The Deep by GertJohnny 2017-05-02T12:48:19Z ♥ 3
Incredible, straight 5's, amazing how much quality stuff you managed to put in.
Foon → Ludum Dare Explorer → Users → Awpteamoose
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | POTION GUN (unfinished) | unfinished | |||||||||||
| 2019 | 44 | Your life is currency | 👥 | Sins 4: Heavenly Bargain [unfinished] | unfinished | |||||||||||
| 2017 | 39 | Running out of Power | Mining Outpost | jam | 3.00 | 2.88 | 3.13 | 3.50 | 4.00 | 2.50 | ||||||
| 2017 | 38 | A Small World | Nocturne | jam | 664 | 2.82 | 2.32 | 2.52 | 3.46 | 3.50 | 3.19 | 3.91 | ||||
| 2016 | 37 | One room | I REMEMBER NOW | jam | 339 | 3.50 | 3.10 | 3.77 | 4.40 | 4.07 | 3.40 | 2.43 | 3.76 | 62 | ||
| 2015 | 33 | You are the Monster | The Hunt | jam | 291 | 3.50 | 2.90 | 3.76 | 3.83 | 3.59 | 3.90 | 55 | ||||
| 2015 | 32 | An Unconventional Weapon | PHARBA | jam | 124 | 3.77 | 3.51 | 4.17 | 4.11 | 4.00 | 3.46 | 3.39 | 3.73 | 100 |
Awpteamoose leaves an average of 30.0 feedback comments each event.
Incredible, straight 5's, amazing how much quality stuff you managed to put in.
It's clever, I like it. Why the billboard lamps though? Just a stylistic choice? Billboard tutor looks really cool, with all the poses and emotes, but lamps puzzled me more than the actual puzzles.
Really cool puzzle game, watched it on stream so had it spoiled for me, but gj nonetheless.
Really strong command of atmosphere and visuals, very cool. Much of the symbolism is lost on me, unfortunately, but the general mood is very strongly present.
This is really great. Levels have obvious solutions once you stop and think about it, but you can't (for the most part, at least) sleepwalk through them. It also looks and sounds incredible, especially blue/red spore effects.
Hint for 1-12: there's literally an arrow pointing at how to approach.
On [this](http://i.imgur.com/Vhn0puP.png) level it's not immediately obvious that the bridge on lower right center bit isn't lowering because it's off-center. The bridge on the lower right corner bit is lowered so I thought it was a bug until I realised I have to swap the tiles to the one with a centered bridge. Also, especially since the controls are a bit awkward, players probably shouldn't be allowed to fall off bridges.
Other than that, nicely done.
It moves so fast it's almost unmanagable. Could be because I was using FF.
Amazing, first entry I've given straight 5's. I just wish it was longer. The guy that you rub the wrong way and the last puzzle are brilliant.
This game is huge for 72 hours, you guys are great!
Is there keyboard support? I only found that R restarts.
I had to look up the solution for the compass puzzle. I understood what I was meant to do, but couldn't figure out the way the letters have to be written. Maybe I missed a hint, dunno.
I wonder if it's always possible to complete the game given the RNG. I mean, I haven't had two fox tiles in a row, so there must be some underlying set of rules regulating what tiles come up. I've managed to beat it once, but a few of my losses felt like something I couldn't have avoided.
Got to the fourth room manually, went autoplay after that. Actually curious how long can it go on for.
Moody and atmospheric, even though the gameplay is rather simple. Still, impressive for a compo entry.
Actually pretty fun, but I wish I could see the thursters as well as maybe regulate the intensity somehow.
Not sure what medicine was for, never ended up needing it.
Wow, so relaxing. I almost fell asleep. Thank you guys, great entry
Not to self-promote, but it's really simillar to the game I submitted. It's also a game where you build an association chain to the final conclusion and we considered resetting to the beginning if you make a misstep, but ultimately decided against it. In the end, it was fun, the story linked together pretty nicely.
Pls elaborate on this, it's great!
Visuals are great.
Very fun platformer. But jumping high is very buggy, couldn't do the jumping up section when fire is coming.
Very minimal, no frills, loved it.
Paper plane physics are fun! It took me a while to understand who am I supposed to deliver to, partly because the dropoff zones are not clearly marked and I didn't understand gender signs.
