rjerez192 2020-04-20 03:33
I liked the models and the lightning. And the music... I imagined playing it with friends in the couch. Nice job.
Foon → Ludum Dare Explorer → LD46 → Backwards Undertakers
By kirkami
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 744 | 3.20 | 22 | |
| Fun | 907 | 2.72 | 22 | |
| Innovation | 566 | 3.23 | 21 | |
| Theme | 802 | 3.31 | 21 | |
| Graphics | 302 | 3.73 | 21 | |
| Audio | 399 | 3.23 | 21 | |
| Humor | 392 | 3.00 | 21 | |
| Mood | 469 | 3.26 | 21 |
I liked the models and the lightning. And the music... I imagined playing it with friends in the couch. Nice job.
I like the concept. So to get the most out of your game you need a friend right? I like the music and the animation. I fell through the floor a few times and had to restart the game and I wish I could see more to find the correct soul. Good job on the look and the animations. I like the slingshot and swing animations. Animations are hard to do in a LD Jam. Thanks for letting me play your game!
Fun game, like the jojo reference.
Amazing animation quality insuch a short period of time!
it looks cool but i couldnt play it i'm stuck on black screen with only music on then after i get not responding and it use 90% of my cpu
@huntrox looking forward to find what was wrong
Fun game, the movement was a little clunky though. It felt like it I was stopping every time I wanted to turn. Overall I like the idea! I can definitely see me playing this with a friend.
I like the character design as well as the well polished animations. Also, it is exciting to get the soul and run away before the whole herd of angry souls catch you. So sad that it runs at a low frame rate on my poor laptop, but I managed to solve this problem by reduce the resolution to 1280x720. XD
Bro
I like the music and the art. The controls make it really hard to play unfortunately. I could only face in four directions so shooting was pretty difficult. Also having a way to quit the game is pretty important. Had to open the task manager to quit the process.
The controls felt a little difficult to use (I might have had better luck with a controller), and I kept getting swarmed by evil ghosts, but I can see how this would be a fun little multiplayer experience. The music was decent enough, and all of the animations were great for such a short jam.
As far as gameplay elements, the level needs a kill floor if you fall off the main area, as there's no way back up, and when you shoot a ghost it gets stuck in it's death sequence, which seems to refresh if you continue to shoot it. Simplest solution would be to remove collision as soon as it is hit.
Great work for such a short time period!
Is this a Jojo reference!?