FoonLudum Dare ExplorerUsers → Iori Branford

Iori Branford

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202149UnstableJennyBeejam9073.403.233.373.252.723.05
202148Deeper and deeperAna in the Deepjam3.002.662.504.003.00
201945Start with nothingBlockRockin'jam3.783.823.893.17
201944Your life is currency👥Nekro Towerjam3.332.663.833.003.662.003.83
201842Running out of spaceVoidStalkersjam9013.093.012.873.88

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Iori Branford

LD42 — Running out of space

TrackBlasters by paulloz 2018-08-15T00:25:36Z

Very very slick and polished. I wish I could see more in front of the car.

Clash of Fighters by Neowedge 2018-08-14T07:38:41Z

I was not used to being unable to face a unit in the direction I wanted. But thinking about it, it makes sense for a space fighter.

Vampyre by ildfuglen 2018-08-15T01:52:48Z

Really solid. I would mention the light fading and that burning vampires restores it; I didn't see how the game fit the theme at first.

LROOS(Literally run out of space) by Charquer 2018-08-15T05:01:26Z

Good fun. The asteroids are a bit dark so I had to look hard for them.

Getting Over Gold Hoarding by leetleaf 2018-09-03T04:23:37Z

Very satisfying to scarf up gold. I just wish chest pickup were automatic on collision.

I forgot to login but goldhoarding.png

VoidStalkers by Iori Branford 2018-08-14T03:44:12Z

@troyd Thanks, I used Chiptone http://sfbgames.com/chiptone/

VoidStalkers by Iori Branford 2018-08-15T03:42:02Z

Bug Fixes (since release)

1. Fixed controller d-pad possibly not working. 1. Fixed analog stick - Drifted when idle because of lacking deadzone - Could almost never shoot left or right

VoidStalkers by Iori Branford 2018-08-18T03:11:48Z

@cliffracerx Thank you. What is the build you're running and your OS and architecture?

I was able to reproduce the issue only by running the i686 AppImage on x86_64 Xubuntu. While that could be only because of the architecture mismatch, this is my first time providing a non-x86_64 binary, so making one properly could be more complicated than it seemed.

If you actually got the .love data file from the [GitLab downloads](https://gitlab.com/ioribranford-games/ldjam42/pipelines/27923737/builds) and ran it with your own LOVE executable, this game also requires the game-music-emu library ("libgme0" package on Debian family). The AppImages are meant to avoid that extra installation step for the end user.

The music is premade.

VoidStalkers by Iori Branford 2018-08-18T04:06:25Z

@cliffracerx I found the problem. The package "libgme-dev" was also required. (After removing that from my system I reproduced the issue with the x86_64 build as well.)

New Linux builds with working music are up now.

VoidStalkers by Iori Branford 2018-08-20T00:48:41Z

Post-jam version 0.1.0

- All-way shooting: 8-way with d-pad, 360-degree with analog - Z key, A button, 1st button = fire without strafe - X key, B button, 2nd button = fire with strafe - Regain some space after finishing a wave

Download: https://gitlab.com/ioribranford-games/ldjam42/pipelines/28224650/builds

Quantum Hop! by Brooklyn 2018-09-03T20:25:17Z

Clever concept and solid implementation. Smart level design too.

Is there a win state? I seemingly ran out of places to go and was forced to lose. As far as I know the only controls are left/right/jump, maybe there is a wall-jump move I missed?

Hardburn by mentaloopgames 2018-08-14T05:51:45Z

Really solid concept. I would have liked survivors to call for help, louder as you get closer, so they don't take so long to find.

Space is running out of space by DarkGuardsman 2018-08-14T05:22:22Z

Good for what it is, a slow "work sim" game for relaxing. I would have liked the camera to show more in front of the ship than behind it.

LD44 — Your life is currency

Nekro Tower by octoprogames 2019-04-30T19:14:33Z

Edited description to add that if you click and drag from your body, it will throw a random limb.

LD45 — Start with nothing

Asset Stream by aevek 2019-10-08T03:21:19Z

Good show. Very clever use of basic assets. I found it very slippy-slidey moving on floors, but I eventually got used to it.

Bob the Brawler by itsdanidre 2019-10-08T00:20:34Z

Pretty good. I wish for a bigger punch hitbox. Is the game getting harder over time? I'm not sure but it felt like enemies started to have a little more health at some point.

Muscle Typer by organicpencil 2019-10-07T23:57:11Z

Wew muscletyper.png

BlockRockin' by Iori Branford 2019-10-08T06:55:54Z

@itsdanidre Thanks for playing. Actually the weight of a block is the time it was placed, a simple way to raise the difficulty over time. The colors make no difference. I thought about blocks with different effects but I lost most of my jam hours to job and family before I could start on anything past the basics.

Boltzmann by Hermitao 2019-10-08T06:19:50Z

Crashed here after pumping way too much energy into one star and then detonating. But a lovely view to crash on. boltzmann.png

Clepto Frog by amirrajan 2019-10-08T06:52:04Z

I like the swinging physics and that the tongue can go infinitely far, so you can clear all that distance super fast when it eventually hits something.

