FoonLudum Dare ExplorerLD32 → Super Recoil Gun

Super Recoil Gun

By cleitoneldorn

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CategoryRankScoreCount
Coolness277
Innovation1183.84
Overall1673.65
Theme2013.80
Graphics2173.67
Audio2173.31
Fun2303.49
Humor3553.11
Mood3813.13

Comments

r8berto 2015-04-19 20:02

Really cool game mechanics

red_fan-games 2015-04-20 02:58

Amazing!

zeejfps 2015-04-20 03:00

Stage 3 got way to hard way to quick lolz. Fun idea though :)

chanko08 2015-04-20 03:01

Interesting game mechanic, and nice looking graphics and sound.

melusine 2015-04-20 03:02

very nice mechanics love the game :D

pachowstudios 2015-04-20 03:03

Very nice! Great mechanic and polished gun effects.

My only criticism is that the difficulty comes mainly just from the fact that its difficult to control.

masterboth 2015-04-20 03:04

It reminds me of the machine gun in Cave Story, really cool, but I have to say, the shooting sound can be a little annoying.

chadivision 2015-04-20 03:05

Very cool! I like that the theme central to the game and not used in a superficial way ...like I did with my game :)

The movement is fun, and the graphics fit the feel really well. Nice job.

nurabsal 2015-04-20 03:37

clever and fun!

ianburnette 2015-04-20 05:46

Wow, that's hard. Or maybe I'm tired post-compo ... either way, nicely done!

dragonxvi 2015-04-20 11:01

Simple presentation but interesting idea. WASD and Spacebar felt a bit awkward for aiming.

pavel_insight 2015-04-20 13:50

Nice concept, congrats. :)

decodersmith 2015-04-20 13:51

Best game of the Compo yet!

ito123456789 2015-04-20 13:52

Excellect game, just too hard.

skylinegames 2015-04-20 14:31

I love 8bit graphics!

lyxilion 2015-04-20 14:32

amazing idea ! great game !!!

ccglp 2015-04-20 14:37

It's a perfect game. My own-self 15 years younger wants this in his gameboy.

madhoe 2015-04-20 14:38

Love the concept, EXTREMELY well polished, but I wish it was less frustrating.

zatyka 2015-04-20 16:17

Great application of the theme. Controls were easy to learn, but very hard to master. Overall very difficult, but very entertaining. I especially hate the projectile that follows you.

2015-04-20 17:23

Great concept!

devilright 2015-04-20 20:30

I really like this mechanic! Awesome idea! Man... Stage 3 beat me up. Overall really well done!

razzberries 2015-04-21 03:47

hey man, I played your game today and wrote about it here: pastebin.com/byfbeyJA -- loved it but man was it hard. I think part of it was the fact that I'm not used to using wasd for platformers :P

razzberries 2015-04-21 03:48

oops- forgot to cast my vote

stevesalmond 2015-04-21 09:31

Neat idea man! Level 3 seemed to be a pretty big jump up in difficulty, could have maybe had a level with just one of the beholder guns to get the player used to the idea. I also remember getting annoyed when my badass gun didn't blow those cannons up, haha. Awesome work :D

split82 2015-04-21 11:02

Super hard :D But very cool!

designernap 2015-04-21 20:10

Hey, this game is fun and easy to pla- STAGE THREE!!!!
hehe, tough spike at three but a great game :)

colludium 2015-04-21 23:08

Hilariously entertaining mechanics. Great idea and lovely graphics.

miziziziz 2015-04-22 00:04

It's fun at first, but difficulty ramps too fast.
I gave up on stage 3 after 50 tries. I feel like the controls would be less clunky early on if the controls were inverted perhaps

codecranker 2015-04-22 01:31

wow! Nice mechanic. Love it. Nasty fall is nasty, couldn't get past it.

themeorch 2015-04-22 03:02

I love the idea of using the weapon to shoot and propel yourself, especially given that you can't move otherwise. Since the character is always in the center of the screen and the camera is zoomed in pretty close, it's hard to see your enemies before it's too late, which make things especially difficult when the method of moving your character is so challenging. The graphics are really nice and I'd love to see more levels using this mechanic (but I got stuck on level 3 sadly).

raiyumi 2015-04-22 03:17

Neat game. The gravity is pretty harsh, but it was pretty fun!

