Glyph Valley by recursor 2015-04-21T18:24:00
That art style is very nice, I enjoyed the exploration and the receiving new powers. Good that the enemies only caused knockback instead of making you have to restart from the beginning :)
Foon → Ludum Dare Explorer → Users → Ptolo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Swarm Lord | jam | 242 | 3.57 | 3.48 | 3.52 | 3.42 | 3.00 | 2.96 | 2.29 | 3.14 | 45 | |
| 2015 | 32 | An Unconventional Weapon | Nature's Assault | compo | 144 | 3.68 | 3.14 | 4.00 | 2.68 | 3.18 | 3.19 | 24 |
That art style is very nice, I enjoyed the exploration and the receiving new powers. Good that the enemies only caused knockback instead of making you have to restart from the beginning :)
Thanks for all the comments, getting some useful feedback here. I'll write up a post mortem saying what I wanted to add but didn't have time. Once I've had time to rest and make a plan I'll set about making version 0.2 :D
The season transition is very nice to watch. Seems one of the tribes is always going raiding :)
Really cool concept, it was fun to play :D
Interesting presentation style to do it as comic panels. Were the hairs progressively more difficult to dislodge? Anyway nice animations there :)
Very nicely done title and level select screens, in fact all the art is just adorable :3 The music is nice although it did stop playing because I took too long :P
The gameplay reminded me of the Wario Platformers, really fun.
This looks really intriguing but none of the links are working for me :/ (dropbox returns error 500)
Links to the game works and its very impressive :D
You nailed the art aesthetic of microscopic organisms and I felt the sound design and visual effects were very suitable. There is something ominous in a single cell growing larger and larger by engulfing smaller ones, nice ending too.
I had some ideas to do a game set in microscopic world before the Ludum Dare but did something more standard. You managed to produce the kind of thing I'd have liked to do myself :)
Super nice music there, really sets the tone :)
Game was short and sweet. Win/lose transitions took a while to activate and I found it difficult to tell what direction the guards were facing.
Good to see another Javascript submission here! :D
Wonderful sound and art, the assets you used are good enough for a full fledged game. From the few levels I played it seemed gameplay didn't differ much, hitting static satellites behind planets is tricky but doable. Hiding the mouse meant it was hard to hit the menu button. Enjoyed messing around with the Physics, congrats! :)
Interesting little game, does the spread of your corruption change how many action points you get? The AI didn't seem to build any units which was a shame. Still impressive work done here! :D
The rts portion was nice, I see you've gotten mousewheel zooming in :D
The panning controls only really worked on a very thin strip of the window.
Sorry I'm still very much in the game developer's mindset so anything your game does that mine didn't stands out :P
Good work for a competition piece :)
Stellar art and the animation of the snaking head is really nice. Most people have made the comments I would regarding making head number time/score dependent. All in all a neat little tech demo for an interesting game concept. Hope to see some moving targets added :)
Now this is what I wanted to see get made with this theme! A classic game idea turned on its head. Lovely retro gameboy graphics and sounds. Not certain what the use of sending little ship was the Boss was much better at overwhelming the spaceship.
I'd be fascinated to know what algorithm the ship was following and what causes it to mess up, really neat :3
Lovely art but growing one plant at a time made the game too slow. I would totally play an incompetent ghost Harvest Moon game though :D
Cute little rouge-like. The graphics are lovely and the gameplay is nicely streamlined :)
I did find the resolution too small personally and resorted to magnifying the browser window. Perhaps put in an option to double/triple the pixel size?
Managed to 'save' the princess and liked the message at the end :D
Lovely art style and I liked all the units sliding around like miniatures :3 Interesting mechanics of building up your horde and attacking decisively. Impressive to make so much for a solo compo entry!
Very cute game with a novel gameplay mechanic. I played a while but didn't reach an end state, the score required seems pretty high. Having two limbs is neat, although I often had both next to each other :P Perhaps have each one on one side of the screen? The music on the map is lovely and its worth chilling to hear it all :3
Very nice concept of letting elements interact, tiles seemed to change at random sometimes. The web version lags quite a bit when zoomed out at the end. Still the idea of having the same canvas each iteration is super cool :)
Very fun, novel gameplay which fits the theme in an amusing way :) I wasn't very good at the game only completing a couple of levels but it was fun to bounce the humans around as they made amusing comments. Surprisingly polished for a Ludum Dare entry!
Fantastic idea! :D I enjoyed the quick-fire information hunting style to the gameplay. I'm impressed with all the procedural text and graphics in this. Ten ambassadors is rather a lot, perhaps let the player win once they get a majority? I think this game is my favourite of the whole contest :)
Minotaur model is very nice, shame the game is too zoomed out to see it :/ Enemies didn't react on being hit it felt unfair to die on contact with them.
No sound or music was playing, I was using the Web version, running Firefox.
T-rex just wants to cut down on military exercises happening in suburbia (so many tanks!) Fun times were had even if I didn't find the roar button until too late :P