Hugline Miami by Figglewatts 2015-04-20T21:12:00
The graphics, sound, feel, and polish were all excellent. The game itself isn't great though because the weapon itself is just shooting hearts. The movement also felt very sluggish.
Foon → Ludum Dare Explorer → Users → PachowStudios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Bad Tummy Bunny | compo | 163 | 3.66 | 3.70 | 3.36 | 3.80 | 3.93 | 3.65 | 4.00 | 3.43 | 84 |
The graphics, sound, feel, and polish were all excellent. The game itself isn't great though because the weapon itself is just shooting hearts. The movement also felt very sluggish.
The game is really pretty but there isn't much of a game. I didn't really have any fun with it and I ran into multiple glitches and collision bugs.
I can't move past the ladder! I just get stuck at the top.
Still giving a good rating though because it looks awesome. I love the game over text.
Very impressive graphics! Amazing amount of visual polish for the compo. I feel like the controls are a little floaty though.
Nothing unique. I don't really understand the concept either.
It felt somewhat like a chore to play. The camera was also way too zoomed in and gave me a headache.
The graphics are artsy, but everything just ends up looking the same. The audio was really well done though. I did enjoy the music. The mood is great too.
Overall I feel like this was a little too ambitious for its own good. If you spent more time developing it, I feel like it could turn into something great, but its just simply not really enjoyable as it is.
The controls are pretty wonky and the collision is pretty buggy too. Nice effort.
Excellent game. It was pretty difficult though. The scroll wheel rotation is painfully slow though. Very novel concept!
Very nice! Great mechanic and polished gun effects.
My only criticism is that the difficulty comes mainly just from the fact that its difficult to control.
11/10 for Bieber Horn ~IGN
Damn you know your shaders! I have to give you mad props and respect for the graphical polish you put into your entries! :)
I think you should still offer keyboard as an option. Most people only have one controller.
The idea behind the story was solid but thats all that was really good about it. Even then, it could have been fleshed out a lot more. Especially since this is a jam entry.
I'm not sure why everyone is leaving such positive feedback. Judging this just off the game bit, it isn't much of a game. It's over in 30 seconds, and you just have to dodge several mines. The mechanics themselves could be implemented in about 2 hours.
I don't mean to be overly critical, I'm just being honest. The music was nice though.
Nice music but I don't really see the unconventional weapon bit.
Side note, if you hit a wall its pretty much impossible to recover so the health is rather pointless.
Funny concept, but the gameplay wasn't very enjoyable or difficult. For 24 hours though its still good so I'll go a little easier :)
The graphics and music are excellent.
The concept is pretty neat, but it isn't a ton of fun because all you're doing is rolling a die.
Funny idea. Could have used a little more polish mechanically to make it more fun.
Great graphics! The style meshes really well. One of the more polished games I've seen so far! :)
I couldn't really play it. The enemies just kept pushing me around. Randomly I would be able to pick up buildings but that was it.
Amazing work with the shaders. Very impressive to write those in 48 hours. I find it funny that you wrote a shader to make the buildings instead of making some squares in photoshop.
Side note, you should change this to a jam entry because you don't want to open source all your code.
Excellent! Very fun and interesting concept. I like the various enemies. The bullets bouncing off the spike ball was neat too.
Only negative is the audio which I muted after a minute.
I feel like some sort of in-game tutorial would help a ton. It took a bit for me to figure out what was going on. That, and the default controls are very awkward. It would be nice to be able to remap them.
The idea is really neat though.
@FerraWare Thanks! Unfortunately I don't normally do pixel art so I wasted a lot of time trying to get the artwork decent so there wasn't time for more enemies.
I definitely want to flesh the game out a bit. Maybe make it mobile. I could probably have it done in a couple weeks considering I did this much in 48 hours.
@Lynx Thank you :) The sound effects are courtesy of my mouth. I really wanted to add an indicator to tell you where you're aiming, but I sadly ran out of time.
@MrDave I'm releasing the OST next week with over 10 minutes of uncut fart and carrot munching sounds. Including special deleted effects such as the cracking of my knuckles which was going to be used for falling.
/s
@Rulrite Thank you :) Yes, the fart can be used as a weapon. They key is to launch yourself away from the foxes and hit them with the fart. The easiest way to do it is to jump above them and fart upwards.
Excellent concept and amazing music!
It is extremely difficult though being that you die very easily. I feel like more health would greatly benefit this game.