Foon → Ludum Dare Explorer → Users → nanolotl
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2014 | 31 | Entire Game on One Screen | Mr Fish's Awful Adventure | compo | Fun | 4.38 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Beetle with a Mixtape | compo | 6 | 4.42 | 4.50 | 3.86 | 4.18 | 4.15 | 2.90 | 3.58 | ||||
| 2023 | 53 | Delivery | Package Pushers Inc. | compo | 27 | 4.14 | 4.07 | 4.09 | 4.33 | 4.19 | 3.11 | 2.38 | 3.32 | |||
| 2022 | 51 | Every 10 seconds | That Time My Dog Got Space Hiccups | compo | 109 | 3.73 | 3.76 | 3.92 | 4.31 | 3.68 | 2.91 | 3.44 | 3.52 | |||
| 2022 | 50 | Delay the inevitable | Hyper Keepy Ups Turbo | compo | 86 | 3.88 | 3.85 | 3.83 | 4.00 | 3.76 | 3.30 | 3.40 | 3.64 | |||
| 2021 | 49 | Unstable | Fission Horse in The Escape From the Condemned Stables | compo | 74 | 3.93 | 3.97 | 3.65 | 4.34 | 4.00 | 3.22 | 4.13 | 3.97 | |||
| 2020 | 47 | Stuck in a loop | The Toroidal Tower | compo | 28 | 4.10 | 4.10 | 4.00 | 4.28 | 3.71 | 2.97 | 2.64 | 3.35 | |||
| 2020 | 46 | Keep it alive | Apple Factory of the Insatiable | compo | 57 | 4.04 | 4.08 | 3.78 | 3.65 | 3.39 | 3.21 | 3.45 | 3.10 | |||
| 2018 | 42 | Running out of space | The National Library of Geometric Impossibilities | compo | 67 | 3.91 | 3.81 | 4.05 | 3.07 | 3.67 | 2.36 | 3.20 | 3.70 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Randy's Soccer Quest | compo | 85 | 3.85 | 3.81 | 3.45 | 3.64 | 3.59 | 2.47 | 2.65 | 2.81 | |||
| 2017 | 40 | The more you have, the worse it is | Post Morton | jam | 380 | 3.62 | 3.35 | 3.87 | 2.80 | 4.42 | 2.87 | 2.52 | 2.95 | |||
| 2017 | 39 | Running out of Power | You're Winding Me Up Harvey | compo | 11 | 4.19 | 4.00 | 4.00 | 3.75 | 3.90 | 3.04 | 2.81 | 3.31 | |||
| 2016 | 37 | One room | The Tortile Chamber | compo | 37 | 4.00 | 3.96 | 3.71 | 4.04 | 3.79 | 2.60 | 2.32 | 3.71 | 54 | ||
| 2016 | 36 | Ancient Technology | Wish You Were Here | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Werewolves in Shibsington | jam | 479 | 3.30 | 3.30 | 3.10 | 3.00 | 3.55 | 2.50 | 3.26 | 3.15 | 41 | ||
| 2015 | 34 | Two Button Controls / Growing | Seeds of Sky | compo | 129 | 3.75 | 3.69 | 3.72 | 4.16 | 4.13 | 2.79 | 2.48 | 3.45 | 55 | ||
| 2015 | 33 | You are the Monster | Yeti Scent | jam | 110 | 3.82 | 3.44 | 3.32 | 4.31 | 4.17 | 3.18 | 3.56 | 4.12 | 56 | ||
| 2015 | 32 | An Unconventional Weapon | Garden of Strife | compo | 121 | 3.74 | 3.63 | 3.32 | 3.78 | 4.10 | 2.65 | 2.94 | 2.97 | 81 | ||
| 2014 | 31 | Entire Game on One Screen | Mr Fish's Awful Adventure | compo | 7 | 4.21 | 4.38 | 3.91 | 4.00 | 4.21 | 3.82 | 3.57 | 36 | |||
| 2014 | 30 | Connected Worlds | Sllukswefa | compo | 43 | 3.94 | 3.70 | 3.72 | 4.32 | 3.87 | 1.95 | 3.42 | 3.56 | 88 | ||
| 2014 | 29 | Beneath the Surface | Shovel Quest | compo | 62 | 3.91 | 3.91 | 3.11 | 3.80 | 3.98 | 2.81 | 3.29 | 3.37 | 100 | ||
| 2013 | 27 | 10 Seconds | Eggplants Stalk the Night | compo | 548 | 3.06 | 2.76 | 3.56 | 3.38 | 3.41 | 2.63 | 3.06 | 3.00 | 26 | ||
| 2013 | 26 | Minimalism | Reach the Moon | compo | 90 | 3.81 | 3.75 | 3.81 | 3.63 | 3.77 | 2.52 | 3.39 | 3.70 | 79 | ||
| 2012 | 25 | You are the Villain | Pet Buster | compo | 28 | 3.88 | 3.73 | 2.92 | 3.15 | 4.11 | 2.48 | 3.52 | 3.39 | 55 | ||
| 2012 | 24 | Evolution | Obelisk Preserver | compo | 23 | 3.88 | 4.06 | 2.94 | 3.81 | 4.06 | 2.80 | 3.46 | 30 | |||
| 2012 | 23 | Tiny World | Conquest of the Cyber-Ovine | compo | 76 | 3.69 | 3.81 | 3.20 | 2.73 | 3.35 | 2.45 | 2.88 | 3.18 | 47 | ||
| 2011 | 21 | Escape | Your Pals Have Escaped! | compo | 253 | 2.86 | 2.36 | 1.86 | 2.14 | 3.36 | 1.00 | 1.56 | 3.20 | 1 |
Managed to beat it. Really great concept and atmosphere!
