The Last Outpost by Joror 2023-01-23T23:51:44Z ♥ 1
The UI and tutorial are really well thought. Graphics are really clean so it's easy to understand what's going on. Overall, really nice entry!
Foon → Ludum Dare Explorer → Users → Fedora
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Flight Dispatch | jam | 100 | 4.13 | 3.59 | 4.43 | 4.30 | 4.52 | 4.29 | 4.12 | ||
| 2023 | 52 | Harvest | 👥 | Rainbow Souls | jam | 624 | 3.16 | 3.26 | 2.95 | 3.84 | 3.13 | 3.37 | |||
| 2022 | 51 | Every 10 seconds | 👥 | Town (町) | jam | 811 | 3.28 | 3.07 | 3.69 | 3.37 | 3.61 | 3.28 | |||
| 2022 | 50 | Delay the inevitable | 👥 | Mad Wizard's Attack | jam | 1107 | 3.17 | 2.84 | 2.66 | 3.36 | 3.39 | 3.14 | |||
| 2021 | 49 | Unstable | 👥 | Stable Inc. | jam | 403 | 3.78 | 4.05 | 3.55 | 3.86 | 3.67 | 3.78 | |||
| 2021 | 48 | Deeper and deeper | 👥 | Rock Bottom | jam | 731 | 3.62 | 3.45 | 3.66 | 3.79 | 3.66 | 3.64 | 2.79 | 4.00 | |
| 2020 | 47 | Stuck in a loop | 👥 | Bunny Loop | jam | 816 | 3.49 | 3.37 | 3.19 | 3.53 | 3.66 | 3.36 | 3.76 | ||
| 2020 | 46 | Keep it alive | 👥 | Electro Service 2: Electric Boogaloo | jam | 709 | 3.71 | 3.41 | 4.00 | 4.02 | 3.63 | 3.90 | 3.63 |
Fedora leaves an average of 15.2 feedback comments each event.
The UI and tutorial are really well thought. Graphics are really clean so it's easy to understand what's going on. Overall, really nice entry!
That DVD logo is looking at me! Really cute and simple game. Really like the aesthetics.
Really good mood. The controls were a bit difficult to understand at the beginning.
A bit slow-paced, but the art and music were really nice!
Cute slime farm meets stock market. Really nice to be done in just 12 hs!
This game was really fun. Difficulty was on point, took about 10 tries until I finally beat it, and each time I was like "Next time I win, for sure". The graphics and music really add up to the mood.
Really cool idea! The computer destroys me every time tho 😆
Very fun and well thought game! Quite difficult also, but the mechanics are really well explained through the tutorial. Also really liked the simple art style and relaxing music.
Wow, this was amazing! Really gives Papers Please vibes, but also manages to distinguish itself from it. The voice acting was great, and the characters were really funny. It felt great to understand the rules on the last day and do it super quickly without having to keep looking at the instructions. No feedback on what to improve on this one, it was just perfect!
Glad to see this was made using Godot. Nice little game, would have liked if it had a bit more content. Graphics are nice, but the grim reaper looks a bit weird rotating to follow the mouse cursor. Really cool that you left your source code as well.
I really liked the graphics and animations on this game. The wind effect, screen warp and vignette also look really good. Just a small recomendation: keep your pixel scale consistent across the game. The pixels on the hearts look really big compared to some other things, which looks odd. Also would have liked some more variation on enemies, attacks and levels. The story was really good, I want to know what happened to the "thing" at the end :P
Really cool aesthetics, the controls feel a bit slippery. Took me 128s to beat it :)
Short but nice game. The enemies don't seem to be working too well, since I bumped into then a few times but they didn't do any damage. Really cool to see you have developed your own engine!
Simple but interesting idea, good job! Would have loved some better indicators of when you're about to transform.
Really cool experience, reminds me of Beat Saber! Two things that I found could be improved are: adding a sound effect when you hit the blocks/miss them, so that you receive some feedback, and smoothing the song transitions a bit so it's not that sudden.
Really cool game! We also made a card game this jam.
I really liked the puzzles on this. The movement was bugged for me: the character was constantly moving slowly to the right even when I didn't press any buttons. This happened to me in another Unity game I played this jam, so it's maybe some bug with the movement code that happens only in Firefox? Anyways, great job, especially since this is your first game jam \o/
Really simple, but the sound effects make it pretty funny.
