FoonLudum Dare ExplorerUsers → TrampolineTales

TrampolineTales

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202353DeliveryPlenty of Plantscompo1733.633.773.563.023.632.942.84
202046Keep it aliveNinja and Mousecompo1483.864.223.593.903.683.203.603.56
201637One roomThe Evidence Roomcompo2473.423.213.503.573.002.583.083.1353

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TrampolineTales

LD37 — One room

1 biT Strike by SamuelSousa 2016-12-12T17:36:00

Very fun, looks heavily polished and I love the graphics/music. Doesn't really fit in with the theme though.

Exit The Room Update 1.1 by Artsicle 2016-12-12T13:58:00

As others have said, I didn't really want to play a game where one of the win conditions is just waiting for five minutes.

The Small Escape by liglet_g 2016-12-12T14:03:00

The game doesn't run on its own. You should probably compile the game as a standalone application. I can't judge it if I can't play it.

PacTwist by Prospero 2016-12-12T21:24:00

The embedded game freaks out a bit in my browser window, but it's remedied if I go fullscreen. A fun concept, I could see myself playing a mobile version of this.

Networking™ by erikiene 2016-12-12T13:43:00

Couldn't hear any of the audio and I'm not really sure what you're supposed to do in the game. Does it just end after "Freedom..." ?

Polygroom by garywiss6 2016-12-13T15:03:00

I think a health bar would be a good thing to have added, otherwise it's actually pretty fun!

One classRoom to teach them all by Mikel 2016-12-15T15:03:00

The game would be a lot more enjoyable if you could aim with the mouse.

Abandon Ship by drakekin 2016-12-12T14:17:00

The framerate makes it really difficult to play. Also, when my mouse left the game window, the mouse cursor became unbound to the game window and the camera became impossible to control.

Trapped by Hackingroelz 2016-12-12T21:30:00

The game constantly moves me to the top of the browser window whenever I hit a key, moving the text parser off of the screen. I'd like to play more of this, but this bug makes it really annoying to do so.

Last Night On Earth by gene-z 2016-12-12T13:46:00

The viewport was really hard to control but I feel that kinda added to the stress, well done!

Broken Breakout? by timgarbos 2016-12-12T17:49:00

Reminds me of tilting a pinball table. Very clever!

BreakOut by Neonian 2016-12-12T16:58:00

Nice little game, my only complaint is that the messages from notes disappear too quickly after moving. I frequently found myself not knowing what a a note said.

Hikikomori by Move127 2016-12-12T17:14:00

As someone who suffers from an anxiety disorder, this game came very close to hitting home for me. There are a few problems that I can't overlook though. I beat(?) the game by simply walking into the door and making my anxiety stat go up to 101. I'm not sure if this is supposed to be a commentary on how one must experience anxiety to overcome it, or just a bug where I clipped through the door. Also, many of the HUD elements are in very strange locations, often times overlapping each other.

El Laberinto De Pereira by Pantelis Petsopoulos 2016-12-12T14:23:00

I like the music, the maze is really frustrating though. I found myself frequently asking myself "Just how big is this maze!?"

Walkie Talkie by managore 2016-12-12T17:06:00

I'd love to rate this game, but the game doesn't work for me for whatever reason. It wouldn't let me type any characters.

Stick Figure Animator [NOT A GAME] by thebmxeur 2016-12-15T15:04:00

I don't see how this fits with the theme and it also isn't a game...

What Have I Done? A Virtual Pet Simulator by bendmorris 2016-12-15T15:13:00

A pretty clever idea, although the sword doesn't seem to work in the ending(?) that I got.

Lust for Gold by ISG 2016-12-15T15:17:00

The Web link just leads to a google drive page...

4/4 Room by Remicy 2016-12-12T14:11:00

The card system is REALLY clever! I love the idea of changing the dungeon layout as a core gameplay mechanic. My only complaint is that it's a little unclear how enemies scale with the difficulty. I can see my own stats, but I can't see enemies' stats.

R E P E A T by Ulydev 2016-12-17T17:19:00

I would recommend adding a web link in addition to the embedded player. Regarding the game, the mood is fantastic. It reminds me of a dream I sometimes have where I'm constantly trying to wake up but I keep ending up in my bed. However, I found it unclear what to do after the second repetition.

Snapped by karlipoppins 2016-12-12T12:25:00

The walking animation actually made me motion sick. However, from what I could play of the game, it looks very well-crafted. I disliked how I found myself just spam clicking to try to find clues, though.

Moonlight Maximum by slimabob 2016-12-15T14:58:00

Pretty fun for a simple top-down shooter. I think some additional movement options (maybe purchasable as upgrades) would add a lot to the game too.

Your the only person that matters by jacobturn 2016-12-17T16:53:00

Link is broken, as many others have said. There's also a grammatical error in the title, it should be "You're."