@Canard
My interpretation of the theme was to make each level a really small planet (by planetary standards, not by game level standards) Maybe I didn't make that clear enough.
Simple, but fun.
Really liked the visual style.
The controls were a bit irritating at first, but I got used to them.
The chomp sound effect made eating the pigs pretty satisfying
Using the sword was reasonably fun, but the throwing stars and bow just seemed to kill me and no one else.
Really liked the pixel art.
The stun period was kind of annoying. probably would have been more enjoyable if it just deducted time instead.
Fairly enjoyable, although the only challenge was waiting for money to build up.
@youdonotexist: I'd be able to do a Mac port if I had a Mac to export onto, but unfortunately I do not.
Really intuitive track placement
Really fun. The upgrades were extremely satisfying.
Slightly annoying that the 'Press any significant key' message is lying and you actually have to click.
Really fun! I liked the touch of having the ammo being in gift boxes.
Very nice level design. The Super Meat Boy style replays were a neat touch.
Nice simply puzzles. I liked how to location of the combination changes each time.
In the last level you can grab the key through the wall without opening the safe...
The bullet patterns looked really neat.
The shield item came up way too often, always appearing just as the last one ran out which completely removed the need to dodge bullets at all. The game was a lot more fun when I didn't pick up the shield at all.
Really unique and very enjoyable
This was incredibly fun. It was a very unique concept.
The puzzles were really well designed and were very fun to solve. Really well done.
Fun concept. With a bit more polish, such as adding more feedback for showing when you have low fuel or damaged hull, it could have been more enjoyable.
The music was a bit repetitive.
Nice graphics. The margin when the screen was following the cat was a bit narrow. A bit confusing to figure out what to do.
Nice spin on rock-paper-scissors gameplay. I had trouble remembering which keys to use though.
Simple but enjoyable. Especially the platforming in the dark. Is there an actual ending? I found some orange thing that vanished when I clicked on it and found no way to progress from there.
Nice use of theme with the simplification of platformer controls. I found the screen shake to be a bit too much though.
Amazing game. Smooth, fun gameplay. The graphics were simple but visually appealing, especially the lighting. The overall mood created was very relaxing. In the sideways stage at one point everything went a lot darker than usual, not sure if that's meant to happen.
Nice music and visual style. The concept was neat, however the difficulty seemed to remain constant. I got up to 50000 before getting bored and stopping.
Interesting, but the lack of checkpoints was a little annoying.
Very cool control scheme. Made it very fun to play.
Very nice game. The varying pitch of the jump sound effects and the simple way the rules were conveyed added greatly to it. A few difficulty spikes though.
Incredible. Everything from the graphics to the gameplay was pretty much perfect. The sword mechanic was great an the bosses were fun. One criticism is that it felt like it went on for a bit too long.
The puzzles were mostly enjoyable. Two of them were identical though. Having to wait ages for the AI to tell you to do something before you were actually able to do it was a pain.
Nice concept. There were some frame rate issues when the music changed. Aside from that, an enjoyable game.
Simple and fun. Fits the very well. Would be nice to try with a touch screen.
Very whacky. Would have been more enjoyable if it didn't take so long to get anywhere. Also the camera in the maze thing was a nightmare.
Brilliant concept executed very well. The levels felt a bit too long and the backtracking was annoying. I also felt there was a strange mix of graphical styles going on.
I liked the simple graphical style a lot. It was very annoying how there was no way to get out of pits apart from restarting the game from the beginning. This stopped me from continuing the game to the end.
