Normal Human by Profugo Barbatus 2021-10-14T08:23:07Z ♥ 2
I'd like to begin by saying that the art style and the premise give this game a lot of charm from the outset. not only that, but this is a pretty unique take on dialogue for games in general! Something well worth patting yourself on the back for, I think. Naturally borking your phrases gets a few good laughs out of me.
LD51 — Every 10 seconds (7)
Chicken Runner by PotatoGraphics 2022-10-16T10:09:26Z ♥ 2
High score: 77,693! It's probably not all that good to be honest, but I thought you might like to know.
First of all, I love the painterly art. It gives me the feeling of playing a page in a story book.
I agree with the comments that the bullets are a little hard to see. I also wish there was some kind of defeat animation because there's been a few times I've restarted without meaning to after a smash cut to the game-over screen. A suggestion I had was giving the player some hitpoints so that runs don't end instantly, then making rescuing all the chicks recover health so that there's more motivation to do it quickly. It would also make the "every 10 seconds" theme feel more significant.
Besides that, there's some good design choices here, having the guns pop-in from the edge of the screen was a clever way of indicating where the bullets were going to come from. Having the foxes slow down when being shot was smart, especially since they seem to slowly speed up again if left alive. Players have the choice of killing them quickly or leaving them alive while weakened, knowing they may chase them down if they forget about them (on that note, I do wish the foxes didn't respawn instantly to reward the player for killing them).
Overall, a fun little game. Good job.
GovdaJ by Viktor_Same 2022-10-10T11:02:54Z ♥ 3
Once I got done exploring, wondering what I'd eventually be able to buy in the shop with mister computer-face, I finally got to the encounter with the evil mushrooms. While I was initially disappointed with the lack of gun sounds, your music blew me away. Add to that, your art, particularly your background art is incredibly good.
It's honestly a shame that so much of your game seems to be unfinished. I'd have loved to have more to do in your game just to spend more time in it!
EXPERIMENT 11022 by StrictPeak 2022-10-10T10:35:31Z ♥ 0
I for one didn't have any performance issues, but I did have trouble getting my character to land shots where I was aiming. I also found that the melee attack was fairly awkward to use, although it was a one hit kill when it did land. It feels very unresponsive and inconsistent. In the end I found it was easier to use the teleporter to kill people, and just generally lead the guards on a merry chase.
Well, I say it was a merry chase. I knew full well I was dead with no checkpoints since the teleport isn't foolproof. There were a few tense moments for me when I teleported into an enemies face without killing them, or discovered there were more enemies than I was expecting at my destination. Certainly made trying to hold on while my teleport recharged more fun. Honestly, because of that, I'm tempted to say the game might just barely be better if you didn't have guns at all.
All that said, I see the potential here. Nice work.
Just 10 More Seconds by pinnyo 2022-10-08T01:49:49Z ♥ 0
I ended up having a lot of fun with this game despite feeling down on it at first. I think I was down on only being able to shoot in the direction you move. But now that I'm here, I think I actually like that it works this way, it makes turning around the shoot your laser feel very tactical. When you screw up it feels earned, and makes it all the better to land a good hit that takes out many balls at a time.
My first few games didn't go especially well, skipping using the invest option completely. Once I decided to give the invest option a fair chance, using it almost as much as I can, I ended up with all the upgrades possible upgrades! The power you feel at that point is pretty incredible. That said, I did come back to this one to see if I could beat it without investing upgrades, which ended up being a satisfying challenge!
The sounds and music create a surreal mood, and the music changing each time you return is a clever idea to prevent any one song from getting old.
Bake-o-mancer by Fis 2022-10-06T11:13:10Z ♥ 2
I definitely had some tense moments with this one. Wondering if my necromancer would be able to hold on until my next lot of cards came in. I very tragically lost on the final phase this way, barely failing to get a life-saving apple to Mr Necromancer in time. It made the game over music for the necromancers ended quest all the more crushing. But at least that means I get to jam out to the battle music some more. Unfortunately I'm not much of a music critic, I either know I like it or I don't. In this case, it's the former!
Actually, it took me a few tries to beat this. My first couple of tries I died pretty early. Partly this was from not getting any healing deck additions but maybe it was me just not knowing how to play that well. Besides, getting unlucky sometimes is part of the nature of deck building games like this. Part of the fun too, now I think of it.
One criticism I have is that the enemies animate to an extent, but your character doesn't. One the one hand this means he isn't visually distracting, but it also makes him feel like a part of the background rather than a necromancer-turned-chef.
Speaking of our necromancer, your tutorial is very charming, and gives your character a lot of personality. It got me pumped to put what I was being taught to good use!
So yeah, this is definitely a game I'd be happy to play again!
Sleight of Hand by elosociu 2022-10-06T10:18:16Z ♥ 2
I have to admit, I found the tutorial kind of confusing, but once I started playing everything made sense pretty quickly. The art on your cards is very beautiful. Definitely gives off that Magic the gathering vibe. 10 seconds does feel like a short amount of time when you're new, I definitely ran out of time a few times. But once you have a decent understanding of what every card does it does a good job of keeping the pace up and inspires you to think quickly. So overall I think that's a good thing.
I wish causing damage to the opponent had more feedback. The card moving to hit the other side is a good start but a nice juicy damage number or damage blocked icon popping up would be good, I think. As it is I have to keep my eyes on the health counter to know what each card did, and when I'm trying to keep track of which card is having it's turn, I find that a little distracting.
Overall, I could see this being very fun with two players as well, although that may be a tall order. I certainly don't know how to make multiplayer games myself. But this is definitely a game I wouldn't mind playing again. Nice work!
10 FURY by Urggann 2022-10-06T09:55:51Z ♥ 1
So my first time playing I managed to last over 10 minutes and managed to get the minigun to fire absurdly fast, which is one of my favourite things about upgrade systems. Actually I love upgrade trees in general.
On that note, the tanks cannon has an impressive firing sound and impact. It sounds and feels brutal, which I love! That said, I feel that it tends to miss a lot, so it's simply more practical to upgrade the machine gun and use the other soldier for repairs, occasionally switching him back to the turret. Once the minigun's fast enough this strategy feels unbeatable. So as others have said, a new enemy type that's resistant to minigun fire and weak to the cannon wouldn't go amiss.
Overall, an involving and fun little game! Nice job.