Foon → Ludum Dare Explorer → LD51 → Sleight of Hand

Sleight of Hand

By elosociu, slabbo and oliver-andersson

Percentile
CategoryRankScoreCountLD51Ever
Overall7923.312037.148.6
Fun9732.922121.433.5
Innovation4753.442061.469.1
Theme6823.552145.356.1
Graphics4053.882267.774.7
Humor9332.09197.113.9
Mood10092.902116.928.7

Comments

igor-morgun 2022-10-04 15:56 ♥ 1

I like cards games,its too gud

dileriuml 2022-10-04 19:45 ♥ 2

Please make a WebGL build!

tomga 2022-10-04 19:46 ♥ 1

The art and gameplay is good, but the 10 second timer, in my opinion, is way too short. I can't really read what the cards do, before the timer ends.

sliphtrex 2022-10-04 19:53 ♥ 1

I really want to play this but the aspect ratio is too big for my screen.

hexyvexy 2022-10-04 20:08 ♥ 1

A cool concept and gorgeous art, but being beholden to the theme makes this rough. Also if there's sound, I didn't get any.

reckless 2022-10-04 21:18 ♥ 1

Really nice interpretation of the theme, 10 seconds time to think is a bit short though... also not necessary since you already incorporated the 'every 10 sec'. Overall a fun game!

boxedmeatrevolution 2022-10-05 04:14 ♥ 1

Very cool idea, I always love seeing card games in ludum dare. It took a few tries to get used to it, at first I thought the 10 second timer for playing was too harsh, but I came around to it eventually. If you could drag and drop the cards as well, that would be a lot more intuitive for me. The card art was really pretty!

panfil-alexandrina 2022-10-05 22:19 ♥ 1

Woow. The idea is awesome.

mistercheezymoon 2022-10-06 10:18 ♥ 2

I have to admit, I found the tutorial kind of confusing, but once I started playing everything made sense pretty quickly. The art on your cards is very beautiful. Definitely gives off that Magic the gathering vibe. 10 seconds does feel like a short amount of time when you're new, I definitely ran out of time a few times. But once you have a decent understanding of what every card does it does a good job of keeping the pace up and inspires you to think quickly. So overall I think that's a good thing.

I wish causing damage to the opponent had more feedback. The card moving to hit the other side is a good start but a nice juicy damage number or damage blocked icon popping up would be good, I think. As it is I have to keep my eyes on the health counter to know what each card did, and when I'm trying to keep track of which card is having it's turn, I find that a little distracting.

Overall, I could see this being very fun with two players as well, although that may be a tall order. I certainly don't know how to make multiplayer games myself. But this is definitely a game I wouldn't mind playing again. Nice work!

john-wuller 2022-10-07 22:21 ♥ 2

I loved the art! The game looks incredible! My main problem is that 10 seconds was not enough time to 1) figure out what cards I had; 2) remember what each did, and 3) assess what my opponent did; 4) figure out how to respond. Some sounds would have also been nice. Sites like https://opengameart.org/ have free sound effects and music you can use for your games. It's a great concept for a game! Good luck!

robobarbie 2022-10-08 05:01 ♥ 1

love to see a card strategy game!! this was fun to play and easy to figure out. loved the detail and art on the cards -- but it would have been nice to have some quick reference indicator on them to know what each card did. i eventually remembered them all though, so that wasn't a huge issue for me. great job!!!

nightvision65 2022-10-09 02:07 ♥ 1

Took me 3 games to completely understand the rules and won the game in my 5th attempt. Nice and cool card game.

fedora 2022-10-18 21:00 ♥ 0

Really cool game! We also made a card game this jam.