Feed The Pillar by SaxOps1 2020-04-24T00:01:56Z
Nice concept. Kind of hard to follow the enemies, a larger hitbox would make it easier. I did feel that sometimes it was impossible to keep going.
Foon → Ludum Dare Explorer → Users → rjerez192
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Pizza Rush | compo | 130 | 3.74 | 3.86 | 3.21 | 4.12 | 3.80 | 3.97 | 3.50 | 3.67 | |
| 2023 | 52 | Harvest | Harvest Harvest Crush | compo | 177 | 3.45 | 3.47 | 2.97 | 3.70 | 3.43 | 2.89 | |||
| 2020 | 46 | Keep it alive | Nature | compo | 113 | 3.91 | 3.51 | 3.70 | 4.06 | 4.08 | 3.79 | 3.69 |
Nice concept. Kind of hard to follow the enemies, a larger hitbox would make it easier. I did feel that sometimes it was impossible to keep going.
For me the game ran very very slow, is it supposed to be like that? I like the core mechanic, very entertaining
Loved the game. Really fun. Graphics are perfect for the style. The abilities you can buy are really handy (even when I always forget to use them). Nice work!
It gave me a good DOOM vibe. The switching realm thing is a really good mechanic. Finding pathways with the G realm is really fun. The downside I believe is the music, it doesn't seem to match to well with the environment of the game, at least for my liking. Overall, nice job pulling this out including the engine in 48 hrs!
Nice work on the UI, almost no game takes a good care of the UI, it is not perfect, but is clearly that you put work on it. The mechanic is very interesting, I don't love maths, but it was refreshing remind all those things. Overall very interesting game. Good job :D!
I love the concept. Is really hard to satify 2 or 3 players at once. I think the game would really benefit from some lightning.
The game is really fun. Nice concept. I would for it to be a little faster, maybe some difficulty settings. At some point the game lagged, maybe my PC isn't powerful enought. The lightning is good. In the instructions the post processing was too much. The lava fluid was really cool too. A great job overall :D!
@good-enough I had a lot of fun with the game. The mechanics are good, just kind of hard to switch between the two mouse buttons to attack and move, I would assign one of those two to maybe a key. I loved the music... until it stopped half way :c. Overall a great work!
Good game mechanics. Easy to understand and can build up into very difficult puzzles. I would like to hear some background music, it may be anything that could be added to this, everything else, graphics, UI, controls, everything is perfect.
At the beginning I really thought it was a fishing game jajaja. I jumped in and selected a fish, expecting a rod to come out... coff coff. It is relaxing to play it, the background mouse is very good, thumbs up fod that. I would add instructions or some kind of guide and more detailed graphics.
Nice concept. Graphics are nice yet I believe it requires better sound. I loved the ending, didn't like stealing stuff. The mini games where fun, specially the one from the singer job. Thumbs up for multiple languages!
I love the mix between 2D and 3D. Graphics are really great, I feel a little too much post processing. I didn't like the combat music and attack UI it feels unpolished against the rest of the game. Good job overall!
I went pass the light speed typing D I S CO. Jejeje. The concept is nice. Yet I would like to see more features.
The UI is gorgeous. The animations are top notch. I don't know who you managed to put this all together. The puzzles are. Hanoi tower reminded me of the first programs I made on university. Overall a great game . I would change the color scheme of the whole desktop jajajaja. Nice work!
Also... hello friend.
The graphics and the SFXs are pretty good. I did like the gameplay, however opening the menu and click the same items again and again was kind of tedious, as someone said to me, hotkeys would be a great addition!
Graphics are wow, very nice and animations play very well. The overall concept is interesting. The voice blends perfectly. It is easy to understand how to play and what every power up does. The down side is that the game felt a little short. Good job!
I screwed from the start. Placed the turrents to far back and had to wait a lot on the first waves. It is not the mix of 2d/3d i was hoping for. The 3d models and lightning are gorgeous. I would like to see a more polished UI, maybe something blocky it would really skyrocket the overall fell. Also the music doesn't seem to blend too much with the theme of the game, however it isn't bad either.
