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mistercheezymoon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsClock Climberjam8033.293.363.504.162.793.002.68
202149UnstableLeft Beehindjam9703.363.363.123.682.633.003.343.12

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mistercheezymoon

LD49 — Unstable

Nuclear Guy by jessekaz 2021-10-08T06:31:35Z

I think you have a proof-of-concept for a pretty fun puzzle platform game here. Collecting uranium bars in order to jump high enough to reach more bars is much more interesting than the keys you'd use in most games like this.

Unfortunately, I can confirm some of the things Nick-shooter said are true. Arrow key controls instead of WASD. While my first playthrough of the game had no real glitches, i managed to trigger the falling through floor glitch on subsequent plays. I attempted to glitch hunt this, and while I didn't manage to get it consistently, I did manage to trigger it while weirdly moving into a slope on level 2. Other than that, I didn't get error messages or manage to hit the exit unintentionally.

There's also no sound. Is this intentional?

But yeah, you could make something pretty good from this.

Pinfall by geist_191 2021-10-05T05:46:34Z

Little did I know, the unstable one was ME! Sadly, I'll need some time to cool off before I replay this for a better time, as finishing at all made me feel pretty legendary. That said, the aesthetics here are awesome, and the music kept me from raging too much. while I'm at it, props for having boosters down lanes that lead back to the start, so hitting them isn't as painful. Overall of course, any criticism I might level at this game would have to be balanced by "What do you expect? It's pinball!", and you captured the charm of pinball very well.

pinfall time & score.png For what it's worth, here's what I finished on.

Normal Human by Profugo Barbatus 2021-10-14T08:23:07Z

I'd like to begin by saying that the art style and the premise give this game a lot of charm from the outset. not only that, but this is a pretty unique take on dialogue for games in general! Something well worth patting yourself on the back for, I think. Naturally borking your phrases gets a few good laughs out of me.

Uranium-236 by XeduR 2021-10-04T23:27:11Z

All right, I'm pretty new to reviewing, so lets give this a try (also, excuse me if anything I say sounds dumb or wrong for that reason). I decided I wouldn't post a review until I managed to break 4 billion kilowatt hours, and then managed to break 7 somehow! So here goes.

This one takes a little getting used to. You learn pretty quickly that you have to be gentle with your mouse movements or you'll get overwhelmed immediately. But hey, it fits the theme perfectly, and it's pretty fun to master. It really feels like an unstable device that will go haywire if mistreated even slightly. Perfectly intense and forces you to concentrate; just the way I like it.

For innovation. Well I suppose bouncing coloured shapes around is nothing new if you want to be really strict, but I can't say I've ever heard of any other game that's focused on maintaining a reactor core.

For sound, I guess a more dramatic explosion when the core overheats wouldn't go amiss, but then again it might be jarring compared to the other sounds. Speaking of, they all fit well, and don't get irritating, which is always good. As for humour and mood; I don't really know what to put here? Outside of fast epic fails I didn't really find myself laughing and I didn't really feel any emotion besides intensity. So, 2.5?

Overall, a game well worth the time invested in it.

Dude Hardcore by jaaskeh 2021-10-05T01:20:19Z

Heh! That was awesome! I mean, if my first thought on beating it is that I wanna play it again, you probably have something very special here.

Those anomalies certainly make this feel more unique. It was fun to experiment them to see what they do.

the adventures of catboy in blobtopia by izaak 2021-10-11T19:39:01Z

Wow, instant 5 stars for comedy, got a great laugh out of me and put me in a good mood.

Deck O' Discord by Bearacus 2021-10-05T03:28:34Z

First off, I love the dithering work you guys did here. It's not a style I've ever used myself, so i imagine it's very easy to get it wrong. Props to you.

Unfortunately this one didn't grab me at first. There's not much of a threat of failure here, and being docked points for using card monte too many times wasn't very obvious or meaningful to me. Honestly the card monte is probably the most engaging part of the game.

Once I read the invitation to share times though, that was the kick I needed to have much more fun with the game.45sec.png, hardmode speed.png Here are my best times after a few playthroughs of each difficulty.