Really nice mechanic. The levels were well designed and quite challenging. The flower blooming at the end depending on how much energy you had was a nice touch.
Very nice. I at first the automatically opening doors thing was annoying, but it made the levels more of a puzzle as the order of the key collection actually mattered. The levels were quite well designed. Getting all the green things in level 4 was a challenge, but I eventually realised how to do it.
Nice graphics and particle effects.
The gameplay was quite fun, however the levels become unwinnable if certain blocks are broken, especially when it is right underneath where you start the level.
Very nice use of audio
Fun, but really difficult. might have been better if you could just swipe the mouse when it was blue instead of having to click on it and then drag. Also the font seems to be missing 1
It is possible to reach the moon (ie. win the game). Sometimes it requires a bit of experimentation.
@lekochen the camera-always-moves-up thing is an issue that occurs when the window borders are not the default size. Unfortunately I have no clue how to fix this. On Windows 7 a border padding value of 4 and an active title bar size of 21 generally fixes it.
Simple and fun.
The voice acted cut-scenes were very enjoyable.
Not sure if ignoring the llama was meant to be a challenge, because I didn't find it to be one.
Really nice Metroidvania. The pixel art is really nice looking and the endings were great. I only managed to get 50/55 blob things though.
Hooray! I managed to find all 55 blob things!
Strange but interesting.
Managed to reach 45
Funny concept, fun game. I found the hit boxes to be way too small so it took ages for the white ninjas to get themselves killed.
Really great graphical style and atmosphere. The platformer physics were fun too. I only managed to find 9 feathers though...
Really cool. The transitions between battles and the overworld were a nice touch. I also enjoyed the shop keeper's dialogue.
Really nice game. Liked all the small graphical touches.
Really well done and very amusing.
Great job. The main mechanic was unique and really matched the theme. The blob animation and sound effects were quite well done too.
Great ending
Very original idea, and was quite amusing. It would have been more enjoyable if it was limited to only removing one layer at a time though as I feel like I missed things by only ever seeing half of some layers. (That may have been a bug, but I'm not sure)
Fun, but very difficult. Really requires reaching the end to get the theme. Room 666 seemed to be a bit luck based as occasionally the purple projectiles were inescapable.
Really nice art style
Really addictive. I ended up playing until I had maxed out every upgrade and had found every resource type, including the '?' one. Great job.
I really enjoyed the hold-and-release swimming mechanics.
The ripple effect, blurriness and audio really worked together to create a surreal atmosphere. Well done.
Really liked the simple graphical style.
It seems like it would have been fun if not for the incredibly slippery controls.
Really did not care for the jumping mechanics. They felt a bit too weird. Otherwise, a nice entry with a neat concept.
Really great atmosphere and neat idea.
I had a lot of trouble figuring out the sequences, but got them all eventually.
Good job.
Felt very polished, but grew a bit tedious.
Overall a solid entry though.
Quite liked the art style. Getting down the ladder in the ground was a bit finicky. Overall a short but decent entry.
Really innovative. Was a little frustrating at first, but once you've figured out the basics it became really fun to figure out the best way to reach the exit. Ended up beating all 4 levels. Great job!
Really great idea, executed really nicely.
I liked the floor-plan style graphics.
One of my favorite entries so far, well done.
Nice concept and well executed.
Only problem was that the zombies didn't seem to be able to damage the boss.
That music at the end really makes it. Nice theme usage.
Really good job with the vole animation.
Nice idea and well executed. No idea what "worth" in the last level meant, even though it wasn't needed to beat it anyway
Very well made. The screen movement really helped the overall mood.
Nice concept and well implemented mechanics.
Good work
Cool. well executed concept.
I think the level design could have been a little more varied, but it was still good overall.
Nice turning-to-stone effect.
I think there needed to be a variety of wall elements. Everything looking the same made it very easy to get lost.
Aside from that, nice job.
The visuals and audio complemented each other very nicely. Well done.
The physics based attacking was fun. but it got a bit repetitive after a while.
At the beginning it took me a long time to tell that there was a character that I was controlling, even with the hint.
Overall, very well done.
Nice idea, but it grew repetitive very quickly.
Very nice style and overall feeling. The sounds and graphics meshed really well, especially when the 'chub' was talking.
Nice idea and well executed.
Quite a fun Danmaku game. The controls when near the edge of the screen felt really weird though.
Difficult and fun.
The shadows look really neat.
Simple, but well designed puzzles. The reversal mechanic definitely made it interesting. Would have liked to see more levels.
Also in future consider exporting to a zipped file rather than an installer.
Really liked the destructible terrain and the parallax background.