Concierge by Zarkonnen 2016-12-12T12:17:00

I'm not a huge fan of the fact that there are, as you said, unwinnable scenarios. But I love the characters and how each one of them has different traits/patterns, even if I haven't figured out all of them yet. Goddamn Cthulhu lady...

Top Down Room Escape by Digitaldude555 2016-12-13T15:07:00

Reminds me a bit of Chip's Challenge. However, the character's pretty hard to control and it's pretty unclear what to do after moving the squares into the boxes.

CrateBlaster by Bacontree 2016-12-12T17:26:00

Reminds me of an old Snake game I used to play on an IBM Thinkpad. A decent little mini-game.

One Room Personality Test by columhiggins 2016-12-12T21:36:00

I don't see how this has anything to do with the theme.

The Evidence Room by TrampolineTales 2016-12-12T14:02:00

@wrexialmt That's because Newgrounds users have yet to rate the game enough times to put it on their main portal. If you click the play button within the "Under Judgement" text, the game will run.

OneRoom by Ace17 2016-12-17T17:21:00

The mouse pointer won't get locked to the screen even when I enable that option in the upper-right. I like the ambient sound and graphics though.

MAX by _beta 2016-12-12T13:55:00

The robot didn't spawn in my game (like in the screenshots) and I couldn't figure out if it was a bug or if I was doing something wrong.

Dungeon Siege by Notaveerus 2016-12-12T13:51:00

Was a little difficult to understand what's going on. I think the game would be more enjoyable to play if the the health bars were labeled, the costs of units were more clear (I thought I had 20 fighters at first), and the information on units and controls was in the game instead of the description.

Graveyard Cleaning Shift by salah 2016-12-13T15:09:00

It's really tough to aim, cool to see a Pico-8 game though!

LD46 — Keep it alive

104 BPM by codyhansen 2020-04-25T14:19:01Z

Were you at all inspired by the Persona rhythm games? The HUD reminds me of them. :)

Persona-4-Dancing-All-Night-Gamers-Heroes.jpg

Drag-On by puma3 2020-04-20T04:04:50Z

The game won't load for me.

current by zzox 2020-04-20T03:57:53Z

I'm not sure if it's the intended behavior, but you can push into a rock/wall and have the piranhas move without losing the resource in the top-right. I also think it could be a bit more clear that you can move pipes that are in the "correct location" but aren't part of the current. I could see players getting stuck and quitting the game on level 3 for this very reason. A lot of fun otherwise!

Don't Forget To Water! by Thor Lucas 2020-04-20T03:43:34Z

HTML version crashes with the following error:

"WebGL context lost, please reload the page"

Dog Feeder by plantleaf 2020-04-20T01:11:39Z

Cool little physics puzzler! I just wish I could turn down the game's volume as it's VERY loud.

LD53 — Delivery

LD53: House Delivery! by burnedkirby 2023-05-01T02:53:41Z

This is pretty fun! As others have said, the music changing speed is a very cool touch! I do wish you got points when you didn't press the button on a completed house, though.

Mailman Murphy by silkworm_sweatshop 2023-05-01T14:17:34Z

score.png

This was a lot of fun! I love the merging of a memory game with frantic platforming.

skateboard.png

These skateboard dudes are the bane of my existence.

USPS United Space Poostal Service by FabDynamic 2023-05-01T02:14:21Z

I don't seem to be able to use the space bar to shoot (it just makes the page scroll down), so I can't really play the game since I'm playing on a laptop with a trackpad.

WORD DROP by MKRaw 2023-05-03T12:51:47Z

Fun game! As others have said, the dragging/dropping could be better. It was particularly tricky for me to play on a laptop trackpad. I think the hoverboxes for the word fragments could be much larger.

In contrast to what @sodoj said, I think there's a potentially fun mechanic you could explore with the words automatically colliding when you drag them. Maybe there's another layer of puzzles you could implement that makes the order of the solution matter, sort of like a maze or slider puzzle.

Stork Exchange by Payaosito 2023-05-04T15:41:33Z

I decided to purposefully lose so I could see if there was a funny game over screen. Definitely the right choice lol.

Commutator by Sodoj 2023-05-03T19:35:10Z

What a rad idea. Makes me want to make a borderless (or maybe even windowless?) game that's played entirely on the desktop.

Frantic Folding by J4cko16 2023-05-01T03:17:32Z

This was fun. My score was 27. Unfortunately (or fortunately?) since there's not a penalty for pressing the wrong button, I was able to mash all the arrow keys and win without looking at the arrows too closely. On that note, the pixel-art arrows are also a little difficult to parse.

Ultimate Package by Triangle Point 2023-05-01T02:25:03Z

The text and HP is a little cut off in the embedded web version. Also, I wasn't really sure why sometimes I could jump on the boss and sometimes I couldn't. I had fun luring the box enemies off the screen and trapping them though, that was a fun mechanic. Music was great, too!