Barren Universe by Tom Gardiner 2013-05-18T06:45:00
That was amazing!
Although, it was way too difficult... I felt like I wasn't even close to beating the volcano.
Foon → Ludum Dare Explorer → Users → robcozzens
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | First Person Platformer | jam | 676 | 2.55 | 2.23 | 2.47 | 1.39 | 3.38 | 1.76 | 37 | ||||
| 2013 | 26 | Minimalism | Minimal Shooter | compo | 238 | 3.51 | 3.56 | 2.76 | 3.77 | 3.36 | 3.00 | 2.21 | 3.17 | 67 | ||
| 2012 | 24 | Evolution | Microraptor | compo | 720 | 2.09 | 2.15 | 1.94 | 1.65 | 3.26 | 1.17 | 1.74 | 1.83 | 93 | ||
| 2012 | 23 | Tiny World | Flight of the Ladybug | compo | 377 | 3.07 | 3.21 | 1.95 | 2.66 | 3.61 | 2.52 | 2.03 | 2.56 | 100 |
robcozzens leaves an average of 111.8 feedback comments each event.
That was amazing!
Although, it was way too difficult... I felt like I wasn't even close to beating the volcano.
That was fantastic!!
I can't believe how complete it felt for being created in such a short time!
And I love how you would introduce new controls by having the player tell his horse what he was going to do.
The web player doesn't work for me on Mac.
Pretty cool.
Cool idea.
I didn't feel like I was getting any better at it though... on each encounter it was pretty random who would die.
This is fantastic!
So simple.
And instead of getting a high score you get to make art!
That was pretty cool.
The controls felt a little sluggish, but that did make it challenging.
That was a really cool idea.
Wow that got hard!
Awesome though!
It was too slow-moving for me.
Looks like it would be really cool, but it's hard to get into the strategy when I'm playing against myself.
Very cool idea, but I have to say that this type of game plays a lot better with a 3rd person view.
Interesting idea and cool graphics and stuff, but not being able to strafe makes it too frustrating for me.
Interesting use of the theme.
That was great!
I like this style of game and you made a fantastic example of it.
The doors opening as you walk by is a cool and unique element.
I really think you could finish this up and make some money from it.
Looks cool.
But not super clear what to do.
Interesting idea.
There was a bit too much to keep track of all at the same time for me though.
Really cool.
I wish you could control the camera directly though.
Excellent!
The controls of the brush could have been a little bit tighter, but not much.
That was beautiful!
I only wish that the trees were affected by the wind.
This seems like it was a really ambitious idea for 48hrs. It would probably benefit a lot from a tutorial (it would probably be allowed to make a video tutorial and link it in the description).
That is really good. The controls are pretty much perfect... which is very important in a game like that!
That is really cool.
The main thing that it is missing is increasing difficulty.
That is insane!
Really cool idea... much harder than I expected.
Pretty cool idea.
My only complaint is that sometimes it wasn't clear if my solution was wrong or if the game wasn't understanding my solution because something was missing its hit target.
For instance when arranging the colors of the rainbow it didn't accept my solution although it was in the order of the rainbow and I also tried reversing it...
I couldn't tell if the game didn't know the order I had the colors in, or if I was supposed to guess your favorite ordering of colors.
That's pretty cool doing a text based game. That certainly fits with minimalism.
Unfortunately there didn't seem to be many choices for as far as I went... the links pretty much amounted to clicking 'next'.
Pretty cool idea.
The jumping animation could use some improvement... (using acceleration instead of just velocity)
The bridge health never lowered even though bad guys got to it.
I'm not sure if I experienced it correctly. After a lot of trying I finally made it to the light and it said Game Over.
I don't know if that means that I beat the game or lost.
That is really cool! Worked on my Mac.
That was great!
It won't run on my mac.
I really like the physics of it. That cluster seemed very amoeba-like.
That was the funniest game I've played in a long time... not just limited to LD48!
I would try it if there were a web version.
I would try it if there were a web version.
I would try it if there were a web version.
I really like the graphics.
It was a bit frustrating to get killed from colliding with things that looked like I shouldn't have collided with.
It didn't work for me on the Mac using Safari or Chrome.
I would have tried it out if there was a web version.