Gunstable by Rohan Akki 2021-10-08T07:31:12Z

I like the thought that's gone into the weapons here. They're all varied, and none of them are useless, so it's fun to try out all sorts of different combinations to see what works. Plus, it's also fun to manage that many resources at once.

I would say that a top priority for additions would be new types of enemies. As it is it's way to easy to kite them indefinitely. Speaking of enemies, somehow I got to 1307 points and they stopped spawning.

I love the spaghetti western theming we have going on here!

Last Bargain by Erlioniel 2021-10-05T01:07:21Z

Okay, fair warning to others, this is not a game for the impatient. This is very much a game about slow careful thought, and it's safe to assume that's intention here. Trying to rush will get you killed!

For me at least though, mastering this game was a fun journey. You ever realise you're going to crash and clench as you desperately avoid a hazard, either through braking or desperate steering? Yeah, that happens a lot in this game. Made all the more intense by the fact you have to start from square one if you mess up.

Also, this game has wonderful pixel art and the music combined with the dialogue creates a very nice atmosphere, of a bleak future place for cargo haulers. 5 stars for graphics and audio there.

Jump Goat by 0x746564 2021-10-11T19:26:03Z

It's always nice to have a simple game that's easy to just pick up and play.

It is kind of sad that the game eventually becomes impossible to play any further once you get to between 7-8 thousand points.

If I were to experiment with this game, once thing I'd like to try is giving the player an option to charge a superjump, while slightly randomising the time platforms take to disintegrate. Give players a reason to tempt fate by staying on unstable platforms, y'know?

Regardless, you have something with a lot of potential here. Nicely done.

Unstable Mechanical Warframe by Astropower 2021-10-05T05:13:57Z

Let me start by saying I enjoyed this more than I thought I would. My first impression was let down a bit by the first level being a stumbling block. I'd recommend a bit more starting gene for that (then again, figuring this out is a good puzzle, so maybe it's best left alone or put later in the game.).

Level 2 onwards, my strategy was pretty much the same; spawn a handful the 4th card tanks, then once they start getting close to danger, spawn the level one drones to draw away the turrets firepower so the tanks can destroy the turrets. Maybe that's a bit cheap of me, but I think that's the nature of strategy games, to figure out a strategy, as it were.

It wasn't until the last few levels that I really made use of the right mouse button. I tried it in the first few levels and it didn't seem to work. What I had to learn was that all minions head towards it, and it goes away as soon as any of them touch it. Using this, I was able to give the slow tanks a much better route to attack by, and then swarm the drones as normal.

So yeah, give this a bit of polish and you might really have something good here.

Unstable Potion by giuyyt 2021-10-05T07:39:10Z

I was a little down on this game at first. Having all the enemies be green spheres and a gun that barely makes noise left a kinda bad first impression. It took me a little while to truly understand how potion mixing worked, and until then I got my pounded pretty mercilessly. That said, once I really started getting the hang of the potions and using them I was really enjoying myself. To the point I declared I would strive to break 1000 points. Well, here I am at 3360 points. I think the potion mixing is the real core of the game, because there's so many little ways you can mess them up, but it makes mastering them all the more satisfying. So yeah, this is a pretty fun game.

Unstable Potion by giuyyt 2021-10-05T07:42:03Z

By the way, forgot to say also, the sound the monsters (bottles?) make when you kill them is very satisfying.

Apollo's Lab by Graylure 2021-10-13T19:48:08Z

The art on display here, as well as the character designs, and the premise all give this game a lot of charm. It's probably what makes it all the more jarring the first time you spawn from the back of a mutant hot dog.

On that topic, I think the big problem with figuring out the dart gun is that it's not intuitive. The music changes pace and gets distorted, but I assumed that was as a result of making the dogger high and harmless. So the music was giving you a cue as to your period of safety for running past him. Y'know, it seems to be a tranquilisier gun, and not a teleportation device.

Once I figured out that if you die you respawn from their bodies instead of the trash (nice work making the character a raccoon for this, lol.) the rest of the game is pretty well designed. The first time you see an electric hotdog comes to mind so that players understand that these are periodic hazards, then following up with sequences where you need to avoid them. Placing the jetpack right next to a place you need to use it.