I had a hard time in the level with the spinning thing. I love the game concept. The gameplay is very fun. I missed some background music. Also I would like the "water" to have more contrast, it was hard for me to see on some parts of the game (colorblind). Nice work!
Idea is great. I couldn't properly understand the game. Is there a tutorial on how the ships work? Maybe to foresee their weakness? The UI could use a little more love.
As soon as I saw the game it looked a lot like the graphics from BlackThornProd. There are a lot of good tutorials in their youtube channel if you want to get into art, I guess it gives you more freedom since you don't depend on finding the correct assets and asset searching always ends up changing your initial vision for the game.
The game is fun. It took me a little to get used to the controls. Nice overall.
@dreamer the mood of the game is really good. I guess it is a good combination.
Wow this is hard. I like it. Graphics are really good. Music also gets you in the mood of the game. I got stuck on one of the blades of the spinning thing in the 2nd level, it was very fun to watch.
I think the UI required a little more of love. The game is fun. The characters are funny and the animations are good. The gameplay is also good, yet as everyone said, it would really benefit from some music. Nice work! The entrance of the rooms were kind of hard for me to see.
I like the overall idea. The music was good. I think the game would really benefit from some lightning and post-processing. Gameplay is interesting, catching and fun. Is there any way to rotate the pieces of do I have just to wait for the piece I need to drop?
Reached 12k. I liked the concept of the game. Didn't know that shooting made you lose power T_T. I would improve the menu graphics.
Overall pretty solid. I love how you can throw the girl away while fighting the monsters. I would love to see more monsters.
The most fun I've played so far. I loved the narrator and the pigeons OMG. I anything I think I would add more levels.
I played jazz in the background didn't blend with the game jajajaja. I don't really understand the controls. Can you elaborate more? I found myself click endlessly and buying stuff just because.
@rastagrzywa Ohh i get it. Red cube didn't seem to be a creature for me jajaja. I'll give it another shot <3
I managed to survive for almost 60 seconds. I love the game and the concept. The art, the music. Everything is perfect and blend together. I would improve the starting UI. Other than that, really fun game!
Good job.
I liked the models and the lightning. And the music... I imagined playing it with friends in the couch. Nice job.
14 seconds in. Those sprinter dragons are really painful. Liked the mechanics, didn't like the controls so much, it was really hard to aim. The pixel art is fantastic. The music isn't perfect for the theme of the game, but it works. Nice work!
I'm so bad at these parkour games OMG. I love the background parallax you made, looks nice. The control is nice. Particles are also good. I would go with another background music and maybe a filter over all the sprites to make them blend together more. Nice job!
Liked it. Had a hard time finding out that there was a book with the recipes... I was like already looking for them in internet and not finding anything useful. A point I don't like is that the font is different on some parts of the UI.
Buddy this is the best concept I've found so far. I like the art and the sound. I would add more variation to the enemies on the first waves. A tower and two dice makes the game way to easy on the beginning. Good job.
Damn. Every game should have a tutorial like yours! Fun game, liked the art, didn't like the sound so much, and OMG the ability 5 was so broken.
Ran back and forth between the house, the company and the store. The model are beautiful. The background music sounds a little strange on my computer. Love the concept.
An umbrella bailed out of me the right moment when I needed it. I like the game. The music is kind of relaxing but once it speeds up I doesn't mix very well (music to calm, gameplay too fast). The lightning is good. I would like to see more kind of traps. Nice work!
Download requires account creation. Can you host the binaries somewhere? gimme a @ back
Same as others. At the begining is hard to understand how to play. It took me a while to realize that the eggs is thrown in the direction my mouse is. The game is really fun, the mechanic is great. I believe it could make for some good puzzles. I would change UI and how the controls are explained to the user, and add some background calm music. Good job!
