1 biT Strike by SamuelSousa 2016-12-12T17:36:00
Very fun, looks heavily polished and I love the graphics/music. Doesn't really fit in with the theme though.
Foon → Ludum Dare Explorer → Users → TrampolineTales
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Plenty of Plants | compo | 173 | 3.63 | 3.77 | 3.56 | 3.02 | 3.63 | 2.94 | 2.84 | |||
| 2020 | 46 | Keep it alive | Ninja and Mouse | compo | 148 | 3.86 | 4.22 | 3.59 | 3.90 | 3.68 | 3.20 | 3.60 | 3.56 | ||
| 2016 | 37 | One room | The Evidence Room | compo | 247 | 3.42 | 3.21 | 3.50 | 3.57 | 3.00 | 2.58 | 3.08 | 3.13 | 53 |
Very fun, looks heavily polished and I love the graphics/music. Doesn't really fit in with the theme though.
As others have said, I didn't really want to play a game where one of the win conditions is just waiting for five minutes.
The game doesn't run on its own. You should probably compile the game as a standalone application. I can't judge it if I can't play it.
Couldn't hear any of the audio and I'm not really sure what you're supposed to do in the game. Does it just end after "Freedom..." ?
The game would be a lot more enjoyable if you could aim with the mouse.
The framerate makes it really difficult to play. Also, when my mouse left the game window, the mouse cursor became unbound to the game window and the camera became impossible to control.
The game constantly moves me to the top of the browser window whenever I hit a key, moving the text parser off of the screen. I'd like to play more of this, but this bug makes it really annoying to do so.
The viewport was really hard to control but I feel that kinda added to the stress, well done!
Reminds me of tilting a pinball table. Very clever!
As someone who suffers from an anxiety disorder, this game came very close to hitting home for me. There are a few problems that I can't overlook though. I beat(?) the game by simply walking into the door and making my anxiety stat go up to 101. I'm not sure if this is supposed to be a commentary on how one must experience anxiety to overcome it, or just a bug where I clipped through the door. Also, many of the HUD elements are in very strange locations, often times overlapping each other.
I like the music, the maze is really frustrating though. I found myself frequently asking myself "Just how big is this maze!?"
I'd love to rate this game, but the game doesn't work for me for whatever reason. It wouldn't let me type any characters.
I don't see how this fits with the theme and it also isn't a game...
A pretty clever idea, although the sword doesn't seem to work in the ending(?) that I got.
The Web link just leads to a google drive page...
I would recommend adding a web link in addition to the embedded player. Regarding the game, the mood is fantastic. It reminds me of a dream I sometimes have where I'm constantly trying to wake up but I keep ending up in my bed. However, I found it unclear what to do after the second repetition.
The walking animation actually made me motion sick. However, from what I could play of the game, it looks very well-crafted. I disliked how I found myself just spam clicking to try to find clues, though.
Pretty fun for a simple top-down shooter. I think some additional movement options (maybe purchasable as upgrades) would add a lot to the game too.
Link is broken, as many others have said. There's also a grammatical error in the title, it should be "You're."
Reminds me a bit of Chip's Challenge. However, the character's pretty hard to control and it's pretty unclear what to do after moving the squares into the boxes.
Reminds me of an old Snake game I used to play on an IBM Thinkpad. A decent little mini-game.
I don't see how this has anything to do with the theme.
@wrexialmt That's because Newgrounds users have yet to rate the game enough times to put it on their main portal. If you click the play button within the "Under Judgement" text, the game will run.
Was a little difficult to understand what's going on. I think the game would be more enjoyable to play if the the health bars were labeled, the costs of units were more clear (I thought I had 20 fighters at first), and the information on units and controls was in the game instead of the description.
It's really tough to aim, cool to see a Pico-8 game though!
Were you at all inspired by the Persona rhythm games? The HUD reminds me of them. :)
Persona-4-Dancing-All-Night-Gamers-Heroes.jpg
I'm not sure if it's the intended behavior, but you can push into a rock/wall and have the piranhas move without losing the resource in the top-right. I also think it could be a bit more clear that you can move pipes that are in the "correct location" but aren't part of the current. I could see players getting stuck and quitting the game on level 3 for this very reason. A lot of fun otherwise!
HTML version crashes with the following error:
"WebGL context lost, please reload the page"
Cool little physics puzzler! I just wish I could turn down the game's volume as it's VERY loud.
This is pretty fun! As others have said, the music changing speed is a very cool touch! I do wish you got points when you didn't press the button on a completed house, though.
score.png
This was a lot of fun! I love the merging of a memory game with frantic platforming.
skateboard.png
These skateboard dudes are the bane of my existence.
I don't seem to be able to use the space bar to shoot (it just makes the page scroll down), so I can't really play the game since I'm playing on a laptop with a trackpad.
Fun game! As others have said, the dragging/dropping could be better. It was particularly tricky for me to play on a laptop trackpad. I think the hoverboxes for the word fragments could be much larger.
In contrast to what @sodoj said, I think there's a potentially fun mechanic you could explore with the words automatically colliding when you drag them. Maybe there's another layer of puzzles you could implement that makes the order of the solution matter, sort of like a maze or slider puzzle.
I decided to purposefully lose so I could see if there was a funny game over screen. Definitely the right choice lol.
What a rad idea. Makes me want to make a borderless (or maybe even windowless?) game that's played entirely on the desktop.
This was fun. My score was 27. Unfortunately (or fortunately?) since there's not a penalty for pressing the wrong button, I was able to mash all the arrow keys and win without looking at the arrows too closely. On that note, the pixel-art arrows are also a little difficult to parse.
The text and HP is a little cut off in the embedded web version. Also, I wasn't really sure why sometimes I could jump on the boss and sometimes I couldn't. I had fun luring the box enemies off the screen and trapping them though, that was a fun mechanic. Music was great, too!