Thankfully, I didn't manage to trigger any glitches. So aside from figuring out the dart gun, there's a good game here.

Could You Sit Still For Five Seconds? by djcoil 2021-10-05T06:13:35Z

What a nice simple game. Very easy to figure out, and a concept I don't think I've heard before. Unfortunately I find the controls lack feedback a little, like it feels uncertain if they're working or not. Also, I might be having some technical difficulties, but there seems to be no sound. If that's intended then I think some cute woofs and yaps wouldn't go amiss. But I suppose making doggy sounds on your own is easier said than done.

Overall, a very good effort for your first game maker game.

I managed a score of 147 with some practice. I'm curious as to how the scoring system works now, and just what the perfect score is. My guess is somewhere like 200.

Castle of Chaos by almightyzentaco 2021-10-05T04:24:17Z

Y'know, it's a rare thing to say the voice acting is one of the best things about a game. But it definitely makes this one stand out, and it just wouldn't be the same without it.

That's not to say the other aspects aren't good of course. The controls and aesthetics are lovely, and the effects kept me guessing. It managed to pull out a few new ones just when I thought I'd seen them all.

I have to admit though, I got shamefully annoyed at some points. The beginning of the final segment in particular gave me a lot of trouble. I'm also kind of disappointed we didn't get a return of the dark lord at the end to chide me out for actually stealing his token. But for a game jam, you kind of have to expect that.

Overall though, it was a positive experience. Well done.

Heavy Duty by AcHeHex 2021-10-05T07:15:10Z

It's probably a good sign when your first thought on finishing a game is wishing there was more of it. Let's see, lovely pixel art to start with, it's varied enough to make the environment interesting. Shame about the sounds in the jam release as their presence really is missed (I played both versions). I also found the controls to be very tight and responsive. Though I played on gamepad first, the keyboard controls ultimately didn't give me any real trouble. One little change I'd suggest is making the boxes shake the ground on impact, but I guess that's one of the things that had to get left on the cutting room floor.

But yeah, overall, and excellent game here.

Left Beehind by mistercheezymoon 2021-10-05T02:18:40Z

@Salohcin894 Hey there. Thanks for letting me know. Yeah, I was having some net trouble there. It looks like for one reason or another, I didn't set the game to public.

LD51 — Every 10 seconds

Bake-o-mancer by Fis 2022-10-06T11:13:10Z

I definitely had some tense moments with this one. Wondering if my necromancer would be able to hold on until my next lot of cards came in. I very tragically lost on the final phase this way, barely failing to get a life-saving apple to Mr Necromancer in time. It made the game over music for the necromancers ended quest all the more crushing. But at least that means I get to jam out to the battle music some more. Unfortunately I'm not much of a music critic, I either know I like it or I don't. In this case, it's the former!

Actually, it took me a few tries to beat this. My first couple of tries I died pretty early. Partly this was from not getting any healing deck additions but maybe it was me just not knowing how to play that well. Besides, getting unlucky sometimes is part of the nature of deck building games like this. Part of the fun too, now I think of it.

One criticism I have is that the enemies animate to an extent, but your character doesn't. One the one hand this means he isn't visually distracting, but it also makes him feel like a part of the background rather than a necromancer-turned-chef.

Speaking of our necromancer, your tutorial is very charming, and gives your character a lot of personality. It got me pumped to put what I was being taught to good use!

So yeah, this is definitely a game I'd be happy to play again!

Sleight of Hand by elosociu 2022-10-06T10:18:16Z

I have to admit, I found the tutorial kind of confusing, but once I started playing everything made sense pretty quickly. The art on your cards is very beautiful. Definitely gives off that Magic the gathering vibe. 10 seconds does feel like a short amount of time when you're new, I definitely ran out of time a few times. But once you have a decent understanding of what every card does it does a good job of keeping the pace up and inspires you to think quickly. So overall I think that's a good thing.

I wish causing damage to the opponent had more feedback. The card moving to hit the other side is a good start but a nice juicy damage number or damage blocked icon popping up would be good, I think. As it is I have to keep my eyes on the health counter to know what each card did, and when I'm trying to keep track of which card is having it's turn, I find that a little distracting.