I like the game. The graphics are nice. The music is OK. The movement could be a little better and the UI requires some work, specially things like the storyline are barely visible (always keep in mind that some people have conditions that prevents them from seeing the colors as you do).
Nice work!
Fun game. The idea is good. I liked the graphics a lot but I felt that the music was a little off. The ASWD movement was way more difficult that using the click. As soon as I reached a high populated area I understood why you told us to opt for the standalone version. Great job!
Nice little game. At some point I ended up bouncing between the tree and the couch. It was hilarious, felt like a WWF fighter preparing for the finish combo, yet it didn't help me to get baloons. :(
@barelos Thank you. I really worked hard on it. The calculations under the hood and how to present the content and numbers to the player, giving feedback on the impact of the actions taken, was by far the hardest challenge and I know is the weakest point of Nature.
@thegamegoyal Thank you. I liked the art too.
@zonvoi Thank you. You almost made it. I haven't been able to finish the game on normal mode.
@bmo Thank you for the feedback. Yes I had a hard time trying to explain things to the players and I also felt the game got a stale after some minutes and kinda crazy at the end. I need to tweak some values to speed it up.
@sacrface Thanks. Hotkeys would be a great addition. I didn't think of it. I will add the requeriments to get expansions and advance in the stages to the main page. :love_letter:
@mikesalyh Thanks! The game isn't very hard and yeah some aspect need better explanaition. Will improve that in the future.
@snory Thanks I appreciate it. This is my first jam and I put all of me into it.
@doenerti Thank you!
@corporation Thanks for noticing the animations. Most of them are just scale X-Y transformations, but they seem to fit properly for the art style.
@jabdownsmash Yeah, the numbers was for sure the hardest part. I wan't to so bad to fix some parameters to improve the gameplay.
@munkkeli Thanks! At some point I thought on leaving the resoure consumption percentages visible to the player so it isn't necessary to move the mouse over and it seems I forgot to add it.
@kneehatgames Thanks!
@mailman If you saw that losing message it was because you reached year 100 but the civilization was not in the modern age. Anyways, nice job surviving that much. Thanks for playing :D!
@derkuchen Yes! I thought so much about adding a tutorial or giving the player the abilities in steps (lets say every 5 years unlock a new ability), yet I didn't the enough time to pull that out.
@joskerdu Jaja. I didn't have enough time to make the sounds, in fact I spent like 30 minutes between the theme and the sound effects. Thanks for playing!
@rrsmtz Thanks for the feeedback! Yeah I also believe those point will help a lot, among other variable changes like the pollution generated by latter stages and the speed of the game itself. Should have left more room for playtest.
@ironygames Thank you! I thought about that and forgot to add it xD
@rkuhl Thanks for the feedback! It have some problems of speed and difficulty in the later stages. I planned for a lot more things, like random earthquakes to struggle the players, however I left those out in order to polish other aspects of the game.
Thanks everyone!
@bonyok77 That is actually a great idea. I have never found myself using all the tiles and it would add more difficulty while allowing the player to see the art better. Thank you so much for that idea!
@oceanm Yeah, I'm planning on doing that for a post-jam version. We'll see how it goes.
It took me a while to understand how to do things, even when I readed the tutorial. Maybe overlay information in the actions will help with that. The game froze for some seconds, but it maybe due to my browser. I like the art, very rogue like, and the music blends well with the whole pack.
I love it. You said it is your first game jam and what a game. The little shortcut was a nice detail. One thing I want to point out if that bullets are almost invisible. I'm colorblind and almost didn't see them, I would make them bigger and add some kind of outline if you want to keep the color. Really nice buddy!
This is amazing. I really like the theme. I would love to see more things to manage inside the "server room". The music helps you relax while you wait all those millions getting into your account out of your raspberry pi empire. Nice one!
My antivirus really hates your game. I loved the camera movement and the fire effect. The grab was hilarious.