Really cool game! Lasted for 7 days before I got stuck far away from the fire without any teleport scrolls :( I felt like some items were more useful than others though: the teleport scroll and the scythe were powerful, while the land mine and the thing that rotates in place and damages nearby roots were kinda useless. The mood was great, with the introductory narration and music during gameplay really selling that whole "The world is ending" vibe. I'm not sure if I missed something or if there is no "every 10 seconds" theme on this one.
Overall, really enjoyed it. Congrats!
Really well thought puzzle mechanics, I enjoyed it (although I got stuck on the 5th or 6th level, the one with the loop on the right 😛 )
Hey, pretty cool concept, kind of like an escape room! I had some issues though, the character automatically moved to the bottom left even when I didn't press anything, which made it a lot more difficult. Also, the only room I couldn't solve was the keypad one, I clicked the buttons but nothing happened. Tried several times and then gave up :(
Hey, really cool game, reminds me of The Day of Sagittarius III. It's great that you have a tutorial like that to get the playing started since the game is pretty complex.
Hey, pretty cool game, gameplay feels great! Only criticism I have is that I would have liked the UI to be a bit easier to read to know when the barrel effects changed and which ones are positive.
It looks really good, and the controls feel responsive. Was a bit sad that it only had a shot tutorial and one level though. The gravity mechanic is a bit disorienting at first, maybe making it a bit more smooth would have helped.
Really cool. The graphics are amazing!
Pretty cool, I survived 9 nights. Got pretty unlucky with getting new survivors :/
I really enjoyed the story. Great music too. The font colors could have been better (specially the black one).
The concept is really cool, I got a few times to the box maze, where I think you need to get a box to the other side of the fence to climb the ladder, but couldn't make it. Also, I had a lot of fun trying to optimize my route there skipping some boxes and jumping over the walls to go faster.
With some improvements on the controls (they feel too slippery) and the camera (moves too fast and it's hard to control) I think this would be a lot more fun.
Good job!
Amazing work! This is probably the game I enjoyed playing the most so far this LD.
The UI/UX work is great. The tutorial at the beginning was well designed, and all the little tooltips for what key to press for the hook and interacting was appreciated. The checkpoint before climbing the wall at the beginning showing the castle at the other side of the water helped establish what the objective was in an immersive way.
The game was long enough to show all it's mechanics and short enough to not get boring.
Graphics, while simple, maintained a consistent style for the scenario, objects and enemies.
The boss was awesome. It used the mechanics taught through the game in cool ways. The ending message saying you no longer respawn was a nice surprise, and helped tie the game to the theme (although loosely).
Now, some things I find flawed:
The grapple hook tutorial wasn't clear enough. The glowing orb helped, but it took a while for me to rotate the camera up to see the ledge.
The combat felt too simple and slow. The two attacks felt too similar and there wasn't enough feedback when damaging the enemies/getting damaged.
I didn't understand the environmental puzzle at first, and when I solved it by accident and tried to figure it out, I noticed the colors. Having the entire blocks be colored instead of just the tiny strip at the top and using a more saturated color for the orbs would have helped notice that sooner.
Fighting the endless army felt epic at first, but after a few minutes of fighting and barely loosing any life it got boring. In the end I just stayed still until I died.
The camera sensitivity was way too high.
With that said, congratulations. This is a 5/5 for me in most categories.
Really solid TD game. The only things I would have liked are tooltips inside the game (I forgot what some towers did so I had to read the start screen again) and some music/sfx. Otherwise, really balanced, and the speed control is much appreciated. Good job!
I liked the game. It's nice that you added randomly generated levels. I would have liked to have more tower options or tower upgrades.
Really solid entry. Game length was great, not too short, and any longer than that would have made it very repetitive. The story was funny. Gameplay felt great. I would have liked to have more weapon variations and bigger differences to Vampire Survivors.
Another suggestion: having both flat upgrades (+1) and percentage upgrades (+10%) without having the base values for the abilities shown makes it impossible to know which one is better.
Overall, really enjoyed it. Would play again if you add more content at some point.
Pretty cool. I played for a few minutes wondering what the game had to do with the theme, and then I died and saw the rewind mechanic. I think it's a great idea, and I feel like it could lead to a really strategic game if you implement more mechanics that play well with it. The graphics are also really appropriate, making it clear to distinguish everything.
