Bomb bringer by SMASH BASH 2015-04-24T02:19:00
I love the altitude mutliplier. Made it way harder because I was going for 5.0!
Foon → Ludum Dare Explorer → Users → ianburnette
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Televised Intelligence Manager (TIM) | compo | 18 | 4.14 | 3.62 | 3.81 | 4.05 | 4.00 | 3.71 | 4.10 | 3.65 | |||
| 2015 | 32 | An Unconventional Weapon | Her Majesty's Apathy Bomb | compo | 26 | 4.10 | 3.68 | 3.34 | 3.91 | 3.71 | 4.15 | 4.27 | 3.97 | 100 |
ianburnette leaves an average of 52.5 feedback comments each event.
I love the altitude mutliplier. Made it way harder because I was going for 5.0!
I love the way it scans through the level you've just beaten. And the fountains of blood, of course.
Love the atmosphere and the story!
Wow, that was a lot more fun that I thought it would be at first. I mean, my clicking finger is tired, but that was stressful and fun. Idea - each function could be mapped to a keyboard key, but the game would only allow you to press one at a time? Just to avoid clicker-finger fatigue!
Oh, a gun that fires guns! Oh, I can fire it a lot all at once! Haha, I'll just do that and win easily!
...
Oh, right. Guns fire bullets.
[dies]
Very nice. It's got solid gameplay and great atmosphere. The name is what gets me, though. In for a Pound. Gosh. :)
Feels like N+ in multiplayer mode, which is awesome :)
I wow, I'm really enjoying this. Yes, I'd love to play the full version. Most game get by on atmosphere HALF this good.
Very well done. Nothing wrong with borrowing from the greats. Didn't love the use of the word bitch - seemed unnecessary and needlessly vulgar. Obviously what words you use is up to you, but I was sorta in Monkey Island mode, so I was expecting that pg rating :)
Awesome. Loved the gameplay - solid and fluid. Tutorials were excellently embedded - I barely noticed I was learning from them. Music and sound effects all used excellently.
Noooo! Out of food! This was really fun, and an EXCELLENT use of the theme. We're not firing kittens out of rocket launchers or anything, we're using them in a way that is logically conceivable (if not all that probably). Really great.
Whoa. Just, whoa.
I like the cheery music and the bodies scattered over the floor. The color palette is excellent, as is the art in general (though I could do with more contrast between foreground and background). Quite fun to play, though very difficult, in true bullet hell style :)
Clever gameplay, though the petty jealousy plot left a lot to be desired :)
Haha, very clever. Makes me wish my
Woohoo! Survived the night! A lot of really excellent design decisions. Enemies carrying fire and shrinking (and thus becoming harder to kill), the snowball/size relationship, and the snow and the ground getting rolled up - I especially like this last one. Besides the excellent shader work, it really challenges you to try different routes around the level and the feeling of anxiety increases.
This is really great. Excellent execution of them, wonderful art, and (as a frequent user of incompetech), very familiar music :)
I agree that it was tricky to figure out how to play at first, but it's a cool mechanic that I've not seen anywhere else.
Very cool concept, though it made me a little uncomfortable to play. Maybe that's the point?
This is fun. Couldn't figure out how to kill zombies (I kept expecting the golf ball to do it, but it didn't seem to), but I really like the concept. Quite hard, especially when the ball gets caught on a wall or in a corner.
Wow, that's actually a pretty great way to teach spelling. It was very tough to switch back and forth between mouse and keyboard, but otherwise, this was very solid. Excellently done.
I also love the house name generator. I'd really like to play this as a full game :)
I love the battle mechanic. It's really clever, and all the added hash tags on the battle chirps ... so funny. :)
That's great. Quite fun. I love the monster building screen - some excellent and funny choices. Visuals are crisp. It was a little hard to tell what was hurting me, but it was very fun to destroy buildings and fire trucks.
Yeah, don't be sad! You've got a solid base here and a really good idea. If you've got the will, you could totally expand this (I could see it working super well on mobile!) Also, set filter mode to "point" in your texture import settings to get clean pixel sprites :)
Very nice level art!
Nice. Very clever execution of theme, solid gameplay. A lost the case :) And is that music generated with otomata that I hear?
Controls were a little wonky (I kept trying to move sideways), but otherwise the gameplay was solid. I liked the enemy death animations. The multiplier had a very geometry wars feel to it, which is a good thing as well. :)
Okay, that was awesome. Literally laughed out loud multiple times. Excellent timing.
