies to use (save money and camp in a spot till time runs out to avoid risking dying) and thus the second time around was better.
I got really spooked when I stumbled upon the boss, but the story it gave instead was wholesome.
Too bad I thought I won and stopped moving to listen to it, and the trailing ghost got to me
Game Over
TIME TO DANCE! by Savvy Community 2020-10-11T00:07:57Z ♥ 2
Really fun bopping to the musics!
Hope someone sees my dances.
P.S., The *Free* and *Party* buttons are disabled on my screen.
Amusement Shark by No Grapes Games 2020-10-10T23:54:24Z ♥ 1
Final time was 4 minutes, 30 seconds about.
The screams were fun!
At first I thought it was going to be a novel based game, that's how good the intro was.
Run Hamster Run! by LillyByte 2020-10-10T23:06:44Z ♥ 0
Very simple idea and you polished on it. Art and everything ended up working too, as minimal as it was.