Now, the parts that I didn't like / feel like could be improved upon:
- The game feels too slow. Having the tank stop completely for a few seconds to change course feels bad. Same thing with aiming. - I don't know exactly where I'm aiming. Some sort of visual indication of the path that a bullet would take if I shoot would be nice. - The hitboxes of the enemies are too small. This is a bit of nitpicking, but there were several times where my bulled visually touched an enemy tank, but the hit didn't register.
I really like the idea of taking other players previous inputs and having them help you. The controls and game mechanics could be improved to have more variety and a better feeling (things like having the enemies have a spawn animation instead of just appearing on top of you, and having better movement options like a dash). Overall, I think it's well done and enjoyed trying to get a high score (although I never got over 13k :P)
It was a bit difficult to understand at the beginning since it's very complex, but after a few minutes I got a good idea of how to play. More work into the UI would have made it even better, but even as it is I think it's really interesting. Good job!
Game looks great, and the squirrel is really cute! Sadly it's a bit hard to aim and sometimes it feels like the projectiles go right through the enemies.
First of all: Congratulations to those who started on game dev with this jam!
The game is really neat. The only complaints I have are that it seems to be too easy, and that it gets a bit repetitive after a while. In that regard, it's nice that the game has an end.
The music was really on point, but some sound effects would have improved the experience as well.
I really liked it! The only critic is that it becomes a bit repetitive after a while, and tapping to hit the nuke very lightly several times is a better strategy than charging your bar in place to make it go really high. The story at the beginning was really neat!
This was a cool experience. The rules implementation is really well thought, and the real-time aspect of it adds a lot of tension.
The art is really cute and the UI very clear and well designed. What did you use to make this, btw?
This is a cool idea. Maybe a bit too easy and lacks some more content. Made it to floor 5 and felt like I could keep playing endlessly. Overall, well executed and fun to explore!
Really cool game, fun and simple idea, short and well executed!
This is like a cuter version of Tetris, love the graphics and the story! Would have liked to see some more variations over the regular Tetris gameplay + the anger mechanic.
Really like the idea of having a pdf on the side to know what to do, feels like a mix between Keep Talking and Nobody Explodes and Don't Touch Anything. The third level was really overwhelming, but in a fun way. Hearing the beeps get faster and faster made me pretty nervous.
Also, we also made a game called Stable Inc for this jam :P
Checked it out on stream for a while. Sadly, there wasn't anyone else playing, so I don't know how well it plays with a lot of people on the game. Felt really responsive, graphics look great. I'm not really sure what each bar means and how it will be affected by each building, so adding more info on that would have been a great addition. Overall, an interesting experience, would love to see more stream games like this.
Really fun! The story is hilarious, DUDE HARDCORE sure is HARDCORE! I'm not sure if it's intended, but you can ignore the spawns on the boss room and just focus the boss.
Wow, great game. The general feel, feedback and polish is extremely good. Altough a lot of graphics are just placeholders/programmer art, the fact that little animations(like the stores becoming transparent when you get close or the block particles while you break them) make it feel like the user experience was taken into account, even if the right assets are missing. Some small quality of life improvements could make this even better, like reducing the prices, being able to restore health or food by amounts lower then the maximum (in case you want to save some money for other things), being able to easily see which items you can craft, and what items you are missing from the recipes that you can't craft.
Graphics are nice, and gameplay is interesting. The only things I dislike are that you don't get any tutorial or explanation about what you have to do, and the wait times between upgrades being too long.
Interesante concepto, quizá un poco corto. Estaría bueno que tuviera traducción al inglés así más gente lo juega :P
I really like the idea of the game, but I think it could improve on the implementation. The movement along the path feels really snappy, and not being able to see enemy hp and the bullets actually firing made me a bit confused at first about whether I was actually damaging the enemies.
Nice game, I like how you keep adding mechanics to keep the gameplay interesting. The ending image is really cute <3
I enjoyed it a lot. The limo was a really nice and fun detail. Good job!
This was our first idea when we were brainstorming, cool to see someone else did it!
Really cool, I like how each level adds something to the mix.
I thought it was a rhythm game at level 1. It was a bit too slow and easy. Level 2 was great. And level 3 was too hard. Nice idea restricting the movement of the blocks like that.
