tppr2046 2016-12-12 05:50
Great gameplay!!
Foon → Ludum Dare Explorer → LD37 → 4/4 Room
By miznoruri
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Fun | 27 | 4.04 | ||
| Overall | 28 | 4.05 | ||
| Innovation | 57 | 3.93 | ||
| Theme | 87 | 4.14 | ||
| Mood | 109 | 3.62 | ||
| Graphics | 137 | 3.69 | ||
| Audio | 149 | 3.32 | ||
| Humor | 277 | 2.58 |
Great gameplay!!
The card system is REALLY clever! I love the idea of changing the dungeon layout as a core gameplay mechanic. My only complaint is that it's a little unclear how enemies scale with the difficulty. I can see my own stats, but I can't see enemies' stats.
This is great! Very original concept, and it is very well executed. The only bad thing was that the enemies keep walking away from you sometimes. Well done!
Great little rogue-like! I like the clean crisp graphics, nice adventuring tune too.
My favorite thus far, great job!
Love it! Only stopped because I want to rate more games, would continue playing otherwise. Catchy soundtrack as well.
Amazing game!
This is a solid entry. gameplay is interesting and fun.
And the art and the audio, I like everything in your game.
Though I understand that i should ask more for a game made in 2 days like this, but it would be better if i can see the enemy's strats in the game.
Nice gameplay, although it's easy to get stuck where you have no hammers and can't get to a new chest.
Nice one! I like the style and "difficult" buttons ;)
Really solid entry.
Love the use of the map cards, and the limited inventory.
Not a fan of the semi-pixel art look with different grid sizes, but would look nice as a pure pixel art game.
As others pointed out it'd be good to see the enemy stats.
Great game, didnt understand why i died, had 25 def and 8 health and bumbed in to a cat... Haha such is life
Theme taken as limited space square room, but the content inside are refreshed randomly yet with certain control. On top that, this is a roquelike rpg.
Super cool!
Very neat concept. Lovely graphics. It's like solving a puzzle while dungeon crawling... IN 2D!!! Congrats on submitting your entry.
A cool concept!
Music worked really well. The changing dungeon mechanic was very cool. I did not use my hammers wisely and got stuck.
Pretty cool once I got to grips with it, great styling and audio.
Really cool and unique game. I love the idea and how it plays.
Really good job, I thought this was a nice polished little roguelike with a neat twist to incorporate the theme. Good all around!
Awesome little concept you came up with, best game Im played yet!
Great game!!!!
Super cool game! At first I didn't realise about the cards and was playing normally (and enjoying it, I really like rogue likes), and then it became even better. Great idea!
The music track was catchy, although it eventually became a bit repetitive (but that's normal in jam games because of the time limit, so I'm okay with that).
Once of my favourite compo entries so far, congrats!
That was a pretty incredible game I just played! Got to level 5 and a score of 468. Gameplay was top notch, loved the card mechanic. The pixel art was really nice and the music was a pleasure to listen too. Well done!
Really great mechanics. Original idea. Simply put: It's fun! Solid work.
Really good entry, i found myself hungry for another mechanic of sorts. Some sort of end goal or reason, other wise just changing the tiles felt kind of pointless. Most of the time i was doing it simply because i couldnt pass. That aside this is still one of the best entries i have played!
Fantastic! One of the best I've played so far. Addictive gameplay and really solid execution - I'd definitely play an expanded version of this. Excellent work!
Really got sucked into this one. Fun gameplay that extends far beyond what one might think at first glance. It would be nice to know how how difficult some of the enemies are, but that's a pretty minor gripe.
Nice job!
Wow, this was so great. Like somebody else said, I only eventually stopped playing because I want to keep rating other games. This is super fun and well polished.
This was awesome. Some really interesting mechanics here. A lot like Desktop Dungeons which I really enjoyed. It would have been nice to have some idea of how powerful I would be vs the enemies though. Still, one of my favorite entries yet.
Pretty clever little game. That mechanic is gold.
Fun game. I love the card-based room changing ability. I didn't realize they were there at first, so I ended up clearing the whole place before I swapped any, but I think it worked out. The only thing I rated low was audio, simply because the music loop was a little repetitive.