Bats seemed to stop showing up after a while though.
Amazing graphics. Best that I have seen for this LD. The music wasn't bad either. The ant behaviours seemed a little odd though. Sometimes they would just stop and not do anything.
Brilliant.
Really made me laugh.
Cool idea. At some point the colours just never seemed to work though.
Amazingly well done. Really polished and fun to play. Good job.
Nice entry. Tank controls felt smooth. It would have been nice if the tracks had been permanent to help find your way back and to know where you have already been. The headlight effect was a neat touch.
Was interesting, but the end really just seemed like it was wasting time. 15 minutes of waiting doesn't really add anything to the experience.
Really great overall atmosphere, especially with the music. I really liked the movement system too. Gave it a really unique feeling.
Really well done. The rolling and sword mechanics felt really satisfying. The happy music was great too. Amazing job.
Great (if a bit odd) take on the theme.
The music and sound effects really added to it.
The transition from really slow to really fast was quite satisfying.
Amazing idea and done really well.
The platformer physics felt good and the graphics were quite nice. Great job.
Pretty nice physics. I wasn't sure how the location of the grapple point was determined though, and eventually it just stopped working at all.
Amazing use of audio. Very polished.
Liked the effects on the menu buttons and the lighting effect was neat. Managed to get stuck at one point though and had to restart.
Very interesting idea, pulled off in a way that is very fun. Amazing atmosphere too.
Gameplay felt quite good. It seemed each room was a bit big though.
Well that was hilarious. Nice animations and some interesting level design.
Nice concept, but the stamina system made it seem a bit tedious
Best game I have played so far. Amazing amount of content and polish given the time limit, and really fun too.
Nice idea and visual style. Some parts were extremely frustrating where you died as soon as you switched worlds and didn't get to see what killed you.
Simple, but fairly well made. Good job.
Liked the eye opening and closing effects
Pretty well done. Some of the platformer physics were a bit strange, like when you jumped while next to a wall.
Really nice. The spaceship controls were difficult, but it made it quite fun. Audio set a nice atmosphere too
Cool idea. Well executed in most areas, although I think the fish stage could have used a bit of balancing. I got a fatal error after finishing the planet stage. Overall, a good entry.
Nice and simple idea, very well made and polished.
Nice aesthetics. I'm not sure what the point of the weapons was, there never seemed to be anything to fight...
@Haighstrom That issue should be fixed now
@Team Klappermann Unfortunately there is only one. I would have liked to have multiple if the time had allowed.
Great visuals and audio. Was fun to play and the element relationships were fairly intuitive, making them easy to remember. Great job.
Really cool idea that worked well.
For some reason the sound that played when text appeared annoyed me. Sounded like I was taking damage or something.
It seemed like a good idea, but I could hardly ever get anything to work. The graphics and music were good, but the gameplay didn't seem to work very well...
What a great game. Cool idea and executed well with a really strong atmosphere. I really enjoyed wondering around this world you made. Well done.
One of the more polished entries I have come across. The sword mechanic was fun, but surviving for very long was really difficult. The foreground trees appeared above the the instructional text, which was a little bit annoying.
I liked what this was shaping up to be, but it seemed to cut short very abruptly. I suppose that was due to time restrictions. But otherwise, nice game.
The whacking mechanic felt really satisfying. I think it's the slight delay caused by the animation that did it for me. My main criticism is that the level design felt a bit haphazard.
Good work.
A nice concept. I liked the design of the HUD and enemies. It seemed to lag quite badly at times though.
Really well polished considering the time it was made in. Graphical effects and great audio made it feel quite close to the actual Hotline Miami.
Didn't seem to be much strategy to it, but it all worked when you figured out the rules.
Reminds me of this entry from LD29: http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=5862
Really great game. The construction of the world and atmosphere worked amazingly well together. Unlockable abilities were also a lot of fun. Fantastic job.
Really well done. Best use of theme I have seen so far. The graphics were simple, but fitting. With a bit of tweaking to the colour palette they would have been perfect. Amazing job.
The lantern mechanic was pretty neat and the graphical style and effects were good. The throwing and jumping physics felt quite awkward though.
Well done.
liked the player character design and animation.
A fantastic overall experience. Graphics were stylized, music was really good, gameplay was fun. Great job.
Took me a minute to figure out, but when I did it was great. I very good concept. Would have liked to see more puzzles. Great work.
Not the most original mechanics, but very will executed. I enjoyed the music too.
A nice idea with a solid central mechanic. However, I don't think there was enough variety with it to justify the amount of levels. Every one after the first couple (excluding the one with a bunch of pigs) felt the same. It was also a bit too easy. I beat the whole game without ever taking damage.