It's really cool that you made a game for Android, but it was hard to see how my actions affected the game.
Looks pretty cool! Gameplay didn't really work, but you already mentioned that.
Seems like a pretty cool idea. It would benefit from some polish of course... almost all LD48 games would.
It sure looks cool, but I'm not sure I was playing it correctly. It's hard to figure out.
Cool idea, but the Randomize button didn't seem to do anything.
I didn't notice the tie-in to the theme, but it was an excellent and fun game!
That was really cool, but man it would be easier on a touch screen!
That was a pretty cool level... I don't think I got the 'game' part though.
Cool looking character.
I would try it if you had a web version.
I would try it if you had a web version.
From the description it sounds like you might have some real evolution going on behind the scenes, but I couldn't tell when playing the game.
Pretty cool man!
That was a very cool idea for a puzzler.
I think it has the potential for a full-blown game.
If each puzzle had a limited set of moves you could make... one puzzle could have 3 swaps, 2 flips, and one splice or something.
The you could build up too... start the game with only one type of move and add moves as you progress.
Super cool!
The veins/tunnels could look better, but the cells look awesome!
Not really my cup of tea.
Looks great!
I couldn't really figure out what to do though.
I feel like I just lost my mind! Excellent job!
I kept trying, but I could never see the hallways disappear... it would only happen when I looked away. How did you do that!?
Great job!
Well that was just awesome!!
I wish you could rotate the camera and that it moved faster, but still, I really liked it. And it was beautiful!!
That was great fun!
One issue:
At the end, when it said "Thanks for playing..." I wasn't sure if I had died or beat the game.
I'm not sure if it wasn't working properly or if I just didn't understand what to do, but not much seemed to happen.
Interesting game. Hard to really evaluate without someone to fight against.
I would try it if you had a Web version.
That was great!
There were a couple minor glitches, but overall it was really fun.
I would play it if there were a web version.
I would play it, if there were a web version.
That was very difficult. Starting at the beginning each time you touch an enemy is too much for me.
The motion was really good though.
Really great. Cute graphics and nice controls.
Fantastic graphics!
That was really polished! Great job.
That was really cool!
It would be nice if the instructions were in the game screen though... had to scroll down to find out about changing colors.
Well that was fantastic!
I agree with the other comments about speeding up the gameplay, but still, I am very impressed!
Well that is just amazing!
Great graphics and gameplay. Hard to believe you only spent 48 hours or less!
Best game I've played so far.
It doesn't run in Safari though. I think it the effects because the start-up screen looks right. When you click the Effects Off radio button in Settings, it takes you to the Game Engine's site.
Great work with the theme! This could pass as being educational.
The level in your screenshot is a good way to illustrate the principal of gradual change.
Didn't run on Mac.
Also, a Web link implies that it will play in the browser not download.
I would try it if there was a Web version.
Very nice.
I like it!
Overall, really good.
A little clearer instructions would help.
Maybe show entire inventory across the top and highlight which is active.
Also, the watering can should last more than one use.
Pretty fun when there are just about 10, but then they reproduce so fast and it gets nearly impossible.
Interesting idea. And the graphics were very cool.
I would try it, but there is no Web version.
I would try it, but there is no Web version.
I would try it, but there is no Web version.
I would try it, but there is no Web version.
I would try it, but there is no Web version.
That is crazy difficult! But really cool!
That has a lot of potential.
I would try it, but there is no Web version.
Really well done!
Creative use of the theme.
What a fascinating CA! Almost every starting pattern flows away or explodes!
I wasn't able to play it since you didn't have a web or a Mac version.
I can appreciate how much effort went into all the different drawings.
I think you're going to have to say what you think qualifies as forming an 'E'.
Very fun.
There are some glitches when you are about to fall off, but other than that, it played really well!
Interesting interpretation of the theme.
I like it.
I wasn't able to play it since you didn't have a web or a Mac version.
I wasn't able to play it since you didn't have a web or a Mac version.
Pretty cool.
It was more difficult than I expected.
Wasn't clear to me how it was evolution, but still cool.
It got a little repetitive, but good job.
Pretty cool idea. A little tough to keep track of that many things moving around at once though.
I like it. Cool idea.
I didn't see what it had to do with the theme, but still cool.