Good Game I like the rogue like games
It's a pretty simple game with a neat concept. I love the idea of rebuilding the map, and it makes pretty good use of the theme through this mechanic. The difficulty might be a little high, or I have no idea how to play these kinds of games cause it seemed like I would get pretty much one shot at most points in the game.
The concept of switching out room pieces was very fun and cool.
5 star for innovation, no contest. It's like Desktop Dungeons but allows ability to keep going in the room. Can see a lot of potential for a future iteration.
Huh neat idea, its like you are laying out your own dnd scenario or something, yet youre still not if full control really interesting + fun
The map tile mechanic is really nice!
The game is a litte bit pointless, but it has a lot of potentiality.
Audio and graphic are great! Well done
Very interesting game, would like some more feedback on enemies attack and such, but very good job.
GREAT! two thumbs up! would be awesome if multiplayer haa..
I love the concept! Pretty hard game but it's still fun. Great entry!
Cool game, I really like the card system! :D
I like the idea of the game. Music, sfx and gfx are ok.
oh! Nice! Great pixel art! Can I find it on indiexpo? I'm making videos about the games of this Jam, but only about the games hosted also on indiexpo! Tell me if you will add it, so I can include it in my next video ;)
I find it quite engaging. Good job.
Great rogue like game.
You've perfectly condensed the essence of roguelikes!
Really well done. Great gameplay and fun retro aesthetic. I had fun playing it ++
Good concept
It could've been better if the newly placed room had at least one access point, for I failed quickly because I could not go to new room, and was forced to replace it
Super cool. I swung like a god. )) All monsters have been destroyed. )
A lot of coding went into this game I see and understandably so. I found that the graphics and music fit the game very well. I was a bit confused at first but it didn't take long to get in to it. When I filled up my inventory I wasn't quite sure what to do, the difficulty may not have ramped up fast enough? Cool concept to update a quadrant as well.
Quite ambitious for a compo entry. Evreything seems well design and it sounds like the perfect minimalistic roguelike do awesome theme execution. This was fun to play.
Fab game with great ideas!
That's great! On my second game I got to a score of 2535. I really like building the dungeon with the cards. Inventory limit of 6 also felt pretty good. Nice all around!
Really enjoyed this! Great take on the theme!
Awesome! So far the best game I´ve played in this LD.
Pretty cool game. It's a roguelike with an interesting twist. The gameplay is pretty unbalanced and it seems like enemies never attack you, but definitely not bad for two days. Good job!
Very original concept, loved it ! My best score was 288. Just need a bit more balance (being trapped with no more wallbreaker, forcing me to change the rooms several times, or gales with few potions). But it's a good entry !!!
Nice and fun, good idea that fits the theme. The movement could be smoother. The graphics could have more variety but overall very good.
Fun Game! I liked the choice of how to change the room. My only real complaint was it felt like too much of the level would spawn behind walls. Once I used my first two wall breakers I never saw another, but was usually trapped.
Most fun compo game I've played so far. I tried both the compo and post-compo versions and both were great. One thing I felt was missing was knowing how much damage an enemy was going to do to me / I was going to do to an enemy. Also, I feel like there's no point in trying to get attack since with enough defense you can just keep hitting them with no penalty. Just some thoughts. Really nice job on this entry!
Fun roguelike! Love the room building so darn much.
As a rogue-like lover, I gotta say...
...awesome!!
Very nice gameplay and concept, although it is really really hard to balance it right in just 2-3 days. Still, u got it pretty well done, gj!
Nice entry. This concept has more potent.
Nice game! I really liked it. :)
The graphics are cute and it has a pretty cohesive aesthetic.
The post-compo seems a lot more balanced and fun! Well done!
Great idea, and very well executed. It was a very fun game.
Good fun, though I struggled to find health potions! The limited inventory space is nice, but might be good to have separate slots for the consumables.
Does the game scale infinitely?
