foursay 2021-10-05 05:45
So cute to pet the puppies! Just found it tricky to remember the usage of each item, but I am having fun. Glad to see people using GMS2 making games, and Good job on that!
Foon → Ludum Dare Explorer → LD49 → Could You Sit Still For Five Seconds?
By djcoil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1239 | 3.10 | 25 | |
| Fun | 1360 | 2.76 | 25 | |
| Innovation | 451 | 3.59 | 24 | |
| Theme | 809 | 3.47 | 24 | |
| Graphics | 996 | 3.32 | 25 | |
| Audio | 991 | 1.71 | 16 | |
| Humor | 529 | 3.29 | 24 | |
| Mood | 1122 | 3.04 | 24 |
So cute to pet the puppies! Just found it tricky to remember the usage of each item, but I am having fun. Glad to see people using GMS2 making games, and Good job on that!
Cute game! I love the concept behind it. The controls for the click and drag felt a little unintuitive. Maybe some visual feedback could be good there, like a line or arrow showing where you are hoping your instructions are sending the puppies. Great job, and sick work for your first game maker game!
These pups are so stinking cute! I love this idea. Sadly, I was having a lot of trouble getting the click and drag feature to work on Chrome. I gave them lots of extra treats to make up for it though! I hope to see more games from you in the future! Especially if they're as cute as this!!
What a nice simple game. Very easy to figure out, and a concept I don't think I've heard before. Unfortunately I find the controls lack feedback a little, like it feels uncertain if they're working or not. Also, I might be having some technical difficulties, but there seems to be no sound. If that's intended then I think some cute woofs and yaps wouldn't go amiss. But I suppose making doggy sounds on your own is easier said than done.
Overall, a very good effort for your first game maker game.
I managed a score of 147 with some practice. I'm curious as to how the scoring system works now, and just what the perfect score is. My guess is somewhere like 200.
@mistercheezymoon thanks for the feedback! Feedback and sounds would be a nice upgrade for sure, and I do plan to polish it down the road. The "angry" state is deliberately ambiguous - the pup might be hungry or bored, but you're just a human, you have to guess which will fix it and which might make it worse. :D
The clicking code could definitely be cleaned up a little, too (delivering a treat/toy currently also triggers a move action, oops).
I really like to idea! These unruly puppies are actually fun. I found it difficult when one puppy moves in from of other one and they acting as a one, was really hard to separate them again. Overall, fits well with the theme and feels nice! Well, done!
Really unique idea, and creative use of the theme! Would have been nice to have some kind of visual feedback when you were dragging a puppy. Otherwise, fun little game! Art style was great. Nice work.
This was pretty fun! First time I did it really easy (luck eh?) but the second time they kept getting sleepy and angry :joy: I like it! :D nice job
Very interesting idea! And I like that they sometimes get sleepy or angry.
Whew, I eventually got them close enough. Great job.
Interesting idea for sure.
It took me a while to realize I could "drag" them to a position, maybe I just skimmed the controls too much.
At the end one of the dogs got wedged in the "angry" state but none of the tools fixed it. It seemed responsive though so I got the picture, might have just been a visual bug?
The idea is super fun, but a little difficult to play. Overall I liked it.
you created a well fitting game for the theme. Nice job.
Really, really cute. As a dog owner I love the name, too -- it hits pretty close to home! I wasn't able to get click and drag working on Chrome, but everything else seemed to work fine, and I enjoyed giving treats to the puppies. That little walk animation is pretty adorable. Nice job!
Behaviourist Simulator
Very good idea :) One of the game I rated the highest ! Simple idea made well. I really miss some audio (you should disabled audio grading if you don't have any audio) and some improvements in UX (like a good old "-- press space --" blinking on first screen and the possibility to restart the game at the end or to take another picture directly).