Color me impressed!
Holy Crap! That might be the coolest puzzle game ever!
You have to continue with this!
Holy frijoles! That looks awesome... can't play because Window-only, but the video looks incredible.
I wish you had a Web/OSX version, 'cause that looks cool!
Those buildings are way too fragile! Cool idea though... it could be tweaked into something great!
It crashed on me... OSX
That's pretty cool. It would benefit from some clarity, but it's a great start.
I like it. Pretty good controls. Good graphics. And it really made you think in 3D.
You have pretty good jumping mechanics.
But the second level didn't require any jumping.
And in the second level, you have the background scrolling faster than the foreground--it hurts my eyes!
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
Might I suggest since the only thing you can place at first is a territory flag, that it be selected when you start. I spent a lot of time randomly clicking and pressing keys.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
Really good. Although it was a little awkward using the arrow keys and the mouse... I think WASD would be a lot easier.
I would try it if you had a Web or OSX version.
That was pretty cool, but also confusing.
What was I supposed to be doing?
I would try it if you had a Web or OSX version.
I didn't realize that you could rotate the head at first. The controls in general could be improved. Also, some indication that you are damaging would be nice... health bar on destructibles or something. Walking into a building should damage it... it could damage you as well.
Where was a trying to go? And were those giant blue balls hurting me?
Cool idea, but this type of game really benefits from tight controls... i think even a quick tap of the left key should take you directly to the left wire, etc.
Didn't want to install LOVE
I would try it if you had a Web or OSX version.
Wasn't quite sure what to do, but it seemed impressive even so.
I would try it if you had a Web or OSX version.
Didn't work on OSX.
I couldn't tell what to do.
Where was the .jar? I downloaded the OSX one.
I would try it if you had a Web or OSX version.
That was strangely really cool.
So, am I supposed to know the chemical composition of trioxidane?
Pretty cool.
I would try it if you had a Web or OSX version.
I'm not sure if it was buggy or if I didn't understand the interface... my blue guys didn't always go where I sent them.
This was pretty cool. I like the feel of the control but I would like to be able to shoot diagonally.
The scoring was a little confusing, but it was still fun.
That's pretty good. I wish the humans would try to stay where it's safe... of course then the buildings would need to slowly destruct.
Pretty cool idea. Although it doesn't really make sense that going off the screen would kill you.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
Whoa! That was about as perfect as you can get!
Normally I would say you should have a jump button separate from the movement buttons, but for some reason this felt right.
I loved that you never die, you just fall into the next world. And I also like starting at the beginning of the level... it reminded me of the old school games.
I really can't think of anything to improve it... maybe add music?
I would try it if you had a Web or OSX version.
Really cool idea. I think it would be more fun on a flat playing field so you could see what was going on... and maybe turn-based.
Cool idea.
Good start, but the controls were a little off.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it but I'm on an iMac.
That's an impressive amount of work.
I would try it but I'm on an iMac.
I would try it but I'm on an iMac.
I would try it but I'm on an iMac.
I would try it but I'm on an iMac.
I would try it but I'm on an iMac.
Interesting idea.
Cool graphics and audio. But it's even harder to control than the original asteroids.
How did you do that? A straight up maze runner that is fun!? Good job.
That is an awkward way to move your character. It looks like an interesting game idea.
It sure looks like you put a lot of work into this, but I didn't really get what I was supposed to do.
Interesting idea. Not really my cup of tea.
I like having the whole level on one screen, but it was much too difficult to control.
I would play if you had a Web or OSX version.
Pretty tricky to control. Cool idea though.
I would play if you had a Web or OSX version.
Pretty cool.
I would try it, but I am on an iMac.
Wow! That was hard!
I would play it but I don't want to install LOVE.
I would try it, but I am on an iMac.
Was there an objective? Or is it just an agonizingly slow way to draw pixel art?
Wow. That was confusing. For a long time it seemed my deaths were completely random.
Interesting but it was hard to control.
I would try it, but I am on an iMac.
I would try it, but I am on an iMac.
Wow. Having to run a GBA emulator seems like a really high barrier to entry. I didn't know what keys did what and once the menu appeared, I couldn't get rid of it.
I would try it, but I am on an iMac.