-Comment on behalf of MrDinosaur. (http://ludumdare.com/compo/author/mrdinosaur/)
Now this is the most impressive entry I have seen! As soon as I realised how the game mechanics works, I got quite addicted to it, also the simple music goes well with the pixel art graphics and the continuous level upgrading makes it quite a complete game. The changing of room parts is new and really creative, I could not find any flaw in this one, its 5/5 in every cathegory for me. Great work!
This is really good roguelike game with clever game design. Spent a lot of time playing
One of the most playable games this LD.
The only thing missing is the cue as to how "difficulty" affects gameplay. I got +3, +9, +5 and then all of a sudden, +53. But I guess you fixed it in the post compo version.
Really polished, smart gameplay, overall awesome fun :D I like the concept so much, keep developing this for sure.
This is one of the best games, I played so far. The Gameplay is very unique and uses the theme in a very creative way. It is very simple, but very deep as well. You can easily play it, but its hard to master. The sound and graphics fit well to the Gameplay and create a adventurous Atmosphere.
I had a lot of fun, really impressive Game!
I like it, nice concept, it's amazing :)
Good work. The post compo update has a more strategy minded gameplay. The map card mechanic feels innovative and I would like to see it more rogue-like games.
Wow, blown away by this! Would love to see this developed further. Good use of theme, well polished and clean, cute pixel art. Only gripe is the music get's repetitive; fast :P
nice game, had fun.
Really solid game i am glad you are polishing it after ludumdare great work nothing.
Quiet interesting! Love the card mechanic. Also good work on the procedural stuff. Keep going!
This is a really clever game, balance is quite off (compo-version) but it's overall a pretty great game. Good job!
A very cute minimalist game. Clever but simple mechanics.
I like the art, normally I'd complain about different scaling in pixel art, but the outline for the sprites here worked well--the exception to the rule.
The sound effects are a little too shrill and could do with some equalizing to remove harsher frequencies.
I didn't get super far, but I would've liked some kind of progression with the monsters as well. I played the post compo version and noticed you added level indicators to the monsters. I would've liked to have seen them replaced with nastier things.
Good job!
amazing entry
played till difficulty 9 (16atk sword hell yeah!)
the map cards were not so clear at first but after figuring out how to use them.. I must say, this game is one of the most clever games I've played this LD
and it's compo... fawk..
congrats!!
This was really fun and I loved the music. I hope you keep working on the game!
PS: In the Post-compo version, I can't seem to be able to open chests... :-(
Fun game!
Fun game! The card mechanic is pretty cool
That was great! I wish I had more feedback on when I was taking damage, I just finally died from nearly a one-shot. However, the room cards and just staying in one area, using strategy to gain access to new chests and to remove pesky enemies was all fantastic. I'd love a more polished version of this game.
Cool game! I think the original works a lot better than the post-compo version. Needing keys to open chests makes it really easy to stall out and stop making progress.
Awesome game, loved the dungeon changing mechanic. cool rogue-like
This is very interesting concept and you really can play this forever. Very good and nice!
Pretty solid take on a roguelike game plus I absolutely loved the map card mechanic.
Good game. I got stuck though.
Impressive game! I love the level building feature.
Amazing game for a compo entry! It feels so polished I would say it can easily hold it's own against many other finished rogue-like games on the market which totally blows my mind! 5/5 on all categories and i'll definitely follow your entries in the future!
Very Good game!
Really smart and innovative game, there is a bit of an audio click but otherwise it's pretty well designed. Good work.
Such a cool game ! And it's addictive : I almost played one hour without noticing it. Good job !
Oh wow, this is a nice idea for a roguelike!
Love it!
I died often but that was because I was unlucky.
Great art style and catchy music. Really cool that you used Bosca Ceoil. I am a big fan of it! I thought the card system was interesting, but it felt that luck (finding keys and potions) was not on my side. Nice job overall!
Great entry and game! but I opened all the chests and killed all the monsters and nothing happened
Fun game. Liked the card mechanic with changing the dungeon room, thought that was clever. The simple art form also worked nicely with the character designs and dungeon. Also liked that you got to use skills to keep progressing.
Cool level section swapping mechanic! Liked the simple art and clean UI.