All in all, a solid effort.
Really well done. A interesting mechanic used extremely well. Amazing job.
Nice game. I thought the mug fullness on the menu to indicate difficulty was a nice touch.
Really difficult and really good. Coming up with words just somehow manages to be fun. Great job.
Really good game. Played all the way through, getting all 6 weapons. Was fun, but most of the weapons just came down to pressing attack and hoping for the best. Not having the weapons in a set order also made it difficult to tell if a room was not possible with your current set of weapons, or if it was just hard.
Through out the play through the audio (which was nice when it was working) got glitchier and glitchier until it stopped working altogether.
Criticisms aside, the platformer physics and controls were very well designed and the graphical style all meshed well. A terrific game.
Definitely one of my favourites so far. The picture book style story telling was great (nice puns too). But the best part of the game was the puzzles. It was really satisfying figuring out a strategy, and once you knew the strategy the puzzles were still really fun, sort of like doing Sudoku.
Very well executed mechanic. Felt very natural to play.
I liked the mechanic of switching to the enemy that you last defeated. Some of the sounds seemed a bit loud in comparison to the others. A fun but short entry.
Amazing job. The whole game had a great feel to it. I think the intro added a lot.
Excellent job. Short and sweet, enjoyed it immensely. If I had to give a criticism, some of the shorter jumps were hard to control once you had the super jump.
Very nice. Loved the graphical style. Music was little repetitive, but fit the mood well otherwise.
Really good job. Fun to play, looked and sounded great. My one suggestion is that it would be nice if there was someway to lock the mouse inside the window. I also noticed the movement worked with a gamepad but there was no way to control the camera like that. (Also I think you left a debug feature in. Pressing the 'M' key makes you grow in size)
I enjoy the name of this a lot. The game itself is fun too although the platforming can be quite finicky, especially when caterpillars are involved.
Very well made with lots of nice detail.
Amazing that you made a full rhythm game in only 48 hours. A fun one too. Great job.
Great job with this. While it was a bit buggy and the controls weren't all that smooth, the mechanics were very unique and well used. Well done.
Nice mechanics and overall atmosphere. The music was quite relaxing/ However holding right to get pushed further left felt counter intuitive.
Had a pretty good time with this, although I found it super difficult as I became overwhelmed by attackers before I could get enough resources to properly defend myself. (Although I might just suck) The user interface was reasonably well designed, but had a few confusing things like how the camera instantly centers on a new room when it is added and how the rooms were difficult to differentiate at a glance. However the mechanics were so interesting it made me wish a I could be better at using them. Overall a really good job.
Really fun
@XAND the game is made in Game Maker Studio
Simple but very fun. Satisfying to complete. Great job.
Really good entry. The control scheme is so simple but works so well. Pretty fun when you get to a large number of patrons and have to shuffle them around madly.
A lot of really cool ideas here and I really liked the walking animation. There were a few things that could be improved though. It'd be nice to have the text-skip button make the current text finish scrolling rather than display the next message right away. Also using the Enter key as the stick button seemed like a bit of a weird choice. Was also a bit weird how the camera scrolled past the level boundaries. Other than those small things, a really nice entry. Good work.
Definitely an idea with potential for more levels. What you had implemented felt pretty good to play.
Pretty fun if a little hard to control. Really liked the art, especially the colour palette. A restart button would have been nice.
@minibobbo That seems quite unusual. Are you just running it on Windows 7/8/10?
Real good. Fun idea and very rewarding once you figure out how it all works. Also hard
This game had really nice aesthetics, although it would have been a bit more interesting to play had there been a bit of variety in the terrain. Maybe staircases/hills to climb instead of just flat ground with obstacles.
This was pretty fun. Took a bit of work to figure out exactly how things worked, but that was part of the experience. Music really added to the feeling of a timer running out. Some of the picking up item collisions were a little wonky, but apart from that really well done.
Really good idea and great implementation too along with nice stylish graphics and good music. Got stuck at the 6 terminal room.
Nice how the jump height and movement was tied to your power level. Good job. For future reference though, I would recommend exporting Game Maker games as a zip or stand-alone executable rather than an installer.
Good simple idea, although it might have worked a bit better if the view wasn't quite as zoomed in. I liked the cow sprites and music.
Good concept that looked like it could have been pretty fun if you had had more time to polish it. Also I'd recommend that when exporting a Game maker game, export as either a zip or a stand-alone executable rather than an installer.
Good concept, definitely has potential for a fun puzzle game. The running felt a little clunky, but the running out of power animation and sound effects were spot on.