I would try it, but I am on an iMac.
I would try it, but I am on an iMac.
I would try it, but I'm on an iMac.
I would try it, but I'm on an iMac.
That's really good. The controls feel right which is really important to me.
I'm sure you realize that it would benefit from a score and indication of damage. It would also be nice if there was a reason for jumping... maybe bonuses that float above the surface.
I like that you have to catch the 'bullets' that your enemies shoot to have ammo.
I would try it, but I'm on an iMac.
I don't think I really 'got it'. I guess I'm missing something.
I'm not sure how it fit with the theme, but other than that--it is awesome!
I would try it, but I'm on an iMac.
Pretty cool idea. It could use some fine-tuning, but most 48 hour games could use some fine-tuning.
I would try it, but I'm on an iMac. Cool screenshot though.
Pretty cool, but there was a bit too much going on all at once.
Pretty cool idea.
I'm not sure if it was buggy because I'm on a Mac or if everything was supposed to move almost randomly.
I would play it, but I'm on an iMac.
I would play it, but I'm on an iMac.
Pretty good.
Wouldn't run for me... on an iMac.
I would play it, but I'm on an iMac.
I had no idea what was going on.
I would play it, but I'm on an iMac.
That was pretty cool. Nice idea and execution.
I would play it, but I'm on an iMac.
It said it couldn't be launched.
Bullet hell when you have to jump from platform to platform combined with one hit kills is too difficult for me.
I'm not sure if you know what self-explanatory means ;-). I can't make any progress at all. If I build the defense turret first, I don't make any money to build anything else. If I build the harvester first, the pirates keep me from making more than $100... not enough to build anything... What am I missing?
I would play it, but I'm on an iMac.
I would play it, but I'm on an iMac.
I would play it, but I'm on an iMac.
The screen shot looks cool, but I don't want to install Love 0.7
I would play it, but I'm on an iMac.
Cool graphics and pretty good controls, but it was a little tough to follow.
I would play it, but I'm on an iMac.
It opened for me, but then it didn't do anything... I tried pressing several keys and clicking all over the screen.
I'm on an iMac.
I would play it, but I'm on an iMac.
Cool effect. It would be nice if there was a goal... or if the goal was made known.
The OS/X link downloaded an exe.
I would play it, but I'm on an iMac.
Nice. Pretty fun, but the gravity didn't seem quite right.
I would play it, but I'm on an iMac.
I would play it, but I'm on an iMac.
I would play it, but I'm on an iMac.
That was pretty awesome!
The meteor at the end seemed harsh.
I would play it, but I'm on an iMac.
Very cute.
Super cool idea. I felt cheated though... I had carefully and slowly built up the user's anger and right when I had him, his suspicion jumped through the roof!
The graphics and music were great!
Interesting idea.
I couldn't seem to do anything but kill people... and no one seemed to notice.
Well... apparently I clicked the wrong building... many times.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
I just got a blank page.
Fantastic graphics and a cute idea. Hard to know its true potential without an opponent.
Cute graphics.
We're sorry but something went wrong.
I would try it if there was a Web or OSX version.
The way I understand it, a 'Web' link to a web page that lets you download a Windows version of the game isn't really a 'Web' link.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
There is a chance that this is really cool if you know how to play, but I had no idea what was going on.
I didn't really follow how to match rotation speed.
Really fun and awesomely funny tutorial!
That was pretty good.
Pretty cute.
Looks cool, but tough to play.
I would try it if there was a Web or OSX version.
There seemed to be a problem with Silverlight.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
This was really good! And the enhanced version is quite an improvement.
I like that the player looks like Link.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
I liked the graphics and the music.
I'm not really sure what happened... I just know I was defeated.
I would try it if you had a Web or OSX version.
A bit too much going on for how briefly I can play each game, but on the other hand--that is ridiculously impressive! I might have to play it some more when I have more time.
That's pretty cool. Does it ever end? Or do aliens keep coming forever?
It seems like knocking a UFO into the sun should destroy it.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
Looks really cool, but kind of confusing.
I would play if you had a Web or OSX version.
It's like Where's Waldo with ants.
Well that was crazy! And cool!
Pretty cool.
Looks really cool, but is there any better strategy than randomly clicking?