I walked around for a while, but couldn't seem to find anything or do anything else ... that said, I like the walk animation and was excited to play more.
Short and sweet. An excellent mechanic - took me a moment to figure it out (I kept trying to click and drag), but once I got the hang of it, I was very engaged. I could see it working really well as a mobile game as well (tap or double tap, or something?). Nicely done!
Well, that is terrifying. Really nicely done - excellent animation, fitting audio, and very engaging level design. The slight cracks you're getting around the sides of your skybox - those I think can be fixed by tweaking your skybox import settings. Try changing mapping, fixup edge seams, and the filter mode. Nice job!
Clever - I like how you use the gravity switching mechanic as a weapon. Wouldn't have thought of that, certainly. And I agree that it borrows from vvvvvv, but I really like that you can switch in mid-air, something I always tried to do in vvvvvv but couldn't. Nicely dev'd!
Those quivering legs ... :D
I get a real Ridiculous Fishing vibe from this. Excellent execution.
That music. That's awesome!
Nice job. I like the bears especially!
Wow, that is spooky! Also, amazing graphics and a true recreation of the feel of Alone in the Dark. Nicely done.
Phew, that is hard! Realistic, too! Well, in the sense that your car will be wrecked if you run into just one pesky building. The giant flail was slightly less realistic. My car's flail is nowhere near that big. :)
Wow, excellent design. It really takes a lot of thought, and the difficulty curve was well constructed as well!
Where does she get all those TVs? :)
Quite fun. I really liked the environment art (love that parallax) and the scared wolf sprite. :) I also liked seeing the kitties roll around crazily after hitting something :)
Very funny, and fun once I got the hang of it. I was just freezing them at first, and then I right clicked. SO MUCH CAT BLOOD!
same here, the link is broken :)
Gran! Those darn shrubs. Excellent use of puzzlescript. and, of course, I loved the story. "Killed, just like my gran!"
Nicely done! Excellent graphics and intuitive and complex gameplay!
Phew, that's stressful! Quite difficult as well. I spent a whole round banging on the door trying to figure out what to do, and then I read the title. :)
Hmm, couldn't get past the title screen either. I only had two controllers plugged in, though, which may be why?
I wouldn't say that he made it to work SAFELY, per se. :) Interesting idea, and solid execution. Good audio as well.
I feel like a terrible person now. :) Nicely done.
At first, I killed three, and I was like "oh, this is easy". And then like 40 of them started coming at me. It got my heart going!
4950! Took me forever to figure out that I can move as well as aim :) Love those tank controls. Surprisingly bloody - hasn't anyone heard of crosswalks?
Hmm, it kept crashing right after the Godot splash screen when I tried to move the mouse or click.
139! Very fun. Car controls exactly the way I expect it to. Strangely satisfying to knock over the gobpins.
Love the music! That's awesome! It's a clever idea, but with a stiff learning curve. Never really seen anything like it, though. Kinda like tower defense, kinda not. :)
Phew, that is very tough! I like the idea - feels a tiny bit like Super Crate Box.
Clever concept. Excellent graphics. Very challenging. A little buggy as well - I moved the left panel in the tutorial room too far to the left and I thought I'd found a hidden room, but I fell out of the world. Also I couldn't aim up and down at first (with mouse or gamepad) and when I restarted, my player was upside down (but I could move and aim, just with controls reversed). Anyway, I really like it. Keep it up!
Haha, that last guy was MAD! Clever idea. It was made more difficult by the cursor resetting to center after every shot, instead of staying in the same place (A holdover from tetris as opposed to Space invaders, so I can see why you did it, though I ended up just using the space key as a fire button)
Gold medal! Awesome idea - it really makes you think as you're moving around. I bet multiplayer would be fun :) Also, I like how you're not just a watermelon, but a watermelon with flailing axe arms.
This is why we can't have giant laser satellites. Thanks, James Bond.
I liked it a lot. Movement on the sphere was very intuitive, which I could see it not being. Graphics were awesome. I think the problem you were running into with the webplayer is Unity's default quality settings for webplayer, which is set to fastest. You can change those in Edit > Project Settings > Quality.
What the heck. I love it. My, um, balls got all twisted up. :)
What a clever puzzle game idea. It was really twisting my brain around. Nothing like it.
Cool. Took me a bit to figure it out, but it's a clever design, and well implemented. :)
I love the way the owl looks! Those eyes! Very clever concept. Haven't really seen anything like this before.
