Trapping Circles by Rialgar 2017-12-27T22:56:49Z ♥ 1
Great game! I was a little bummed when I couldn't cut off one of them from the other and instantly kill one! but besides that great execution on the theme :)
Foon → Ludum Dare Explorer → Users → Zambini
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Hypätä Kortti | compo | 3.33 | 3.38 | 3.83 | 4.17 | 3.13 | 3.25 | 2.75 | 3.05 | ||||
| 2017 | 40 | The more you have, the worse it is | Takomakase | compo | 552 | 2.94 | 2.72 | 3.42 | 3.26 | 2.82 | 2.64 | 2.74 | ||||
| 2017 | 38 | A Small World | FISHWORLD | compo | ||||||||||||
| 2016 | 37 | One room | Pengu Cafe | jam | 549 | 3.19 | 2.95 | 2.57 | 3.38 | 3.00 | 3.05 | 2.94 | 3.06 | 46 | ||
| 2015 | 33 | You are the Monster | Definitely Human | jam | 616 | 3.11 | 3.00 | 3.22 | 3.56 | 3.22 | 3.39 | 3.56 | 28 | |||
| 2015 | 32 | An Unconventional Weapon | A Beach Too Far | compo | ||||||||||||
| 2014 | 31 | Entire Game on One Screen | Red & Iron | compo | 696 | 3.07 | 3.00 | 3.13 | 2.60 | 3.00 | 17 | |||||
| 2014 | 30 | Connected Worlds | Space Road Truckers | compo | 514 | 3.25 | 3.13 | 22 | ||||||||
| 2013 | 28 | You Only Get One | Don't Deploy Your Chute | compo | 24 |
Zambini leaves an average of 9.0 feedback comments each event.
Great game! I was a little bummed when I couldn't cut off one of them from the other and instantly kill one! but besides that great execution on the theme :)
Awesome execution of the theme, fantastic art as well!
Very nice work! It was a bit difficult to control but overall a terrific adaptation of the theme. Cute graphics as well! This game could use a plucky high octane soundtrack! :)
Classic narrative based gameplay! Love it! Great work!
Your art and audio are awesome! Gameplay could use a few more mechanics for my blood but as far as the theme is concerned this was spot on. Excellent submission :D
This is great! I love this application of the theme and the "pop pop pop" sound is very satisfying once you get a good amount going :D Even though I'm pretty bad at spatial puzzles I loved this game :) (It would make a fantastic mobile game hint hint nudge nudge)
Very fun! I like that at certain points it almost becomes a chicken shooter. The controls take a little time to get used to but I *definitely* didn't accidentally set fire to an entire field of wheat...... :)
Also, a networked SFML game in a game jam, that takes skill :)
Fantastic puzzle(?) game! A very solid application of the theme :D Great dancers too! 💃🕺
This is exactly as difficult as I'd expect! Clever application of the theme :) It's quite a challenge on desktop with a mouse xD Well done!
Amazing jam! The graphics were super fun :) The interpretation of the theme was killer. My biggest challenge was that while the name of the game made it clear what I was supposed to do, but I couldn't tell until I intentionally started doing nothing which was the success state and which was the fail state. I still really got into the rhythm game aspect, though. Well done
Video game as a blog entry - I like it :) The metaphors are strong with this one
Great entry! I love dungeon master and Legend of Grimrock, so right up my alley. The controls were slightly stiff and the puzzles were pretty end-gamey, so I didn't finish it. The mystery and mood is great though, and I'd come back and finish it if I could move faster/strafe. Some ambient sounds would also be killer.
Was fun to play :) I liked the character graphics and the humorous sounds. It was cool to see a leaderboard, too!
Could not beat it with at trackpad at all. Maybe it plays better with a mouse?
Fun mechanic. I think the gameplay doesn't match the description, but kind of turned into its own cool thing. I think the balancing of the game is a bit off, but then whose isn't in LD :) An interesting game in this direction is called "Duskers" - might want to check that out. I think you have some different ideas in your game, with base building, etc.
I like the tower defense/RTS combo idea. I like the idea of a clicker progressing to harder and harder challenges. The last boss I couldn't beat without spoilers, and tried using timing/strategy to beat him. I think focusing this game more on tactics using indirect control (ala PvZ) could work well, and figuring out some money sink or way to make sitting there and mining resources not as useful (making it more RTS influenced).