I would play if you had a Web or OSX version.
Seems really cool, but very frustrating that the bad guys would line up exactly with you so you couldn't shoot them while staying still to charge the towers.
Looks like it has potential, but way too hard!
Pretty cool.
Really cool! Very impressive game for such a short time.
The only problem was the lighting effects in the temple didn't work quite right.
I would play if you had a Web or OSX version.
Instead of 'Link' you should label it 'Windows' or 'Exe'... couldn't play but downloaded and uncompressed.
I had no idea what was going on.
Whoa... that went from "this is so easy it's boring" to "I can't figure this out for the life of me" in one level!
I think with a more gradual difficulty curve it could be awesome. It's a fantastic concept.
I would try it if you had a Web or OSX version.
The web link just took me to a blog.
Pretty cool idea.
That is really cool. The controls could be a little better, but the concept is great!
Very nice.
Pretty cool. I think it took too long to finish a level.
BTW, the Linux one worked on OSX for me.
Really good. Even though it's kind of frustrating, I like that you stand still while charging your arrow.
Pretty cool.
Cool idea and a pretty cool implementation. I just wish it was faster paced.
Looks cool, but I'm on a Mac.
I would have tried it if you had a Web or Mac version.
I echo what most of the comments are saying... Great, but frustrating to get stuck on a few pixels of sand.
That was really clever, difficult, funny, and surprising.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
I found a lot of flowers and rocks, but not much else.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
Really cool, but I couldn't figure out the bug exploitation level.
729 hearts on the second level?! Wow.
Cute graphics!
Good job. Keep at it!
Pretty cool, but when you miss the jump in the trees, you have to circle around the whole world... that's is WAY too harsh of a consequence.
Pretty good.
That was really good for such a simple game.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
It would probably be a good idea to make this easier to launch. At least mention what zblorb is.
I would try it if there was a Web or OSX version.
I would try it if there was a Web or OSX version.
What a clever take on a memory game. Nicely done!
Wow! That is really great!
Hilarious!
Pretty fun too, but a little too chaotic.
Looks cool, but I'm on an iMac.
OMG! That was amazing. It's hard to believe you made that in 48hours.
I agree that the camera caused some problems.
I also didn't see that you could hold shift to run, and it felt like the difficulty was just right... you might want to drop that feature.
Pretty cool. Where was the key in the water level?
Cool idea, but the movement was too difficult.
I like it. Although the jumping physics didn't feel quite right... but I was still able to beat it, so they weren't too bad.
I would have played, but I'm on an iMac.
I would have played, but I'm on an iMac.
Pretty good. I'm not sure I understood the 'rules' though.
Wow. It looks like you put a LOT of work into this, but I had no idea what was going on.
It was just a blank screen for me with a music loop. The music sounded good though. I'm on an iMac.
Didn't play because I'm on a Mac, but I watched the video and that looks brutally difficult! I love that you can see the dead bodies from your previous attempts though.
Excellent graphics and a really great concept. It was a little hard to control though.
Fantastic! Almost perfect. Just the right amount of added elements to the simple gameplay device of avoiding random obstacles.
I couldn't tell if you got a score bonus for having additional planets orbiting you, but I think that would be a good idea.
I think some other graphic for the cursor would be good... I kind of think a sun, but that might be weird with the planet being as big as it... and you would expect it to destroy the asteroids.
Holy Moly! Excellent!
My only complaint is that the first section where you're just fighting slimes was too long. I thought that was all I was going to do and I almost quit.
I'm glad I didn't though. You had a full adventure game in there! I LOL when I got the final enormous sword. Great! Great! Great!
That was pretty cool. I really like capturing moons in your gravitation, but it was not at all obvious that they would be able to shoot lasers at stuff.
I would try it if you had a Web or OSX version.
Wow that was cool. Somewhat difficult controls though.
On the second level, when I enter the maze, the target disappears and it doesn't do anything we I get to the spot it used to be.
I'm on an iMac.
OMG! That is cool. Really difficult to get it to do exactly what you want, but fun anyway.
I would have tried it if you had a Web or OSX version.
Holy Moly! That is fantastic graphics for such a short time. Pretty cool gameplay too. That's great that if you run too fast you launch off the planet!