Nice game! I actually liked the intro, however the change between 2d pixel and 3d was a little shocking. The pace of the game and the gameplay are pretty good. It may be a little hard but that just makes it better. I felt the background scene of the running part was kind of empty, maybe some background elements would add more depth to it. Nice work!
It was easy to understand how to do stuff but I don't really know the effects of what I did. I missed the audio. I would like to see some negative effects. Maybe you'll get sick of too much pizza. Nice work!
Had a hard time learning to control the shields. Ended up dying from energy. I would like to see more "extra" events during the gameplay.
Broken link @ when back ;)!
@sacrface I had the same problem with the link, turns out I left the game on draft mode. Sad. The controls make me little crazy, I was not able to give a full turn with my character, maybe it only happends to me? It took me a while to understand how the game works. I really like the concept, and oh the graphics, nice once. I would love to be able to do something like that. I would for sure improve the UI and the way I present the mechanics to the player. That is always a challenge on games with a lot of mechanics like this one.
@sacrface no worries man. I had the same problem. ended up making a management game and had to re-do calculations like 3-4 times. Anyways it was fun.
Couldn't get pass 12K :cry: I liked the game a lot, gave it a lot of tries to improve my score jaja. The music is very good, seems to fit well with the theme, the graphics too. I would improve the message's box. Other than that, nice job!
These kind of games are always fun to play. I made it out of the level 4 out of pure luck or a bug? Can made it pass the 5th level. I would love to see more polished art and more leves. Maybe something to help the player on those pesky hard levels?
I liked the controls of the character. The games feels a little short and the landscapes feel somewhat empty. I spent like 5 minutes trying to get control of the rocket, was really fun.
Fun game. Survived almost 100 zombies, until the little lady decides to walk into the corner and a white zombie spawns behind her. Good job.
Very fun game and also the hardest I've played today. I find difficult to calculate where the ball will bounce when hitting near the edges of the base. Music is good. The SFX doesn't seem to blend. The concept is really great, having to move through the stage bouncing with the base is really entertaining.
Exactly what we needed after a full weekend of programming. Very relaxing.
The games has perfect fit with the theme, in any terms. The concept is pretty good and could be fun. I think the controls are not really good and the sprites could use some animation. A timer for the levels would make it harder. Also the UI could use some more love.
I can't make it pass the day 15. I don't really understand all the mechanics. Loved the theme tho.
@jetthesimon you were only supposed to buy potions.
The concept is interesting, is like managing the adventurer from outside. I would like to see it with more features. Also, PixiJS is awesome.
You think you can add a HTML or OSX version?
@hitchh1k3r Thanks for going the extra mile and explaining.I was able to get my hands on an old windows laptop to test it.
At first the gameplay is simple and fun. The "helpers" sometimes wander on the water which I don't think is really useful. Later on it gets too repetitive and your hand gets tired of too much clicking. I see potential for adding more features.
The explanations on the newspaper were clear enough that you easily understand what each upgrade does. Nice work on that.
Amazing graphics, good sound, but overall the most fun game I've got to play this LD. I found myself retrying multiple times different combinations of machines to be able to maximize profit. In the end you get the most only focusing on two different types and abusing the duplicators.
Very good entry. Loved it.
OMG. Fun and simple mechanics and the graphics are so good. I really liked it. The animations on top are very good. Right now later on the game with the new spaces it gets a little bit easier.
I followed the same approach as the other guys. I smashed all buttons until I realized which buttons made the needed notes. Overall pretty fun to play arround with the sounds. The animations for the songs were also very well done.
Very chill game. Good after a stressing day of work. The threshold on some of the puzzles was a little bit of, like I had the figure perfectly aligned (to my eyes) and it said failure. Sometimes on the circle one I didn't event press and it was showing success.
Very charming game. Like it.
(I opened the game on a background tab and I got confused by some kind of vibration sound on the left speaker and I thought it was phone ringing. I went crazy looking for it, but it was the music of the game LMAO)
Fun game. It all comes very well together. The graphics, music and movements are on point (Maybe the movements could be improved a little). I second the previous comment, health bars would be useful.