I really enjoyed playing this and would have loved more levels. Very satisfying making cards delay by circling around a loop multiple times.
This was really fun. Quite difficult, but the snow rolling wad really satisfying.
Real nice animations.
I really enjoyed the graphics in this. A whirlwind of seagulls is a fun approach to the theme.
@nnnikki @polyducks @skytiger @zemmi I have posted a potential fix to the graphics crash on the itch.io page, but am unsure if it actually resolves the issue due to being unable to reproduce the crash myself. Let me know if it works for you.
Great art and music, however controls were a lit unwieldy. Microwave as respawn point was pretty great. Laughed the first time I used it.
Well made game, with the highlight being the level design. The green enemies would be my main complaint, unsure exactly what they were meant to be (bullets? snakes?) and they're behavior was quite strange, getting cornered by them until you die didn't feel great. Apart from that, nice job.
Well designed game and implemented well. Frijole is a good dog.
The core idea was good, but the implementation, particularly of the platforming physics could use some work. One of the main jarring things was the way collisions with the terrain were resolved - a horizontal collision with a wall should only affect the horizontal motion. The way you move slower when you have lower power seems good in theory, but in practice just makes the game frustrating to play. Good take on the theme.
Fantastic visuals and overall mood! The upgrades seemed to have a lot of depth too. I ran into an issue where the instructions for pressing the arrow keys to catch a fish kept popping up, stopping me from catching the first fish for a while. Eventually worked though.
Wow, the animation and game-feel (recoil etc.) here is superb. Everything feels really polished. Great job.
Really liked the graphics. Not sure if this was intentional but at random intervals the player could jump really high into the air (I think it was sometimes after touching an enemy)
Cool concept. The graphics and music fit together very nicely. As mentioned above, the effect when everyone swarms the room was a nice touch. I think the gameplay would be improved by having some way of recharging energy more quickly, having to just wait for intervals without being able to do anything wasn't too fun.
This was a really great game, the central mech-building mechanic is pretty cool, though would have been nice to see it expanded further. The components being visible and rotating around you were a great touch.
A few improvements that could be made (some of these are probably mentioned already): -The walking speed would have been great if it was about twice as fast. Backtracking to collect eggs/heal ended up taking quite a while to just get to where you wanted to go. -Being able to shoot enemies through fences as well as being able to shoot them without them reacting at all made parts a bit too easy.
Egg-celent entry
Nice game with a fun central mechanic. One area that I think I could be improved is the control mappings - was jarring having to reach for the number keys to switch spells, but the biggest issue was that the menus and dialogues required using the mouse, so I was constantly having to reach different parts of my mouse/keyboard for different parts of the game.
Apart from that the game is pretty well made, the graphics and music worked well. Level design was good, but there were some areas where you had no way of knowing that a drop was into a spike pit.
The movement in the game was a little bit too 'physics-y', and dialogue boxes went too fast to read. Apart from that, the graphics and music fit together pretty well. I liked the walk cycle of the player.
Fun story with nice graphics. Game-play was fine, but not too interesting.
This game has a great atmosphere. I would recommend including an indication of the controls within the game itself, especially if it is 1) Fullscreen by default and 2) Uses an obscure key like 'G'
@rhinofreak It's quite common for people to release fixed versions afterwards, just clearly mark the download as being a 'post-jam' version and you'll be good to go.
Very weird! I enjoyed the graphics and audio. The gameplay could use some streamlining, but I liked the overall mood.
Nice game! Central game mechanic worked well. My main complaint is that you had the super cute dog graphics but it was so small on the screen!
Really good and fun core mechanic, which was implemented pretty well. Had difficulty figuring out where to go, but enjoyed just flinging around anyway.
The atmosphere! So dreary! Like others above I couldn't figure out what I was meant to do at the traffic lights. But otherwise nice work.
Nice entry. Some more visual variety in the level could have been helpful to help navigate, especially after things start disappearing, but that's a fairly minor complaint. Really liked the ending.
Nice platformer mechanics. What a great name also.
The art, animation, and concept/theme were really good, unfortunately I found the gameplay pretty incomprehensible. Like you've mentioned above, I think it would be fine with some more visual indicators of whats happening.
The graphics are really well done. I couldn't figure out what the green orbs did.
I really liked the graphics! Fit together really well, especially the skull model and the race cars/ships.
Awesome art style. Found it a bit hard to figure out what actions were correct at any given point in time though.
Really nice. Took me a second to figure out how to control it, but once I did it worked really smoothly despite playing on a PC. Geometry Wars style graphics were well executed - I liked the way health was displayed. Could do with some sound though. Good job.