Had a very jazzpunk vibe to it. I was a little unclear as to what exactly it was that I did to the character at the end ... :)
All the screen shake! Love it.
Wow, that was surprisingly beautiful. Love the way the plants grow and change. Sound fits really well, too.
I got the same missing dll error as well (Windows 7)
Wait, so who did I find in the woods?!
Very silly. Basically my day job.
I love the mouth-sounds! I had like that same wind one in mine! I had a little trouble figuring out what I was supposed to do, and kept failing for reasons I couldn't understand. What do they say when they slump over?
The weapon has a really solid feel to it - the sound effects and explosions make it really fun to use. Nicely done! Kept me engaged longer than most shmups.
Wow, that's hard. Or maybe I'm tired post-compo ... either way, nicely done!
Phoebe!!
I was playing alone, and still had a lot of fun.
Phoebe was my FAVORITE!
I see what you did there. Very clever.
I'd opt for a higher contrast between background and foreground elements, as it was a little difficult to tell what I was jumping on at a few points. Nicely done!
Nicely done. Love the visuals, and the gameplay is pretty challenging. More complex than it seems at first. I also love all the stuff the king is saying. Plague is NOT a problem!
790 credits! 100 years of prosperity! Nice!
Excellent sound design and well thought-out mechanics. It felt a little like Seas of Scred and a little like Insanely Twisted Shadow Planet, both of which are great, so nice job! And you're right, it is unforgiving. A practice in patience, really. :) I felt that it lacked a sense of progress - once I saw the inventory was scrolling I wasn't sure if I was progressing or just filling up until I died.
Very spooky. I had trouble ... not dying. Loved the atmosphere, as well as the voice log.
LD39 — Running out of Power (19)
Skelly Zone by mattmirrorfish 2017-08-02T02:33:28Z ♥ 0
Excellent graphics and a solid gameplay concept that was well-executed. Controls were a little tough to get the hang of, and I could have used in-game tooltips for what the tools did, but the gameplay worked pretty well on its own. The skull collecting mechanic was nice (I didn't realize for a while that the skulls from the skeletons could ALSO be picked up!) and it sounded great when you picked a bunch up at once. The colors and lighting were all quite nice as well.
Inverteb by David Allen 2017-08-02T02:27:37Z ♥ 2
Wow, that is impressive! INCREDIBLY fluid graphics, controls, effects, animation, music/sound design, gameplay, even the UI! Loved the pixely filter and the color design as well. The gameplay was like a nice mix between Thumper, Canabalt, and Boson X, with a little more early 90s heavy metal thrown in. Incredibly impressive and very fun.
HockeyGame by Steven Adams 2017-08-02T02:06:14Z ♥ 1
Wow, this is really nice. A very polished gameplay experience. The movement feels appropriately slidey, and the shooting of the puck feels very satisfying, especially when you get if going very fast. I could see it being very fun to play with a lot of people. Nice work!
Exponential Maintenance Engineer by nintendoeats 2017-08-02T01:57:34Z ♥ 1
Quite fun! Not like anything I've played before. The music was quite fun, and the premise was simple and well-executed. Good feedback, and easy to start over again when you fail!
Depths of Oceania by cnoble 2017-08-02T01:47:30Z ♥ 1
Very cool! Nice gameplay concept and solid execution. Good variety of enemies and excellent mood.
Battery Escape !!! by EggshellDog 2017-08-02T01:33:38Z ♥ 1
I'm pretty sure this is exactly how batteries work, so nice job on scientific accuracy! Also, the game is quite fun! It has a nice quick feel, so you can play a bunch of rounds one after another with a "one more try" sort of vibe. I like the upgrade system and all the faces on everything. The SFX were nice as well.
Power Crisis by Gulyasarni66 2017-08-02T01:23:02Z ♥ 2
Very cool! Excellent graphics and solid gameplay - the worlds were well-built and the difficulty curve was fairly steep, but I felt myself getting better as I got a feel for the mechanics. Nice sound design and UI as well.
MotherBoard by nikrt 2017-08-01T12:06:36Z ♥ 1
Nice atmosphere, and good concept! The gameplay was solid as well. Regarding what other people were saying about the camera/controls, it would have helped me is if the camera continued rotating the way it was, but if the controls were relative to the world instead of the direction the character was facing. So, when I press left, it always brings me towards the left side of the map? And I could just adjust as the camera rotates? I don't know for sure if that would work, but the tank controls made it a little difficult to evade enemies. Also, nice design and good mood.