Really liked it! Only wished it was a bit longer
Cool puzzle game, at first I was stuck at the puzzle on the top. I had to go back here and read the tips to understand the "unstuck" mechanic. The music and art are really good, and the Chronocore fluid shader looks really nice.
I ran into a bug after finishing the first level where the ball wouldn't spawn even though I had 2 lives left :( Other than that, the game looks and plays really good. A nice twist on a classic game. Keep it up!
I like how it starts going faster and faster to increase the difficulty. I agree with what @lamasaurus said, having hotkeys to place the pieces would have been appreciated.
Really interesting and original!
My explosive door says this is a really well done and polished game. And I trust my explosive door.
I love the pixel art! It started becoming a bit hard on the third level, more checkpoints would have been appreciated. Very well done. The controls feel really responsive.
Reminds me a lot of 60 Seconds Hero. Fun experience!
The art is really good. Just one thing: some sprites look more stretched and "pixelated" than others (for example the ninja with the sword).
Having the game progressing by adding more enemies and making them faster is good, but having some extra layers of complexity would be nice.
Congratulations on publishing your first jam game, by the way! 😄
I really liked it, the hamster is pretty cute!
Your game really gave me that Antichamber feel, with the non-euclidean geometry and mainly white and black graphics. I got a bit confused on where I had to go and where I was relative to the start sometimes, and sometimes the portals bugged and didn't show what was on the other side correctly. I understand that fixing that kind of bugs in a weekend is quite hard.
Overall, I enjoyed it! 👍
It crashed on different points of the story twice when I was playing with some Lua errors, but since this is a joke on Yandere Simulator, maybe that's a feature? haha Nice idea, I liked the music and backgrounds a lot, and the visual novel with RPG stats and random events is a cool idea. Good job!
Woah, nice seeing a Gmod gamemode here! Gonna try this one later 😄
Nice "textured books" lol Amazing graphics, I'm not too good at shooters but still managed to get 10th place in the leaderboard :P The big slimes were actually easier to kill because it's easier to aim. Is there any reason you can't quit using the exit button?
Yarr, got to the third checkpoint and lost! Really fun game. Loved the pirate theme.
I saw this game the other day on a Twitch stream. The first two times I played it, I lost pretty fast, not knowing what to do. After that, my third attempt was pretty good, I got a score of 12. Does the 4th tool do something? The tutorial didn't say anything about it.
Cool game, at first I tried to move the villager using the arrow keys and was very confused lol
Simple and fun, cool retro effect btw
The FTL vibe is real! As @seagull said, good concept, maybe not that well implemented. Adding more things to do would make it really better. Keep up the good work!
I think I found a bug: after restarting with R, mushrooms no longer produce. Besides that, really fun game. I really liked it.
Simple tower defense game, maybe needs some more towers and upgrades. I liked the graphics.
Is this a Jojo reference!?
I survived 130 seconds and stopped. The idea is cool, but I think the difficulty needs to ramp up as time passes. It's great that it's available for Android!
Fun concept, a bit hard to switch fast when an enemy is attacking you.
Really fun twist on the tamagochi genre!
The UI looks great. It's such a shame you couldn't finish it tho :/
This is currently my favorite game this jam. Finished it and loved it.
Simple idea, but well implemented. The nukes and weapon upgrades keep it interesting. Maybe being able to hold down the button to shoot would have been better to my carpal tunnel :P
I died to a mutiny :( Interesting concept, but on a personal note, not really my kind of game.
Really original. Kind of hard, I can't get past the 3 minute mark!
Really cool game, reminds me of Ikari Warriors for the NES.
Really liked the narration and story. Good platforming. A bit annoying that you have to start from the beginning in the second part if you activate the narrator, specially since there is that "hard" jump on the bottom of the screen.
I'm having trouble downloading it. Can you check if the link is working?
Very cool. The gameplay is interesting. With more upgrades it would be even better, because once you get the turrets to level 3 there is not much else you can do. Keep up the good work!
Really fun despite being so simple. Beated it on the second try, going around in circles seems to be a pretty good strategy.
Fun adventure game. The graphics are really cute. The map is a bit too empty, but the mechanics are fun.