Tons of fun! Love this mechanic. I'm not great at puzzle games but I still really enjoyed this one!
Fantastic work! You killed it with this theme and I'm a huge fan of the minigames (even though I lost all of them!)
I don't know if crashing when you're fired is intended but it's hilarious either way!
Very fun! Loved the music and the audio. As a stats nerd I would like to see what all my clicky upgrades were producing so I could min/max xD
Fun game!
The edges of the map are a little jarring to run up against, but otherwise the controls were pretty tight! Great work
Great work. I half expected to die when I ran over my own floor tile but after I learned that wasn't the case it was less crazy.
Overall you did great work! Your animations were smooth and cohesive.
I ran into the "stuck controls" feel that some other people mentioned but for the most part it was nicely polished.
Very well done. I could see given more time outside of a jam this could be something spectacular. Your style was unique and worked quite well.
Amazing atmosphere. I suspected something wasn't going to turn out happy in the end by the way some of those descriptions felt. Great job driving the narrative through interaction. I played it without reading your description so it was extra intriguing!
This is quite impressive! Excellent work! I like how well you combined several mechanics into a cohesive gameplay. Took me a while to figure out how to defeat the brother (Guess it's been a while since playing Zelda).
Amazing entry! Gorgeous art and the background audio really enhances the mood of the game.
(Windows 10)
Killer track! Perfect for this kind of arena game. Good work.
Solid execution. I felt uneasy the whole time (in a good way).
Took me a bit to get it but once I did I felt like the progression was solid.
Very moody, and good choice of colors. I like it. I couldn't figure out what to do after finding the items on the main piece of land, trying to combine items, reading the journal entries, using items on some other things.
A bit of character in this first person hidden object game. Well done folks :)
Very fun! Clever idea and well executed. The gameplay was pretty solid. The sound effects that weren't VO were very satisfying (especially the barrel hit!).
Overall excellent entry :)
(Also yay for web game!)
Fun runner! Great art (both audio and visual). Not sure what it has to do with the theme but great work overall :D
Fun idea, great use of physics (pushing ghosts and werewolves around with tables is fun). I like the dark atmosphere too, it adds a nice horror/spooky element to the mix.
There could be more feedback on what happens during combat though, there seems to be something missing there.
All in all, good work :)
This game is so good! It took me a second to understand what was going on, but once I got the hang of it it was great! It is just like being one of those Eaters from Terraria! Really solid work on the momentum aspect. Your score is very fun and upbeat, and loops very well :D
Those rocket guys are jerks though!
Nice! RTS for a game jam is ambitious :)
It's hard, and I didn't initially fully understand what generated resource.
Cool background score! It is very mellow and relaxing and a nice contrast to the gameplay :D
Cool concept, I dig the super restrictive resources. The controls are a little strange though, I think if instead of clicking at various positions you used A,S,D or something, it would make it much more fluid.
This game is just begging for an eerie soundtrack! Cool art!
Nice easy to pick up gameplay. The bombs add a nice challenge, especially because you travel to your click instead of instantly teleporting there.
The song is pretty great as well :D
Incremental games are great! You did a good job on this one (yay space!)
My one piece of feedback is it's hard to know what does what initially. Some stats/mouse-overs would be great for this style of game
Not bad for your second LD! Keep up with LD and you'll continue to improve! (web playable games are always a plus).
A great resource game. Very well designed. My one gripe is I felt like I needed to be able to do more than just connect the planets, even if it was a simple timed action i could do, like a bomb that I could deploy once every 500 ship kills or something.
Overall, though, very fun! Great pew effect :)
This game is fantastic! The music works, and it's just the right amount of 'Insanely hard' to make me keep wanting to try over and over again.
My one comment for improvement is to make the QTE for jumping much clearer to the user, it's too easy to accidentally do it.
I wasn't quite sure what to do once the shadows appeared. It seemed like my flashlight didn't really do much.
A fun exploration though. I liked the shadow mechanic.
The mood though was great. Felt really creepy the whole time.
This was very enjoyable! I could see this playing very well on mobile with the mouse controls.
I enjoyed the fast paced nature of the gameplay and the well put together art assets. Sometimes the audio was a bit overwhelming/jarring and I'm not sure how it fits in the theme, but overall great work!