Just FYI HTML5 version is crashing my browser (Version 108.0.5359.124 (Official Build) (arm64))
I liked your graphics. You were able to pack a lot of features in little time. I think some aspects of the UI can be improved. Specially the controls. Playing on a laptop without mouse for example makes using "scroll" kinda tricky.
I really dig the mixture between the pixel art character and the drawn backgrounds.I think movement is a little bit slow. The sound and the mood are also very good. Only thing I can think of is to have more time to add more mechanics.
@forevertrash Oh didn't notice. I really thought the background was drawn as it looks very different from the character itself.
Nice gamplay. The graphics and the theme are really good. The hand is a little hard to control at first, but you get used quickly. 180 highest score. Really good entry.
I liked the bgm a lot. The graphics are nice. And controls are fun. I don't really understand how this matches the theme though.
On 3rd level I don't really like that you need to dodge as soon as it starts. For me it is usually nice to leave the player on a safe place once you change levels.
I liked the concept. At first is not very clear who is wearing the best and which of all the stats are the "souls".
Very good puzzles, is easy to get lazy and try to reach the end with just a couple cubes and ending up getting short of souls.
Nice twist from the other farming simulators.
I loved it. The controls are fun. The chain interaction is fun. The graphics are nice and the sound is on part. Amazing submission!
At first I was like: This is too easy, like too many chains to throw, but then it starts to get a little bit harder with a lot more souls.
Nice puzzle game. Very simple mechanics. It is easy to understand and you present the commands one by one. Very very good. I don't really dig the graphics, but they are good enough to understand what is going on.
Nice entry.
I second mostlikely. Very simple gameplay but very fun to play with another person.
I like the combination between moving the scythe and rotating it.
Thanks for the feedback! I also struggled on how to let the player know what is affecting their plants. I think I can improve the size of the text but I'm yet to find a better solution.
@forevertrash thanks for the feedback.I had planned more stuff for the tools and the pests but I had little time to work on it. Same goes for the sound, only had time to record a 30 seconds loop (My head is going crazy because I heard it all the time while play testing).
A is pretty good! S is god.
Thanks all for the feedback. After hearing to the theme with headphones I realized it might get a little bit annoying. Gonna keep it in mind for the next time. I also struggled on how to provide directions for the player but I'm happy to see that most people was able to figure it out.
Thanks everyone. I really appreciate that you liked the added concept over the puyo puyo/connect four mechanic. I'll put more effor on trying to explain the rules properly on next projects and also consider not adding music and instead polish other aspects of the game.
@hitchh1k3r special thanks for the detailed review. Helps a lot!
Hey guys! Thanks for the feedback. I was expecting someone to get rank S already. I guess it is a little bit difficult.
@rickylee thanks for playing! There is up to SSS, however you need to stack a lot of blocks and do massive combos to reach it.
I like the atmosphere. The graphics are on point. The control are tight. (I was not able to play with a controller but with keyboard it is fine).
IMO the later upgrades cost too much resources. I think a good soundtrack as background would improve the game a long way.
Overall a nice entry.
Very moody and calm game at first. Gets chaotic at the end. The auto harvest/plant are a scam. Overall very good.
I confirm the dash mechanic is very good. It also feels very good to use. Gameplay is fun. Graphics are on point. I think sound could be improved a little bit.
Overall a nice entry. (This first couple times I didn't really understood why I was dying out of nowhere)
Nice graphics. Cool camera follow. Tight controls. I like it a lot. Very fun to play.
Couple notes: On the third level I fell and the game never showed me the "Restart" screen. Also, if we are using the keyboard already, maybe add a shortcut (R) for the reset button to avoid mixing up keyboard and mouse controls.
Great visual style. Nice controls. It was a little confusing at first but you get used quickly. The interaction between harvest and grow the crops is interesting.