Also, I take that 死 on the whiteboard is a joke for those who can read kanji :D
Exceedingly stylish! It would be a whole lot cooler with sound, but I imagine it's hard to produce them for compo schedule.
Крутота. Но нужно больше медуз.
Impressive! Wish I could hold X to clean up/wash dishes though.
Great game. Love it. Idea is very innovative
Grate grphics, cool concept. It was very fun to play.
It's often hard to tell if my strikes will connect or if my sword is too small. Also, livelier enemies would be more interesting than slippery movement.
not really a game, is it?
not sure if bad controls are part of the game
Nice game.
Pretty nice game. ASCII rocks.
nice
Fun! but few.
Only three comments about Dark Souls? This is the fourth!
Couldn't get past the giant knight though, seems like there are no invincibility frames on rolls. Muscle memory, eh.
Pretty, but confusing, and ultimately too simplistic for my liking.
10/5, had a blast.
Please don't abandon this.
More! Make more levels!
Our artist doesn't believe it's a two-man project.
You are not very monstrous, you're just a ninja.
Fun game but too easy
It's kind of annoying that there was no ending of any kind.
nice game but gameplay easy and flat
fun game! Thanks!
Nothing I can say that hasn't been said already, I'm hoping you'll put a post-compo version with the wrinkles ironed out.
The movement was pretty clunky, the character doesn't stop when I let go of the button and so it was very hard to move around.
With combat, I can see where you were getting your inspiration from, but killing even one creature required far too much effort so I just sprinted past all of them after the second one.
Other than that, very intriguing, certainly. Especially I loved the audio.
It doesn't seem like you made good use of your random dungeon generation.
The idea was interesting, kind of action-oriented Dungeon Keeper it seemed, but lacking in challenge or variation. Still, quite well made and a good bit of fun.
Maaan my GPU nearly exploded playing this.
Quite impressive for a one-man project though.
Some instructions would've been nice, I didn't figure out you have to bump into cars with nitro until my third go.
Maaan, you really do love paperwork.
I got to the second planet by colliding with too many humans and being thrown into space.
The second planet had a few guys that I couldn't attack no matter what.
I liked the music though.
I sometimes took damage without any enemies or spikes present, maybe I collided with dead enemies?
Still quite impressive for a one-man project.
Really well made, I even understand why you made people replay all the dialogues again on game over.
Tina <3
why... just why
Didn't seem like much fun, but sure looked good.
Wow, 5/5, as well as all your previous LD entries.
Very good, to the point even my girlfriend liked it.
Would definitely like to see this mechanic expanded.
I got stuck in walls a couple times and didn't want to restart all over again. I got the powerdrill like three times, but got stuck while trying different things while looking for green ore and couldn't bring myself to do it again.
Would definitely play and finish a post-jam version.
I dunno, I'd like to see how far can this mechanic be taken.
Awesome!
Got some problems with collision - resulted in many restarts. Should be nice to have some checkpoints.
Art style is neat! That dithering makes gradients and light look very nicely.
Wish it wasn't as buggy, but it's good fun.
Went straight for the spoon, no regrets.
I can imagine some people liking this, but it's certainly not my cup of tea.
It was rather hard to control where the block goes, but other than that - it's pretty good.
It's quite difficult, but pretty good. I like how the attraction force is pretty much constant regardless of distance, it removes the chaotic element of physics unpredictability that ruins many physics-based puzzle games.
What are the things they shoot? Is it a fist?
Nicely done!
Game over effect is nice.
You should work on this and add more options/mini-games. Maybe something like a Candybox?
Mangetic mechanics are always interesting. But, need more variable enemies and levels.
The general look reminded me somewhat of Atom Zombie Smasher.
An interesting mechanic, that would work much better on touch devices.
You guys did a good job and deserve plenty of sleep. I only wish it fit the theme better.
Smooth animations, addictive gameplay, like!
It was hard to understand what's goin on. But dialoges was fun.
They should hustle as hard as they hate! ^_^
Also, loved dodge animation a lot!
Lacks balls.
Gameboy forever!
Controls are really bad.
Loved the graphics!
Could use the Mario-style "get hit, lose a powerup" mechanic to make for longer playsessions.
A solid idea, but needs more polish.