jeremyfa 2015-04-22 11:34

Interesting mechanics. I like it a lot. Too bad it's getting very hard starting from level 3 :(

flummox2d 2015-04-22 16:36

Nice idea, but stage 3 can go and die in a fiery pit of hell :D

danidre14 2015-04-22 22:20

Really exciting game, with some switched around mechanics! :D

I could not get past level 3, unfortunately. :\

But, thank you for your submission.

phi6 2015-04-23 08:05

Brilliant, love this! Things that could make it better: diagonal shooting, less brutal gravity, remove need for the Space key. That said - it was incredibly addictive, genius concept and had me laughing all the way through. Top marks!

kabutakogames 2015-04-24 05:05

I liked the concept and style - wish the controls were a little tighter though

vaughn 2015-04-24 05:29

I really enjoyed the game. I couldn't get used to the controls unfortunately so I mapped it out on my controller with JoyToKey and then I was pro! Haha. I even beat the game twice, once getting those extra items (I have no idea what they did though).

I streamed the entire thing here if you want to check it out: http://www.twitch.tv/drathy/c/6590513

geckoo1337 2015-04-25 17:20

A really unconventional weapon which creates a good game. I like the aesthetic. Controls are a little bit awkward, but by wasting a few moment so as to understand, all is clear and really enjoyable. One of my favorites for the LD32. Thank you ++

phi6 2015-04-27 23:40

Hey, I liked this entry so much I included the game as part of my Top 10 Platformers of Ludum Dare 32:
http://ludumdare.com/compo/2015/04/27/my-top-10-platformer-games-of-ludum-dare-32/

saintheiser 2015-04-28 02:26

Too hard at 4 stage =( But game mechanics looking pretty good!

snicklodocus 2015-04-28 03:40

Wow cool game! I love the mechanics. Probably my favorite interpretation of the theme so far. Music seems a little strange for this game but I liked the sound of it. Great job!

evergreen-games-ludum-dare 2015-04-28 03:45

really cool mechanic. nice art style too. i rage quit on level 3. grr.

curial 2015-04-28 10:18

Cool idea and polished difficulty learning curve. In my opinion is one of the most solid design I've seen on this LD.

joe40001 2015-04-28 16:49

Punishingly difficult, and this is coming from a guy who loves a challenge. The only real negative I have is that the game occasionally lags or stops shooting and in such a tight game this can be brutal. That said, I love the art, I loved the idea, and something about that song was just so charming. Very well done, I wouldn't be suprised if this game gets some very high rankings.

marcus316 2015-04-28 23:55

That was fun, but does it just stop after 4 levels?

I admit that ramped in difficulty very quickly, but I did manage to finish it after about 10 minutes (and about 50 tries on stage 4). Then it gave me a blank screen and the BG music.

As has been mentioned, the gravity is pretty harsh. I think that's really the only thing that makes the game so punishing. If you dropped the gravity a touch I think that's all that really would need changing (plus add an ending).

Well done!

flannelvindicate 2015-04-29 16:02

Pssst - you are in todays Ludum Dare to Believe! https://www.youtube.com/watch?v=HG_2Odlw5Kc

inappropriatebeeguin 2015-04-29 16:18

Solid entry, Difficulty curve hit me like a brick wall though, Didn't make it passed the 4th level, some checkpoints would have been appreciated!

p4nurge 2015-04-29 17:39

Fantastic work! Great controls and an awesome central mechanic. The difficulty is hard but never unfair - the player always knows it is their fault if they fail. It's also very satisfying to make progress.

The presentation is very solid too. An excellent entry!

goutye 2015-04-29 18:59

Not so hard but really well balanced. However, really short game but I loved the game mechanics. Music is good but too repetitive after some fails x) Thanks for your game!

sergi-montaner 2015-04-29 19:30

The mecanic is very creative.
avoiding projectiles is quite hard. I was expecting to be able to kill the cannons.
Text should be skippable
Nice!

maesk 2015-05-02 00:02

Great mechanics! Nice work with the screenshake, bullets, recoil movements and smoke, it looks and feels really nice.

cleitoneldorn 2015-05-08 14:09

Thank you for the feedback, everyone! I am working now on the post compo version. :)

crowbeak 2015-05-09 09:12

I couldn't get hardly anywhere with the third level, but I can appreciate the skill and strategy the mechanics create.

gelisam 2015-05-10 03:45

So, basically the game "There's no time to explain", but with a character which is even harder to control, more difficult traps and fewer checkpoints? I can see that I'm the minority here, but that's just not my idea of fun, sorry.