I really like the concept. It is very original. The controls sometimes are hard to use, I found myself using two hands, one for movement and the other just to press the E key. Also, the ones that attack seem to do randomly, sometimes you can just stand there and nothing will hit you, would be interested if they have some kind of aiming to make to move a little bit more.
@greenphox Oh makes sense. I'm colorblind so I couldn't properly realize the difference between both of them. Nice to know.
Nice concept. I like the graphics. Interesting mechanics, sometimes it is hard to follow.
I have to say. The concept is really fun. Gameplay is simple enough (If you ever played a defense game).
I really don't mind the UI since you put a lot of effort on other parts. The messages on the complaint button were so funny.
Great submission!
Do you think you can include a HTML5 version or a OSX version? I would like to check it out. Itch is a good source to host a HTML5 version.
Probably the most fun I've had this game jam with a game. Amazing polish. Very nice gameplay. Movement without the upgrades seems chunky but gets better in the end. Really good.
Good entry!
I like the art and the mood. I was confused at first exactly on how to interact with the meat mechanic but after some minutes you can figure it out. I think a little bit of extra feedback on what is going on would be good.
It's always very fun to be able to "build" your own stuff. I think maybe restricting where to place your "guns" would be great as the first couple times I ended up destroying my own stuff (I think).
Also is easy to get lost on the map. Maybe arrows pointing the enemies when off the scren would be a good adition. (I just read the R to rotate stuff. It helps a lot)
Physics are always hard to work with specially in so little time, so great effort on this!
Man the graphics are amazing. The animation is also pretty good. I liked the ambience of the game. I think it could use a little bit more gameplay. I also got stuck multiple times, but damn the graphics.
I like the simplicity of the game play. You were able to include the theme as part of the game in a nice way.
I think the audio side can be improved a little bit, maybe to give a better feel when farming. Also camera sometimes doesn't help to much to spot enemies when moving arround.
Maybe the camera could be panned to where you're aiming or where you're moving?
Overall a nice entry.
I like the mood. The shooting and farming mechanic is fun. The graphics are also fitting.
I like the gameplay. Nice twist. At first it was hard to understand how to block light, maybe an example would've been good. You get the idea after a couple tries. On later levels it was too hard to get enough stamina to be able to reach the quota.
I saw a couple post of it on the feed. The gameplay is nice, is really fun to drive both of the trucks. I also like the sounds and the art. I think the UI of the "how to play" could use a little improvement. But overall very solid.
Any chance for a HTML or OSX build? (For those of us who don't have a windows device available :sad:)
I got a windows laptop and I was able to play.It was nice to watch the wheat grow. Nice job with the graphics only using what unity has available. After a couple tries is the same pattern of pressing buttons. I think some kind of twist in between would make for a good change between different playthroughs.
Keep going!
At first it seems very hard. It takes some tries to get the idea. The RNG sometimes seems to be very hard on you.
Overall I really like the graphics and I see a lot of potential on the concept.
Graphics are nice. The gameplay is fun. First time had problem with too many enemies but after farming it was easy to deal with them.
Maybe you could add a new type of enemy with a different movement pattern?
Very nice!
Very fun game. Nice movement mechanic. Nice art. So far all the pico games I've seen are great. Nice job!
For me it was easy to understand what to do. I didn't like that you were able to step on your crops. I think an indicator to know when a patch is ready to harvest would be great as well.
Graphics are on point. I think the footsteps are a little annoying after a while.
Nice entry!
NGL, the start screen doesn't make justice to the rest of the game. I second the previous comment as well, I thought it was gonna be easy but damn.
I second the previous comment. I would like to have more guidance on how to start. You get the idea after some tries. The art is very nice tho, a lot of work on that area. Sound is good as well.
NGL. I kinda like the camera movement and the mood of the game. Maybe the flashing lights in the floor are a bit too much, but bearable. Music is very nice.