A good concept for the theme. The exploding barrels were a cool mechanic. My one complaint is that as far as I can tell the enemies don't actually hurt you at all and there's no lose condition. (Maybe there is and I wasn't patient enough to reach it)
Very satisfying. Quite enjoyed the music too. Bonus points for being a horse game.
The different potion effects was a cool idea. I found the controls incredibly confusing, but figured them out eventually. Once I did it was an interesting, if fiddly, game.
Hooray I escaped. Was a little bit unclear that the box in the shape room was locked and that you had to do something to open it, but after that the rest was pretty straight forward. Could do with a bit of polishing, but otherwise good work.
This is genius
Extremely well done. Stand out of the games I have played so far.
The core concept is a really nice take on the theme that incorporates well with the game mechanics.
I won by a single cell! Then a read the instructions and learned I could shoot wax, which made it a lot easier. An interesting design executed well. Nice work.
Surprisingly tricky! I enjoyed the music and the coloured pencil artwork, not something you see very often. Nice job.
I liked the animations. There seemed to be a bug with the camera after restarting though. Good work.
Unfortunately the game kept freezing after about a minute each time. Very nice music though.
I liked the effects on the textures
Greatly enjoyed this. Simple, but the whacky guns were amusing and fun.
The overall physics felt very good. A fun concept with nice visual design. Good work
I find the character sprite very amusing for some reason. Nice job
Very simple, but the art is excellent and everything works well.
Felt very hectic and fun. The stirring minigame was quite satisfying.
Seemed to fall into an inescapable void after the first fight. But the fight itself was pretty fun.
Good clean fun. I really liked the music too.
Physics felt good. Found it a bit strange that the camera doesn't follow you while you're on a moving platform. Really liked the frog walking animation and the music.
Fun and novel platforming mechanic, generous checkpointing, and good character animation. I was pretty confused at the end until I read the description.
Very innovate idea. Having the physics on the particles was a nice touch.
What a fun theme for a schmup! The cat graphics and sound effects were very charming. Some simple animations would have been a nice addition
The duck feet are so nice
A fun twist to a bullet hell. It was done subtly enough that it took me over a minute to even notice. Some character graphics would have been nice, but otherwise good job.
Nicely done. Nice graphics and music. Chaos was a fun risk vs reward mechanic, although it seemed like the payoff was quite small for filling up the meter.
Very polished graphics, music and animation. The gameplay was fun, but very hard to keep track of the values in your inventory. Would have been nice if it was either always visible or if you could see the value of the item you were holding.
Very good! Reminiscent of Undertale of course, but this was a quite fun to play. A few minor complaints with some of the game feel - the jump felt a bit floaty, and the affect gettin hit has on your movement is a bit jarring. The bullet patterns were well designed. I enjoyed the hint 'Try not hitting the projectiles' Nice work.
Definitely some interesting ideas here. The fact that the default sideways movement is so slow makes that part of the game feel quite inconsequential and that only the cards matter. I had fun with it, and is very innovative. With some tweaks it could be even better. Good job
A ridiculously charming game
The atmosphere was very nice. Gameplay concept was simple,but pretty fun. I like the ghost laughing sound effect when you die! Ho ho ho
I had fun with this. Definitely an interesting core gameplay loop.
Definitely has the foundation of something good. I liked how the music + visual transition between the characters lined up.
Dodging the monsters was a bit annoying, but you really nailed the atmosphere. Good job.
Cool concept, would have liked to see it taken further, but understandbly there is only so much you can get done in 48 hours. Nice work.
Very fun, got stuck for a while before I realised you could climb walls.
The explosions were very satisfying, especially when basically the entire screen explodes at once. Quite liked the music too. Only thing missing I think is something to break up the repetitiveness of the gameplay a bit. Good job
Fun twist on Space Invaders that felt very polished. Very cool that it's built using your own language/interpreter. Nice work.
Fun but very difficult. I think a big improvement would be some simple background so that there was at least one static reference point - when the enemies are moving and you are moving it's very hard to tell where you are.
Really liked the character art. Took a while to figure out what was going on with the battery mechanic (didn't read the description to begin with), but was quite fun once I understood. Did find it strange that you could stand on top of the enemies which stopped you from getting into the put that had lots of them.
Nice game. I enjoyed the top-down parallax effect. Would have been nice to have some indication of how much health you had, but otherwise a very nice game.
Fun premise and fun gameplay. My biggest complaint is definitely the camera - there are parts where you need to move quickly where the camera doesn't show where you are going.