Amazing graphics. I found the gameplay to be a bit too simple and easy. I ended up going to a side of the screen and moved up and down while shooting, and never got close to dying.
Really cute aesthetics! Made it to the future, all my dinos but one died in the first 30 seconds. Took me a while to realize I only had limited movement.
Those graphics really add up to the humor. Really cool!
Cool idea, at first I didn't know what I was doing lol
Cool game, a bit stressful.
Cool game, but I think the fact that not killing zombies only affects your score at the end is flawed. I started trying to not kill them, but I ended blowing them up with the RPG, just because it was easier and faster. Still, finished it and enjoyed it.
Really fun to play. The music is a bit annoying.
A bit simple, but perfectly matches the theme. Enjoyed it for 2-3 minutes.
Good game. The lemon's seed sometimes passed right through the hand without hitting it.
LD53 — Delivery (12)
Fission Fight by Jahwffrey 2023-05-15T04:14:06Z ♥ 3
Super creative, those characters remind me of the old Mortal Kombat games, but jankier and a lot funnier.
Really good job!
Little Oni by chris1919 2023-05-14T17:12:26Z ♥ 3
Wow! Amazing game! The concept, the art, the music, everything was absolutely fantastic. The ending was super wholesome too. Good job!
Deliver Us From Evil by F1Krazy 2023-05-13T19:31:42Z ♥ 0
deliverusfromevil.PNG
Really cool little platformer game. I ran into a few bugs like being able to walk through walls, and the performance degraded on the web version as the levels went on. The graphics and music are cute.
Feathered Envoys by chromaticGray 2023-05-13T19:21:28Z ♥ 1
Really cool game! At the end I was stuck with just 1 place left to discover but I didn't get an option that could do that for like 20 days straight 😢 The pigeons art and names were really nice, made me feel attached to them.
Heart-Warming Deliveries by Joscco 2023-05-08T16:23:21Z ♥ 1
Lovely puzzle game! Took me a while to figure out on level 4 that I didn't need to deliver the last sushi. Maybe having a level that exclusively teaches that would have been good. UI work and music are amazing 😄
FISH FRESH delivery by Oleg Bone 2023-05-08T16:13:19Z ♥ 2
Nice puzzle game. Would have liked more mechanics as the levels go on to make it more interesting and challenging. Art and music are on point, really cute. Good work!
Nuclear Hammer by ciderpunk 2023-05-06T00:17:51Z ♥ 1
Pretty wild but fun idea! I wish it had more levels and some sound effects to go with the hammer 😢
Good work 👍
Final Delivery by PatateNouille 2023-05-06T00:12:25Z ♥ 1
Wow, really nice game. I noticed the Terminator reference at the beginning, but didn't imagine it was going to end that way at all 😆
It was pretty fun getting to know each person in the building and solve their problems. The only thing I would have liked was subtitles for the conversations, since it was a bit hard for me to understand what they were saying since I'm not a native English speaker.
*Dorime interimo adapare dorime*
*Ameno ameno lantire*
Snail Mail by rkeele 2023-05-05T22:50:03Z ♥ 0
Really simple but polished game. UI work was great.
Parcel Panic by kamekai 2023-05-05T22:22:04Z ♥ 1
It's nice to see some experimentation with LLMs on games. It's such a shame that you didn't get to implement the opponent in time :(
I'm not too good at Tetris and this seems like a harder version of it with the color restriction, so I ended up failing pretty quickly 😆
Diseased Dirigible by Falk Hoeppner 2023-05-03T01:58:39Z ♥ 3
Really cool game, loved the multi-tasking aspect of it. Took me a while to figure out the cockroach showed you how much you were steering. After that it got a lot easier.
Capture.PNG
🚀 Galactic delivery : Starvesters2D by z0rg 2023-05-03T01:44:29Z ♥ 3
Really neat game, music and graphics really contributed to make the game feel special. Kind of reminded me to Outer Wilds in some way. Would have liked it to be a bit longer and with more things to do.
Porcelanius was my favorite planet, with all the worm-like things popping in the foreground. Nice idea to have a photo of the team at the end. We should start doing that for our games as well.
By the way, we had the same issue with Godot 4 C# and Web exports, good thing I tried to do a web build a few days before the jam and noticed the lack of support, and ended up using Godot 3 instead. Your transpiler tool would have been really useful 😆