LD48 — Deeper and deeper

Ana in the Deep by Iori Branford 2021-04-27T02:58:01Z

@khaotom Thanks, I thought of something special for the end, but there wasn't time so it's endless for now.

LD49 — Unstable

Nuclear Lasagna by unnamed1334 2021-10-05T04:45:20Z

Oddly addicting. I haven't managed to win a round yet.

StackItToSpace by Sarah 2021-10-09T01:34:33Z

Simple and effective, I had a lot of fun while it lasted. Love to put a banana or something on the very tippy top and get like 0.1 inch over the goal.

right stuff aerospace by chromableedstudios 2021-10-05T04:50:19Z

Took me a minute to get it, hah.

Dimensional Shift by shared 2021-10-05T05:11:42Z

Solid idea and nice platforming challenge. I agree with @richard-jiang I wish the blocks that open when the meter maxes would fade gradually towards that state as the meter rises.

Undeliverable by CodeChomper 2021-10-05T05:28:39Z

I love the bouncy truck physics and snarky comments. Unfortunately I couldn't get throwing the packages to work, I could only drop them.

Sky Burns Red by nardandas 2021-10-08T05:41:07Z

One of the best uses of the theme. An interesting challenge to watch the platform and the notes together and balance your button presses. I would have liked to try a downloadable Windows build, and see if that helps sync the audio and beats better.

You can do it, Astro Pup! by benskca 2021-10-08T01:29:37Z

Nice work. You can really feel the struggle as the rocks are throwing you off constantly.

UNSTABLE DREAMS by ROBOWARRIOR1982 2021-10-05T06:51:14Z

Simply brilliant. I did notice when you take a boss crystal and go on the next path, you might fall down instantly before reaching the next checkpoint, and have to go to and fight the same boss again.

JennyBee by Iori Branford 2021-10-05T18:53:22Z

@sploky Thanks, do you mean more hive repairing mechanics, or doing something with falling wax, or...?

@cromo LÖVE forever! It's more work upfront than a full game engine but just clicks with me still.

@vphyre There would be a win screen after the ants stop but I have a bad habit of not thinking of a game objective until the last minute, literally 😴

@osh-studio Yes, in a full game I would have the ants crawl over and eat the outermost layer, and not tunnel in until later.

@monkybusines I did the bee, ants and tree, and modified some hex tiles I found on opengameart.org

JennyBee by Iori Branford 2021-10-05T19:16:42Z

@exiphase It says Z to fire. Which input device do you use? Sorry, I only have QWERTY keyboard and Xbox controller for testing.

Into the Cone Zone by Cookie Dragon 2021-10-05T08:14:20Z

Beep. Beep. Honk. Beep. Honk. Honk.

Love it, simple and effective.

Fantasy Quest by Zliebowitz 2021-10-08T01:43:36Z

Funny & clever puzzle game in RPG clothing.

Uranium-236 by XeduR 2021-10-08T02:00:24Z

All around great work. Win or lose, watching the particles bounce around is always enjoyable.

Un's Unstable Table by MEGA Marlon 2021-10-05T08:00:01Z

Very clever with plenty of humor and character. I could use some laser pointers on the bazooka guys.

Bob's Underworld by chesschaser 2021-10-05T10:32:41Z

Well-crafted and addicting in its simplicity.

ROBOKILL by E.E-Wick 2021-10-08T07:15:41Z

Perfection. Head throwing adds a nice skill element and camera/VFX/sounds really sell the bloodthirsty monster experience.

Pupu Jellyfish by nekowei 2021-10-09T04:39:21Z

Very nice and relaxing. Quiet actually works well for this game.

Restable by zPikA 2021-10-05T06:27:58Z

This game oozes country charm all around. Great work guys.

Aetherocks by AnimalX 2021-10-08T06:25:00Z

Nicely crafted with shiny visuals and crunchy sounds. Hitting the crystals feels great, but collision can be hard to find.

Confession by Transylvanian Blacksmiths 2021-10-08T06:54:01Z

Good core gameplay, not sure how losing vision connects to paranoia? I hope it can be expanded with new weapons, places, enemies etc for more replay value.

Shopping Spree! by monkybusines 2021-10-05T06:15:00Z

The movement is certainly unstable, and it's hilarious. The simple pixel art has a lot of character.

Crystal Town by Lucy Lu 2021-10-05T07:25:29Z

Really great first game! An idea for future expansion is to make remaining crystals glow brighter as you collect more, until you can see the last ones from almost anywhere.

Walking Home Simulator by robert18 2021-10-05T07:49:35Z

First try: WalkingHome.png

Pretty cool, I hope there'll be more drunk effects, like wobbly movement, but maybe also "drunk man's luck" where hits do less damage (because he's more relaxed and rolls with the hits better).

Meltdown!! by manzdeh 2021-10-05T06:05:49Z

Really well crafted, and in C++ too. Respect.

Could You Sit Still For Five Seconds? by djcoil 2021-10-08T06:45:59Z

Whew, I eventually got them close enough. Great job.