Far too overcomplicated, IMO. You even had to provide cheatsheets.
Delightfully weird.
This certainly has potential.
Really neat looking, but what am I supposed to do with this gun?..
Nice low-poly look, but it's so luggy :(
So hard! Look is nice, though.
I can only imagine how the the pitch of the idea went. A pretty solid game.
Wow, what a game. Couldn't fondle it all the way through, unfortunately.
A decent idea that heavily lacks polish.
Very impressive visually.
This would fit pretty well on a smartphone or the like, I imagine.
It's okay, but as you said on the blog, a bit too simplistic.
Doesn't work on my Windows either.
There is no indication of whether I'm doing something right or not. It looks nice though.
Unfortunately, gut stuck halfway through after I respawned under the floor.
Far too confusing, but it sure looks and sounds nice.
Could be fun if the controls were better. It's really hard to do anything if you're new, I imagine you guys are well acquainted with your own controls, but think about others.
Looks awesome! Dat fish though :D
Quite interesting. Wish the interface was a bit more clear and you could restart before the match is over, but it's clearly a progarmmer-made game so it's understandable.
Lovely pixelart and a very solid mechanic. If different enemy types reacted differently to being linked and there was a bit of story - it would be a complete game.
I couldn't get past the controls, sorry.
+ fro the Chekhov!
Nice idea! Movement feels pretty good.
Nice art.
I got a bug, the action froze, while music kept playing.
с is undefined
Last level is awesome - full hexagon tube ruins my brains.
Great work!
I like how the wife keeps sleeping while on fire.
It was a bit hard to aim clothed attacks and I discoverd you can take clothes off the dead bad guys purely by accident. A pretty fun game though.
It looks pretty nice, but it's a bit too simple for my tastes.
It was much easier to control it with a keyboard rather than with a gamepad, after I switched the controls felt really good. I'm not a big fan of score attacks and feel like it could've had more potential if there was some kind of opposition, but it's still a pretty fun game. Most importantly, a spiked ball on a chain attached to a car is truly unconventional and innovative.
You probably know it isn't a good game, but you learned something making it, right?
As a joke, sure. The game... well, there isn't much of it, is there?
It's pretty shallow as it is, but there's certainly a lot of potential. The graphics are nice, shame there are no sounds though.
Pretty good! Stylish, moody and atmospheric, although the pacing a bit too slow for my liking. Also colliding with walls changed the orientation of my character, I don't remember if it was like that in Alone in the Dark, but it made the character feel unresponsive when close to a wall.
Awesome!
Prize for SAD in controls!
Also, big thumb ups for the narrative and the endings!
It's so hard to spot the bugs and too easy to lost 'em :(
Nice idea and really hard puzzles!
Pipeline the propaganda!
Deep :o
Music fits perfectly.
Was it made in 48 hours? Wow!
Looks like a nice tribute/parody, but imho, it's still about shooting and not hugging.
Should be nice to play on mobiles.
Awesome idea! It's somehow too hard to aim, which makes game harder in a inconvinient way.
LD39 — Running out of Power (7)
Artax by Flaterectomy 2017-08-01T20:23:35Z ♥ 4
I only wish there was a downloadable version, my browser is too laggy for precision platforming.
Hyper Battery Girl by Deke 2017-08-01T14:48:00Z ♥ 2
Juicy and pretty, but a bit on the frustrating side of hard.
Erebot by aevek 2017-08-01T04:01:09Z ♥ 1
Pretty clever, avoiding shadows from rotating windmills is really cool. Also I understand why you did the camera the way you did it, but I wonder if it wouldn't be better with free look.
Not Politically Correct by Jaggent-aka-shouke 2017-08-01T03:38:45Z ♥ 2
I like that it's easy to completely screw yourself over if you get too greedy.
Echo by swav_gav 2017-08-01T03:36:22Z ♥ 2
Really pretty! Shame kb+m controls are weird since I don't have a controller.
Pulse by Devan Kavalchek 2017-08-01T02:46:31Z ♥ 0
I'm not sure why doesn't the attack come out?
tropix 🌴 by cakeknuckles 2017-08-01T02:24:15Z ♥ 2
Mood and art are amazing, I only wish instead of a score I could read like pseudo-comments explaining why some pictures get more likes than others.