It took too many button clicks to try again though.
Pretty cool.
Your fixed one is really cool, but the other one barely worked at all.
I would try it if you had a Web or OSX version.
Great job! Really funny intro. It would have been a nice touch if the gun would track with the mouse pointer (and it was a target).
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
Really cool. Nice that it's somewhat playable by one player, but considering how few users are going to be reviewing games with someone else, it probably wasn't worth making it multi-player.
Loved the Amiga bouncing ball!
I would try it if you had a Web or OSX version.
I would try it if you didn't have to register.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
I would try it if you had a Web or OSX version.
Neat idea that you get small when you die, but I couldn't tell what was hurting me and what wasn't.
Looks fantastic! The controls didn't feel as good as the game looked though.
Windows only... can't play :(
Pretty good.
Really cool idea! With some more elements added it could be a great game.
I would play it if you had a web or osx version.
Pretty good.
Cool. You have a good start to a farming game there.
I like that you mention your inspiration too.
Using the mouse for both the camera and pressing buttons feels odd.
That's pretty good! I like hopping from island to island like that.
That was quite funny! The goal wasn't really reflected in the goal though. Maybe the score should count down so that the quicker you get fat, the higher your score.
I would have tried it if it had a web or osx version. The video looks pretty cool.
I would have tried it if it had a web or osx version.
The graphics are amazing!
I would have tried it if it had a web or osx version.
I would have tried it if it had a web or osx version.
Fantastic graphics! I didn't really get the game-play though. Those red guys were too powerful.
I had no idea what was going on. Was there any way to shoot those circles coming at you?
I would have tried it if it had a web or osx version.
NG seemed to just be playing giant ads.
Great graphics. Really difficult though... or maybe I had a ranged weapon I didn't know about.
I would have tried it if it had a web or osx version.
Very ambitious! Good job.
Cool idea.
I would have tried it if it had a web or osx version.
Pretty cool. And very difficult.
Very good music. Not sure if I understood the rest of the game.
Not quite sure what was going on... plus, there's only one of me... makes a multi-player game tough.
It looks like it has a lot of potential though.
I would have tried it if it had a web or osx version.
I tried the web link, but it downloaded a file that didn't run properly.
It crashed for me on iMac.
Awesome look.
I'm not sure I figured out the game play though. It seemed like I just slowly walked by directly placing each step (smashing things along the way) and after awhile I would die. I couldn't figure out what I could attempt to do better.
Pretty cool.
High pitched squeal for me too (iMac).
That was crazy! You had this cool funny song being sung by an obvious human, but the explanation of how the rules work is obviously the work of a robot.
Very innovative.
Didn't work for me on OS X.
I love the screen shots. I would have played it if there was a Web or OSX version.
Cool. This has a LOT of potential. It could be great if you fixed a few things: it was a little hard to move for one--pressing forward should probably move you forward but at the same height above the ground, not straight into the ground.
I would have played it if there was a Web or OSX version.
Pretty cool idea, but the controls are really difficult.
I would have played it if there was a Web or OSX version.
couldn't run it.
A little confusing.
Beautiful!
But was I doing anything? It seems like it would play for a few seconds and then fade out for no reason.
It crashed before I could even kill my first guy... I'm on a iMac BTW.
Could be really good.
I would have played it if there was a Web or OSX version.
I would have played it if there was a Web or OSX version.
I would have played it if there was a Web or OSX version.
I would have played it if there was a Web or OSX version :(
Wow!! In a million years I never would have thought, "Let's see, I have 48 hours... I know, I'll recreate the entire Super Mario Bros. game!" Well done sir!
Pretty cool.
Cool, but the controls felt a little bit 'floaty'.
Cool. Did you make the music too in such a short time period? That was really cool!
I would have played it if there was a Web or OSX version.
I would have played it if there was a Web or OSX version.
Cool graphics.
That was surprisingly fun! Some aspects weren't really clear, but once I figured it out, I had fun.
I would have played it if there was a Web or OSX version.
I would have played it if there was a Web or OSX version.
I didn't get it. I had no idea what to do.
Either not everything was working, or I just couldn't figure it out.
I'm only playing Web or OSX games, but your screen shots and time-lapse look really impressive!
