FoonLudum Dare ExplorerLD23 → Conquest of the Cyber-Ovine

Conquest of the Cyber-Ovine

By nanolotl

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CategoryRankScoreCount
Fun253.81
Overall763.69
Humor1652.88
Mood1673.18
Graphics2283.35
Innovation3093.20
Audio4442.45
Theme5732.73
Coolness67047

Comments

deathbysnail 2012-04-22 18:45

Love the sheep. Nice little bizarre adventure!

Awar 2012-04-25 10:00

Pretty delightful and well polished. Good selection of powers/weapons.

waschnick 2012-04-25 17:57

Really nice game, but quite hard. I really like the items, good choice. But I keep on dying :) Also I can't see where the game fits into the theme?

nanolotl 2012-04-27 08:53

@Canard
My interpretation of the theme was to make each level a really small planet (by planetary standards, not by game level standards) Maybe I didn't make that clear enough.

cappagames 2012-04-28 00:45

This is one of the better games I played so far. The simple gameplay mixed with the weapon upgrades and items makes this a perfect pick up and play game. You definitely need to polish this up, it has a lot of potential.

fenyxofshadows 2012-04-28 07:19

This game was really fun! It took me a while, but I beat it at lv40. It seems that the 3rd planet is really hard compared to the final boss, though the 3rd planet may be to teach you about the Doodad, Mr. Freeze, and Blasty Jr.

ra4king 2012-04-28 07:28

Feels really polished and cool! Great game :)

r3ason 2012-04-28 07:48

err...am I a sheep?? :D This was pretty good! Felt pretty balanced. Hard, but not impossible. Nice touch to have you start over at the current level if you die, rather than the beginning of the game. Very fun! Thanks!

permanent7 2012-04-28 08:19

Love the different planets! Added some much needed variety. Also loved the sheep. Took me a bit to realize the squares were experience, but wasn't a huge issue. I figured it out eventually.

jedi 2012-04-28 08:23

Really cute game! I like it overall. I didn't like having to be at a 90 degree angle to my opponents though; being able to attack on diagonals would have been the icing on the cake.

ointment 2012-04-28 08:26

Simple but polished gameplay, it's pretty fun just grinding for a while. And it's got attention to detail, like Dr. Freeze creating tiles in lava. I love discovering things like that.

triplefox 2012-04-28 08:36

Cpu usage was way too high, but you succeeded in making me grind to the finish.

Maybe next time the worlds could be tinier so that I don't have to struggle with low framerate :o

moth 2012-04-28 08:50

I thought this was a really fun little title! I did over-grind a bit and wound up level 27 by the time I beat it; although I at least managed to escape any deaths, mostly due to luckily being able to switch over to the jar of life and spam a few of them.

I really think the ways the items all interacted in world 3 brought it to a nice apex! Their variety of use was also very cool- I like how the ball bane and freeze offered two different kinds of control in combat contexts. It was great getting a doodad with low cooldown, and once the ball bane leveled up it was really useful for just swatting enemies out of the way when you didn't need to level up, or were in danger.

A lot of fun!

ishisoft 2012-04-28 09:52

Beat the game! Died twice, level 24. Most enjoyable! Beat the final boss by spamming alternately with Dr Freeze and Blasty Jr. Didn't realise the lava was freezable, I just struggled through and swore a lot. :)

jiddo 2012-04-28 11:52

While I'd say the graphics are very simplistic the actual game play actually feels rather nice and polished. I like the available items, the system for leveling up items etc. I also like the levels and the level progression.

What I don't quite like is the fact that you loose experience and levels when you die. When I made it to the third level I died a couple of times and then I was just too low level to even stand a chance against the enemies there, and there wasn't any way to get back to easier enemies either. It'd be better if you just lost the XP that you've collected on your current level or something like that.

The combat was also a bit annoying since you had to make sure to be right in front of enemies to hit them, while they could hit you from an angle. I'd also say that their "invulnerability-after-getting-hurt" time was a bit too long.

Overall, very impressive accomplishment for 48 hours.

jhelle 2012-04-28 12:00

I liked the game. Enjoyed
-how the experience dropped on the floor and you had to gather it
- All the different types of pickups, each had its own use

Good job!
Needed some music though.

adventureislands 2012-04-28 13:00

Finished the game and didn't die at all. Nice game! bit of a tough bit limited hitting range, but the weapons were well done. It's a bit repeative game though, there could have perhaps been bit more enemy types. Overally really nice work!

yapikom 2012-05-02 05:53

Cute and polished, would like some more content and variation.

dansludumdare 2012-05-02 06:33

Excellent game. Kudos for randomly-generated world.

Here are some things I found annoying, that I think are easily tweakable:

1) Sword being limited to NESW. I imagine that if I used a sword in real life, I wouldn't have to line myself up with my target before attacking, I'd just turn toward it and slash (not stab). So there's no such thing as a "blind spot" when using a sword, but it appears in this game because a) you limit the sword to NESW b) enemies can approach diagonally. These are both understandable as they are simplest to program. However: a simple slash animation (the sword going from left to right while facing N, say) together with a big enough hit box that there are no "blind spots" would mean a much more playable game while still keeping it simple.

2) Enemies invincible after being hit. <rant>Come on! Nerf the weapon, not the ... what is it? What is going on when enemies are invincible after getting hit? I don't get it! I hate it! Who invented it and why does everyone keep doing it?! It's particularly annoying when I shoot a sheep, and he then manages to charge me while invincible. It's like... you know, Karate 101: back away from your enemy after you shoot him in the face because he's invincible. </rant>

3) Enemies don't slide. I figure you made the player accelerate instead of moving exactly how they input for esthetic reasons. Fair. But the fact that the enemies don't do that, especially in the ice level, and because the enemies have the simple job or running into you whereas you actually have to hit them with something, and because both you and your enemies are sheep (instead of the enemies being, say, robots with all-season tires and constantly rotating saw-arms) it just feels like cheating.

Seriously though, it was a sweet game. When something new and nice happens I don't have lots of words for it, but when something I see in video games a lot happens, I have lots of ammo for it. So don't take the disproportionate amount of words the wrong way.

robcozzens 2012-05-06 01:58

I would try it, but I'm on an iMac.

manax 2012-05-10 23:28

Well done. Great variety of level design, interesting collection of tools. Good polish. I like my plaid sheep!