Cat Herder - THE CATPOCALYPSE by Meanderthal 2017-08-01T11:57:41Z ♥ 1
Hey there, I can't get your game link to work! I just get a 404 on itch.io.
Gargoyle's Curse by Rombus 2017-08-01T01:55:45Z ♥ 1
Wow, that is tough! Nicely balanced frantic gameplay, with a good amount of randomness but still some strategy. Great audio and graphics!
Ready, HANDHELD! by emanvidmaker 2017-08-01T01:42:50Z ♥ 0
Very nice! I especially like the way that the screen fades and the music slows as you get closer and closer to no power - and it really reminds me of the feeling of not really knowing how much battery power you had left, but knowing that it was bad and that you were running out of time. In fact, the mechanics are nicely balanced - you've got the shamrocks(?) to collect and the copious checkpoints to find, and those both play nicely with the batteries. The checkpoints mean that you won't have to go back far if you die, but the batteries don't respawn (right?), so you've got to learn from your mistakes and get better. The jumping did take a while to get used to. I liked the music a lot, and the sfx were spot on. Is that bfxr I detect? :)
Azrellian Asteroid Field by KunoNoOni 2017-08-01T01:34:33Z ♥ 1
Final score: 1386. Quite fun! I loved your narration. It wasn't until I got a slow time powerup that you were saying "Power!" and "Big Power!" when I collected those powerups. Before that, I was hearing "Pow!" and "Bang! Pow!", which I thought was very funny as well. Nice music, too! Nice slow buildup to more challenging gameplay. I would've also liked to see some variation in the asteroid behavior (like moving back and forth or something like that), but the slow decrease of power led me to try more daring stunts to keep getting more power.
A Night at Grandpa's by Kingethaniel 2017-08-01T01:26:16Z ♥ 0
Wow, that was very spooky! Very nicely balanced mechanic - predicable player movement meant that you could just flash the light on briefly and play it by instinct, but that meant that the spooky stuff was even spookier because you just flashed it on. The ending(?) was pretty spooky as well! Very polished. Excellent audio.
THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED by Mesuko 2017-08-01T01:19:54Z ♥ 1
Hmm, I'm having trouble getting over the second pit of water! I can't jump high enough to get over it! The narration at the beginning was great. :)
The Dying of the Light by Winterslice 2017-08-01T01:15:04Z ♥ 3
Wow, an impressive achievement! Nicely built world, solid battle system, good narration, and a nice, unexpected ending!
Unobtainium by BinarySpark 2017-08-01T00:56:39Z ♥ 2
Wow, my second time around was much easier than the first time! Nice solid mechanics - sort of a diggy take on Seas of Scred (at least that's the game I've played that's most similar to this). The balance of digging vs. returning to the surface seemed pretty good to me. I had trouble digging sideways a lot of the time, but I wasn't sure if that was intentional. Anyway, I spent a good amount of time on it, but I did not quite obtain the unobtanium.
Lucis by Kristian David 2017-08-01T00:48:02Z ♥ 1
Very well done! It's very hard, but in playing it 5 or 6 times, I found I was able to improve. My initial strategy of just sprinting constantly didn't work. Neither did just shooting a whole bunch. It's more of a measured, sprint-sometimes, shoot-sometimes, move-very-carefully strategy that got me the farthest. I still didn't get to the very end, but I felt like I got a good ways through. Nice lighting, nice effects, nice models. I could have used more feedback about when I was taking damage or when I was using power, as death snuck up on me some.
Energy Juice by thedaian 2017-08-01T00:40:40Z ♥ 1
Wow, that is tough! I found Pro mode to be slightly easier than hard mode? I still didn't WIN pro mode, but it FELT easier because the letters were slower.
It's very solidly constructed. Simple and tough. The letters are hard to read as they're falling, which makes it different from other "typing" games I've played, where the letters are moving more slowly and there are more of them (like Typing of the Dead or Epistory). This made me use a different part of my brain - I was relying more on immediate letter recognition, sometimes just out of peripheral vision, instead of good typing technique and spelling, which those other games reinforce.
Also, I think that's a great way to generate power!
Power or die by Aterlamia 2017-08-01T00:31:38Z ♥ 1
Good replay value. Plenty of mechanics to discover and the mood was well-set. I felt like some of the mechanics weren't quite finished (I also accidentally got perpetual energy?), but the framework was quite solid. I liked the dialogue at the beginning as well.