The graphics are very cute. The gameplay is fun and the controller adds to it. You made a lot in short time,
I really like this kind of game. It was interesting. Only details I found was that the restart button doesn't make it very clear that you need to hold it. Nice entry!
I have to say that the are is very cute and the dark mood adds to the overall theme.
I love the character, it's so funny. The gameplay is also nice, nice controls, fun, intuitive. One thing is that at first is not really clear on which buildings you can step at the roof and those you cannot not. Maybe add a clue for that, but overall very good.
Really nice controls. The game is super fun but difficult. I like the art also, a lot for the little time you had. One small thing is that if you collide with the side bushes, it is a pain to get away from them (with no backwards movement).
Overall very nice!
I have to say that the graphics are over the top. Really nice job over there. Gameplay is fun.
The art is incredible good. The game play is fun, simple and easy to understand. You also made a good bunch of levels to play. Nice job!
@kylethecoder thanks! It was my first time dealing with pixel art so the resolution is all over the place. Thanks for the feedback.
@karlthecool Since I added tilt at the very end I already had accel with A and D, but you're right, it makes more sense that way
@rhewid Thanks! I also god hooked with the song.
Thanks @jakeblake. At first I had the jump even less powerful, but the rocks were to hard to avoid. I still want to simplify the last of the game, as having to deal with the bike not tilting and killing you at the same time of killing birds and delivering packages is a little bit challenging.
@peterfiftyfour Thanks for the feedback. There isn't an explicit penaly, however you get a lot less point depending on the accuaracy of the pizzas (shoots vs hits) and also a lot less points when a birds steals them. Glad you liked it.
Thank you guys for all the feedback. I see that the tilting, speed and brakes were not properly tuned. In the future I'll dedicate more time to that. Glad most of you were able to enjoy it.
I like the idea. Using the sun direction for the solar panels is very clever. At first I was only extracting metal and adding more power, maybe there could be another mechanic for that part. Once you start adding thrust it becomes really fun.
This is a lot for the Compo, the logic on these things is always very complicated. I love the style and the gameplay (slay the spire fan). It has potential.
Amazing game concept, fun gameplay. My 2 cents. It was not clear to me from the start that you had to drag and drop. After that I didn't realize that you could put signs anywhere (thought only on the squares). Overall very nice!
The gameplay mechanic blew me away. 10/10.
Pretty nice. Intuitive and fun. Art is lovely. The best part is how easy is to catch with the "single" input thing. Amazing submission!
Cool idea. I would like to see more variation when putting the stamp on the package. I was also a little bit confused with the throwing mechanic at first, but you get it after a couple tries. The music TBH is a little repetitive (the loop could be longer). The graphics are pretty neat for the little time you had. Nice entry overall!
Simple controls, kinda easy to understand. I think a background music theme would add a lot to the game.
I like the concept, however with that many symbols I found myself constantly opening and closing the reference.
Nice puzzle, the intro is very useful as well. The music and the vibe is what shines the most tho.
The sound is very good. The graphics are very nice. However controlling the characters seems a bit slippery. I feel like I'm skating on ice and sometimes the jump doesn't respond that well. OVerall pretty nice!
Amazing idea. The art is very nice, the controls are good. Gameplay is pretty fun. Nailed it!
Amazing game. The art is pretty nice. The controls are good. The mechanics are interesting and fit well with the theme. I would've loved to have more levels. Nice work man!
The core gameplay is simple. I feel the controls could be a little tighter. The graphics are pretty cool.
I like the rythm of the game. The art is also amazing.
Nice game. Simple controls, fun to move the truck. I would like to see traffic or something that makes the game a little bit more challenging. The music is also great!
I really loved the game concept. The controls were a little bit hard, but they add to the fun trying to keep the "thing" stable. The sound effect when using SPACE key, was pretty neat, as well as the VFX of it. I would be glad to have more levels or obstacles.
The art style is top notch. Really loved the vibe of the game and the music. Regarding gameplay I was a little confused at first, but I understood after a few play throughs.