Overall, I could see this being very fun with two players as well, although that may be a tall order. I certainly don't know how to make multiplayer games myself. But this is definitely a game I wouldn't mind playing again. Nice work!

EXPERIMENT 11022 by StrictPeak 2022-10-10T10:35:31Z

I for one didn't have any performance issues, but I did have trouble getting my character to land shots where I was aiming. I also found that the melee attack was fairly awkward to use, although it was a one hit kill when it did land. It feels very unresponsive and inconsistent. In the end I found it was easier to use the teleporter to kill people, and just generally lead the guards on a merry chase.

Well, I say it was a merry chase. I knew full well I was dead with no checkpoints since the teleport isn't foolproof. There were a few tense moments for me when I teleported into an enemies face without killing them, or discovered there were more enemies than I was expecting at my destination. Certainly made trying to hold on while my teleport recharged more fun. Honestly, because of that, I'm tempted to say the game might just barely be better if you didn't have guns at all.

All that said, I see the potential here. Nice work.

GovdaJ by Viktor_Same 2022-10-10T11:02:54Z

Once I got done exploring, wondering what I'd eventually be able to buy in the shop with mister computer-face, I finally got to the encounter with the evil mushrooms. While I was initially disappointed with the lack of gun sounds, your music blew me away. Add to that, your art, particularly your background art is incredibly good.

It's honestly a shame that so much of your game seems to be unfinished. I'd have loved to have more to do in your game just to spend more time in it!

10 FURY by Urggann 2022-10-06T09:55:51Z

So my first time playing I managed to last over 10 minutes and managed to get the minigun to fire absurdly fast, which is one of my favourite things about upgrade systems. Actually I love upgrade trees in general.

On that note, the tanks cannon has an impressive firing sound and impact. It sounds and feels brutal, which I love! That said, I feel that it tends to miss a lot, so it's simply more practical to upgrade the machine gun and use the other soldier for repairs, occasionally switching him back to the turret. Once the minigun's fast enough this strategy feels unbeatable. So as others have said, a new enemy type that's resistant to minigun fire and weak to the cannon wouldn't go amiss.

Overall, an involving and fun little game! Nice job.

Chicken Runner by PotatoGraphics 2022-10-16T10:09:26Z

High score: 77,693! It's probably not all that good to be honest, but I thought you might like to know.

First of all, I love the painterly art. It gives me the feeling of playing a page in a story book.

I agree with the comments that the bullets are a little hard to see. I also wish there was some kind of defeat animation because there's been a few times I've restarted without meaning to after a smash cut to the game-over screen. A suggestion I had was giving the player some hitpoints so that runs don't end instantly, then making rescuing all the chicks recover health so that there's more motivation to do it quickly. It would also make the "every 10 seconds" theme feel more significant.

Besides that, there's some good design choices here, having the guns pop-in from the edge of the screen was a clever way of indicating where the bullets were going to come from. Having the foxes slow down when being shot was smart, especially since they seem to slowly speed up again if left alive. Players have the choice of killing them quickly or leaving them alive while weakened, knowing they may chase them down if they forget about them (on that note, I do wish the foxes didn't respawn instantly to reward the player for killing them).

Overall, a fun little game. Good job.

Just 10 More Seconds by pinnyo 2022-10-08T01:49:49Z

I ended up having a lot of fun with this game despite feeling down on it at first. I think I was down on only being able to shoot in the direction you move. But now that I'm here, I think I actually like that it works this way, it makes turning around the shoot your laser feel very tactical. When you screw up it feels earned, and makes it all the better to land a good hit that takes out many balls at a time.

My first few games didn't go especially well, skipping using the invest option completely. Once I decided to give the invest option a fair chance, using it almost as much as I can, I ended up with all the upgrades possible upgrades! The power you feel at that point is pretty incredible. That said, I did come back to this one to see if I could beat it without investing upgrades, which ended up being a satisfying challenge!

The sounds and music create a surreal mood, and the music changing each time you return is a clever idea to prevent any one song from getting old.