Gave it a try. Cool.
Pretty cool. I love the concept. I really wish he shot straight up though, it was frustrating trying to aim just a little to the side and all of the sudden be shooting in a completely different direction. Of course there might have been a button to let me do that and I just didn't know about it.
That was really cleaver. The ball was too hard to control though. And it would have been nice if the graphics gave you a better hint as to how they would work.
It wasn't really clear how to kill those turrets (if it is even possible).
Really great graphics. It would be nice if you could go from one level to another more smoothly.
Are you kidding me? This is your first game with Unity! I had a similar idea, but abandoned it out of fear of the tricky control scheme. You nailed it! Congratulations.
How are you supposed to get past level 3? Is there a way to push 2 blocks? Or is there something you can do besides pushing blocks?
The graphics were fantastic!
Hilarious!
That's some really good writing. I don't tend to go in for dialog based games, but you seemed to have done an excellent job.
The graphics are amazing! The only problems are the quirky camera movements and the difficulty aiming (mainly at the bees).
I scored you 5 for innovation to make up for sythe. I haven't seen a game like this. It was pretty cool, but very frustrating when hitting the red guys once sent you all the way back to the beginning.
Pretty cool, but it wasn't entirely clear what was going on.
Really cool. But I got stuck on the edge of the world. Up there by Waldo.
Wow! That got surprisingly difficult!
It didn't seem to be loading.
Really cool. Very solid gameplay. Would have been nice to have a separate jump button.
Is it possible to catch that guy?
It would be a lot better if it automatically regenerated the maze when you made it to the exit, but 2 hours is not a lot of time to make a game!
Amazing! I never would have even considered making a game like this in 48 hours!
The graphics are amazing! I wish I could give you more than 5 stars. The controls seemed to lag a little bit though.
Downloaded OSX version. When I unzip it and try to run the app, it says I can't run it because it might be damaged or incomplete.
Perfect old school adventure. Most of the puzzles are funny and don't make any sense at all... but because the level is so small, it doesn't take long to stumble on the solution.
In full-size adventures I always worried that I missed some small thing hours earlier.
Excellent! In so many ways. Love the style and the controls!
This looks amazing! Unfortunately it is pretty confusing. Under normal circumstances it might be fine, but I'm trying to play a LOT of games right now.
Simply fantastic! The only thing that would have made it better is a separate jump button.
Wow. That's great! A little confusing, but if I wasn't trying to play 1000 games right now, I would be able to take the time to understand it better. Gave it my highest rating so far!
Pretty confusing, but I'll bet with a good tutorial, it could be great.
Cute and Funny.
Very nice. I especially liked the music.
LD29 — Beneath the Surface (14)
Wormhunter by Thorig 2014-05-09T01:57:00
Really cool!
Under Warranty by kidder 2014-05-04T17:30:00
Pretty sweet.
And very cool idea.
Army of Gnone by cambrian_era 2014-05-04T00:08:00
Fantastic! Really cleaver game mechanic.
Beneath the Surface by praporomsk 2014-05-04T00:00:00
Pretty cool.
Planitia by TheZiggy 2014-05-03T03:48:00
That is really cool. Nice simple mechanic.
"It's all Ogre now" by nozzergaming 2014-04-30T04:27:00
I'm not quite sure what I was supposed to do...
Drip by savethejets1 2014-04-30T03:59:00
Pretty cool.
But the controls were a little tough... you'd keep moving further than expected after releasing key.
The Pond by SunShiranui 2014-04-30T02:33:00
Sweeeeet!
So peaceful and pleasant.
Tiny Haunt by rojo 2014-04-30T02:24:00
Pretty fun
The Sunken City by petrocket 2014-04-30T02:17:00
Well, the screenshot looks awesome!
sunken by pragmascript 2014-04-30T02:14:00
Amazing!
That seems super polished for just a few hours!!
Bitmite Blitz by Coin Flip Games 2014-04-30T02:10:00
Nice! Very addictive.
My only complaint is that the mouse sensitivity seemed too high.
Neath by metkis 2014-04-30T02:04:00
That was fantastic! Amazing graphics, sound, and gameplay!
Deepeon by HacksawUnit 2014-04-30T01:58:00
That was really cool. And very creepy!