tomer_cool 2016-12-12 05:57
Nice concept but I didn't know what to do.
Foon → Ludum Dare Explorer → LD37 → Trapped
By hackingroelz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 306 | 3.60 | ||
| Mood | 452 | 2.73 | ||
| Graphics | 500 | 2.53 | ||
| Innovation | 555 | 2.27 | ||
| Fun | 557 | 2.40 | ||
| Overall | 560 | 2.73 | ||
| Coolness | 1421 | 26 |
Nice concept but I didn't know what to do.
The parser is horrible. Takes away all the fun out of the game.
> examine table
> examine self
> look table
Now's not the time for that.
The game is decent, though.
You need a big display for this game. Somehow, nothing of my typed actions worked.
Cool game I like the idea
The game constantly moves me to the top of the browser window whenever I hit a key, moving the text parser off of the screen. I'd like to play more of this, but this bug makes it really annoying to do so.
I really enjoyed the game the history was really cool with the journals and mirrors.
@TrampolineTales I'm assuming you're trying play on mobile. Unfortunately, that doesn't really work right now. I'm trying to find a work-around. It should work fine on a desktop/laptop with any modern browser.
Like the concept. A little annoyed that I found a key but it didn't seem to unlock the first few locked things I found >.<. FYI it seemed twitchy in Edge, switched to Chrome and it was fine (why am I using Edge in the first place?).
Nice text adventure. Good use of theme too.
I especially liked that "that doesn't make any sense.. wait, what?" moment.
One of my pet peeves with text adventures is when you have commands that you should always be able to use, but they have no feedback in many cases. Touch <object> should always result in specific feedback for all objects. Returning "That doesn't make any sense..." actually makes no sense, because there's an object and I have a 'touch' command specifically for objects.
I looked at the device, it mentioned there's a vile (I think you meant vial?), but 'take vile' returns "You can't see a vile." I couldn't even inspect the pedestal.
The ability to scroll back would've been nice.
Not a bad effort, aesthetically pleasing