Monster Roller by fatSquirrel 2015-08-26T21:09:00
Out of the boxing thinking, I like that especially in game jams. Being able to rotate the ramp would have made gameplay more enjoyable as well as an increase in ball speed.
Foon → Ludum Dare Explorer → Users → JoshCJohnK
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Swiftrunner's Wrath | jam | 949 | 2.70 | 2.00 | 2.55 | 3.45 | 1.71 | 2.90 | 42 |
Out of the boxing thinking, I like that especially in game jams. Being able to rotate the ramp would have made gameplay more enjoyable as well as an increase in ball speed.
Loved the theme, the gameplay was a bit dry. Maybe obstacles or some sort of AI that disrupts your cookie catching abilities would have been interesting
The "monster" consequences are great. You did a heck of a job putting monster into the perspective of a everyday person.
I really like the concept and the overall style of the game. Trying to make it through all the obstacles is really difficult though.
I really enjoyed the concept and the different views you can use to track the prey. It was difficult to know if I was making any progress however.
Great job on the game, I loved the whole good vs evil being displayed in the game's mechanics. Overall extremely entertaining and with a bit more polish it could be a real great experience.
This game need some negative consequences other than warnings from your boss. When reviewing applications after about the 5th one, the process seems more tedious than rewarding. Putting some form of conflict such as a timer or something of the sort would have been more rewarding. Honestly though this is one of the best LD jam games I have played so far and I have played a lot. GREAT WORK!
A bit short, but a unique experience in terms of narrative from the mind of a monster. It fit very well with the theme.
I think that the game is extremely entertaining. The endless score system constantly gives you a goal to try to achieve each and everytime you play. For 48 hours, great job!
This game was fun, especially given the time constraints. I believe if you continued to work on this post LD you could make it into something great. Keep up the good work
I liked the risk versus reward aspect of the game. However, after you reach the "win" state I recommend removing the ghost's health meter that way the player does not die after winning unless that was intended. On a final note, the children sometimes get stuck in the bottom left corner of the map if you chase them towards it. Other than that I had a blast playing the game, great work!
Great art style and very easy to play.
Great job on the game, the lack of direction is one thing that may hinder other players' progression.