I enjopyed the concept, but in practice the decision making felt like it came down to doing some mathematics about water rates. The plant abilities felt like they didn't matter much because you lose them after the delivery
Really well done - a fun concept with lots of polish (I enjoyed the increasing pitch as your stack of shapes got higher) A few minor criticisms: it felt like the sprint button was one button too many. I also think I would have found it more fun if each day was about trying to compelte a prescribed list of shapes as quickly as possible. With random shapes I was finding I was having to make a couple of them very often (as will happen with random selection)
These are very minor issues, the actual game is incredibly well made. Great job.
Really liked the character art and enjoyed the level design too. Could have used a few more mechanics, but otherwise good job.
I enjoyed how the music sped up and slowed down with the van speed.
Simple gameplay with a nice relaxing atmosphere that the graphics and music work together to produce. The way the items hovered quite a distance above where you were dragging them to was quite confusing at first, but got used to it eventually. Nice work.
This game is incredible. The gameplay is so smooth and fun, the level design is difficult but not overly punishing with a great difficulty curve, and to top it off the music is excellent and fits the gameplay so well. Amazing job, one of the best entries I've played in years.
A really loveley game with a fun mechanic. I enjoyed the dialogue a lot. It would have been nice to be given some more ramps later on in the game. I didn't plan properly at the start and made the ramps inaccessible which made the end a bit difficult, but enjoyed it regardless.
The look and feel of this game is so perfect
Took a while to find the delivery part, but once I did I managed to finish the game. I enjoyed the narrative and genernal mood. The controls could have been improved - movement felt fast, and I didn't really understand why sometimes I was using up and sometimes using down to go through doors.
Took me a while to get into it, but ended up playing to the end. Quite relaxing with a really fun mix of controls. Minor complaint is that I wish the range on the magnet was slightly longer. Great job.
I had a lot of fun with this. Managed to beat all 20 levels - the 'reverse your inputs' mechanic was satisfying to work with. Could have been interesting to have levels where your inputs are reversed and then flip back again. Good work.
Took a minute to figure out that I needed to pick up the pizzas at the bottom, but once I did I enjoyed the pizza slices as health mechanic.
The interface was too tedious to be enjoyable and the mix of different pixel art resolutions was a bit jarring, but I like the concept.
This was well made and had fun frog graphics. I think the design not having the late game resource that games like Party House and Dominion traditionally have that you have to pivot towards made the late game a bit too easy.
Really good graphics and sounds, and polished innovative gameplay. The whole package.
Creative use of the smallest of creatures. Character and tileset designs were fun, controls were functional but a bit janky.
Really enjoyed the kicking animation.
Felt like Hotline Miami meets Ratatouille. Very funny. Unfortunately I got trapped by a customer in the corner behind a table.
Cute graphics! Sad I didn't get big enough to eat the negg.
Very well put together with everything coming together cohesively. My one criticism is that the card designs felt quite simple.
So simple but very cleverly design to make it interesting. The golden guy was especially compelling.
I had fun playing this. I found the massive net combined with the vacuum at the end very funny.
Graphics and sounds were on point. Took a while to understand the tactic choosing, but was a cool idea.
A bit confusing, but once I figured out the mechanics I managed to play through to the end. Good job.
Some cool mechanics that I could see being very fun with a bit more polish. Command-mode especially. Good job.
Everything about this was super well done, from the controls, to the booty while eating, and the jaunty tune when you win.
I had fun, but felt like the big ~~daleks~~ turrets weren't worth it, so just built loads and loads of small ones. Good job.
This was really well done. Great graphics combined with highly polished gameplay with a really interesting mechanic. If I had to complain about something it would be that some of the puzzles are quite tedious to pull off even after you know exactly what to do (diagonal shooting in midair is not fun).
This game is so good. Really well presented making it fun even to just walk around the world. Would definitely like to see more games in this style. Also accidentally set the world on fire. Woops.
This is very good
Fun puzzle concept with a neat graphical style that suits it well. One complaint is that it felt like the white fade transitions were way too slow.
@visumecadroide @HolyBlackCat The red blocks don't appear until later in the game. Backtracking a bit might reveal a way to progress. If you get stuck there's a handy complete game play video by Game Jam Curator here: https://www.youtube.com/watch?v=mTgOVYHFXLo
Amazing idea and fun to play around with, but really difficult and slightly tedious to work with. That said, 5 stars in innovation for sure.
Fun and satisfying, I think it would be better if it was zoomed out a bit though.
Amazing.
2 spook
Cool idea, reasonably well executed. I think the way the clues for the final door are interleaved with the hints for the other doors was a mistake, as unless you know it was intended this way you don't know which clues to combine for a particular door.
Really fun, really hard and perfect execution of the theme. Great job.