This was very enjoyable! I'm a big fan of the dual world/platform-y nature. My only improvement could be to make it a 3rd person instead of 1st person so I could get past the 4th level :P
This game is one of the most impressive I've seen so far. I want to play more but I have to go to sleep.
The light as a puzzle mechanic is not only technically impressive but visually fantastic.
(Also woo hoo for a fellow SFML crazy person! Mine wasn't nearly as impressive, but I've also not done C++ for 2+ years :P)\
Gotta love Lemmings! Good use of the theme, too! With a few more levels and abilities you'd have a nice complete puzzler
It was very satisfying to land a jump sword strike on a foe. Very nice feel to the game with the animations and sound.
The main bgm didn't work for me, but I played with Icarus (from the Deus Ex: Human Revolution soundtrack) and it was very intense.
Excellent work!
Probably the sickest soundtrack of any LD game! Really kicks the curling up to the next level broomaneuver.
Great soundtrack. It's nice to see someone focus on narrative over beard hairs. Even though I noticed my beard hairs in the mirror.... Enjoyable dialogue.
LD41 — Combine 2 Incompatible Genres (11)
A Colorful Adventure by tiffi 2018-05-15T07:13:44Z ♥ 0
Great idea! One thing I'd alter is giving the player full vision on their entire move set. Otherwise you wind up spending a lot of time using one of your moves waiting.
Really like the atmosphere and art style. That cat is ferocious!
A Rind in Time by Plasmonic 2018-05-14T06:04:42Z ♥ 0
Interesting concept! A bit hard to start but some small tweaks could resolve that. Fantastic humorous music!
Lunar Lander Lunacy by JoshyOshKenoshi 2018-05-13T07:11:45Z ♥ 0
Fun application of the theme. It seemed like rate at which your thrusters burned wasn't able to compete with the acceleration of gravity, so if I didn't just mash answers hoping for the right one I would wind up hitting the surface at >50m/s or more.
Besides the balance issue, this was great! Loved your super retro style :D
Platforming Knight by Jakupf 2018-05-13T07:01:22Z ♥ 1
Great application of the theme! It reminds me a bit of Zachtronics games, but instead of planning/constructing chains of actions you actually get to do it in "real time" (kinda, more turn based :P )
Nice work! One piece of feedback I'd suggest is making the menus a bit faster to navigate. Something like using 1234 instead of Arrow > Z > Arrow > Z might make it faster to blast through the flats and really would add a sort of "I feel like I'm really good at the game!" feeling once you got the patterns down pat :D
Space Faze by Pond Loach 2018-05-13T06:55:41Z ♥ 1
I can't believe you managed to make a fun math game for LDJAM :) Great work!
On Thin Line by Lotus 2018-05-13T06:49:24Z ♥ 1
Unfortunate about the controller requirement, but thanks for providing a video so we could still experience your game!
Great audio! I really like the style you went with.
Rhythm-Based Twin Stick Zombie Survival Shooter by Niker107 2018-05-13T06:45:19Z ♥ 0
Like others have mentioned this is reminiscent of Crypt of the Necrodancer. I liked playing this quite a bit :) I like the added layer of hand/hand coordination to time shooting and moving at the same time.
If you had added a couple levels/objectives or a scaling difficulty I think you'd have a very solid complete experience :) As it is I wound up getting god-mode after the shotgun.
Overall great work! :D
Rhythm Sea Restaurant by parkinje 2018-05-13T06:35:15Z ♥ 0
I could see this expanded to a DDR style (with WASD) and various different aspects being tweaked even further to make a super crazy fun rhythmic fishing game. Great work and a very nice idea :)
Goose Typing Attack by ehtd 2018-05-13T06:31:04Z ♥ 1
Honk honk!
Fun application of the theme :) Great artwork too, both visually and audibly
Hoop Tactics by MonstermanMFR 2018-04-30T06:23:40Z ♥ 1
Great mashup! If you tuned a few knobs this could be a super interesting strategy combat tactics style game :)
Super Fun Action Chess by seano 2018-04-23T06:39:32Z ♥ 1
Fantastic art :) Definitely two incompatible game modes. This feels like it'd be amazing on a touch/multitouch device.